Teenage Mutant Ninja Turtles
Vigilance Channel — {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
When April O'Neil enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) April O'Neil can't be blocked by creatures with power 3 or greater.
Enchant basic land you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
Flying, vigilance Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.
Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying {3}{W}: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
When Jennika enters, create a 2/2 red Mutant creature token. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Flying When Koya enters, exile up to one other target creature. At the beginning of the next end step, you may pay {3}{B}. If you don't, return that card to the battlefield under its owner's control.
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
(Gain the next level as a sorcery to add its ability.) Whenever you attack, put a +1/+1 counter on target attacking creature. {2}{W}: Level 2 Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. {3}{W}: Level 3 Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Leonardo gets +1/+0 for each other creature you control.
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo.
Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. {1}{W}: Leonardo gains first strike until end of turn.
Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn. • Put a +1/+1 counter on Lita. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Scry 1.
Destroy target artifact, enchantment, or creature with power 4 or greater.
When this creature enters, create a 2/2 red Mutant creature token. Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control.
This creature can't be blocked by creatures with greater power. {1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn.
Equipped creature gets +1/+1 and has "Whenever this creature deals combat damage, untap it and you gain 2 life." Whenever a Ninja you control enters, you may attach this Equipment to it. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
Flying Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens.
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, choose target creature an opponent controls. Exile that creature until this creature leaves the battlefield. If this creature's sneak cost was paid, instead exile the chosen creature.
Search your library and/or outside the game for exactly four legendary creature cards you own with different names, then reveal those cards. An opponent chooses two of them. Put the chosen cards into your hand and shuffle the rest into your library.
Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. You create a 1/1 black Ninja creature token. Activate only as a sorcery.
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
When this Equipment enters, return up to one other target nonland permanent to its owner's hand. Equipped creature gets +2/+1 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Flying, vigilance When this creature dies, draw a card.
When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. {1}{U}: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. {4}{U}: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
When Donatello enters, if you control an artifact, draw a card.
Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards.
This creature can't be blocked if an artifact entered the battlefield under your control this turn. {U}, Sacrifice this creature: Counter target spell that targets an artifact or creature you control.
Vigilance Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Target opponent mills half their library, rounded up.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control.
When Metalhead enters, return up to one other target artifact or creature to its owner's hand. {R}, Sacrifice another artifact: Put a +1/+1 counter on Metalhead. He gains menace and haste until end of turn.
Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/5. Draw a card.
{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
Counter target noncreature spell.
Counter target spell. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Flying When Ray Fillet enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
Flash Enchant creature Enchanted creature is a Turtle with base power and toughness 0/1. It can't attack and loses all abilities. (It also loses all other creature types.)
Target creature's owner puts it on their choice of the top or bottom of their library. You create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Flash When this artifact enters or leaves the battlefield, you may tap or untap target creature. {3}{U}, Sacrifice this artifact: Draw two cards.
Flying When Stockman enters, draw a card, then discard a card. Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time.
When this creature enters, tap up to one target creature and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When this artifact enters, destroy target creature. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Flash When Armaggon enters, destroy up to three target creatures.
Menace (This creature can't be blocked except by two or more creatures.) Rhinos you control have menace. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target creature card from your graveyard. Create a token that's a copy of it, except it isn't legendary and is a Mutant in addition to its other types. II, III — Create a token that's a copy of a card exiled with this Saga, except it isn't legendary and is a Mutant in addition to its other types.
Exile target creature with mana value 3 or less.
Flying When this creature enters, each opponent loses 1 life and you gain 1 life. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Lifelink Disappear — When this creature enters, if a permanent left the battlefield under your control this turn, create a 1/1 black Ninja creature token.
Flying Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Insect Warrior creature token with flying. {3}{G}, Sacrifice a token: Draw a card.
Deathtouch Whenever another creature you control enters, you may pay life equal to its power. If you do, put that many +1/+1 counters on it.
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. {1}{B}: Level 2 Creatures you control get +1/+0 and have menace. {B}: Level 3 Creature cards in your graveyard have sneak {3}{B}. You may cast creature spells from your graveyard using their sneak abilities.
Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Oroku Saki deals combat damage to a player, you draw a card and lose 1 life.
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control."
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) When this creature dies, you may exile it. When you do, put target creature card from your graveyard on top of your library.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, create a 1/1 black Rat creature token and put a +1/+1 counter on Rat King. {T}, Sacrifice three Rats: Return target creature card and all other cards with the same name as that card from your graveyard to the battlefield tapped.
Trample At the beginning of combat on your turn, put a +1/+1 counter on Savanti Romero. Then you draw X cards and lose X life, where X is the number of counters on Savanti Romero.
Sneak {3}{B}{B} First strike Whenever Shark Shredder deals combat damage to a player, put up to one target creature card from that player's graveyard onto the battlefield under your control. It enters tapped and attacking that player.
Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn.
Equipped creature gets +2/+1. When this Equipment enters, attach it to target creature you control. Equip—Sacrifice another nonland permanent. Activate only once each turn.
Choose one — • Target player discards two cards. • Target player draws two cards and loses 2 life.
Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.
Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life.
Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Menace (This creature can't be blocked except by two or more creatures.) Other Ninjas you control get +1/+1.
Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle.
Deathtouch
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
{4}{B}: Return this card from your graveyard to the battlefield tapped.
Bot Bashing Time deals 6 damage to target creature. If that creature would die this turn, exile it instead.
Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
(Gain the next level as a sorcery to add its ability.) Whenever you attack, you may discard a card. If you do, draw a card. {1}{R}: Level 2 Whenever you discard a card, this Class deals 2 damage to each opponent. {1}{R}: Level 3 When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
Trample When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature.
Equipped creature has double strike. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0 for each artifact you control. {4}{R}: Create a token that's a copy of this Equipment. Equip {R}
Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Jennika's Technique deals 2 damage to each creature.
Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Choose one — • Create a 1/1 colorless Robot artifact creature token. • Target creature gets +3/+0 and gains first strike until end of turn.
When this artifact enters or leaves the battlefield, create a 1/1 colorless Robot artifact creature token. {4}{R}, Sacrifice this artifact: It deals 3 damage to target creature.
Trample Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
During your turn, this creature has first strike. Whenever this creature attacks, you may discard a card. If you do, draw a card.
At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step. {1}{W}: Target attacking creature token gains indestructible until end of turn.
{T}: Add {R}. Spend this mana only to cast an artifact spell or to activate an ability.
Menace (This creature can't be blocked except by two or more creatures.) Alliance — Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.
Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike.
Alliance — Whenever another creature you control enters, Raphael deals 1 damage to target opponent.
Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Each player may discard their hand and draw seven cards.
Whenever you cast an artifact spell, create a 1/1 colorless Robot artifact creature token. {R}, {T}: Creature tokens you control gain haste until end of turn.
When this creature enters, destroy up to one target noncreature artifact.
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token.
When this artifact enters, it deals 4 damage to any target and 3 damage to you. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Alliance — Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.
Reach, trample When Zog enters, target creature can't block this turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don't put a card into your hand this way, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Deathtouch {T}: Add one mana of any color. {2}: This creature gains reach until end of turn.
Trample Whenever you tap a land for mana, add {G}.
Flash When this artifact enters, target creature gets +2/+2 until end of turn. Untap it. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Trample Leatherhead enters with a hexproof counter on her. Whenever Leatherhead deals combat damage to a player, you may remove a counter from her. When you do, destroy target artifact or enchantment that player controls.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a +1/+1 counter on Michelangelo.
Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
Each creature you control with a counter on it can't be blocked by more than one creature. Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Reach {T}: Add X mana of any one color, where X is Mona Lisa's power.
Trample Activated abilities of artifact tokens you control cost {1} less to activate. When Mutagen Man enters, create X Mutagen tokens. (They're artifacts with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When this Equipment enters, attach it to target creature you control. When you do, equipped creature fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.) Equipped creature gets +1/+1 and has trample. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
(Gain the next level as a sorcery to add its ability.) When this Class enters, each player creates a Food token. {1}{G}: Level 2 Whenever an artifact an opponent controls is put into a graveyard from the battlefield, draw a card. {4}{G}: Level 3 Whenever one or more of your opponents are attacked, up to one target attacking creature gets +X/+X until end of turn, where X is the number of cards in your hand.
Reach, trample When this creature enters, you gain 2 life.
When this creature enters, return up to one target creature or Food card from your graveyard to your hand.
Rocksteady can't be blocked by more than one creature. Boars you control can't be blocked by more than one creature. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
This spell costs {1} less to cast if you control a Turtle. Put a +1/+1 counter on target creature you control. It gains trample, hexproof, and indestructible until end of turn.
Target creature you control deals damage equal to its power to target creature an opponent controls.
Flying {T}: Add two mana of any one color.
Flash Turtles you control get +2/+2.
Whenever Venus is dealt damage, put that many +1/+1 counters on her. (She must survive the damage to get the counters.) Whenever a creature you control with a counter on it deals combat damage to a player, you may pay {U}. If you do, draw a card.
Trample Whenever this creature enters or attacks, you may sacrifice a token or a land. If you do, you gain 3 life. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, draw a card.
When this creature leaves the battlefield, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token. At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
Choose one or both — • Brilliance Unleashed deals 5 damage to target creature. • Choose target artifact card in your graveyard. Return it to the battlefield if it's an artifact creature card. Otherwise, return it to the battlefield and it's a 3/3 Robot artifact creature with flying.
Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, you gain 3 life.
Trample Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Choose one or both — • Exile target creature you control, then return it to the battlefield under its owner's control. • Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
{2}, Sacrifice another creature or token: Draw a card. Activate only as a sorcery. {2}, {T}, Sacrifice this creature: You gain 3 life.
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Choose one or both — • Target creature gets +3/+3 until end of turn. • Target creature gets -3/-3 until end of turn.
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all creatures. II — Mill four cards. When you do, return target creature card from your graveyard to your hand. III — Whenever a creature you control attacks alone this turn, put three +1/+1 counters on it. It gains trample, lifelink, and indestructible until end of turn.
Draw three cards. You may put a land card from your hand onto the battlefield tapped.
When this creature enters, create a 1/1 colorless Robot artifact creature token.
Ward {2} You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
This creature can't attack unless you control another artifact.
Flying Alliance — Whenever another creature you control enters, The Neutrinos get +1/+0 until end of turn. Whenever The Neutrinos attack, exile up to one target creature you own, then return it to the battlefield under your control tapped and attacking.
When this creature enters, return up to one other target artifact you control to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
When Pizza Face enters, create a Food token. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put three +1/+1 counters on up to one other target artifact or creature. If it isn't a creature, it becomes a 0/0 Mutant creature in addition to its other types. {10}, {T}, Sacrifice Pizza Face: You gain 15 life.
Ward {3} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)
Deathtouch Disappear — This creature enters with two +1/+1 counters on it if a permanent left the battlefield under your control this turn.
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
When this creature enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
If an ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn.
Destroy target artifact or creature. If its mana value was 4 or less, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
This spell can't be countered. Menace Whenever a player casts a spell, if the amount of mana spent to cast it was less than its mana value, Tokka & Rahzar deal 3 damage to that player.
Other artifact creatures you control get +1/+0. {5}: Create a token that's a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
When this artifact enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. {2}{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield.
Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste.
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Add one mana of any color. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Whenever a creature you control with a +1/+1 counter on it leaves the battlefield, create a Mutagen token for each +1/+1 counter on it. (A Mutagen token is an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") {T}: Exile target card from a graveyard. Create a Mutagen token.
When this Equipment enters, tap target permanent. Equipped creature gets +1/+0 and has haste. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Reach, trample This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Flying When this Vehicle enters, create a 2/2 red Mutant creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this Vehicle attacks, put a +1/+1 counter on target creature that crewed it this turn. Then if that creature is a Mutant, Ninja, or Turtle, double the number of +1/+1 counters on it. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Landfall — Whenever a land you control enters, put a charge counter on this artifact. {T}: Add one mana of any color. {T}, Remove two charge counters from this artifact: Add {C}{C}. {T}, Remove three charge counters from this artifact: It deals 3 damage to any target.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
{T}: Add {C}. {1}, {T}: Exile target creature you own. {2}, {T}, Sacrifice this land: Return a creature card exiled with this land to the battlefield under your control. Return each other card exiled with this land to its owner's hand.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Ninja or Turtle spell. {3}, {T}: Target Ninja or Turtle can't be blocked this turn.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Sneak {3}{W}{W} (You may cast this spell for {3}{W}{W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) When Leonardo enters, if his sneak cost was paid, creatures you control get +2/+0 until end of turn. {1}{W}: Leonardo gains first strike until end of turn.
Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
Each creature you control with a counter on it can't be blocked by more than one creature. Whenever Michelangelo enters or attacks, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Menace (This creature can't be blocked except by two or more creatures.) Alliance — Whenever another creature you control enters, you may exile the top card of your library. Whenever Raphael attacks, until end of turn, you may play a card exiled with Raphael.
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
Flash When Renet enters, return each other nonland permanent that entered this turn to its owner's hand.
When Jennika enters, create a 2/2 red Mutant creature token. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
Whenever April deals combat damage to a player, draw that many cards, then discard a card.
Haste When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Alliance — Whenever another creature you control enters, Slash deals 2 damage to each opponent. Whenever Slash attacks, create a 2/2 red Mutant creature token.
Sneak {3}{W/B} (You may cast this spell for {3}{W/B} if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.) When this creature enters, you gain 3 life.
Sneak {3}{B} (You may cast this spell for {3}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Deathtouch Whenever Shredder enters or attacks, another target creature you control gains deathtouch until end of turn.
Sneak {W} (You may cast this spell for {W} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Lifelink Whenever you gain life, put a +1/+1 counter on Leonardo.
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.
Sneak {1}{R}{R} (You may cast this spell for {1}{R}{R} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Attacking creatures you control have double strike.
When Michelangelo enters, create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.") If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Sneak {2}{W}{W} Double strike During your turn, you may cast creature spells with power or toughness 1 or less from your graveyard. If you cast a spell this way, that creature enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
{T}: Put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery. Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
Menace Whenever another permanent leaves the battlefield, put a +1/+1 counter on Super Shredder.
Raphael must be blocked if able. Enrage — Whenever Raphael is dealt damage, add that much {R}. Until end of turn, you don't lose this mana as steps and phases end.
Sneak {2}{G}{G} (You may cast this spell for {2}{G}{G} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Michelangelo deals combat damage to a player, you may put a creature card and/or a land card from your hand onto the battlefield.
Sneak {W}{B} Attacking Ninjas you control have deathtouch. Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
Flying, trample, indestructible, haste Other artifact creatures you control have flying, trample, indestructible, and haste.
Reach, trample This creature can't attack or block unless its power is 6 or greater. {T}, Sacrifice another artifact: Draw a card. Put a +1/+1 counter on this creature.
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Create three 1/1 white Ninja Turtle Spirit creature tokens. If this spell's sneak cost was paid, they enter tapped and attacking.
Sneak {1}{W} (You may cast this spell for {1}{W} if you also return an unblocked attacker you control to hand during the declare blockers step.) Return one or two target creature cards each with mana value 3 or less from your graveyard to the battlefield.
When Sally Pride enters, create X 2/2 red Mutant creature tokens, where X is the number of nontoken creatures you control. Whenever Sally Pride attacks, put a +1/+1 counter on each creature you control.
Flying Whenever this creature attacks, Dinosaurs you control other than this creature get +1/+1 and gain flying until end of turn. When this creature enters, create X 2/2 white Dinosaur Soldier creature tokens.
At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards.
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Target opponent mills half their library, rounded up.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference. Krang gets +1/+0 for each other artifact you control.
{1}, Discard a card: Until end of turn, Mondo Gecko becomes the color of your choice and gains hexproof from that color. Whenever Mondo Gecko deals combat damage to a player, draw a card for each color among permanents you control.
Sneak {B} (You may cast this spell for {B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Destroy target creature or enchantment. If an enchantment was destroyed this way, you lose 2 life.
Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle.
Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
Sneak {R} (You may cast this spell for {R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Jennika's Technique deals 2 damage to each creature.
Sneak {2}{R} (You may cast this spell for {2}{R} if you also return an unblocked attacker you control to hand during the declare blockers step.) Each player may discard their hand and draw seven cards.
Trample Whenever you tap a land for mana, add {G}.
Sneak {3}{G} (You may cast this spell for {3}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Look at the top eight cards of your library. Put up to two creature cards with total mana value 6 or less from among them onto the battlefield and the rest on the bottom of your library in a random order.
Sneak {2}{G} (You may cast this spell for {2}{G} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
Vigilance At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners' control.
Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
Sneak {W}{B} (You may cast this spell for {W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Choose one or both — • Target creature gets +3/+3 until end of turn. • Target creature gets -3/-3 until end of turn.
Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card. Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
Ward {2} You may look at the top card of your library any time. You may play lands and cast Mutant, Ninja, or Turtle spells from the top of your library. If you cast a creature spell this way, that creature enters with an additional +1/+1 counter on it.
Whenever you put a counter on a creature you control, draw a card. This ability triggers only once each turn.
Flying When this creature enters, if you cast it, you may put a card you own from outside the game into your hand.
Whenever Raph & Leo attack, if it's the first combat phase of the turn, untap one or two target attacking creatures. After this phase, there is an additional combat phase.
Trample, haste Whenever Raph & Mikey attack, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield tapped and attacking and the rest on the bottom of your library in a random order.
| Card | Number | Rarity | Price |
|---|---|---|---|
Action News Crew | 1 | Common | $0.22 |
Agent Bishop, Man in Black | 2 | Rare | $0.53 |
April O'Neil, Kunoichi Trainee | 3 | Common | $0.29 |
Dimensional Exile | 4 | Uncommon | $0.24 |
East Wind Avatar | 5 | Common | $0.22 |
Featherbrained Filcher | 6 | Uncommon | $0.25 |
Grounded for Life | 7 | Common | $0.19 |
Hamato Guardian Stance | 8 | Common | $0.22 |
High-Flying Ace | 9 | Common | $0.20 |
Jennika, Bad Apple Big Sister | 10 | Common | $0.25 |
Koya, Death from Above | 11 | Uncommon | $0.25 |
The Last Ronin's Technique | 12 | Uncommon | $0.28 |
Leader's Talent | 13 | Rare | $1.22 |
Leonardo, Big Brother | 14 | Common | $0.22 |
Leonardo, Cutting Edge | 15 | Rare | $0.98 |
Leonardo, Leader in Blue | 16 | Uncommon | $0.26 |
Leonardo, Sewer Samurai | 17 | Mythic | $5.02 |
Leonardo's Technique | 18 | Rare | $0.53 |
Lita, Little Orphan Amphibian | 19 | Uncommon | $0.31 |
Make Your Move | 20 | Common | $0.22 |
Mighty Mutanimals | 21 | Uncommon | $0.25 |
Prehistoric Pet | 22 | Rare | $0.51 |
Quintessential Katana | 23 | Uncommon | $0.27 |
Sally Pride, Lioness Leader | 24 | Rare | $0.61 |
Triceraton Commander | 25 | Mythic | $5.10 |
Turncoat Kunoichi | 26 | Rare | $0.46 |
Turtles Forever | 27 | Rare | $0.90 |
Uneasy Alliance | 28 | Common | $0.31 |
April O'Neil, Hacktivist | 29 | Rare | $0.46 |
April, Reporter of the Weird | 30 | Uncommon | $0.34 |
Bespoke Bō | 31 | Uncommon | $0.34 |
Buzz Bots | 32 | Common | $0.33 |
Crustacean Commando | 33 | Common | $0.42 |
Does Machines | 34 | Rare | $1.86 |
Donatello, Gadget Master | 35 | Rare | $0.74 |
Donatello, Mutant Mechanic | 36 | Mythic | $5.13 |
Donatello, Turtle Techie | 37 | Common | $0.29 |
Donatello, Way with Machines | 38 | Uncommon | $0.26 |
Donatello's Technique | 39 | Uncommon | $0.37 |
Fugitive Droid | 40 | Uncommon | $0.37 |
Kitsune, Dragon's Daughter | 41 | Rare | $0.30 |
Kitsune's Technique | 42 | Rare | $3.92 |
Krang, Master Mind | 43 | Rare | $3.09 |
Metalhead | 44 | Uncommon | $0.29 |
Mind Transfer Protocol | 45 | Common | $0.22 |
Mondo Gecko | 46 | Mythic | $1.96 |
Negate | 47 | Common | $0.22 |
Ooze Spill | 48 | Uncommon | $0.21 |
Ray Fillet, Man Ray | 49 | Uncommon | $0.28 |
Renet, Temporal Apprentice | 50 | Rare | $0.36 |
Retro-Mutation | 51 | Common | $0.38 |
Return to the Sewers | 52 | Common | $0.16 |
Sewer-veillance Cam | 53 | Common | $0.28 |
Stockman, Mad Fly-entist | 54 | Common | $0.22 |
Turtles in Time | 55 | Mythic | $1.79 |
Utrom Scientists | 56 | Common | $0.20 |
Anchovy & Banana Pizza | 57 | Common | $0.22 |
Armaggon, Future Shark | 58 | Rare | $0.54 |
Bebop, Warthog Warrior | 59 | Common | $0.25 |
The Cloning of Shredder | 60 | Mythic | $5.08 |
Death in the Family | 61 | Uncommon | $0.33 |
Dream Beavers | 62 | Uncommon | $0.46 |
Foot Mystic | 63 | Common | $0.30 |
Insectoid Exterminator | 64 | Common | $0.32 |
Lord Dregg, Insect Invader | 65 | Uncommon | $0.25 |
Madame Null, Power Broker | 66 | Rare | $0.75 |
Ninja Teen | 67 | Rare | $3.67 |
Oroku Saki, Shredder Rising | 68 | Common | $0.20 |
Pain 101 | 69 | Common | $0.21 |
Paramecia Coloniex | 70 | Uncommon | $0.33 |
Rat King, Verminister | 71 | Rare | $1.29 |
Savanti Romero, Time's Exile | 72 | Rare | $0.29 |
Shark Shredder, Killer Clone | 73 | Rare | $1.60 |
Shredder, Unrelenting | 74 | Uncommon | $0.26 |
Shredder's Armor | 75 | Uncommon | $0.23 |
Shredder's Revenge | 76 | Common | $0.24 |
Shredder's Technique | 77 | Uncommon | $0.46 |
South Wind Avatar | 78 | Rare | $0.92 |
Splinter, Hamato Yoshi | 79 | Uncommon | $0.34 |
Splinter's Technique | 80 | Rare | $6.58 |
Squirrelanoids | 81 | Common | $0.19 |
Stomped by the Foot | 82 | Common | $0.36 |
Super Shredder | 83 | Mythic | $29.99 |
Tunnel Rats | 84 | Common | $0.18 |
Bot Bashing Time | 85 | Common | $0.20 |
Broadcast Takeover | 86 | Mythic | $1.46 |
Casey Jones, Jury-Rig Justiciar | 87 | Uncommon | $0.22 |
Casey Jones, Vigilante | 88 | Rare | $1.06 |
Cool but Rude | 89 | Rare | $18.45 |
General Traag, Heart of Stone | 90 | Uncommon | $0.21 |
Hard-Won Jitte | 91 | Uncommon | $0.22 |
Improvised Arsenal | 92 | Rare | $1.06 |
Jennika's Technique | 93 | Uncommon | $0.26 |
Manhole Missile | 94 | Common | $0.27 |
Mouser Attack! | 95 | Common | $0.25 |
Mouser Foundry | 96 | Common | $0.28 |
Mutant Town Musicians | 97 | Common | $0.22 |
Null Group Biological Assets | 98 | Common | $0.25 |
Old Hob, Alleycat Blues | 99 | Uncommon | $0.23 |
Purple Dragon Punks | 100 | Common | $0.33 |
Raphael, Most Attitude | 101 | Uncommon | $0.22 |
Raphael, Ninja Destroyer | 102 | Mythic | $2.17 |
Raphael, the Nightwatcher | 103 | Rare | $1.52 |
Raphael, Tough Turtle | 104 | Common | $0.30 |
Raphael's Technique | 105 | Rare | $0.93 |
Ravenous Robots | 106 | Rare | $2.93 |
Rock Soldiers | 107 | Common | $0.20 |
Slash, Reptile Rampager | 108 | Rare | $2.44 |
Spicy Oatmeal Pizza | 109 | Uncommon | $0.26 |
Wingnut, Bat on the Belfry | 110 | Uncommon | $0.25 |
Zog, Triceraton Castaway | 111 | Common | $0.29 |
Courier of Comestibles | 112 | Uncommon | $0.25 |
Cowabunga! | 113 | Common | $0.24 |
Frog Butler | 114 | Common | $0.25 |
Groundchuck & Dirtbag | 115 | Rare | $0.74 |
Guac & Marshmallow Pizza | 116 | Common | $0.23 |
Leatherhead, Swamp Stalker | 117 | Rare | $1.10 |
Michelangelo, Game Master | 118 | Common | $0.23 |
Michelangelo, Improviser | 119 | Mythic | $5.03 |
Michelangelo, Mutant BFF | 120 | Uncommon | $0.28 |
Michelangelo, Weirdness to 11 | 121 | Rare | $4.38 |
Michelangelo's Technique | 122 | Rare | $0.43 |
Mona Lisa, Science Geek | 123 | Uncommon | $0.28 |
Mutagen Man, Living Ooze | 124 | Rare | $2.78 |
Mutant Chain Reaction | 125 | Common | $0.24 |
New Generation's Technique | 126 | Uncommon | $0.25 |
Novel Nunchaku | 127 | Uncommon | $0.28 |
Party Dude | 128 | Rare | $1.55 |
Primordial Pachyderm | 129 | Common | $0.22 |
Ragamuffin Raptor | 130 | Common | $0.29 |
Rocksteady, Crash Courser | 131 | Common | $0.20 |
Saved by the Shell | 132 | Uncommon | $0.28 |
Tenderize | 133 | Common | $0.32 |
Transdimensional Bovine | 134 | Rare | $0.89 |
Turtle Power! | 135 | Rare | $0.36 |
Venus, Torn Between Worlds | 136 | Uncommon | $0.27 |
West Wind Avatar | 137 | Uncommon | $0.47 |
Zoo Escapees | 138 | Common | $0.29 |
Baxter Stockman | 139 | Uncommon | $0.24 |
Bebop & Rocksteady | 140 | Rare | $0.43 |
Brilliance Unleashed | 141 | Uncommon | $0.24 |
Dark Leo & Shredder | 142 | Mythic | $10.10 |
Don & Leo, Problem Solvers | 143 | Rare | $0.44 |
Don & Raph, Hard Science | 144 | Rare | $0.40 |
EPF Point Squad | 145 | Common | $0.36 |
Foot Elite | 146 | Common | $0.26 |
Foot Ninjas | 147 | Common | $0.23 |
Genghis Frog | 148 | Uncommon | $0.24 |
Go Ninja Go | 149 | Uncommon | $0.26 |
Ice Cream Kitty | 150 | Common | $0.26 |
Karai, Future of the Foot | 151 | Uncommon | $0.31 |
Karai's Technique | 152 | Uncommon | $0.27 |
Krang & Shredder | 153 | Rare | $0.51 |
The Last Ronin | 154 | Mythic | $1.94 |
Lessons from Life | 155 | Uncommon | $0.29 |
Mechanized Ninja Cavalry | 156 | Common | $0.24 |
Mikey & Don, Party Planners | 157 | Rare | $0.66 |
Mikey & Leo, Chaos & Order | 158 | Rare | $1.20 |
Mouser Mark III | 159 | Common | $0.24 |
The Neutrinos | 160 | Uncommon | $0.24 |
Nobody | 161 | Common | $0.20 |
North Wind Avatar | 162 | Mythic | $5.20 |
Pizza Face, Gastromancer | 163 | Uncommon | $0.24 |
Punk Frogs | 164 | Common | $0.20 |
Putrid Pals | 165 | Common | $0.19 |
Raph & Leo, Sibling Rivals | 166 | Rare | $1.37 |
Raph & Mikey, Troublemakers | 167 | Rare | $1.02 |
Slithering Cryptid | 168 | Common | $0.25 |
Splinter, Radical Rat | 169 | Rare | $0.87 |
Tainted Treats | 170 | Uncommon | $0.25 |
Tokka & Rahzar, Terrible Twos | 171 | Rare | $1.10 |
Chrome Dome | 172 | Rare | $0.93 |
Everything Pizza | 173 | Uncommon | $0.21 |
Henchbots | 174 | Uncommon | $0.25 |
Krang, Utrom Warlord | 175 | Mythic | $24.55 |
Omni-Cheese Pizza | 176 | Common | $0.24 |
The Ooze | 177 | Rare | $12.47 |
Skateboard | 178 | Uncommon | $0.52 |
Technodrome | 179 | Mythic | $5.02 |
Turtle Blimp | 180 | Uncommon | $0.25 |
Turtle Van | 181 | Rare | $0.40 |
Weather Maker | 182 | Rare | $1.02 |
Dimension X | 183 | Common | $0.16 |
Escape Tunnel | 184 | Common | $0.23 |
Foot Headquarters | 185 | Common | $0.16 |
Illegitimate Business | 186 | Common | $0.26 |
Mutant Town | 187 | Common | $0.18 |
Northampton Farm | 188 | Rare | $0.86 |
TCRI Building | 189 | Common | $0.18 |
Turtle Lair | 190 | Uncommon | $0.23 |
Plains | 191 | Common | $0.31 |
Island | 192 | Common | $0.33 |
Swamp | 193 | Common | $0.34 |
Mountain | 194 | Common | $0.34 |
Forest | 195 | Common | $0.32 |
Leonardo, Leader in Blue | 196 | Uncommon | $0.47 |
Donatello, Way with Machines | 197 | Uncommon | $0.46 |
Michelangelo, Mutant BFF | 198 | Uncommon | $0.51 |
Raphael, Most Attitude | 199 | Uncommon | $0.43 |
Mikey & Leo, Chaos & Order | 200 | Rare | $3.54 |
Krang & Shredder | 201 | Rare | $2.14 |
Renet, Temporal Apprentice | 202 | Rare | $0.56 |
Jennika, Bad Apple Big Sister | 203 | Common | $0.28 |
Bebop & Rocksteady | 204 | Rare | $1.31 |
Don & Raph, Hard Science | 205 | Rare | $1.77 |
April, Reporter of the Weird | 206 | Uncommon | $0.30 |
Casey Jones, Jury-Rig Justiciar | 207 | Uncommon | $0.31 |
Slash, Reptile Rampager | 208 | Rare | $3.43 |
Foot Ninjas | 209 | Common | $0.30 |
Shredder, Unrelenting | 210 | Uncommon | $0.34 |
Leonardo, Cutting Edge | 211 | Rare | $3.63 |
Donatello, Gadget Master | 212 | Rare | $2.92 |
Raphael, the Nightwatcher | 213 | Rare | $4.53 |
Michelangelo, Weirdness to 11 | 214 | Rare | $8.24 |
Leonardo, Sewer Samurai | 215 | Mythic | $9.20 |
Donatello, Mutant Mechanic | 216 | Mythic | $11.05 |
Super Shredder | 217 | Mythic | $39.07 |
Raphael, Ninja Destroyer | 218 | Mythic | $9.35 |
Michelangelo, Improviser | 219 | Mythic | $10.87 |
Dark Leo & Shredder | 220 | Mythic | $20.91 |
Krang, Utrom Warlord | 221 | Mythic | $27.04 |
Technodrome | 222 | Mythic | $7.33 |
The Last Ronin's Technique | 223 | Uncommon | $0.32 |
Leonardo's Technique | 224 | Rare | $0.89 |
Sally Pride, Lioness Leader | 225 | Rare | $1.40 |
Triceraton Commander | 226 | Mythic | $9.45 |
April O'Neil, Hacktivist | 227 | Rare | $0.76 |
Donatello's Technique | 228 | Uncommon | $0.43 |
Kitsune's Technique | 229 | Rare | $4.94 |
Krang, Master Mind | 230 | Rare | $3.67 |
Mondo Gecko | 231 | Mythic | $4.36 |
Shredder's Technique | 232 | Uncommon | $0.54 |
Splinter's Technique | 233 | Rare | $7.13 |
Broadcast Takeover | 234 | Mythic | $5.28 |
Casey Jones, Vigilante | 235 | Rare | $2.06 |
Jennika's Technique | 236 | Uncommon | $0.28 |
Raphael's Technique | 237 | Rare | $1.49 |
Groundchuck & Dirtbag | 238 | Rare | $1.16 |
Michelangelo's Technique | 239 | Rare | $1.18 |
New Generation's Technique | 240 | Uncommon | $0.33 |
Bebop & Rocksteady | 241 | Rare | $1.91 |
Don & Leo, Problem Solvers | 242 | Rare | $0.98 |
Don & Raph, Hard Science | 243 | Rare | $1.00 |
Karai's Technique | 244 | Uncommon | $0.32 |
Krang & Shredder | 245 | Rare | $1.43 |
Mikey & Don, Party Planners | 246 | Rare | $1.73 |
Mikey & Leo, Chaos & Order | 247 | Rare | $3.03 |
North Wind Avatar | 248 | Mythic | $7.91 |
Raph & Leo, Sibling Rivals | 249 | Rare | $2.69 |
Raph & Mikey, Troublemakers | 250 | Rare | $2.98 |