Spiritforged
[Reaction] (Play any time, even before spells and abilities resolve.) Give a friendly unit at a battlefield +2 {M} this turn for each enemy unit there.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.)
[Action] (Play on your turn or in showdowns.) [Repeat] {1} (You may pay the additional cost to repeat this spell's effect.) Give a unit [Assault 2]. (+2 {M} while it's an attacker.)
Kill this, {E}: [Reaction] — [Add] {RR}. (Abilities that add resources can't be reacted to.)
[Hidden] (Hide now for {RR} to react with later for {0}.) Friendly units enter ready this turn. Play a Gold gear token exhausted.
Kill a gear. Its controller draws 2.
I enter ready.
When you play me, give a unit [Ganking] this turn. (It can move from battlefield to battlefield.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.)
[Equip] {FR} ({FR}: Attach this to a unit you control.)
I cost {2} less to play from anywhere other than your hand.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit and an Equipment with the same controller. Attach that Equipment to that unit or detach that Equipment from that unit. Draw 1.
I cost {1} less for each card you've played this turn, to a minimum of {1}.
You may pay {1}{FR} as an additional cost to play me. When you play me, if you paid the additional cost, deal 2 to a unit at a battlefield.
Units can't move to base.
Play me only to a battlefield you conquered this turn. (You can't play me anywhere else.)
[Equip] {FR} ({FR}: Attach this to a unit you control.)
[Hidden]** **(Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Deal 2 to a unit at a battlefield. If it's attacking, deal 4 to it instead.
If you would reveal cards from a deck, look at the top card first. You may recycle it. Then reveal those cards.
{1}{FR}, Recycle a unit from your trash, {E}: Play a 3 {M} Mech unit token to your base.
When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay {FR}. If you do, give me +2 {M} this turn.
When I win a combat, play a Gold gear token exhausted. When I attack or defend, you may pay {FR}. If you do, give me +2 {M} this turn.
[Deathknell] — Play two 3 {M} Mech unit tokens to your base. (When I die, get the effect.)
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] {FR} ({FR}: Attach this to a unit you control.)
[Repeat] {2}{FR} (You may pay the additional cost to repeat this spell's effect.) Deal 2 to a unit at a battlefield, then deal 2 to up to one other unit.
Tank (I must be assigned combat damage first.) When I attack, you may play an Equipment with Energy cost no more than {2}, ignoring its cost, and attach it to me.
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) [Assault 2] (+2 {M} while I'm an attacker.) I can be played to a battlefield you're attacking.
Your Mechs each have [Assault]. (+1 {M} while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
Your Mechs each have [Assault]. (+1 {M} while we're attackers.) When I conquer, you may recycle another friendly unit to play a Mech from your trash. Reduce its Energy cost by the Might of the unit you recycled.
If you have two or fewer cards in your hand, I enter ready. When I hold, draw 2.
[Assault] (+1 {M} while I'm an attacker.) When I attack, deal damage equal to my [Assault] to an enemy unit here.
[Assault] (+1 {M} while I'm an attacker.) When I attack, deal damage equal to my [Assault] to an enemy unit here.
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) [Assault] (+1 {M} while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [Accelerate].
[Accelerate] (You may pay {1}{FR} as an additional cost to have me enter ready.) [Assault] (+1 {M} while I'm an attacker.) Friendly units played from anywhere other than a player's hand have [Accelerate].
[Equip] {1}{FR} ({1}{FR}: Attach this to a unit you control.)
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Play a 2 {M} Sand Soldier unit token.
When you play me, you may kill a gear.
[Equip] {CR} ({CR}: Attach this to a unit you control.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Give a unit +2 {M} this turn.
When I hold, you may return a unit or gear from your trash to your hand.
[Deathknell] — If I died alone, draw 1. (When I die, get the effect. I'm alone if there are no other friendly units here.)
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.)
When I move to a battlefield, give another friendly unit +1 {M} this turn.
When you play me, ready or exhaust a legend.
[Action] (Play on your turn or in showdowns.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Stun an attacking unit. (It doesn't deal combat damage this turn.)
When I move, reveal the top card of your Main Deck. If it's a gear, draw it. Otherwise, recycle it.
[Equip] {CR} ({CR}: Attach this to a unit you control.)
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Move any number of friendly units at a battlefield to their base.
As an additional cost to play me, return a friendly gear to its owner's hand.
[Reaction] (Play any time, even before spells and abilities resolve.) Counter an enemy spell or ability that chooses a friendly unit or gear.
When you play this, draw 1. {1}{CR}, {E}, Kill this: Draw 1.
When you buff me, ready me.
When I move, draw 1.
When you attach an Equipment to me, choose one that hasn't been chosen this turn —
{CR}: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
{CR}: [Action] — Choose a unit you control. Move me to its location and it to my original location. If it's equipped, you may attach one of its Equipment to me. Use only once per turn.
[Equip] {CR} ({CR}: Attach this to a unit you control.)
{E}: Give a unit +3 {M} this turn.
[Reaction] (Play any time, even before spells and abilities resolve, including to a battlefield you control.) When you play me, heal your units here, then move an enemy unit from here to its base.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) Each Equipment in your hand has [Quick-Draw]. (It gains [Reaction]. When you play it, attach it to a unit you control.)
[Shield 5] (+5 {M} while I'm a defender.) [Tank] (I must be assigned combat damage first.) I cost {2}{CR} less for each point you scored from holding this turn.
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] {CR} ({CR}: Attach this to a unit you control.)
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) When you choose or ready me, give me +1 {M} this turn.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) When you choose or ready me, give me +1 {M} this turn.
When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
When you play me or when I hold, look at the top 4 cards of your Main Deck. You may reveal a gear from among them and draw it. Then recycle the rest.
[Equip] {1}{CR} ({1}{CR}: Attach this to a unit you control.) As this is attached to a unit, copy that unit's text to this Equipment's effect text for as long as this is attached to it.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) While I'm at a battlefield, opponents can't score points.
When you play me, return a gear from your trash to your hand.
When you play me, ready another friendly Mech.
When you play a spell on an opponent's turn, you may exhaust me to play a Gold gear token exhausted.
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] {MR} ({MR}: Attach this to a unit you control.)
Your Mechs have [Vision]. (When you play us, look at the top card of your Main Deck. You may recycle it.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Give a unit -2 {M} this turn.
You may pay {MR} as an additional cost to play me. When you play me, if you paid the additional cost, give a unit -2 {M} this turn.
[Accelerate] (You may pay {1}{MR} as an additional cost to have me enter ready.) Each Equipment attached to me gives double its base Might bonus.
When I conquer, play a Gold gear token exhausted.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Deal 3 to a unit at a battlefield. Play a Gold gear token exhausted.
Your Mechs have [Deflect] and [Ganking]. (Opponents must pay {RR} to choose us with a spell or ability. We can move from battlefield to battlefield.) I enter ready if you control another Mech.
When you play me, if you control two or more gear, ready me.
[Equip] {MR} ({MR}: Attach this to a unit you control.)
When you play me, you may kill a gear with Energy cost no more than {1}. If you do, play a Gold gear token exhausted.
When you use an activated ability of a gear, give me +1 {M} this turn.
This costs {2} less if you control a Mech. Play a 3 {M} Mech unit token to your base. Draw 1.
[Repeat] {4}{MR} (You may pay the additional cost to repeat this spell's effect, and may make different choices.) Choose one —
{RR}, {E}: Give the next spell you play this turn [Repeat] equal to its cost. (You may pay the additional cost to repeat the spell's effect.)
You may exhaust your legend as an additional cost to play me. When you play me, if you paid the additional cost, move any number of your units to an open battlefield.
[Action] (Play on your turn or in showdowns.) [Repeat] {1}{MR} (You may pay the additional cost to repeat this spell's effect.) Deal 1 to up to three units at the same location.
When you play me, you and each opponent may play a Gold gear token exhausted. For each opponent who did, you play a Gold gear token exhausted.
When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. {MR}: [Action] — Move me to your base.
When I attack or defend, deal damage equal to my Might to an enemy unit here. I don't deal combat damage. {MR}: [Action] — Move me to your base.
{E}: [Reaction] — Pay any amount of {RR} to [Add] that much Energy. (Abilities that add resources can't be reacted to.)
When you play me, you may kill a friendly gear. If you do, you may play a gear with Energy cost no more than {7} from hand this turn, ignoring its Energy cost. (You must still pay its Power cost.)
[Deflect 2] (Opponents must pay {RR}{RR} to choose me with a spell or ability.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.) I have +1 {M} for each friendly gear.
[Deflect 2] (Opponents must pay {RR}{RR} to choose me with a spell or ability.) [Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.) I have +1 {M} for each friendly gear.
[Equip] {MR} ({MR}: Attach this to a unit you control.)
[Reaction] (Play any time, even before spells and abilities resolve.) Draw 3.
{1}{MR}: Draw 1. {4}{MR}{MR}{MR}{MR}, {E}: Score 1 point. Use my abilities only while I'm at a battlefield.
{1}{MR}: Draw 1. {4}{MR}{MR}{MR}{MR}, {E}: Score 1 point. Use my abilities only while I'm at a battlefield.
Your Mechs have +1 {M} (including me). When I hold, play a 3 {M} Mech unit token to your base.
Your Mechs have +1 {M} (including me). When I hold, play a 3 {M} Mech unit token to your base.
[Equip] {1}{MR} ({1}{MR}: Attach this to a unit you control.) {3}{MR}, Banish this: Play all units banished with this, ignoring their costs. (Use only if unattached.)
When you play me, you may draw 1 or buff me. (To buff a unit, give it a +1 {M} buff if it doesn't already have one.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.)
You may play me to an occupied enemy battlefield.
I enter ready if you control another Dragon.
[Equip] {BR} ({BR}: Attach this to a unit you control.)
Ganking (I can move from battlefield to battlefield.)
[Action] (Play on your turn or in showdowns.) Give a unit +5 {M} this turn.
You may pay {1} as an additional cost to play me. When you play me, if you paid the additional cost, buff me. (Give me a +1 {M} buff if I don't already have one.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.)
When you play a card with Power cost {RR}{RR} or more, draw 1.
When you play me, buff up to four friendly units. (Give each a +1 {M} buff if it doesn't have one.) When you spend a buff, play a Gold gear token exhausted.
[Equip] {BR} ({BR}: Attach this to a unit you control.)
[Accelerate] (You may pay {1}{BR} as an additional cost to have me enter ready.) I cost {2} less for each of your [Mighty] units. (A unit is Mighty while it has 5+ {M}.)
[Temporary] (Kill this at the start of its controller's Beginning Phase, before scoring.) Friendly units have [Deflect]. (Opponents must pay {RR} to choose them with a spell or ability.)
I can't be chosen by enemy spells and abilities.
[Reaction] (Play any time, even before spells and abilities resolve.) Draw 1 for each of your [Mighty] units. (A unit is Mighty while it has 5+ {M}.)
Choose an equipped friendly unit. It deals damage equal to its Might to an enemy unit. Then detach an Equipment from it.
[Equip] {BR} ({BR}: Attach this to a unit you control.)
[Weaponmaster] You may pay {BR}{BR} as an additional cost to play me. When you play me, if you paid the additional cost, move an enemy gear to your base. You control it until I leave the board. If it's an Equipment, attach it to me.
When I attack or defend one on one, double my Might this combat.
When I attack or defend one on one, double my Might this combat.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) You may play a unit from hand to a battlefield you control, reducing its cost by {3}.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) When I move to a battlefield, give a friendly unit my keywords and +{M} equal to my Might this turn.
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.) The first time I conquer each turn, ready me.
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.) The first time I conquer each turn, ready me.
[Action] (Play on your turn or in showdowns.) [Repeat] {3} (You may pay the additional cost to repeat this spell's effect.) Choose a friendly unit anywhere and an enemy unit at a battlefield. They deal damage equal to their Mights to each other.
[Equip] {BR} ({BR}: Attach this to a unit you control.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.) When I conquer an open battlefield, deal damage equal to my Might to an enemy unit in a base.
{E}: [Reaction] — Pay any amount of Energy to [Add] that much {RR}. (Abilities that add resources can't be reacted to.)
[Equip] {1}{BR} ({1}{BR}: Attach this to a unit you control.)
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.) When you attach an Equipment to me, you may pay {1} to draw 1.
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.) When you attach an Equipment to me, you may pay {1} to draw 1.
[Deflect 2] (Opponents must pay {RR}{RR} to choose me with a spell or Ability.) When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.
[Deflect 2] (Opponents must pay {RR}{RR} to choose me with a spell or Ability.) When I conquer after an attack, if you assigned 5 or more excess damage to enemy units, you may deal that much to an enemy unit.
When you play a card from face down, play a Gold gear token exhausted.
[Action] (Play on your turn or in showdowns.) [Repeat] {CHR} (You may pay the additional cost to repeat this spell's effect.) Look at the top 2 cards of your Main Deck. Draw one and recycle the other.
When I move to a battlefield, discard 1. When I win a combat, draw 1.
[Equip] {CHR} ({CHR}: Attach this to a unit you control.)
When I move to a battlefield, you may pay {CHR} to move a unit you control to the same battlefield.
When you defend at a battlefield, you may move me there.
[Weaponmaster] (When you play me, you may [Equip] one of your Equipment to me for {RR} less, even if it's already attached.)
When I defend, you may kill me to move an attacking unit to its base.
[Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Move an enemy unit to a location where there's a unit with the same controller.
When I move, play a Gold gear token exhausted.
[Accelerate] (You may pay {1}{CHR} as an additional cost to have me enter ready.) I have [Assault] equal to the number of enemy units here. (+1 {M} while I'm an attacker for each instance of Assault.)
When you play me, return another friendly unit and an enemy unit to their owners' hands.
[Equip] {CHR} ({CHR}: Attach this to a unit you control.)
[Equip] {CHR} ({CHR}: Attach this to a unit you control.)
[Action] (Play on your turn or in showdowns.) Return a gear to its owner's hand.
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Counter a spell unless its controller pays {2}.
When I move from a battlefield, give me +2 {M} this turn.
Hidden (Hide now for {RR} to react with later for {0}.) When you play me, you may return another unit at a battlefield with 3 {M} or less to its owner's hand.
[Hidden] (Hide now for {RR} to react with later for {0}.) When you play this from face down, attach it to a unit you control here. [Equip] {CHR} ({CHR}: Attach this to a unit you control.)
When you play me, you may play a spell from your trash with Energy cost no more than {3}, ignoring its Energy cost. Recycle that spell after you play it. (You must still pay its Power cost.)
Your spells that choose me cost {1} or {RR} less.
Your spells that choose me cost {1} or {RR} less.
When you choose me with a spell, draw 1.
[Accelerate] (You may pay {1}{CHR} as an additional cost to have me enter ready.) If you've spent at least {RR}{RR} this turn, I have +2 {M} and [Ganking]. (I can move from battlefield to battlefield.)
[Accelerate] (You may pay {1}{CHR} as an additional cost to have me enter ready.) If you've spent at least {RR}{RR} this turn, I have +2 {M} and [Ganking]. (I can move from battlefield to battlefield.)
When you choose a friendly unit, you may pay {1} and exhaust this to draw 1.
[Hidden] (Hide now for {RR} to react with later for {0}.) [Action] (Play on your turn or in showdowns.) Swap the Might of two units at the same battlefield this turn.
While I'm in combat, friendly spells cost {1}{RR} less to a minimum of {1}, and enemy spells cost {1}{RR} more.
Return all units and gear to their owners' hands.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.
[Deflect] (Opponents must pay {RR} to choose me with a spell or ability.) The first time I win a combat each turn, you score 1 point. When I die in combat, choose an opponent. They score 1 point.
When you play me, discard 1, then draw 2. Optional additional costs you pay cost {1} or {RR} less.
When you play me, discard 1, then draw 2. Optional additional costs you pay cost {1} or {RR} less.
[Equip] — {CHR}, Recycle 2 cards from your trash (Pay the cost:** **Attach this to a unit you control.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {2} (You may pay the additional cost to repeat this spell's effect.) Give two friendly units each +1 {M} this turn.
When I hold, play two Gold gear tokens exhausted.
[Equip] {OR} ({OR}: Attach this to a unit you control.)
[Hidden] (Hide now for {RR} to react with later for {0}.) Play a 2 {M} Sand Soldier unit token. You may pay {OR} to ready it.
[Deathknell] — Play a Gold gear token exhausted. (When I die, get the effect.)
[Assault 2] (+2 {M} while I'm an attacker.)
When you play me, play a 2 {M} Sand Soldier unit token here.
When you play me, kill an enemy unit with 3 {M} or less.
While you have another unit here, I have +1 {M}.
You may kill a friendly gear as an additional cost to play me. When you play me, if you paid the additional cost, kill a gear.
[Equip] {OR} ({OR}: Attach this to a unit you control.)
[Action] (Play on your turn or in showdowns.) Kill a unit at a battlefield with 2 {M} or less. If it was an enemy unit, play a Gold gear token exhausted. If it was a friendly unit, play two Gold gear tokens exhausted.
[Reaction] (Play any time, even before spells and abilities resolve.) Kill a friendly unit to give +{M} equal to its Might to another friendly unit this turn. Draw 1.
[Action] (Play on your turn or in showdowns.) I cost {2} less to play from anywhere other than your hand. Kill a unit at a battlefield.
[Deathknell] — You may play a unit with cost no more than {3} and no more than {RR} from your trash, ignoring its cost. (When I die, get the effect.)
[Action] (Play on your turn or in showdowns.) When a friendly unit is played this turn, buff it. (If it doesn't have a buff, it gets a +1 {M} buff.) Draw 1.
[Deathknell] — If I was [Mighty], draw 2. (When I die, get the effect. I'm Mighty while I have 5+ {M}.)
{E}: Play three 1 {M} Recruit unit tokens. (You may play them to different locations.)
When a friendly unit dies, you may exhaust me to draw 1, then put a card from your hand on the top or bottom of your Main Deck.
When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.
When I attack, you may reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest. If the played card is a unit, you may play it here.
Your tokens enter ready.
Your tokens enter ready.
[Equip] {OR} ({OR}: Attach this to a unit you control.)
I must be assigned combat damage last. If another unit you control here would die, if it has less Might than me, instead heal it, exhaust it, and recall it. (Send it to base. This isn't a move.)
When you play me, play four Gold gear tokens exhausted.
When you play me, give your other units +2 {M} this turn. As I'm revealed from your deck, [Add] {2}.
[Tank] (I must be assigned combat damage first.) I enter ready if you have two or more other units in your base.
[Accelerate] (You may pay {1}{OR} as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.
[Accelerate] (You may pay {1}{OR} as an additional cost to have me enter ready.) When I attack, you may move any number of your token units to this battlefield.
[Equip] — {OR}, Kill a friendly unit (Pay the cost: Attach this to a unit you control.)
[Accelerate] (You may pay {1}{OR} as an additional cost to have me enter ready.) When I move to a battlefield, play three 1 {M} Recruit unit tokens here.
When a unit you control becomes [Mighty], you may pay {OR} to ready it. (A unit is Mighty while it has 5+ {M}.)
When a unit you control becomes [Mighty], you may pay {OR} to ready it. (A unit is Mighty while it has 5+ {M}.)
Your Mechs have [Shield]. (+1 {M} while they're defenders.)
[Reaction] (Play any time, even before spells and abilities resolve.) [Repeat] {1}{RR} (You may pay the additional cost to repeat this spell's effect.) Give your Mechs +1 {M} this turn.
Your Equipment each give [Assault]. (+1 {M} while equipped unit is an attacker.)
[Action] (Play on your turn or in showdowns.) Move a friendly unit. You may attach an Equipment with the same controller to it. This turn, that unit has "When I conquer, you may move me to my base."
When you win a combat, draw 1. (You win if only your units remain after combat.)
[Quick-Draw] (This has [Reaction]. When you play it, attach it to a unit you control.) [Equip] {RR} ({RR}: Attach this to a unit you control.) [Temporary] (If this is unattached, kill it at the start of its controller's Beginning Phase, before scoring.)
When you conquer, you may exhaust me to reveal the top 2 cards of your Main Deck. You may play one. Then recycle the rest.
Reveal the top 2 cards of your Main Deck. You may play one of them, reducing its cost by {2}. Draw any you did not play this way.
{E}: [Reaction] — [Add] {RR}. Use only to play gear or use gear abilities. (Abilities that add resources can't be reacted to.)
[Unique]** **(Your deck can have only 1 card with this name.) [Equip] {RR} ({RR}: Attach this to a unit you control.)
[Unique]** **(Your deck can have only 1 card with this name.) [Equip] {RR} ({RR}: Attach this to a unit you control.)
[Unique]** **(Your deck can have only 1 card with this name.) [Equip] {RR} ({RR}: Attach this to a unit you control.) When you play this, ready your units.
{1}, {E}: Attach a detached Equipment you control to a unit you control. {E}: Attach an attached Equipment you control to a unit you control.
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a unit. The next time that unit would be dealt damage this turn, prevent it. Draw 1.
When you choose a friendly unit, you may exhaust me and pay {RR} to ready it. When you conquer, you may pay {1} to ready me.
[Reaction] (Play any time, even before spells and abilities resolve.) Give a unit +2 {M} this turn and another unit -2 {M} this turn.
Your Sand Soldiers have [Weaponmaster]. {1}, {E}: Play a 2 {M} Sand Soldier unit token to your base. Use only if you've played an Equipment this turn.
Play a 2 {M} Sand Soldier unit token for each Equipment you control. Then ready two of them.
{E}: [Reaction] — Draw 1. Use only if you've chosen enemy units and/or gear twice this turn with spells or unit abilities.
[Action] (Play on your turn or in showdowns.) Banish a friendly unit, then its owner plays it, ignoring its cost. Deal 3 to an enemy unit at a battlefield. Banish this.
When you or an ally hold, you may exhaust me to play a Gold gear token exhausted. While your score is within 3 points of the Victory Score, your Gold [ADD] an additional {1}.
[Hidden] (Hide now for {RR} to react with later for {0}.) Take control of an enemy unit at a battlefield. Ready it. (Start a combat if other enemies are there. Otherwise, conquer.) Lose control of that unit and recall it at end of turn. (Send it to base. This isn't a move.)
When you recycle a rune, you may exhaust me to play a Gold gear token exhausted. When one or more enemy units die, ready me.
Ready your units.
When one of your units becomes [Mighty], you may exhaust me to channel 1 rune exhausted. (A unit is Mighty while it has 5+ {M}.)
[Reaction] (Play any time, even before spells and abilities resolve.) Choose a friendly unit and a spell. Counter that spell and give that unit +{M} equal to that spell's Energy cost this turn.
When you conquer here, you may pay {1} and return a unit you control here to its owner's hand. If you do, play a 2 {M} Sand Soldier unit token here.
While you control this battlefield, friendly legends have "{E}: Attach an Equipment you control to a unit you control."
Players can't score here until their third turn.
When you conquer here, you may pay {1} to ready your legend.
While you control this battlefield, friendly [Repeat] costs cost {1} less.
When you conquer here, put the top 2 cards of your Main Deck into your trash.
While you control this battlefield, the first friendly non-token gear played each turn costs {1} less.
When you hold here, you may pay {RR}{RR}{RR}{RR} to score 1 point.
When you defend here, reveal the top card of your Main Deck. If it's a spell, put it in your hand. Otherwise, recycle it.
Units can't be played here.
When you conquer here, draw 1 for each other battlefield you or allies control.
When you conquer here with one or more [Mighty] units, you may pay {1} to draw 1. (A unit is Mighty while it has 5+ {M}.)
When you hold here, each player channels 1 rune exhausted.
When you conquer here, you may pay {1} to play a Gold gear token exhausted.
When you conquer here, you may ready a friendly gear. If it's an Equipment, you may detach it.
{E}: [Reaction] — [Add] {FR}. (Abilities that add resources can't be reacted to.)
[Assault 3] (+3 {M} while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay {1} to return me to my owner's hand.
[Assault 3] (+3 {M} while I'm an attacker.) If an opponent controls a battlefield, I enter ready. When I conquer, you may pay {1} to return me to my owner's hand.
When you attach an Equipment to me, choose one that hasn't been chosen this turn —
| Card | Number | Rarity | Price |
|---|---|---|---|
Against The Odds | 001/221 | Common | $0.09 |
Armed Assailant | 002/221 | Common | $0.05 |
Blood Rush | 003/221 | Common | $0.09 |
Gold | T03/221 | Common | N/A |
Bushwhack | 004/221 | Common | $0.08 |
Detonate | 005/221 | Common | $0.07 |
Eager Drakehound | 006/221 | Common | $0.05 |
Gem Jammer | 007/221 | Common | $0.06 |
Sentinel Adept | 008/221 | Common | $0.07 |
Serrated Dirk | 009/221 | Common | $0.08 |
Void Drone | 010/221 | Common | $0.05 |
Angle Shot | 011/221 | Uncommon | $0.12 |
Battering Ram | 012/221 | Uncommon | $0.24 |
Blast Corps Cadet | 013/221 | Uncommon | $0.12 |
Minotaur Reckoner | 014/221 | Uncommon | $0.19 |
Perched Grimwyrm | 015/221 | Uncommon | $0.10 |
Recurve Bow | 016/221 | Uncommon | $0.09 |
Sudden Storm | 017/221 | Uncommon | $0.15 |
Void Hatchling | 018/221 | Uncommon | $0.13 |
Assembly Rig | 019/221 | Rare | $0.17 |
Draven, Vanquisher | 020/221 | Rare | $0.62 |
Draven, Vanquisher | 020a/221 | Showcase | $6.40 |
Ferrous Forerunner | 021/221 | Rare | $1.01 |
Long Sword | 022/221 | Rare | $0.28 |
Piercing Light | 023/221 | Rare | $0.68 |
Rell, Magnetic | 024/221 | Rare | $0.21 |
Rengar, Pouncing | 025/221 | Rare | $0.42 |
Rumble, Hotheaded | 026/221 | Rare | $0.18 |
Rumble, Hotheaded | 026a/221 | Showcase | $3.71 |
Dunebreaker | 027/221 | Epic | $3.70 |
Lucian, Gunslinger | 028/221 | Epic | $2.19 |
Lucian, Gunslinger | 028a/221 | Showcase | $2.99 |
Rek'sai, Breacher | 029/221 | Epic | $4.77 |
Rek'sai, Breacher | 029a/221 | Showcase | $8.41 |
Skyfall Of Areion | 030/221 | Epic | $15.15 |
Desert's Call | 031/221 | Common | $0.10 |
Disarming Rake | 032/221 | Common | $0.06 |
Doran's Shield | 033/221 | Common | $0.10 |
Feral Strength | 034/221 | Common | $0.06 |
Guardian Of The Passage | 035/221 | Common | $0.05 |
Lonely Poro | 036/221 | Common | $0.11 |
Navori Scout | 037/221 | Common | $0.05 |
Ribbon Dancer | 038/221 | Common | $0.05 |
Royal Entourage | 039/221 | Common | $0.06 |
Thwonk! | 040/221 | Common | $0.12 |
Apprentice Smith | 041/221 | Uncommon | $0.12 |
Brutalizer | 042/221 | Uncommon | $0.29 |
Emperor's Divide | 043/221 | Uncommon | $0.21 |
Legion Quartermaster | 044/221 | Uncommon | $0.08 |
Not So Fast | 045/221 | Uncommon | $1.23 |
Poro Snax | 046/221 | Uncommon | $0.16 |
Simian Ancestor | 047/221 | Uncommon | $0.11 |
Stellacorn Herder | 048/221 | Uncommon | $0.40 |
Aphelios, Exalted | 049/221 | Rare | $0.25 |
Azir, Ascendant | 050a/221 | Showcase | $1.92 |
Azir, Ascendant | 050/221 | Rare | $0.20 |
Guardian Angel | 051/221 | Rare | $3.70 |
Heart Of Dark Ice | 052/221 | Rare | $0.24 |
Janna, Savior | 053/221 | Rare | $0.35 |
Jax, Unmatched | 054a/221 | Showcase | $3.24 |
Jax, Unmatched | 054/221 | Rare | $0.21 |
Needlessly Large Yordle | 055/221 | Rare | $0.21 |
Sterak's Gage | 056/221 | Rare | $0.22 |
Irelia, Fervent | 057/221 | Epic | $16.36 |
Irelia, Fervent | 057a/221 | Showcase | $21.71 |
Ornn, Blacksmith | 058/221 | Epic | $2.28 |
Ornn, Blacksmith | 058a/221 | Showcase | $3.46 |
Svellsongur | 059/221 | Epic | $26.45 |
Tianna Crownguard | 060/221 | Epic | $8.48 |
Aspiring Engineer | 061/221 | Common | $0.04 |
Bubble Bot | 062/221 | Common | $0.05 |
Chemtech Cask | 063/221 | Common | $0.09 |
Cloth Armor | 064/221 | Common | $0.08 |
Forecaster | 065/221 | Common | $0.06 |
Frigid Touch | 066/221 | Common | $0.09 |
Frostcoat Cub | 067/221 | Common | $0.06 |
Gearhead | 068/221 | Common | $0.05 |
Plundering Poro | 069/221 | Common | $0.14 |
Wages Of Pain | 070/221 | Common | $0.13 |
Breakneck Mech | 071/221 | Uncommon | $0.10 |
Dropboarder | 072/221 | Uncommon | $0.15 |
Experimental Hexplate | 073/221 | Uncommon | $0.08 |
Pickpocket | 074/221 | Uncommon | $0.20 |
Prize Of Progress | 075/221 | Uncommon | $0.10 |
Production Surge | 076/221 | Uncommon | $0.12 |
Rocket Barrage | 077/221 | Uncommon | $0.21 |
Temporal Portal | 078/221 | Uncommon | $0.10 |
Bard, Mercurial | 079/221 | Rare | $0.25 |
Bellows Breath | 080/221 | Rare | $1.68 |
Card Sharp | 081/221 | Rare | $0.32 |
Ezreal, Dashing | 082a/221 | Showcase | $2.14 |
Ezreal, Dashing | 082/221 | Rare | $0.20 |
Hextech Anomaly | 083/221 | Rare | $0.23 |
Jayce, Man Of Progress | 084/221 | Rare | $0.52 |
Ornn, Forge God | 085a/221 | Showcase | $5.32 |
Ornn, Forge God | 085/221 | Rare | $0.41 |
World Atlas | 086/221 | Rare | $0.27 |
Premonition | 087/221 | Epic | $7.50 |
Renata Glasc, Mastermind | 088/221 | Epic | $2.58 |
Renata Glasc, Mastermind | 088a/221 | Showcase | $5.21 |
Rumble, Scrapper | 089/221 | Epic | $1.68 |
Rumble, Scrapper | 089a/221 | Showcase | $4.61 |
The Zero Drive | 090/221 | Epic | $3.39 |
Buhru Captain | 091/221 | Common | $0.05 |
Combat Chef | 092/221 | Common | $0.06 |
Dauntless Vanguard | 093/221 | Common | $0.05 |
Direwing | 094/221 | Common | $0.06 |
Doran's Blade | 095/221 | Common | $0.07 |
Laurent Bladekeeper | 096/221 | Common | $0.05 |
Punch First | 097/221 | Common | $0.11 |
Sea Monkey | 098/221 | Common | $0.07 |
Veteran Poro | 099/221 | Common | $0.10 |
Yordle Explorer | 100/221 | Common | $0.05 |
Fae Dragon | 101/221 | Uncommon | $0.14 |
Hexdrinker | 102/221 | Uncommon | $0.13 |
Jaull-fish | 103/221 | Uncommon | $0.09 |
Petricite Monument | 104/221 | Uncommon | $0.10 |
Ruin Runner | 105/221 | Uncommon | $0.34 |
Show Of Strength | 106/221 | Uncommon | $0.12 |
Strike Down | 107/221 | Uncommon | $0.07 |
Warmog's Armor | 108/221 | Uncommon | $0.18 |
Akshan, Mischievous | 109/221 | Rare | $1.58 |
Fiora, Peerless | 110a/221 | Showcase | $3.13 |
Fiora, Peerless | 110/221 | Rare | $0.19 |
Here To Help | 111/221 | Rare | $0.24 |
Kato The Arm | 112/221 | Rare | $0.22 |
Lucian, Merciless | 113a/221 | Showcase | $7.91 |
Lucian, Merciless | 113/221 | Rare | $0.34 |
Marching Orders | 114/221 | Rare | $0.19 |
Trinity Force | 115/221 | Rare | $0.35 |
Yone, Blademaster | 116/221 | Rare | $0.22 |
Ancient Henge | 117/221 | Epic | $2.49 |
Boneshiver | 118/221 | Epic | $17.57 |
Jax, Unrelenting | 119a/221 | Showcase | $3.92 |
Jax, Unrelenting | 119/221 | Epic | $2.32 |
Sivir, Ambitious | 120/221 | Epic | $1.36 |
Sivir, Ambitious | 120a/221 | Showcase | $3.22 |
Black Market Broker | 121/221 | Common | $0.07 |
Called Shot | 122/221 | Common | $0.16 |
Corrupt Enforcer | 123/221 | Common | $0.05 |
Doran's Ring | 124/221 | Common | $0.10 |
Fae Porter | 125/221 | Common | $0.06 |
Loyal Pup | 126/221 | Common | $0.06 |
Master Bingwen | 127/221 | Common | $0.05 |
Overzealous Fan | 128/221 | Common | $0.12 |
Temptation | 129/221 | Common | $0.08 |
Treasure Hunter | 130/221 | Common | $0.11 |
Ancient Warmonger | 131/221 | Uncommon | $0.09 |
Beast Below | 132/221 | Uncommon | $0.07 |
Boots Of Swiftness | 133/221 | Uncommon | $0.31 |
Cull | 134/221 | Uncommon | $0.12 |
Factory Recall | 135/221 | Uncommon | $0.13 |
Hard Bargain | 136/221 | Uncommon | $0.76 |
Harpoon Squad | 137/221 | Uncommon | $0.08 |
Windsinger | 138/221 | Uncommon | $0.16 |
Edge Of Night | 139/221 | Rare | $0.29 |
Fizz, Trickster | 140/221 | Rare | $1.70 |
Irelia, Graceful | 141a/221 | Showcase | $2.05 |
Irelia, Graceful | 141/221 | Rare | $0.17 |
Jae Medarda | 142/221 | Rare | $0.12 |
Sivir, Mercenary | 143/221 | Rare | $0.29 |
Sivir, Mercenary | 143a/221 | Showcase | $3.06 |
Spirit Wheel | 144/221 | Rare | $0.15 |
Switcheroo | 145/221 | Rare | $0.73 |
Vex, Cheerless | 146/221 | Rare | $2.06 |
Downwell | 147/221 | Epic | $11.07 |
Draven, Audacious | 148/221 | Epic | $18.17 |
Draven, Audacious | 148a/221 | Showcase | $20.88 |
Ezreal, Prodigy | 149a/221 | Showcase | $65.10 |
Ezreal, Prodigy | 149/221 | Epic | $54.25 |
Last Rites | 150/221 | Epic | $36.86 |
Bonds Of Strength | 151/221 | Common | $0.06 |
Eminent Benefactor | 152/221 | Common | $0.04 |
Eye Of The Herald | 153/221 | Common | $0.11 |
Guards! | 154/221 | Common | $0.09 |
Honest Broker | 155/221 | Common | $0.15 |
Laurent Duelist | 156/221 | Common | $0.05 |
Royal Guard | 157/221 | Common | $0.05 |
Sandshifter | 158/221 | Common | $0.06 |
Trusty Ramhound | 159/221 | Common | $0.04 |
Zaun Punk | 160/221 | Common | $0.04 |
B.f. Sword | 161/221 | Uncommon | $0.33 |
Blood Money | 162/221 | Uncommon | $0.27 |
Deathgrip | 163/221 | Uncommon | $0.30 |
Drag Under | 164/221 | Uncommon | $0.28 |
Glasc Mixologist | 165/221 | Uncommon | $0.16 |
Rally The Troops | 166/221 | Uncommon | $0.24 |
Unsung Hero | 167/221 | Uncommon | $0.17 |
Vanguard Armory | 168/221 | Uncommon | $0.46 |
Altar Of Memories | 169/221 | Rare | $0.16 |
Rek'sai, Swarm Queen | 170a/221 | Showcase | $2.15 |
Rek'sai, Swarm Queen | 170/221 | Rare | $0.19 |
Renata Glasc, Industrialist | 171a/221 | Showcase | $2.40 |
Renata Glasc, Industrialist | 171/221 | Rare | $0.26 |
Sacred Shears | 172/221 | Rare | $0.24 |
Soraka, Wanderer | 173/221 | Rare | $0.29 |
Trove Golem | 174/221 | Rare | $0.17 |
Undertitan | 175/221 | Rare | $0.21 |
Xin Zhao, Vigilant | 176/221 | Rare | $0.74 |
Azir, Sovereign | 177a/221 | Showcase | $7.82 |
Azir, Sovereign | 177/221 | Epic | $6.60 |
Blade Of The Ruined King | 178/221 | Epic | $4.29 |
Corina Veraza | 179/221 | Epic | $4.52 |
Fiora, Worthy | 180a/221 | Showcase | $9.40 |
Fiora, Worthy | 180/221 | Epic | $1.23 |
Mechanized Menace | 181/221 | Rare | $0.11 |
Danger Zone | 182/221 | Epic | $1.24 |
Purifier | 183/221 | Rare | $0.16 |
Relentless Pursuit | 184/221 | Epic | $6.70 |
Glorious Executioner | 185/221 | Rare | $0.13 |
Spinning Axe | 186/221 | Epic | $22.33 |
Void Burrower | 187/221 | Rare | $0.11 |
Void Rush | 188/221 | Epic | $8.97 |
Fire Below The Mountain | 189/221 | Rare | $0.12 |
Forgefire Cape | 190/221 | Epic | $0.74 |
Rabadon's Deathcrown | 191/221 | Epic | $1.04 |
Shurelya's Requiem | 192/221 | Epic | $0.96 |
Grandmaster At Arms | 193/221 | Rare | $0.13 |
Counter Strike | 194/221 | Epic | $9.12 |
Blade Dancer | 195/221 | Rare | $0.19 |
Defiant Dance | 196/221 | Epic | $47.66 |
Emperor Of The Sands | 197/221 | Rare | $0.19 |
Arise! | 198/221 | Epic | $26.28 |
Prodigal Explorer | 199/221 | Rare | $0.16 |
Arcane Shift | 200/221 | Epic | $15.40 |
Chem-baroness | 201/221 | Rare | $0.17 |
Hostile Takeover | 202/221 | Epic | $4.01 |
Battle Mistress | 203/221 | Rare | $0.16 |
On The Hunt | 204/221 | Epic | $2.25 |
Grand Duelist | 205/221 | Rare | $0.15 |
Riposte | 206/221 | Epic | $6.89 |
Emperor's Dais | 207/221 | Uncommon | $0.08 |
Forge Of The Fluft | 208/221 | Uncommon | $0.09 |
Forgotten Monument | 209/221 | Uncommon | $0.09 |
Hall Of Legends | 210/221 | Uncommon | $0.13 |
Marai Spire | 211/221 | Uncommon | $0.11 |
Minefield | 212/221 | Uncommon | $0.09 |
Ornn's Forge | 213/221 | Uncommon | $0.09 |
Power Nexus | 214/221 | Uncommon | $0.12 |
Ravenbloom Conservatory | 215/221 | Uncommon | $0.15 |
Rockfall Path | 216/221 | Uncommon | $0.10 |
Seat Of Power | 217/221 | Uncommon | $0.09 |
Sunken Temple | 218/221 | Uncommon | $0.15 |
The Papertree | 219/221 | Uncommon | $0.12 |
Treasure Hoard | 220/221 | Uncommon | $0.12 |
Veiled Temple | 221/221 | Uncommon | $0.15 |
Seal Of Rage | 222/221 | Showcase | $60.15 |
Vayne, Hunter | 223/221 | Showcase | $110.41 |
Vayne, Hunter | 223*/221 | Showcase | $1,234.72 |
Aphelios, Exalted | 224/221 | Showcase | $95.62 |