- The Antiquities War
Images
The Antiquities War
name
mana_cost
Types
Enchantment
types
Subtypes
Saga
subtypes
Prices
Normal
Foil
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Near Mint
$0.22
$0.11
Lightly Played
$0.13
$0.10
Moderately Played
$0.15
$0.10
Heavily Played
$0.10
$0.25
Damaged
N/A
$0.29
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Near Mint
$0.81
$0.52
Lightly Played
$0.68
$0.50
Moderately Played
$0.50
$0.50
Heavily Played
N/A
$0.77
Damaged
N/A
Details
Rules
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
42
number
Artist
Mark Tedin
artist
Language
English
language
(EN)
language_code
Expansion
Dominaria
expansion.name
Rulings
A chapter ability doesn’t trigger if a lore counter is put on a Saga that already had a number of lore counters greater than or equal to that chapter’s number. For example, the third lore counter put on a Saga causes the III chapter ability to trigger, but I and II won’t trigger again.
2018-04-27
An Equipment that becomes an artifact creature becomes unattached if it’s attached to a creature. Its equip ability can be activated, but it won’t become attached to the target creature.
2018-04-27
As a Saga enters the battlefield, its controller puts a lore counter on it. As your precombat main phase begins (immediately after your draw step), you put another lore counter on each Saga you control. Putting a lore counter on a Saga in either of these ways doesn’t use the stack.
2018-04-27
Each symbol on the left of a Saga’s text box represents a chapter ability. A chapter ability is a triggered ability that triggers when a lore counter that is put on the Saga causes the number of lore counters on the Saga to become equal to or greater than the ability’s chapter number. Chapter abilities are put onto the stack and may be responded to.
2018-04-27
Effects that modify an artifact creature’s power and/or toughness, such as the effect of Titanic Growth, will apply to the creature no matter when they started to take effect. The same is true for any counters that change its power and/or toughness and effects that switch its power and toughness.
2018-04-27
If The Antiquities War somehow becomes an artifact enchantment prior to resolving its final chapter ability, it will become a 5/5 Saga artifact enchantment creature, and will then be sacrificed after that ability resolves.
2018-04-27
If counters are removed from a Saga, the appropriate chapter abilities will trigger again when the Saga receives lore counters. Removing lore counters won’t cause a previous chapter ability to trigger.
2018-04-27
If multiple chapter abilities trigger at the same time, their controller puts them on the stack in any order. If any of them require targets, those targets are chosen as you put the abilities on the stack, before any of those abilities resolve.
2018-04-27
Once a chapter ability has triggered, the ability on the stack won’t be affected if the Saga gains or loses counters, or if it leaves the battlefield.
2018-04-27
Once the number of lore counters on a Saga is greater than or equal to the greatest number among its chapter abilities—in the Dominaria set, this is always three—the Saga’s controller sacrifices it as soon as its chapter ability has left the stack, most likely by resolving or being countered. This state-based action doesn’t use the stack.
2018-04-27
The final chapter ability of The Antiquities War affects only artifacts you control at the time it resolves. Artifacts you begin to control later in the turn won’t become 5/5 creatures.
2018-04-27
The final chapter ability of The Antiquities War overwrites an artifact creature’s normal base power and toughness and all previous effects that set an artifact creature’s base power and toughness to specific values. Any power- or toughness-setting effects that start to apply after the ability resolves will overwrite this effect.
2018-04-27
rulings
Discussion
Code
Model attributes
id
string
The id of the card
DOM-42
name
string
The name of the card
The Antiquities War
mana_cost
string
The cost to cast the card
{3}{U}
types
string[]
The types of card, such as Creature.
Enchantment
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Saga
color_identity
string
The color identity of the card (the colors that appear on the card)
U
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
42
artist
string
The artist of the card
Mark Tedin
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/DOM-42/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Dominaria