Images

Bladehold War-Whip

Types
Artifact
Subtypes
Equipment

Prices

Normal
Foil

Details

Rules
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)
Equip abilities you activate of other Equipment cost less to activate.
Equipped creature has double strike.
Equip
Power
Toughness
Color Identity
Rarity
Uncommon
Number
280
Artist
Tony Foti
Language
English
(EN)
Expansion
Phyrexia: All Will Be One
Rulings
Bladehold War-Whip's second ability reduces only the amount of generic mana in equip abilities. For example, it will reduce an equip cost of {1} to {0}, but it will have no effect on an equip cost of {G}.
2023-02-04
If the Rebel is destroyed, the Equipment stays on the battlefield. Similarly, you may pay its equip cost to move it from the Rebel token to another creature you control.
2023-02-04
If the ability causes two Rebel tokens to be created (due to an effect such as that of Mondrak, Glory Dominus), the Equipment becomes attached to only one of them.
2023-02-04
Some Equipment creature cards in other sets have reconfigure, a different ability that attaches them to a creature. Reconfigure is not an equip ability, and reconfigure costs are not reduced by Bladehold War-Whip's second ability.
2023-02-04
The Rebel enters the battlefield as a 2/2 creature, then the Equipment becomes attached to it. Abilities that trigger when a creature enters the battlefield see that a 2/2 creature entered the battlefield.
2023-02-04
The second ability affects other Equipment even if it isn't currently attached to a creature.
2023-02-04