- Courageous Resolve
Images
Courageous Resolve
name
mana_cost
Types
Instant
types
Prices
Normal
Foil
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Near Mint
$0.56
$0.37
Lightly Played
$0.49
$0.43
Moderately Played
$0.10
$1.00
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Near Mint
$0.40
$0.37
Lightly Played
$0.40
$0.37
Moderately Played
$0.50
$0.40
Heavily Played
$0.59
$3.99
Details
Rules
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
506
number
Artist
Matt Stewart
artist
Language
English
language
(EN)
language_code
Expansion
Tales of Middle-earth Commander
expansion.name
Rulings
Abilities that trigger whenever damage is dealt to you will still trigger because that damage is still dealt, even though your life total won't change as a result.
2023-11-03
Courageous Resolve checks your life total only at the time it resolves. If it's 5 or less at that time, even if you gain life later in the turn, you'll still be unable to lose life or lose the game that turn, and your opponents will still be unable to win the game that turn.
2023-11-03
Courageous Resolve doesn't prevent damage. Rather, it changes the results of that damage. For example, if a creature with lifelink deals damage to you, you won't lose any life, but its controller will still gain that much life. Similarly, if a creature with infect deals damage to you, you'll still receive that many poison counters.
2023-11-03
Effects that replace an event with having you lose life (such as Tainted Remedy) will end up replacing the event with nothing.
2023-11-03
If an effect says to set your life total to a certain number and that number is less than your current life total, that part of the effect won't do anything.
2023-11-03
If an effect would cause you to exchange life totals with another player whose life total is lower than yours, the exchange won't happen. Neither player's life total changes.
2023-11-03
If you cast Courageous Resolve and your life total is 5 or less when it resolves, for the rest of that turn, no game effect can cause you to lose the game or cause any opponent to win the game. It doesn't matter whether you have 0 or less life, you're forced to draw a card while your library is empty, you have ten or more poison counters, you're at the end of your Nine Lives, your opponent is a Triskaidekaphile, and so on. You keep playing.
2023-11-03
If you cast Courageous Resolve in a Two-Headed Giant game and your team's life total is 5 or less when it resolves, your team can't lose the game that turn and the opposing team can't win the game that turn.
2023-11-03
In a Commander game, combat damage you're dealt by a commander is still tracked, even if you don't lose life as a result.
2023-11-03
Other circumstances can still cause you to lose the game. For example, you will lose a game if you concede or if you're penalized with a Game Loss or a Match Loss during a sanctioned tournament due to a tournament rules infraction.
2023-11-03
Protection from your opponents means that the target creature has protection from each object controlled by those opponents. If an object has no controller (such as a card in a graveyard), its owner is considered its controller for this purpose.
2023-11-03
Spells and abilities that would normally cause you to lose life still resolve, but the life-loss part simply has no effect.
2023-11-03
You can choose not to target a creature just to draw a card and, if you have 5 or less life, to get the additional effects listed. However, if you do choose a target, and that target is illegal at the time Courageous Resolve tries to resolve, it won't resolve and none of its effects will happen. You won't draw a card, and the additional effects won't occur even if you have 5 or less life.
2023-11-03
You can't pay a cost that includes the payment of any amount of life other than 0 life. However, you can choose to be dealt damage, even though that damage won't result in your life total changing.
2023-11-03
rulings
Discussion
Code
Model attributes
id
string
The id of the card
LTC-506
name
string
The name of the card
Courageous Resolve
mana_cost
string
The cost to cast the card
{2}{W}
types
string[]
The types of card, such as Creature.
Instant
color_identity
string
The color identity of the card (the colors that appear on the card)
W
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
506
artist
string
The artist of the card
Matt Stewart
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/LTC-506/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Tales of Middle-earth Commander