- Leyline of Punishment
Images
Leyline of Punishment
name
mana_cost
Types
Enchantment
types
Prices
Normal
Foil
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Near Mint
$3.07
$1.69
Lightly Played
$2.61
$2.22
Moderately Played
$2.42
$2.18
Heavily Played
$2.31
$1.92
Damaged
$2.05
$2.22
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Near Mint
$15.80
$19.99
Lightly Played
$12.44
$12.90
Moderately Played
$8.94
$12.06
Heavily Played
$6.85
$1.00
Damaged
$3.78
Details
Rules
If this card is in your opening hand, you may begin the game with it on the battlefield.
Players can't gain life.
Damage can't be prevented.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
148
number
Artist
Charles Urbach
artist
Language
English
language
(EN)
language_code
Expansion
Magic 2011
expansion.name
Rulings
Damage prevention shields don't have any effect. If a prevention effect has an additional effect, the additional effect will still work (if possible). Spells that create prevention effects can still be cast, and abilities that create prevention effects can still be activated.
2010-08-15
Effects that replace an event with gaining life (like Words of Worship's effect does) will end up replacing the event with nothing.
2010-08-15
Effects that replace or redirect damage without using the word "prevent" are not affected by Leyline of Punishment.
2010-08-15
Effects that would replace gaining life with some other effect won't be able to do anything because it's impossible for players to gain life.
2010-08-15
If a cost includes life gain (like Invigorate's alternative cost does), that cost can't be paid.
2010-08-15
If a creature is dealt lethal damage, it can still regenerate. If it does, the damage marked on it will be removed from it.
2010-08-15
If an effect says to set a player's life total to a certain number, and that number is higher than the player's current life total, that part of the effect won't do anything. (If the number is lower than the player's current life total, the effect will work as normal.)
2010-08-15
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
2010-08-15
Static abilities that prevent damage (including protection abilities) don't do so. If they have additional effects that don't depend on the amount of damage prevented, those additional effects will still work. Such effects are applied only once per source of damage.
2010-08-15
A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
2021-03-19
rulings
Discussion
Code
Model attributes
id
string
The id of the card
M11-148
name
string
The name of the card
Leyline of Punishment
mana_cost
string
The cost to cast the card
{2}{R}{R}
types
string[]
The types of card, such as Creature.
Enchantment
color_identity
string
The color identity of the card (the colors that appear on the card)
R
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
148
artist
string
The artist of the card
Charles Urbach
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/M11-148/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Magic 2011