Duskmourn: House of Horror Promos
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
If this card is in your opening hand, you may begin the game with it on the battlefield. If you would gain life, you gain that much life plus 1 instead. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Choose one — • Destroy all tapped creatures. • Destroy all untapped creatures.
When Toby enters, create a 4/4 white Beast creature token with "This token can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.
Flying When this Vehicle enters, exile up to one target creature with toughness 5 or less. When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. Crew 1
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Double strike Other tapped creatures you control have hexproof.
As an additional cost to cast this spell, exile six cards from your graveyard. Flying At the beginning of each opponent's upkeep, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
If this card is in your opening hand, you may begin the game with it on the battlefield. As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
The Mindskinner can't be blocked. If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.
This creature can't be blocked. Whenever this creature deals combat damage to a player, choose one that hasn't been chosen — • Put two +1/+1 counters on this creature. • Draw a card. • This creature becomes a copy of another target creature you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process. IV — Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.
Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.
Search your library for a Demon card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for any card, put it into your hand, then shuffle.
Flying When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card.
Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Enchant player Enchanted player can't gain life. Whenever enchanted player is dealt damage, they lose half their life, rounded up.
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
When Meathook Massacre II enters, each player sacrifices X creatures of their choice. Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it. Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.
Impending 5—{1}{B} (If you cast this spell for its impending cost, it enters with five time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, mill four cards, then you may return a non-Avatar creature card or a planeswalker card from your graveyard to your hand.
Deathtouch Whenever this creature deals combat damage to a player, they lose half their life, rounded up. When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.
Flying, lifelink Ward—Sacrifice three nonland permanents. If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead. During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
When this Equipment enters, it deals 3 damage to up to one target creature. Whenever one or more creatures die, put a rev counter on this Equipment. Equipped creature gets +X/+0, where X is the number of rev counters on this Equipment. Equip {3}
Whenever you cast an instant or sorcery spell, put a time counter on this artifact. Then if there are seven or more time counters on it, remove those counters and it deals 20 damage to you. {T}: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
When this creature enters, discard a card, then draw a card. Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
If this card is in your opening hand, you may begin the game with it on the battlefield. Whenever you cast an instant or sorcery spell that targets only a single creature you control, copy that spell. You may choose new targets for the copy.
Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.
This creature has first strike during your turn. Whenever an opponent draws a card, this creature deals 1 damage to them.
Delirium — If a source you control would deal noncombat damage to a permanent or player while there are four or more card types among cards in your graveyard, it deals double that damage instead. When The Rollercrusher Ride enters, it deals X damage to each of up to X target creatures.
Haste Whenever this creature is dealt damage, it deals that much damage to any other target. If a player is dealt damage this way, they can't gain life for the rest of the game.
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.
This spell can't be countered. Trample, haste Delirium — {2}{G}{G}: Return this card from your graveyard to the battlefield with a finality counter on it. Activate only if there are four or more card types among cards in your graveyard and only as a sorcery.
Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Whenever this creature attacks, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) {1}{G}: Reveal target face-down permanent. If it's a creature card, you may turn it face up.
Whenever this Vehicle attacks, you may mill two cards. Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Survival — At the beginning of your second main phase, if Kona is tapped, you may put a permanent card from your hand onto the battlefield.
If this card is in your opening hand, you may begin the game with it on the battlefield. You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells you cast.
Delirium — Whenever this creature enters or attacks, if there are four or more card types among cards in your graveyard, distribute two +1/+1 counters among one or two target creatures. Then if there are six or more card types among cards in your graveyard, double the number of +1/+1 counters on those creatures.
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
{T}: Add one mana of any color. Put a nest counter on this creature. {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.
Tap another untapped creature you control: Tyvar gains indestructible until end of turn. Tap it. {3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.
Manifest dread X times, then put X +1/+1 counters on each of those creatures. (To manifest dread, look at the top two cards of your library, then put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
Haste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. [+1]: You get an emblem with "Ninjas you control get +1/+1." [0]: Surveil 2. Then draw a card for each opponent who lost life this turn. [−2]: Tap target creature. Put two stun counters on it.
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Menace Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
When Niko enters, create two Shard tokens. (They're enchantments with "{2}, Sacrifice this token: Scry 1, then draw a card.") {2}, {T}: Exile target nonlegendary creature you control. Shards you control become copies of it until the next end step. Return it to the battlefield under its owner's control at the beginning of the next end step.
Discard your hand. Then draw X cards, where X is the number of card types among cards in your graveyard.
Survival — At the beginning of your second main phase, if Rip is tapped, reveal the top X cards of your library, where X is its power. Put any number of creature and/or Vehicle cards with different powers from among them into your hand. Put the rest on the bottom of your library in a random order.
When The Swarmweaver enters, create two 1/1 black and green Insect creature tokens with flying. Delirium — As long as there are four or more card types among cards in your graveyard, Insects and Spiders you control get +1/+1 and have deathtouch.
Trample, haste You may cast this card from your graveyard if a non-Zombie creature died this turn. If you do, this creature enters with a +1/+1 counter on it.
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Ward {2} At the beginning of your upkeep, each player draws two cards. Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.
At the beginning of your end step, if a land entered the battlefield under your control this turn and you control a prime number of lands, create Primo, the Indivisible, a legendary 0/0 green and blue Fractal creature token, then put that many +1/+1 counters on it. (2, 3, 5, 7, 11, 13, 17, 19, 23, 29, and 31 are prime numbers.)
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. Equip—Sacrifice a creature.
{T}: Exile target card from a graveyard. {6}, {T}, Sacrifice this artifact: Put each creature card exiled with this artifact onto the battlefield under your control with a flying counter on it. Each of them is a 1/1 Spirit in addition to its other types. Activate only as a sorcery.
Marvin has all activated abilities of creatures you control that don't have the same name as this creature.
{T}: Add {B}. {T}: Add {R}. Activate only if you control a Swamp or a Mountain.
{T}: Add {W}. {T}: Add {U}. Activate only if you control a Plains or an Island.
{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.
{T}: Add {G}. {T}: Add {W}. Activate only if you control a Forest or a Plains.
{T}: Add {R}. {T}: Add {G}. Activate only if you control a Mountain or a Forest.
Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
| Card | Number | Rarity | Price |
|---|---|---|---|
Dazzling Theater // Prop Room | 3 | Rare | $1.08 |
Dazzling Theater // Prop Room | 3 | Rare | $1.07 |
Dollmaker's Shop // Porcelain Gallery | 4 | Mythic | $4.62 |
Dollmaker's Shop // Porcelain Gallery | 4 | Mythic | $8.22 |
Enduring Innocence | 6 | Rare | $4.61 |
Ghostly Dancers | 13 | Rare | $0.38 |
Leyline of Hope | 18 | Rare | $0.66 |
Overlord of the Mistmoors | 23 | Mythic | $7.13 |
Reluctant Role Model | 26 | Rare | $7.35 |
Split Up | 32 | Rare | $2.77 |
Toby, Beastie Befriender | 35 | Rare | $0.31 |
Unidentified Hovership | 37 | Rare | $0.28 |
The Wandering Rescuer | 41 | Mythic | $1.84 |
Abhorrent Oculus | 42 | Mythic | $17.54 |
Central Elevator // Promising Stairs | 44 | Rare | $0.41 |
Central Elevator // Promising Stairs | 44 | Rare | $0.54 |
Enduring Curiosity | 51 | Rare | $10.27 |
Entity Tracker | 53 | Rare | $1.02 |
Leyline of Transformation | 63 | Rare | $0.47 |
Marina Vendrell's Grimoire | 64 | Rare | $0.40 |
The Mindskinner | 66 | Rare | $2.38 |
Mirror Room // Fractured Realm | 67 | Mythic | $2.77 |
Mirror Room // Fractured Realm | 67 | Mythic | $4.13 |
Overlord of the Floodpits | 68 | Mythic | $3.47 |
Silent Hallcreeper | 72 | Rare | $1.51 |
The Tale of Tamiyo | 75 | Rare | $0.39 |
Come Back Wrong | 86 | Rare | $0.47 |
Demonic Counsel | 92 | Rare | $1.72 |
Doomsday Excruciator | 94 | Rare | $1.05 |
Enduring Tenacity | 95 | Rare | $5.75 |
Funeral Room // Awakening Hall | 100 | Mythic | $5.27 |
Funeral Room // Awakening Hall | 100 | Mythic | $6.73 |
Grievous Wound | 102 | Rare | $0.84 |
Leyline of the Void | 106 | Rare | $0.53 |
Meathook Massacre II | 108 | Mythic | $2.79 |
Overlord of the Balemurk | 113 | Mythic | $24.87 |
Unholy Annex // Ritual Chamber | 118 | Rare | $1.44 |
Unholy Annex // Ritual Chamber | 118 | Rare | $3.54 |
Unstoppable Slasher | 119 | Rare | $3.86 |
Valgavoth, Terror Eater | 120 | Mythic | $13.06 |
Chainsaw | 128 | Rare | $0.76 |
Charred Foyer // Warped Space | 129 | Mythic | $1.88 |
Charred Foyer // Warped Space | 129 | Mythic | $2.44 |
Cursed Recording | 131 | Rare | $0.52 |
Enduring Courage | 133 | Rare | $2.91 |
Fear of Missing Out | 136 | Rare | $3.87 |
Leyline of Resonance | 143 | Rare | $0.95 |
Overlord of the Boilerbilges | 146 | Mythic | $4.87 |
Razorkin Needlehead | 153 | Rare | $9.58 |
The Rollercrusher Ride | 155 | Mythic | $1.03 |
Screaming Nemesis | 157 | Mythic | $6.90 |
Waltz of Rage | 165 | Rare | $0.40 |
Balustrade Wurm | 168 | Rare | $0.30 |
Enduring Vitality | 176 | Rare | $8.29 |
Hauntwoods Shrieker | 182 | Mythic | $1.11 |
Hedge Shredder | 183 | Rare | $3.49 |
Kona, Rescue Beastie | 187 | Rare | $1.29 |
Leyline of Mutation | 188 | Rare | $0.56 |
Omnivorous Flytrap | 192 | Rare | $0.42 |
Overlord of the Hauntwoods | 194 | Mythic | $14.24 |
Twitching Doll | 201 | Rare | $1.41 |
Tyvar, the Pummeler | 202 | Mythic | $3.52 |
Valgavoth's Onslaught | 204 | Rare | $0.33 |
Walk-In Closet // Forgotten Cellar | 205 | Mythic | $7.39 |
Walk-In Closet // Forgotten Cellar | 205 | Mythic | $10.90 |
The Jolly Balloon Man | 219 | Rare | $0.58 |
Kaito, Bane of Nightmares | 220 | Mythic | $17.77 |
Marina Vendrell | 221 | Rare | $0.19 |
Nashi, Searcher in the Dark | 223 | Rare | $0.33 |
Niko, Light of Hope | 224 | Mythic | $0.36 |
Peer Past the Veil | 226 | Rare | $0.20 |
Restricted Office // Lecture Hall | 227 | Rare | $0.24 |
Restricted Office // Lecture Hall | 227 | Rare | $0.61 |
Rip, Spawn Hunter | 228 | Rare | $0.17 |
Roaring Furnace // Steaming Sauna | 230 | Rare | $0.46 |
Roaring Furnace // Steaming Sauna | 230 | Rare | $0.72 |
The Swarmweaver | 236 | Rare | $0.43 |
Undead Sprinter | 237 | Rare | $0.30 |
Victor, Valgavoth's Seneschal | 238 | Rare | $0.25 |
Winter, Misanthropic Guide | 240 | Rare | $0.21 |
Zimone, All-Questioning | 241 | Rare | $0.18 |
Dissection Tools | 245 | Rare | $0.23 |
Ghost Vacuum | 248 | Rare | $4.12 |
Marvin, Murderous Mimic | 253 | Rare | $2.57 |
Blazemire Verge | 256 | Rare | $9.52 |
Floodfarm Verge | 259 | Rare | $12.98 |
Gloomlake Verge | 260 | Rare | $14.28 |
Hushwood Verge | 261 | Rare | $7.54 |
Thornspire Verge | 270 | Rare | $6.41 |
Valgavoth's Lair | 271 | Rare | $1.11 |