Marvel's Spider-Man
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at an opponent's hand, then choose a card type other than creature. Spells of the chosen type cost {1} more to cast.
Whenever another creature you control enters, you gain 1 life. If it's a Spider, put a +1/+1 counter on it.
Flying When this creature leaves the battlefield, create a Food token. (It's an artifact with {2}, {T}, Sacrifice this token: You gain 3 life.")
This artifact enters with two +1/+1 counters on it. {T}: Move a +1/+1 counter from this artifact onto target creature you control. Activate only as a sorcery. Whenever a modified creature you control leaves the battlefield, put a +1/+1 counter on this artifact. (Equipment, Auras you control, and counters are modifications.)
When this creature enters, choose one — • Puff Piece — Put a +1/+1 counter on each of up to two target creatures. • Investigative Journalism — Return target creature card with mana value 2 or less from your graveyard to your hand.
Flash When Flash Thompson enters, choose one or both — • Heckle — Tap target creature. • Hero Worship — Untap target creature.
Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn.
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
This creature enters with a +1/+1 counter on it. When this creature leaves the battlefield, put its +1/+1 counters on target creature you control.
When Silver Sable enters, put a +1/+1 counter on another target creature. Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater.
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.)
Web-slinging {2}{W} (You may cast this spell for {2}{W} if you also return a tapped creature you control to its owner's hand.) At the beginning of your end step, if two or more creatures entered the battlefield under your control this turn, you draw a card and gain 2 life.
Flying When Starling enters, another target creature you control gains flying until end of turn.
Destroy target attacking or blocking creature.
Target creature gets +2/+2 and gains flying until end of turn. If it's a Spider, you gain 2 life.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Equipped creature gets +1/+1 and has reach and "Whenever this creature attacks, tap target creature an opponent controls." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead.
Choose one or both — • Counter target spell. • Tap one or two target creatures.
Flying {1}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. It gains flying until end of turn. Activate only as a sorcery.
You may have Chameleon enter as a copy of a creature you control, except his name is Chameleon, Master of Disguise. Mayhem {2}{U} (You may cast this card from your graveyard for {2}{U} if you discarded it this turn. Timing rules still apply.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
As long as there are eight or more cards in your graveyard, Doc Ock has base power and toughness 8/8. As long as you control another Villain, Doc Ock has hexproof. (He can't be the target of spells or abilities your opponents control.)
Flash Whenever this creature attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Flying Whenever another Villain you control enters, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
Whenever a nontoken creature you control deals combat damage to a player, create a token that's a copy of it, except it isn't legendary.
Whenever you draw your first or second card each turn, put an ingenuity counter on Lady Octopus. {T}: You may cast an artifact spell from your hand with mana value less than or equal to the number of ingenuity counters on Lady Octopus without paying its mana cost.
You may look at the top card of your library any time. You may cast Spider spells and noncreature spells from the top of your library. Whenever you attack, you may mill a card. (You may put the top card of your library into your graveyard.)
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Flying, vigilance Whenever this creature attacks, mill a card. (Put the top card of your library into your graveyard.)
{6}{U}: Draw two cards.
Flash Enchant creature When this Aura enters, create two 1/1 colorless Robot artifact creature tokens with flying. Enchanted creature gets +2/+2.
Choose one — • Do Homework — Draw three cards. • Fight Crime — Counter target spell. Draw a card.
Choose one — • Conceal — Until end of turn, target creature you control becomes a Citizen with base power and toughness 1/1 and gains hexproof. • Reveal — Until end of turn, target creature you control becomes a Hero with base power and toughness 3/4 and gains flying and vigilance.
When Spider-Byte enters, return up to one target nonland permanent to its owner's hand.
Enchant creature Enchanted creature is a Citizen with base power and toughness 1/1. It has defender and loses all other abilities. (It also loses all other creature types.)
Web-slinging {U} (You may cast this spell for {U} if you also return a tapped creature you control to its owner's hand.) Counter target instant spell, sorcery spell, or triggered ability.
Target player draws a card, then up to one target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Flash Menace Whenever another nontoken creature you control dies, you draw a card and lose 1 life.
Enchant creature Enchanted creature gets +1/+1, has menace, and is a Symbiote in addition to its other types. You may cast this card from your graveyard by discarding a card in addition to paying its other costs.
Return up to six target creature cards with different names from your graveyard to the battlefield.
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature. II — Each player may discard a card. Each player who doesn't loses 3 life. III — Exile any number of target players' graveyards.
Deathtouch, lifelink Whenever Gwenom attacks, until end of turn you may look at the top card of your library any time and you may play cards from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
Discard a card: This creature gets +1/+0 and gains menace until end of turn. Activate only as a sorcery. (It can't be blocked except by two or more creatures.)
Lifelink {3}{B}: This creature deals 1 damage to each opponent.
Lifelink Morlun enters with X +1/+1 counters on him. When Morlun enters, he deals X damage to target opponent.
At the beginning of your end step, two target players each reveal the top card of their library. They each lose life equal to the mana value of the card revealed by the other player. Then they each put the card they revealed into their hand.
Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it. Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.)
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Mayhem {3}{B} (You may cast this card from your graveyard for {3}{B} if you discarded it this turn. Timing rules still apply.) All creatures get -2/-2 until end of turn. If this spell's mayhem cost was paid, creatures your opponents control get -2/-2 until end of turn instead.
Deathtouch At the beginning of your end step, if a creature died this turn, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Target creature gets -3/-3 until end of turn.
Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Put target creature on the bottom of its owner's library. You lose 2 life unless you control a Villain.
Flash Flying Mayhem {B} (You may cast this card from your graveyard for {B} if you discarded it this turn. Timing rules still apply.)
When Tombstone enters, return target Villain card from your graveyard to your hand. Villain spells you cast cost {1} less to cast.
Deathtouch {2}{B}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. It gains deathtouch until end of turn. Activate only as a sorcery.
Deathtouch When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.)
This spell costs {2} less to cast if you control a Villain. Destroy target creature. You gain 2 life.
Target opponent loses life equal to the number of creatures they control. Then destroy all creatures.
Trample Whenever you cast a spell with mana value 4 or greater, this creature deals 1 damage to each opponent. {5}{R}: Put two +1/+1 counters on this creature. Activate only as a sorcery.
Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
Electro's Bolt deals 4 damage to target creature. Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
Choose one — • Date Night — Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card. • Patrol Night — One or two target creatures each get +1/+0 and gain first strike until end of turn.
Flying, haste Whenever you discard a card, Hobgoblin gets +2/+0 until end of turn.
When J. Jonah Jameson enters, suspect up to one target creature. Whenever a creature you control with menace attacks, create a Treasure token.
Haste Discard a card, Sacrifice this creature: Draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II — Add {R}{R}{R}. III — This Saga deals 5 damage to each opponent.
When Molten Man enters, search your library for a basic Mountain card, put it onto the battlefield tapped, then shuffle. Molten Man gets +1/+1 for each Mountain you control. When Molten Man leaves the battlefield, sacrifice a land.
Haste Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
Discard a card, then draw two cards.
Unreliable Visions — At the beginning of your first main phase, discard a card. If you do, draw a card. Undying Vengeance — Whenever you play a land or cast a spell from anywhere other than your hand, this enchantment deals 1 damage to each opponent.
Shock deals 2 damage to any target.
During your turn, Shocker has first strike. Vibro-Shock Gauntlets — When Shocker enters, he deals 2 damage to target creature and 2 damage to that creature's controller.
Reach Whenever Spider-Gwen becomes tapped, you may discard a card. If you do, draw a card.
Mayhem {1}{R} (You may cast this card from your graveyard for {1}{R} if you discarded it this turn. Timing rules still apply.)
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented.
The "legend rule" doesn't apply to Spiders you control. Whenever you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy. If the copy is a permanent spell, it gains haste. Do this only once each turn.
Whenever you attack with two or more Spiders, put a +1/+1 counter on Spinneret and Spiderling. Whenever Spinneret and Spiderling deals 4 or more damage, exile the top card of your library. Until the end of your next turn, you may play that card.
Menace (This creature can't be blocked except by two or more creatures.) Dinosaur Formula — {1}{R}, Discard this card: Until end of turn, target creature you control gets +3/+1 and becomes a Dinosaur in addition to its other types.
Trample Whenever you cast a spell with mana value 4 or greater, you may exile the top card of your library. If you do, you may play that card until you exile another card with this creature.
{1}, {T}: Target creature gains haste until end of turn.
Target creature deals damage equal to its power to itself. If that creature is attacking, Wisecrack deals 2 damage to that creature's controller.
When this creature enters, choose one — • Repair — Return target card with mana value 4 or greater from your graveyard to your hand. • Impound — Exile target artifact or enchantment.
Reach At the beginning of combat on your turn, target Spider you control gets +2/+2 until end of turn.
This spell costs {1} less to cast if it targets a Spider. Target creature gets +4/+4 until end of turn.
{T}: Add one mana of any color. Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery.
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand.
Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
Trample Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
When this artifact enters, look at the top five cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. {1}, {T}, Sacrifice this artifact: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") This creature can't be blocked by more than one creature.
Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Sandman's power and toughness are each equal to the number of lands you control. Sandman can't be blocked by creatures with power 2 or less. {3}{G}{G}: Return this card and target land card from your graveyard to the battlefield tapped.
Choose one — • Look Around — Mill three cards. You may put a permanent card from among them into your hand. You gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.) • Bring Down — Destroy target creature with flying.
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Web-slinging {2}{G} (You may cast this spell for {2}{G} if you also return a tapped creature you control to its owner's hand.) When Spider-Man enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Reach, trample Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.) When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Tap two untapped creatures you control: Add one mana of any color.
This spell costs {2} less to cast if you control a permanent with mana value 4 or greater. One or two target creatures you control each get +1/+0 until end of turn. They each deal damage equal to their power to target creature an opponent controls.
When this enchantment enters, create a 2/1 green Spider creature token with reach, then you gain 1 life for each Spider you control. Spiders you control get +1/+1 and can't be blocked by creatures with defender.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of combat on your turn, look at the top five cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has "Whenever this creature deals combat damage to a player, draw a card for each modified creature you control." (Equipment, Auras you control, and counters are modifications.) Equip {2}
Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R}
At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.
Flying, first strike, trample, lifelink, haste At the beginning of combat on your turn, other Spiders you control gain flying, first strike, trample, lifelink, and haste until end of turn.
Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
When this creature enters, draw a card.
Flying, deathtouch Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.
Trample Whenever you cast a creature spell with mana value equal to Jackal's power, copy that spell, except the copy isn't legendary. Then put a +1/+1 counter on Jackal. (The copy becomes a token.)
Vigilance Top of the Food Chain — Kraven's power is equal to the greatest mana value among permanents you control.
Trample Whenever a creature an opponent controls with the greatest power among creatures that player controls dies, draw a card and put a +1/+1 counter on Kraven the Hunter.
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
Vigilance, lifelink Darkforce Inversion — When Mister Negative enters, you may exchange life totals with target opponent. If you lose life this way, draw that many cards.
When this creature enters, target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Flying, vigilance, lifelink {U}{B}, Exile this card from your graveyard: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Menace (This creature can't be blocked except by two or more creatures.) Whenever another Villain you control enters, Prowler connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
As an additional cost to cast this spell, discard a card or pay {2}. Pumpkin Bombardment deals 3 damage to target creature.
Vigilance, trample, haste Whenever Rhino attacks, if you've cast a spell with mana value 4 or greater this turn, draw a card.
Target creature you control gets +1/+0 until end of turn. It fights target creature an opponent controls. When excess damage is dealt to the creature an opponent controls this way, destroy up to one target noncreature artifact with mana value 3 or less.
Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
Menace (This creature can't be blocked except by two or more creatures.) When Scarlet Spider enters, you may discard a card. If you do, put a +1/+1 counter on him. Mayhem {B/R} (You may cast this card from your graveyard for {B/R} if you discarded it this turn. Timing rules still apply.)
At the beginning of your first main phase, you may discard a card. When you do, target creature can't block this turn. Sonic Blast — Whenever a creature an opponent controls dies, Shriek deals 1 damage to that player.
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. {3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) This creature has flying as long as it's modified. (Equipment, Auras you control, and counters are modifications.)
Vigilance When SP//dr enters, put a +1/+1 counter on target creature. Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Reach {T}: Add {R} or {G}. Whenever you cast a spell with mana value 4 or greater, untap this creature.
During your turn, Spider-Girl has flying. When Spider-Girl leaves the battlefield, create a 1/1 green and white Human Citizen creature token.
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Pavitr's Sevā — Whenever you cast a creature spell, put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Flying Venom Blast — Artifacts and creatures your opponents control enter tapped.
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
During your turn, Sun-Spider has flying. When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Mind Swap — You may have Superior Spider-Man enter as a copy of any creature card in a graveyard, except his name is Superior Spider-Man and he's a 4/4 Spider Human Hero in addition to his other types. When you do, exile that card.
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
At the beginning of your upkeep, discard a card, then create a Treasure token. Mayhem {2}{B/R} (You may cast this card from your graveyard for {2}{B/R} if you discarded it this turn. Timing rules still apply.)
Flying Whenever Vulture attacks, other Villains you control gain flying until end of turn.
When this creature enters, put a +1/+1 counter on each other creature you control.
Double strike Fear Gas — Wraith can't be blocked.
Share — {W}, {T}, Sacrifice this artifact: Put a +1/+1 counter on up to one target creature. Draw a card. Activate only as a sorcery. Nosh — {2}, {T}, Sacrifice this artifact: You gain 3 life and draw a card.
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip {5}
When this artifact enters, draw a card. {1}{B}, Sacrifice this artifact: Mill four cards. You may put a creature card from among them into your hand. (To mill four cards, put the top four cards of your library into your graveyard.)
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {T}: Add one mana of any color.
When this artifact enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards. {T}: Add two mana in any combination of colors. Spend this mana only to cast spells from exile.
Vigilance {T}: Put a +1/+1 counter on each artifact creature and/or Vehicle you control. {2}, Remove two +1/+1 counters from among artifacts you control: Draw a card.
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Flying When this creature enters, create a 1/1 green and white Human Citizen creature token.
Whenever this Vehicle attacks, you may pay {U}. When you do, another target attacking creature can't be blocked this turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
This artifact enters with three film counters on it. {2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
When this Equipment enters, if it was cast from your graveyard, attach it to target creature you control. Equipped creature gets +2/+0 and has flying and haste. Equip {2} Mayhem {2}
Reach When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
Trample Whenever this Vehicle attacks or blocks, it gets +1/+1 until end of turn for each Spider you control. Crew 2
Whenever Spider-Slayer deals damage to a Spider, destroy that creature. {6}, Exile this card from your graveyard: Create two tapped 1/1 colorless Robot artifact creature tokens with flying.
Equipped creature gets +2/+2 and is a Spider Hero in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, it deals 5 damage to target creature. {1}{R}, Discard this card: Destroy target artifact.
When this Vehicle enters, you may pay {G}. If you do, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
{T}: Add {C}. {1}, {T}: Add one mana of any color. Smear Campaign — {1}, {T}: Target legendary creature gains menace until end of turn. Activate only as a sorcery.
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type.
This land enters tapped. {T}: Add {B} or {R}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped. When this land enters from a graveyard, you lose 2 life. {T}: Add {U}, {B}, or {R}. Mayhem (You may play this card from your graveyard if you discarded it this turn. Timing rules still apply.)
This land enters tapped. {T}: Add {R} or {G}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped. {T}: Add {U} or {B}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped. {T}: Add {W} or {U}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped. {T}: Add {G}, {W}, or {U}. {2}, Return a tapped creature you control to its owner's hand: Put this card from your hand onto the battlefield. Activate only as a sorcery.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Vigilance When SP//dr enters, put a +1/+1 counter on target creature. Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
When this creature enters, put a +1/+1 counter on each other creature you control.
Menace Whenever a creature you control attacks alone, put a +1/+1 counter on it. Then surveil X, where X is the number of counters on it. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented.
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Other Spiders you control have riot. Spells and abilities can't be countered. Damage can't be prevented.
Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Whenever you attack, put a +1/+1 counter on target attacking creature. Whenever a modified creature you control deals combat damage to a player, exile the top card of your library. You may play that card this turn. (Equipment, Auras you control, and counters are modifications.)
Web-slinging {R}{G} (You may cast this spell for {R}{G} if you also return a tapped creature you control to its owner's hand.) Trample Sensational Save — If Scarlet Spider was cast using web-slinging, he enters with X +1/+1 counters on him, where X is the mana value of the returned creature.
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. {3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn.
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game. Double strike, vigilance At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create a 2/1 green Spider creature token with reach. II — Put a +1/+1 counter on target creature you control. It becomes a legendary Spider Hero in addition to its other types. III — Target creature you control gains double strike until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 3. II — When you next cast a creature spell this turn, copy it, except the copy isn't legendary. III — Choose a card name. Whenever a creature with the chosen name deals combat damage to a player this turn, draw a card.
Return up to six target creature cards with different names from your graveyard to the battlefield.
When Black Cat enters, look at the top nine cards of target opponent's library, exile two of them face down, then put the rest on the bottom of their library in a random order. You may play the exiled cards for as long as they remain exiled. Mana of any type can be spent to cast spells this way.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature. II — Each player may discard a card. Each player who doesn't loses 3 life. III — Exile any number of target players' graveyards.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Until your next turn, each creature attacks each combat if able and attacks a player other than you if able. II — Add {R}{R}{R}. III — This Saga deals 5 damage to each opponent.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. When you do, this Saga deals damage equal to the greatest power among creature cards in your graveyard to target creature. II — Target creature you control gets +2/+2 until end of turn. III — Return target creature card from your graveyard to your hand.
Trample When Carnage enters, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "This creature attacks each combat if able" and "When this creature deals combat damage to a player, sacrifice it." Mayhem {B}{R}
Other Villains you control get +2/+2. Your maximum hand size is eight. At the beginning of your end step, if you have fewer than eight cards in hand, draw cards equal to the difference.
Whenever a Spider you control enters, draw a card. This ability triggers only once each turn.
Flying Venom Blast — Artifacts and creatures your opponents control enter tapped.
When The Spot enters, exile up to one target nonland permanent and up to one target nonland permanent card from a graveyard. When The Spot dies, put him on the bottom of his owner's library. If you do, return the exiled cards to their owners' hands.
Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
Indestructible {T}: Add {B}. {6}{B}, {T}, Exile a creature you control: Harness The Soul Stone. (Once harnessed, its ∞ ability is active.) ∞ — At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.
When Anti-Venom enters, if he was cast, return target creature card from your graveyard to the battlefield. If damage would be dealt to Anti-Venom, prevent that damage and put that many +1/+1 counters on him.
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at an opponent's hand, then choose a card type other than creature. Spells of the chosen type cost {1} more to cast.
Enchant land When this Aura enters, create three 1/1 green and white Human Citizen creature tokens. Enchanted land has "{1}, {T}: Target creature gets +1/+1 until end of turn for each creature you control. Activate only as a sorcery."
At the beginning of your end step, you may tap two untapped creatures and/or Treasures you control. If you do, draw a card. Otherwise, sacrifice this enchantment.
Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead.
Exile X target artifacts and/or creatures. Return the exiled cards to the battlefield under their owners' control at the beginning of the next end step.
Whenever you cast a blue spell, if Hydro-Man is a creature, he gets +1/+1 until end of turn. At the beginning of your end step, untap Hydro-Man. Until your next turn, he becomes a land and gains "{T}: Add {U}." (He's not a creature during that time.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Anti-Venom, Horrifying Healer | 1 | Mythic | $5.49 |
Arachne, Psionic Weaver | 2 | Rare | $0.32 |
Aunt May | 3 | Uncommon | $0.20 |
City Pigeon | 4 | Common | $0.16 |
Costume Closet | 5 | Uncommon | $0.15 |
Daily Bugle Reporters | 6 | Common | $0.10 |
Flash Thompson, Spider-Fan | 7 | Uncommon | $0.18 |
Friendly Neighborhood | 8 | Rare | $0.22 |
Origin of Spider-Man | 9 | Rare | $0.38 |
Peter Parker // Amazing Spider-Man | 10 | Mythic | $2.71 |
Rent Is Due | 11 | Rare | $0.28 |
Selfless Police Captain | 12 | Common | $0.09 |
Silver Sable, Mercenary Leader | 13 | Uncommon | $0.18 |
Spectacular Spider-Man | 14 | Rare | $2.86 |
Spectacular Tactics | 15 | Common | $0.17 |
Spider-Man, Web-Slinger | 16 | Common | $0.16 |
Spider-UK | 17 | Uncommon | $0.19 |
Starling, Aerial Ally | 18 | Common | $0.04 |
Sudden Strike | 19 | Uncommon | $0.19 |
Thwip! | 20 | Common | $0.17 |
Web Up | 21 | Common | $0.18 |
Web-Shooters | 22 | Uncommon | $0.19 |
Wild Pack Squad | 23 | Common | $0.03 |
With Great Power... | 24 | Rare | $0.59 |
Amazing Acrobatics | 25 | Common | $0.21 |
Beetle, Legacy Criminal | 26 | Common | $0.06 |
Chameleon, Master of Disguise | 27 | Uncommon | $0.68 |
The Clone Saga | 28 | Rare | $0.28 |
Doc Ock, Sinister Scientist | 29 | Common | $0.10 |
Doc Ock's Henchmen | 30 | Common | $0.08 |
Flying Octobot | 31 | Uncommon | $0.10 |
Hide on the Ceiling | 32 | Rare | $0.99 |
Hydro-Man, Fluid Felon | 33 | Rare | $0.44 |
Impostor Syndrome | 34 | Mythic | $5.93 |
Lady Octopus, Inspired Inventor | 35 | Rare | $0.73 |
Madame Web, Clairvoyant | 36 | Uncommon | $0.14 |
Mysterio, Master of Illusion | 37 | Rare | $0.23 |
Mysterio's Phantasm | 38 | Common | $0.06 |
Norman Osborn // Green Goblin | 39 | Mythic | $3.91 |
Oscorp Research Team | 40 | Common | $0.04 |
Robotics Mastery | 41 | Uncommon | $0.07 |
School Daze | 42 | Uncommon | $0.19 |
Secret Identity | 43 | Uncommon | $0.21 |
Spider-Byte, Web Warden | 44 | Uncommon | $0.15 |
Spider-Man No More | 45 | Common | $0.17 |
Spider-Sense | 46 | Rare | $3.07 |
Unstable Experiment | 47 | Common | $0.19 |
Whoosh! | 48 | Common | $0.15 |
Agent Venom | 49 | Rare | $0.62 |
Alien Symbiosis | 50 | Uncommon | $0.16 |
Behold the Sinister Six! | 51 | Mythic | $2.11 |
Black Cat, Cunning Thief | 52 | Rare | $0.62 |
Common Crook | 53 | Common | $0.11 |
The Death of Gwen Stacy | 54 | Rare | $0.33 |
Eddie Brock // Venom, Lethal Protector | 55 | Mythic | $2.10 |
Gwenom, Remorseless | 56 | Mythic | $4.72 |
Inner Demons Gangsters | 57 | Common | $0.12 |
Merciless Enforcers | 58 | Common | $0.07 |
Morlun, Devourer of Spiders | 59 | Rare | $0.31 |
Parker Luck | 60 | Rare | $0.31 |
Prison Break | 61 | Uncommon | $0.20 |
Risky Research | 62 | Common | $0.20 |
Sandman's Quicksand | 63 | Uncommon | $0.18 |
Scorpion, Seething Striker | 64 | Uncommon | $0.17 |
Scorpion's Sting | 65 | Common | $0.08 |
The Soul Stone | 66 | Mythic | $56.77 |
Spider-Man Noir | 67 | Uncommon | $0.25 |
The Spot's Portal | 68 | Uncommon | $0.17 |
Swarm, Being of Bees | 69 | Common | $0.20 |
Tombstone, Career Criminal | 70 | Uncommon | $0.19 |
Venom, Evil Unleashed | 71 | Common | $0.20 |
Venomized Cat | 72 | Common | $0.12 |
Venom's Hunger | 73 | Common | $0.17 |
Villainous Wrath | 74 | Rare | $0.68 |
Angry Rabble | 75 | Common | $0.04 |
Electro, Assaulting Battery | 76 | Rare | $5.42 |
Electro's Bolt | 77 | Common | $0.14 |
Gwen Stacy // Ghost-Spider | 78 | Mythic | $2.37 |
Heroes' Hangout | 79 | Uncommon | $0.23 |
Hobgoblin, Mantled Marauder | 80 | Uncommon | $0.18 |
J. Jonah Jameson | 81 | Rare | $0.30 |
Masked Meower | 82 | Common | $0.20 |
Maximum Carnage | 83 | Rare | $0.70 |
Molten Man, Inferno Incarnate | 84 | Uncommon | $0.16 |
Raging Goblinoids | 85 | Uncommon | $0.17 |
Romantic Rendezvous | 86 | Common | $0.24 |
Shadow of the Goblin | 87 | Rare | $0.71 |
Shock | 88 | Common | $0.20 |
Shocker, Unshakable | 89 | Uncommon | $0.11 |
Spider-Gwen, Free Spirit | 90 | Common | $0.19 |
Spider-Islanders | 91 | Common | $0.10 |
Spider-Punk | 92 | Rare | $1.81 |
Spider-Verse | 93 | Mythic | $2.04 |
Spinneret and Spiderling | 94 | Rare | $0.22 |
Stegron the Dinosaur Man | 95 | Common | $0.13 |
Superior Foes of Spider-Man | 96 | Uncommon | $0.12 |
Taxi Driver | 97 | Common | $0.06 |
Wisecrack | 98 | Uncommon | $0.15 |
Damage Control Crew | 99 | Uncommon | $0.12 |
Ezekiel Sims, Spider-Totem | 100 | Uncommon | $0.11 |
Grow Extra Arms | 101 | Common | $0.17 |
Guy in the Chair | 102 | Common | $0.18 |
Kapow! | 103 | Common | $0.22 |
Kraven's Cats | 104 | Common | $0.08 |
Kraven's Last Hunt | 105 | Rare | $0.21 |
Lizard, Connors's Curse | 106 | Rare | $0.26 |
Lurking Lizards | 107 | Common | $0.08 |
Miles Morales // Ultimate Spider-Man | 108 | Mythic | $2.73 |
Pictures of Spider-Man | 109 | Uncommon | $0.14 |
Professional Wrestler | 110 | Common | $0.06 |
Radioactive Spider | 111 | Rare | $0.41 |
Sandman, Shifting Scoundrel | 112 | Rare | $0.37 |
Scout the City | 113 | Common | $0.16 |
Spider-Ham, Peter Porker | 114 | Rare | $0.94 |
Spider-Man, Brooklyn Visionary | 115 | Common | $0.19 |
Spider-Rex, Daring Dino | 116 | Common | $0.17 |
Spiders-Man, Heroic Horde | 117 | Uncommon | $0.22 |
Strength of Will | 118 | Rare | $0.93 |
Supportive Parents | 119 | Uncommon | $0.19 |
Terrific Team-Up | 120 | Uncommon | $0.23 |
Wall Crawl | 121 | Uncommon | $0.20 |
Web of Life and Destiny | 122 | Mythic | $1.64 |
Araña, Heart of the Spider | 123 | Rare | $0.35 |
Biorganic Carapace | 124 | Rare | $0.28 |
Carnage, Crimson Chaos | 125 | Rare | $0.59 |
Cheering Crowd | 126 | Rare | $0.22 |
Cosmic Spider-Man | 127 | Mythic | $2.83 |
Doctor Octopus, Master Planner | 128 | Mythic | $1.31 |
Gallant Citizen | 129 | Common | $0.10 |
Green Goblin, Revenant | 130 | Uncommon | $0.19 |
Jackal, Genius Geneticist | 131 | Rare | $0.30 |
Kraven, Proud Predator | 132 | Uncommon | $0.14 |
Kraven the Hunter | 133 | Rare | $0.26 |
Mary Jane Watson | 134 | Rare | $0.34 |
Mister Negative | 135 | Mythic | $1.34 |
Mob Lookout | 136 | Common | $0.08 |
Morbius the Living Vampire | 137 | Uncommon | $0.18 |
Prowler, Clawed Thief | 138 | Uncommon | $0.16 |
Pumpkin Bombardment | 139 | Common | $0.15 |
Rhino, Barreling Brute | 140 | Uncommon | $0.19 |
Rhino's Rampage | 141 | Uncommon | $0.18 |
Scarlet Spider, Ben Reilly | 142 | Rare | $0.58 |
Scarlet Spider, Kaine | 143 | Uncommon | $0.18 |
Shriek, Treblemaker | 144 | Uncommon | $0.15 |
Silk, Web Weaver | 145 | Rare | $0.35 |
Skyward Spider | 146 | Common | $0.16 |
SP//dr, Piloted by Peni | 147 | Uncommon | $0.19 |
Spider Manifestation | 148 | Common | $0.22 |
Spider-Girl, Legacy Hero | 149 | Uncommon | $0.19 |
Spider-Man 2099 | 150 | Rare | $0.58 |
Spider-Man India | 151 | Uncommon | $0.17 |
Spider-Woman, Stunning Savior | 152 | Rare | $0.81 |
The Spot, Living Portal | 153 | Rare | $0.18 |
Sun-Spider, Nimble Webber | 154 | Uncommon | $0.16 |
Superior Spider-Man | 155 | Rare | $3.74 |
Symbiote Spider-Man | 156 | Rare | $0.39 |
Ultimate Green Goblin | 157 | Rare | $0.31 |
Vulture, Scheming Scavenger | 158 | Uncommon | $0.15 |
Web-Warriors | 159 | Uncommon | $0.14 |
Wraith, Vicious Vigilante | 160 | Uncommon | $0.19 |
Bagel and Schmear | 161 | Common | $0.24 |
Doc Ock's Tentacles | 162 | Rare | $0.29 |
Eerie Gravestone | 163 | Common | $0.12 |
Hot Dog Cart | 164 | Common | $0.28 |
Interdimensional Web Watch | 165 | Rare | $0.45 |
Iron Spider, Stark Upgrade | 166 | Rare | $0.90 |
Living Brain, Mechanical Marvel | 167 | Uncommon | $0.12 |
Mechanical Mobster | 168 | Common | $0.05 |
News Helicopter | 169 | Common | $0.05 |
Passenger Ferry | 170 | Common | $0.06 |
Peter Parker's Camera | 171 | Rare | $1.47 |
Rocket-Powered Goblin Glider | 172 | Rare | $0.20 |
Spider-Bot | 173 | Common | $0.18 |
Spider-Mobile | 174 | Uncommon | $0.14 |
Spider-Slayer, Hatred Honed | 175 | Uncommon | $0.08 |
Spider-Suit | 176 | Uncommon | $0.19 |
Steel Wrecking Ball | 177 | Common | $0.11 |
Subway Train | 178 | Common | $0.14 |
Daily Bugle Building | 179 | Uncommon | $0.26 |
Multiversal Passage | 180 | Rare | $14.81 |
Ominous Asylum | 181 | Common | $0.14 |
Oscorp Industries | 182 | Rare | $0.99 |
Savage Mansion | 183 | Common | $0.15 |
Sinister Hideout | 184 | Common | $0.21 |
Suburban Sanctuary | 185 | Common | $0.24 |
University Campus | 186 | Common | $0.17 |
Urban Retreat | 187 | Rare | $0.66 |
Vibrant Cityscape | 188 | Common | $0.27 |
Plains | 189 | Common | $0.41 |
Island | 190 | Common | $0.27 |
Swamp | 191 | Common | $0.37 |
Mountain | 192 | Common | $0.29 |
Forest | 193 | Common | $0.31 |
Plains | 194 | Common | $0.24 |
Island | 195 | Common | $0.13 |
Swamp | 196 | Common | $0.19 |
Mountain | 197 | Common | $0.17 |
Forest | 198 | Common | $0.16 |
SP//dr, Piloted by Peni | 199 | Uncommon | $0.31 |
Miles Morales // Ultimate Spider-Man | 200 | Mythic | $6.30 |
Spider-Ham, Peter Porker | 201 | Rare | $1.67 |
Gwen Stacy // Ghost-Spider | 202 | Mythic | $16.65 |
Web-Warriors | 203 | Uncommon | $0.27 |
Spider-Man Noir | 204 | Uncommon | $0.27 |
Spider-Man 2099 | 205 | Rare | $2.32 |
Multiversal Passage | 206 | Rare | $13.04 |
Spider-Punk | 207 | Rare | $3.71 |
Peter Parker // Amazing Spider-Man | 208 | Mythic | $3.79 |
Gwen Stacy // Ghost-Spider | 209 | Mythic | $9.73 |
Spider-Punk | 210 | Rare | $5.37 |
Miles Morales // Ultimate Spider-Man | 211 | Mythic | $6.32 |
Radioactive Spider | 212 | Rare | $0.60 |
Araña, Heart of the Spider | 213 | Rare | $1.05 |
Scarlet Spider, Ben Reilly | 214 | Rare | $0.75 |
Silk, Web Weaver | 215 | Rare | $1.06 |
Spider-Man 2099 | 216 | Rare | $2.10 |
Symbiote Spider-Man | 217 | Rare | $1.77 |
Origin of Spider-Man | 218 | Rare | $0.45 |
The Clone Saga | 219 | Rare | $0.60 |
Norman Osborn // Green Goblin | 220 | Mythic | $6.69 |
Behold the Sinister Six! | 221 | Mythic | $1.76 |
Black Cat, Cunning Thief | 222 | Rare | $0.81 |
The Death of Gwen Stacy | 223 | Rare | $0.71 |
Eddie Brock // Venom, Lethal Protector | 224 | Mythic | $3.45 |
Maximum Carnage | 225 | Rare | $1.56 |
Kraven's Last Hunt | 226 | Rare | $0.33 |
Carnage, Crimson Chaos | 227 | Rare | $1.26 |
Doctor Octopus, Master Planner | 228 | Mythic | $1.68 |
Mary Jane Watson | 229 | Rare | $0.52 |
Spider-Woman, Stunning Savior | 230 | Rare | $1.29 |
The Spot, Living Portal | 231 | Rare | $0.36 |
Peter Parker // Amazing Spider-Man | 232 | Mythic | $48.41 |
Eddie Brock // Venom, Lethal Protector | 233 | Mythic | $94.24 |
Miles Morales // Ultimate Spider-Man | 234 | Mythic | $33.49 |
Spectacular Spider-Man | 235 | Rare | $464.63 |
Spectacular Spider-Man | 236 | Rare | $376.21 |
Spectacular Spider-Man | 237 | Rare | $266.86 |
Spectacular Spider-Man | 238 | Rare | $340.15 |
Spectacular Spider-Man | 239 | Rare | $344.74 |
Spectacular Spider-Man | 240 | Rare | $327.73 |
Spectacular Spider-Man | 241 | Rare | $294.61 |
The Soul Stone | 242 | Mythic | $32,999.99 |
The Soul Stone | 243 | Mythic | $1,171.92 |
Anti-Venom, Horrifying Healer | 244 | Mythic | $6.90 |
Arachne, Psionic Weaver | 245 | Rare | $0.38 |
Friendly Neighborhood | 246 | Rare | $0.37 |
Rent Is Due | 247 | Rare | $0.34 |
With Great Power... | 248 | Rare | $0.67 |
Hide on the Ceiling | 249 | Rare | $1.17 |
Hydro-Man, Fluid Felon | 250 | Rare | $0.70 |