Conspiracy
(Start the game with this conspiracy face up in the command zone.) Your minimum deck size is reduced by five.
(Start the game with this conspiracy face up in the command zone.) Draw an additional hand of seven cards as the game begins. Before taking mulligans, shuffle all but one of your hands into your library.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Spells with the chosen name you cast cost {1} less to cast.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have haste.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever you cast an instant or sorcery spell with the chosen name, you may draw a card.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Each creature you control with the chosen name enters with an additional +1/+1 counter on it.
(Start the game with this conspiracy face up in the command zone.) You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Whenever a creature you control with the chosen name enters, you may search your library for any number of cards with that name, reveal them, put them into your hand, then shuffle.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) Creatures you control with the chosen name have "{T}: Add one mana of any color."
(Start the game with this conspiracy face up in the command zone.) At the beginning of the first upkeep, create a 1/1 colorless Construct artifact creature token with defender.
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.) You may spend mana as though it were mana of any color to cast spells with the chosen name.
(Start the game with this conspiracy face up in the command zone.) As long as every card in your card pool started the game in your library or in the command zone, lands you control have "{T}: Add one mana of any color."
While voting, you get an additional vote. (The votes can be for different choices or for the same choice.)
Will of the council — When this creature enters, starting with you, each player votes for blue, black, red, or green. This creature gains protection from each color with the most votes or tied for most votes.
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
This creature enters with X +1/+1 counters on it, where X is the number of instant and sorcery cards in all graveyards. {2}{U}, Remove a +1/+1 counter from this creature: Draw a card, then discard a card.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature deals combat damage to a player, draw a card.
{3}{U}, {T}: Look at the top X cards of your library, where X is the greatest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Will of the council — Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
This creature enters with X +1/+1 counters on it, where X is the number of creature cards in all graveyards. {2}{B}, Remove a +1/+1 counter from this creature: Target creature gets -1/-1 until end of turn.
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
Will of the council — Starting with you, each player votes for death or torture. If death gets more votes, each opponent sacrifices a creature of their choice. If torture gets more votes or the vote is tied, each opponent loses 4 life.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Create a 4/4 red Ogre creature token. Starting with you, each player chooses an artifact, a creature, and a land from among the permanents controlled by the player to their left. Destroy each permanent chosen this way.
This creature enters with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from this creature: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land.
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}.
Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 3/3 green Elephant creature token. Then each player draws a card.
Parley — When this creature enters, each player reveals the top card of their library. For each nonland card revealed this way, put a +1/+1 counter on this creature. Then each player draws a card.
Flying Whenever Brago deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Morbid — At the beginning of each end step, if a creature died this turn, you may draw a card.
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
{1}, {T}: Create a 1/1 colorless Construct artifact creature token with defender. {T}, Sacrifice a creature with defender: This creature deals 1 damage to any target.
Grenzo enters with X +1/+1 counters on it. {2}: Put the bottom card of your library into your graveyard. If it's a creature card with power less than or equal to Grenzo's power, put it onto the battlefield.
Flying Will of the council — When this creature enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than this creature.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) {1}{U}{R}: Target creature you control gains haste until end of turn and can't be blocked this turn.
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Trample Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, attacking creatures you control get +1/+1 until end of turn. Then each player draws a card.
Reveal this card as you draft it. Reveal the next card you draft and note its name. When this creature enters, you may search your hand and/or library for a card with a name noted as you drafted cards named Aether Searcher. You may cast it without paying its mana cost. If you searched your library this way, shuffle.
Draft this card face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn this card face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
Draft this card face up. Each player passes the last card from each booster pack to a player who drafted a card named Canal Dredger. {T}: Put target card from your graveyard on the bottom of your library.
Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes, sacrifice this artifact and destroy all nonland permanents. If homage gets more votes or the vote is tied, draw a card.
Draft this card face up. As you draft a card, you may remove it from the draft face down. (Those cards aren't in your card pool.) This creature enters with X +1/+1 counters on it, where X is the number of cards you removed from the draft with cards named Cogwork Grinder.
Draft this card face up. As you draft a card, you may draft an additional card from that booster pack. If you do, put this card into that booster pack.
Reveal this card as you draft it. You may look at the next card drafted from this booster pack. Flying
Reveal this card as you draft it and note the player who passed it to you. This creature attacks each combat if able. This creature attacks a player you noted for cards named Cogwork Tracker each combat if able.
Draft this card face up. Immediately after the draft, you may reveal a card in your card pool. Each other player may offer you one card in their card pool in exchange. You may accept any one offer. {T}: Draw a card, then discard a card.
Reveal this card as you draft it. After you draft this card, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
Reveal this card as you draft it and note how many cards you've drafted this draft round, including this card. This creature enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
Draft this card face up. During the draft, you may turn this card face down. If you do, look at any unopened booster pack in the draft or any booster pack not being looked at by another player.
Reveal this card as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. {T}: Add one mana of any color chosen as you drafted cards named Paliano, the High City.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Flying This creature enters with a +1/+1 counter on it for each time it was kicked.
Flying, vigilance
When this creature dies, create a 1/1 white Spirit creature token with flying.
Vigilance When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
Creature tokens you control get +1/+1 and have vigilance.
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Defender Whenever this creature blocks, you gain 3 life.
Flying As long as this creature is untapped, it has protection from artifacts and from each color. Whenever you cast a spell, you may untap this creature.
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
{1}{W}, Sacrifice this creature: Exile target enchantment.
Flying Whenever a creature with flying dies, put a +1/+1 counter on this creature.
Target creature gains protection from the color of your choice until end of turn.
Exile target creature. Its controller gains life equal to its power.
Enchant creature When this Aura enters, draw a card. Enchanted creature has protection from creatures.
Target creature can block any number of creatures this turn.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Defender, flying {1}{W}: Creatures you control with defender can attack this turn as though they didn't have defender.
Return target permanent you control and target permanent you don't control to their owners' hands.
Flying {2}{U}: Tap target creature with flying.
Draw three cards, then put two cards from your hand on top of your library in any order.
Draw four cards, then choose X cards in your hand and discard the rest.
Target player draws three cards. Then that player discards two cards unless they discard a land card.
Flash Flying When this creature enters, switch target creature's power and toughness until end of turn.
Counter target spell. Its controller draws a card. Draw a card.
Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Creatures you control with flying get +1/+1.
{T}: Target land you control becomes the basic land type of your choice until end of turn.
Flying Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Defender Your maximum hand size is increased by one.
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
{T}: Target player draws a card, then discards a card.
Flying When this creature enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
Flying Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {3}{U}: Attach this Aura to target creature.
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Enchant creature As this Aura enters, choose a land type. When this Aura enters, draw a card. Enchanted creature has landwalk of the chosen type. (It can't be blocked as long as defending player controls a land of that type.)
Creatures your opponents control get -2/-0 until end of turn.
Flying {T}: Target creature gains flying until end of turn.
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Destroy target tapped creature.
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
Whenever this creature attacks, each opponent loses 2 life.
Flying When this creature enters, each opponent discards a card.
{T}, Sacrifice this creature: Exchange life totals with target opponent. Activate only during your upkeep.
Morbid — When this creature enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
When Phage enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
{B}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) This creature enters with a +1/+1 counter on it for each time it was kicked.
Destroy two target nonblack creatures. You lose 5 life.
As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.
Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.
Each player loses 1 life for each creature they control.
Syphon Soul deals 2 damage to each other player. You gain life equal to the damage dealt this way.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
First strike Sacrifice this creature: Remove all counters from target permanent.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Morbid — When this creature enters, if a creature died this turn, create a 2/2 black Zombie creature token.
Trample, haste Whenever this creature deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
Brimstone Volley deals 3 damage to any target. Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.
{R}: This creature gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Defender When this creature blocks, destroy it at end of combat.
Multikicker {R} (You may pay an additional {R} any number of times as you cast this spell.) When this creature enters, it deals damage to target player or planeswalker equal to twice the number of times it was kicked.
As long as this creature is enchanted, it gets +2/+2, has trample, and has "{R}: This creature gets +1/+0 until end of turn."
Enchant creature {R}: Enchanted creature gets +1/-1 until end of turn.
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
{2}{R}: Target creature attacks this turn if able.
Add {R} for each tapped land your opponents control.
Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
When this creature dies, it deals 3 damage to any target.
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Multikicker {1}{R} (You may pay an additional {1}{R} any number of times as you cast this spell.) Haste This creature enters with a +1/+1 counter on it for each time it was kicked.
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
{R}, Sacrifice this creature: Destroy target artifact.
Attacking creatures get +2/+0 until end of turn.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+2 and attacks each combat if able.
Defender {1}{R}, {T}: This creature deals damage to target player or planeswalker equal to the number of creatures you control with defender.
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can't block this turn.
This creature can't be blocked by more than one creature.
Whenever this creature attacks, untap each other creature you control.
Target creature and all other creatures with the same name as that creature get +2/+2 until end of turn.
Enchant creature Enchanted creature gets +3/+3. When enchanted creature dies, create a 3/3 green Elephant creature token.
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
You may play an additional land on each of your turns.
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Multikicker {1}{G} (You may pay an additional {1}{G} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked.
When this creature enters, you may search your library for up to three cards named Howling Wolf, reveal them, put them into your hand, then shuffle.
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Destroy target artifact or enchantment. Its controller gains 4 life.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
Destroy target creature with flying.
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Reach
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
When this creature enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.
Multikicker {G} (You may pay an additional {G} any number of times as you cast this spell.) When this creature enters, create a 2/2 green Wolf creature token for each time it was kicked.
Regenerate each creature you control.
Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
{1}{U}{B}: Exile target creature card from a graveyard. This creature becomes a copy of that card, except it has this ability.
Whenever a creature deals combat damage to one of your opponents, its controller may draw a card.
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Destroy target creature or enchantment.
{X}, Sacrifice this enchantment: Destroy each artifact, creature, and enchantment with mana value X or less.
Flying, first strike
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
As an additional cost to cast this spell, sacrifice a creature. Spontaneous Combustion deals 3 damage to each creature.
{T}: Choose a creature card name. Reveal the top four cards of your library and put all of them with that name into your hand. Put the rest into your graveyard.
Sacrifice a creature: Target player mills cards equal to the sacrificed creature's power.
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach this Equipment to it. Equip {2}
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
This creature attacks each combat if able. This creature doesn't untap during your untap step. Whenever another creature dies, untap this creature.
When this creature enters, you gain 3 life.
{3}: Put target card from a graveyard on the bottom of its owner's library.
When this creature dies, each player draws a card.
No more than one creature can attack each combat. No more than one creature can block each combat.
{T}: Choose a player. That player adds one mana of any color they choose.
You may cast spells as though they had flash.
Equipped creature gets +2/+2. As long as equipped creature has defender, it can attack as though it didn't have defender. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {T}: Put a charge counter on this land. {T}, Remove a charge counter from this land: Add one mana of any color.
{T}: Add {C}. {T}, Sacrifice this land: Target attacking creature without flying gets -1/-2 until end of turn.
{T}: Add one mana of any type that a land you control could produce.
Flying
Flying
Defender
Whenever you cast a spell that targets one or more permanents, gain control of those permanents.
| Card | Number | Rarity | Price |
|---|---|---|---|
Advantageous Proclamation | 1 | Uncommon | $0.19 |
Backup Plan | 2 | Rare | $0.39 |
Brago's Favor | 3 | Common | $0.15 |
Double Stroke | 4 | Uncommon | $0.18 |
Immediate Action | 5 | Common | $0.15 |
Iterative Analysis | 6 | Uncommon | $0.17 |
Muzzio's Preparations | 7 | Common | $0.14 |
Power Play | 8 | Uncommon | $0.23 |
Secret Summoning | 9 | Uncommon | $0.16 |
Secrets of Paradise | 10 | Common | $0.16 |
Sentinel Dispatch | 11 | Common | $0.16 |
Unexpected Potential | 12 | Uncommon | $0.19 |
Worldknit | 13 | Rare | $0.33 |
Brago's Representative | 14 | Common | $0.12 |
Council Guardian | 15 | Uncommon | $0.20 |
Council's Judgment | 16 | Rare | $0.48 |
Custodi Soulbinders | 17 | Rare | $0.25 |
Custodi Squire | 18 | Common | $0.15 |
Rousing of Souls | 19 | Common | $0.13 |
Academy Elite | 20 | Rare | $0.17 |
Marchesa's Emissary | 21 | Common | $0.12 |
Marchesa's Infiltrator | 22 | Uncommon | $0.17 |
Muzzio, Visionary Architect | 23 | Mythic | $0.90 |
Plea for Power | 24 | Rare | $0.44 |
Split Decision | 25 | Uncommon | $2.35 |
Bite of the Black Rose | 26 | Uncommon | $0.49 |
Drakestown Forgotten | 27 | Rare | $0.25 |
Grudge Keeper | 28 | Common | $0.15 |
Reign of the Pit | 29 | Rare | $0.24 |
Tyrant's Choice | 30 | Common | $1.59 |
Enraged Revolutionary | 31 | Common | $0.04 |
Grenzo's Cutthroat | 32 | Common | $0.13 |
Grenzo's Rebuttal | 33 | Rare | $0.17 |
Ignition Team | 34 | Rare | $0.27 |
Scourge of the Throne | 35 | Mythic | $2.49 |
Treasonous Ogre | 36 | Uncommon | $16.16 |
Predator's Howl | 37 | Uncommon | $0.33 |
Realm Seekers | 38 | Rare | $0.26 |
Selvala's Charge | 39 | Uncommon | $0.21 |
Selvala's Enforcer | 40 | Common | $0.16 |
Brago, King Eternal | 41 | Rare | $2.83 |
Dack Fayden | 42 | Mythic | $6.62 |
Dack's Duplicate | 43 | Rare | $0.26 |
Deathreap Ritual | 44 | Uncommon | $0.35 |
Extract from Darkness | 45 | Uncommon | $0.16 |
Flamewright | 46 | Uncommon | $0.16 |
Grenzo, Dungeon Warden | 47 | Rare | $0.33 |
Magister of Worth | 48 | Rare | $0.32 |
Marchesa, the Black Rose | 49 | Mythic | $1.24 |
Marchesa's Smuggler | 50 | Uncommon | $0.22 |
Selvala, Explorer Returned | 51 | Rare | $0.43 |
Woodvine Elemental | 52 | Uncommon | $0.10 |
Aether Searcher | 53 | Rare | $0.14 |
Agent of Acquisitions | 54 | Uncommon | $0.17 |
Canal Dredger | 55 | Rare | $0.30 |
Coercive Portal | 56 | Mythic | $8.58 |
Cogwork Grinder | 57 | Rare | $0.11 |
Cogwork Librarian | 58 | Common | $0.35 |
Cogwork Spy | 59 | Common | $0.09 |
Cogwork Tracker | 60 | Uncommon | $0.13 |
Deal Broker | 61 | Rare | $0.60 |
Lore Seeker | 62 | Rare | $0.26 |
Lurking Automaton | 63 | Common | $0.09 |
Whispergear Sneak | 64 | Common | $0.09 |
Paliano, the High City | 65 | Rare | $0.47 |
Ajani's Sunstriker | 66 | Common | $0.20 |
Apex Hawks | 67 | Common | $0.10 |
Courier Hawk | 68 | Common | $0.07 |
Doomed Traveler | 69 | Common | $0.14 |
Glimmerpoint Stag | 70 | Uncommon | $0.22 |
Guardian Zendikon | 71 | Common | $0.09 |
Intangible Virtue | 72 | Uncommon | $0.13 |
Kor Chant | 73 | Common | $0.10 |
Moment of Heroism | 74 | Common | $0.05 |
Noble Templar | 75 | Common | $0.08 |
Pillarfield Ox | 76 | Common | $0.03 |
Pride Guardian | 77 | Common | $0.19 |
Pristine Angel | 78 | Mythic | $0.68 |
Reya Dawnbringer | 79 | Rare | $3.83 |
Rout | 80 | Rare | $0.35 |
Silverchase Fox | 81 | Common | $0.18 |
Soulcatcher | 82 | Uncommon | $0.24 |
Stave Off | 83 | Common | $0.14 |
Swords to Plowshares | 84 | Uncommon | $1.59 |
Unquestioned Authority | 85 | Uncommon | $1.81 |
Valor Made Real | 86 | Common | $0.18 |
Vow of Duty | 87 | Uncommon | $0.09 |
Wakestone Gargoyle | 88 | Uncommon | $0.19 |
Aether Tradewinds | 89 | Common | $0.08 |
Air Servant | 90 | Uncommon | $0.21 |
Brainstorm | 91 | Common | $2.43 |
Breakthrough | 92 | Uncommon | $0.23 |
Compulsive Research | 93 | Common | $0.10 |
Crookclaw Transmuter | 94 | Common | $0.04 |
Dream Fracture | 95 | Common | $0.17 |
Enclave Elite | 96 | Common | $0.23 |
Fact or Fiction | 97 | Uncommon | $0.23 |
Favorable Winds | 98 | Uncommon | $0.37 |
Grixis Illusionist | 99 | Common | $0.08 |
Jetting Glasskite | 100 | Uncommon | $0.07 |
Minamo Scrollkeeper | 101 | Common | $0.05 |
Misdirection | 102 | Rare | $10.68 |
Plated Seastrider | 103 | Common | $0.02 |
Reckless Scholar | 104 | Common | $0.06 |
Screaming Seahawk | 105 | Common | $0.02 |
Shoreline Ranger | 106 | Common | $0.02 |
Stasis Cell | 107 | Common | $0.05 |
Stifle | 108 | Rare | $9.67 |
Traveler's Cloak | 109 | Common | $0.18 |
Turn the Tide | 110 | Common | $0.11 |
Wind Dancer | 111 | Uncommon | $0.16 |
Altar's Reap | 112 | Common | $0.19 |
Assassinate | 113 | Common | $0.10 |
Ill-Gotten Gains | 114 | Rare | $0.84 |
Infectious Horror | 115 | Common | $0.16 |
Liliana's Specter | 116 | Common | $0.18 |
Magus of the Mirror | 117 | Rare | $0.61 |
Morkrut Banshee | 118 | Uncommon | $0.06 |
Necromantic Thirst | 119 | Common | $0.11 |
Phage the Untouchable | 120 | Mythic | $9.77 |
Plagued Rusalka | 121 | Uncommon | $0.14 |
Quag Vampires | 122 | Common | $0.18 |
Reckless Spite | 123 | Uncommon | $0.10 |
Skeletal Scrying | 124 | Uncommon | $0.31 |
Smallpox | 125 | Uncommon | $0.36 |
Stronghold Discipline | 126 | Common | $0.19 |
Syphon Soul | 127 | Common | $0.16 |
Tragic Slip | 128 | Common | $0.29 |
Twisted Abomination | 129 | Common | $0.06 |
Typhoid Rats | 130 | Common | $0.18 |
Unhallowed Pact | 131 | Common | $0.13 |
Vampire Hexmage | 132 | Uncommon | $0.36 |
Victimize | 133 | Uncommon | $0.57 |
Wakedancer | 134 | Common | $0.10 |
Zombie Goliath | 135 | Common | $0.09 |
Barbed Shocker | 136 | Uncommon | $0.20 |
Boldwyr Intimidator | 137 | Uncommon | $0.11 |
Brimstone Volley | 138 | Common | $0.16 |
Chartooth Cougar | 139 | Common | $0.09 |
Cinder Wall | 140 | Common | $0.04 |
Deathforge Shaman | 141 | Uncommon | $0.17 |
Flaring Flame-Kin | 142 | Uncommon | $0.25 |
Flowstone Blade | 143 | Common | $0.03 |
Heartless Hidetsugu | 144 | Rare | $2.45 |
Heckling Fiends | 145 | Uncommon | $0.21 |
Lizard Warrior | 146 | Common | $0.06 |
Mana Geyser | 147 | Common | $2.26 |
Orcish Cannonade | 148 | Common | $0.02 |
Pitchburn Devils | 149 | Common | $0.02 |
Power of Fire | 150 | Common | $0.15 |
Skitter of Lizards | 151 | Common | $0.14 |
Sulfuric Vortex | 152 | Rare | $1.01 |
Torch Fiend | 153 | Common | $0.05 |
Trumpet Blast | 154 | Common | $0.05 |
Uncontrollable Anger | 155 | Uncommon | $0.06 |
Vent Sentinel | 156 | Common | $0.06 |
Volcanic Fallout | 157 | Uncommon | $0.21 |
Wrap in Flames | 158 | Common | $0.03 |
Charging Rhino | 159 | Common | $0.07 |
Copperhorn Scout | 160 | Common | $0.29 |
Echoing Courage | 161 | Common | $0.07 |
Elephant Guide | 162 | Uncommon | $0.11 |
Elvish Aberration | 163 | Common | $0.09 |
Exploration | 164 | Rare | $35.50 |
Gamekeeper | 165 | Uncommon | $0.15 |
Gnarlid Pack | 166 | Common | $0.05 |
Howling Wolf | 167 | Common | $0.16 |
Hunger of the Howlpack | 168 | Common | $0.12 |
Hydra Omnivore | 169 | Mythic | $2.79 |
Lead the Stampede | 170 | Uncommon | $0.31 |
Nature's Claim | 171 | Common | $1.16 |
Pelakka Wurm | 172 | Uncommon | $0.26 |
Plummet | 173 | Common | $0.10 |
Provoke | 174 | Common | $0.12 |
Relic Crush | 175 | Uncommon | $0.21 |
Respite | 176 | Common | $0.29 |
Sakura-Tribe Elder | 177 | Common | $0.39 |
Scaled Wurm | 178 | Common | $0.12 |
Sporecap Spider | 179 | Common | $0.12 |
Squirrel Nest | 180 | Uncommon | $0.27 |
Terastodon | 181 | Rare | $0.27 |
Wolfbriar Elemental | 182 | Rare | $1.01 |
Wrap in Vigor | 183 | Common | $1.61 |
Basandra, Battle Seraph | 184 | Rare | $2.17 |
Decimate | 185 | Rare | $0.40 |
Dimir Doppelganger | 186 | Rare | $0.56 |
Edric, Spymaster of Trest | 187 | Rare | $1.71 |
Fires of Yavimaya | 188 | Uncommon | $1.59 |
Mirari's Wake | 189 | Mythic | $6.59 |
Mortify | 190 | Uncommon | $0.21 |
Pernicious Deed | 191 | Mythic | $3.71 |
Sky Spirit | 192 | Uncommon | $0.13 |
Spiritmonger | 193 | Rare | $0.20 |
Spontaneous Combustion | 194 | Uncommon | $0.21 |
Wood Sage | 195 | Uncommon | $0.15 |
Altar of Dementia | 196 | Rare | $14.64 |
Deathrender | 197 | Rare | $5.91 |
Explorer's Scope | 198 | Uncommon | $0.24 |
Fireshrieker | 199 | Uncommon | $0.30 |
Galvanic Juggernaut | 200 | Uncommon | $0.11 |
Peace Strider | 201 | Uncommon | $0.05 |
Reito Lantern | 202 | Uncommon | $0.23 |
Runed Servitor | 203 | Uncommon | $0.14 |
Silent Arbiter | 204 | Rare | $12.82 |
Spectral Searchlight | 205 | Uncommon | $0.12 |
Vedalken Orrery | 206 | Rare | $19.27 |
Warmonger's Chariot | 207 | Uncommon | $0.10 |
Mirrodin's Core | 208 | Uncommon | $0.20 |
Quicksand | 209 | Uncommon | $0.14 |
Reflecting Pool | 210 | Rare | $12.67 |
Spirit | 1 | $0.09 | |
Demon | 2 | $0.45 | |
Zombie | 3 | $0.09 | |
Ogre | 4 | $0.38 | |
Elephant | 5 | $0.30 | |
Squirrel | 6 | $0.39 | |
Wolf | 7 | $0.22 | |
Construct | 8 | $0.18 | |
Dack Fayden Emblem | 9 | $1.77 |