- Fealty to the Realm
Images
Fealty to the Realm
name
mana_cost
Types
Enchantment
types
Subtypes
Aura
subtypes
Prices
Normal
Foil
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Near Mint
$0.54
$0.44
Lightly Played
$0.57
$0.49
Moderately Played
$0.10
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Near Mint
$0.68
$0.40
Lightly Played
$0.79
$0.57
Details
Rules
Enchant creature
When this Aura enters, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
423
number
Artist
Lorenzo Mastroianni
artist
Language
English
language
(EN)
language_code
Expansion
Tales of Middle-earth Commander
expansion.name
Rulings
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
2023-06-16
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
2023-06-16
If the monarch leaves the game, and that player is not the owner of Fealty to the Realm, the active player or the next player in turn order becomes the monarch and thus gains control of the enchanted creature.
2023-06-16
If the monarch leaves the game, and that player is the owner of Fealty to the Realm, the active player or the next player in turn order becomes the monarch. That player gains control of the enchanted creature for a very brief moment. At the same time, Fealty to the Realm leaves the game, and control of the enchanted creature reverts to its owner (unless another control-changing effect applies.)
2023-06-16
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
2023-06-16
In the case where Fealty to the Realm is enchanting a creature but there is no monarch, the second ability will create a control-changing effect with the timestamp mentioned above, but that effect won't do anything until a player becomes the monarch.
2023-06-16
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
2023-06-16
The timestamp of Fealty to the Realm's control-changing effect is the time at which it entered the battlefield and won't change when another player becomes the monarch. This means that, if another player gains control of the creature enchanted with Fealty to the Realm, they won't lose control of it when another player becomes the monarch. When (or if) that control-changing effect ends, the enchanted creature will then be controlled by the current monarch, which might be a different player than it was when that control-changing effect began.
2023-06-16
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
2023-06-16
rulings
Discussion
Code
Model attributes
id
string
The id of the card
LTC-423
name
string
The name of the card
Fealty to the Realm
mana_cost
string
The cost to cast the card
{4}{U}
types
string[]
The types of card, such as Creature.
Enchantment
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Aura
color_identity
string
The color identity of the card (the colors that appear on the card)
U
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
423
artist
string
The artist of the card
Lorenzo Mastroianni
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/LTC-423/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Tales of Middle-earth Commander