Duel Decks: Merfolk vs. Goblins
Protection from red Elemental creatures you control get +1/+1. When this creature enters, create a number of 1/0 blue Elemental creature tokens equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
Draw three cards.
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Counter target creature spell.
You may cast this card as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) When this creature enters, you may return target tapped creature an opponent controls to its owner's hand.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) When this creature enters, look at the top four cards of your library, then put them back in any order.
Other Merfolk creatures you control get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
{T}: Draw a card, then discard a card.
Other Merfolk creatures you control get +1/+1. {T}: Target Merfolk creature can't be blocked this turn.
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
Other Merfolk creatures you control get +1/+1. Whenever you cast a Merfolk spell, you may tap or untap target permanent.
Draw X cards.
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
{T}: This creature deals 1 damage to any target.
Whenever this creature deals combat damage to a player, draw a card.
{T}: Target Merfolk creature gets +1/+1 and gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) {T}: Target land becomes an Island until end of turn.
When this creature enters, reveal the top four cards of your library. Put all Merfolk cards revealed this way into your hand and the rest on the bottom of your library in any order. {3}{U}: This creature gains flying until end of turn.
{T}: Target land becomes an Island until end of turn.
Create a 5/5 blue Wall creature token with defender. Sacrifice it at the beginning of the next end step.
When this creature enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control this creature.
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Whenever a permanent you control becomes untapped, this creature gets +1/+1 until end of turn.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature deals combat damage to a player, you may draw that many cards.
{T}: Add {C}. {5}{U}, {T}, Sacrifice this land: Draw two cards.
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
Double strike Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
Menace (This creature can't be blocked except by two or more creatures.)
Target creature gets +3/+1 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
{1}, Sacrifice this creature: It deals 2 damage to any target.
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
Ghostfire is colorless. Ghostfire deals 3 damage to any target.
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
{T}: Each creature attacks this turn if able.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
This creature can't attack unless you control more creatures than defending player. This creature can't block unless you control more creatures than attacking player.
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
{1}{R}, Sacrifice a land: Put a +1/+1 counter on this creature. At the beginning of your end step, you may have this creature deal damage equal to the number of +1/+1 counters on it to target player or planeswalker.
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
{T}: Target creature with power 2 or less can't be blocked this turn.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Create three 1/1 red Goblin creature tokens.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Create two 1/1 red Goblin creature tokens.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Tarfire deals 2 damage to any target.
{4}, {T}, Exile this artifact: Exile target creature.
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: It deals 2 damage to any target.
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
Defender
| Card | Number | Rarity | Price |
|---|---|---|---|
Master of Waves | 1 | Mythic | $0.38 |
Aquitect's Will | 2 | Common | $0.39 |
Claustrophobia | 3 | Common | $0.15 |
Concentrate | 4 | Uncommon | $0.21 |
Engulf the Shore | 5 | Rare | $0.46 |
Essence Scatter | 6 | Common | $0.25 |
Harbinger of the Tides | 7 | Rare | $0.31 |
Inkfathom Divers | 8 | Common | $0.18 |
Master of the Pearl Trident | 9 | Rare | $0.68 |
Merfolk Looter | 10 | Uncommon | $0.17 |
Merfolk Sovereign | 11 | Rare | $0.32 |
Merfolk Wayfinder | 12 | Uncommon | $0.11 |
Merrow Reejerey | 13 | Uncommon | $0.30 |
Mind Spring | 14 | Rare | $0.24 |
Misdirection | 15 | Rare | $7.88 |
Rootwater Hunter | 16 | Uncommon | $0.14 |
Scroll Thief | 17 | Common | $0.22 |
Streambed Aquitects | 18 | Common | $0.25 |
Tidal Courier | 19 | Uncommon | $0.22 |
Tidal Warrior | 20 | Common | $0.29 |
Tidal Wave | 21 | Common | $0.12 |
Tidebinder Mage | 22 | Rare | $0.26 |
Triton Tactics | 23 | Uncommon | $0.20 |
Wake Thrasher | 24 | Rare | $0.37 |
Cold-Eyed Selkie | 25 | Rare | $0.22 |
Blighted Cataract | 26 | Uncommon | $0.09 |
Lonely Sandbar | 27 | Common | $0.25 |
Island | 28 | Common | $0.19 |
Island | 29 | Common | $0.12 |
Island | 30 | Common | $0.11 |
Island | 31 | Common | $0.14 |
Warren Instigator | 32 | Mythic | $11.35 |
Battle Squadron | 33 | Uncommon | $0.46 |
Boggart Brute | 34 | Common | $0.07 |
Brute Strength | 35 | Common | $0.10 |
Cleaver Riot | 36 | Uncommon | $0.10 |
Ember Hauler | 37 | Uncommon | $0.14 |
Foundry Street Denizen | 38 | Common | $0.15 |
Gempalm Incinerator | 39 | Uncommon | $0.34 |
Ghostfire | 40 | Common | $0.04 |
Goblin Chieftain | 41 | Rare | $4.44 |
Goblin Diplomats | 42 | Rare | $0.32 |
Goblin Glory Chaser | 43 | Uncommon | $0.20 |
Goblin Goon | 44 | Rare | $0.23 |
Goblin Grenade | 45 | Uncommon | $0.51 |
Goblin Rabblemaster | 46 | Rare | $0.64 |
Goblin Razerunners | 47 | Rare | $0.17 |
Goblin Ringleader | 48 | Uncommon | $0.57 |
Goblin Tunneler | 49 | Common | $0.20 |
Goblin Wardriver | 50 | Uncommon | $0.26 |
Hordeling Outburst | 51 | Uncommon | $0.29 |
Krenko, Mob Boss | 52 | Rare | $1.68 |
Krenko's Command | 53 | Common | $0.21 |
Relentless Assault | 54 | Rare | $3.03 |
Tarfire | 55 | Common | $0.26 |
Brittle Effigy | 56 | Rare | $0.27 |
Goblin Charbelcher | 57 | Rare | $0.35 |
Blighted Gorge | 58 | Uncommon | $0.22 |
Forgotten Cave | 59 | Common | $0.11 |
Mountain | 60 | Common | $0.24 |
Mountain | 61 | Common | $0.19 |
Mountain | 62 | Common | $0.24 |
Mountain | 63 | Common | $0.15 |
Elemental | 1 | $0.36 | |
Wall | 2 | $0.19 | |
Goblin | 3 | $0.24 |