Images

Orchard Elemental

Types
Creature
Subtypes
Elemental

Prices

Normal
Foil

Details

Rules
Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.
Power
2
Toughness
2
Color Identity
Rarity
Common
Number
68
Artist
Christine Choi
Language
English
(EN)
Expansion
Conspiracy: Take the Crown
Rulings
Because the votes are made in turn order, each player will know the votes of players who voted beforehand.
2016-08-23
If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.
2016-08-23
No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
2016-08-23
Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.
2016-08-23
The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.
2016-08-23
Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.
2016-08-23
You must vote for one of the available options. You can’t abstain.
2016-08-23
Fruits for friends, fists for foes.