Fifth Edition
Flying, protection from red
Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
Choose one — • Target player gains X life. • Prevent the next X damage that would be dealt to any target this turn.
Trample During your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. During turns other than yours, Angry Mob's power and toughness are each 2.
Enchant Wall Enchanted Wall can attack as though it didn't have defender.
{W}, Sacrifice an enchantment: Destroy target enchantment. {3}{U}{U}: Counter target enchantment spell.
Destroy all lands.
Enchant creature Enchanted creature gets +1/+1. {W}: Enchanted creature gets +0/+1 until end of turn.
{T}: Tap target creature with power 2 or less.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
{0}: Return this creature to its owner's hand.
Enchant creature Enchanted creature can't attack unless its controller pays {3}.
Enchant land you control Enchanted land has "{W}{W}, {T}: Create a 0/1 white Caribou creature token." Sacrifice a Caribou token: You gain 1 life.
Untapped creatures you control get +0/+2.
{2}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
{1}: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
White creatures get +1/+1.
{T}: This creature deals 1 damage to target attacking or blocking creature.
Protection from black
Regenerate target creature.
Destroy target artifact or enchantment.
Destroy target artifact. You gain life equal to its mana value.
Enchant creature Enchanted creature gets +3/+3.
Exile two target artifacts.
The next time a source of your choice would deal damage to you this turn, instead that source deals that much damage to you and Eye for an Eye deals that much damage to that source's controller.
{1}{W}: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
Prevent the next 1 damage that would be dealt to any target this turn. Draw a card at the beginning of the next turn's upkeep.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
This creature can't block creatures with power 3 or greater unless you pay {1}.
Enchant creature Enchanted creature gets +1/+2.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{1}, {T}: Target creature gains first strike until end of turn.
Create four 1/1 white Citizen creature tokens.
If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk.
Protection from red Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
At the beginning of your upkeep, sacrifice this enchantment unless you pay {W}{W}. Whenever a red creature or spell deals damage, this enchantment deals that much damage to that creature's or spell's controller.
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of Swamps they control.
Artifacts, creatures, and lands your opponents control enter tapped.
{T}: All combat damage that would be dealt to you by unblocked creatures this turn is dealt to this creature instead.
Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Flying {1}{W}: This creature gets +0/+1 until end of turn.
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
{T}, Pay 1 life: Counter target black spell.
Protection from black {W}: This creature gains first strike until end of turn. {W}{W}: This creature gets +1/+0 until end of turn.
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to its owner instead. Only this creature's owner may activate this ability. When this creature dies, its owner loses half their life, rounded up.
First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Enchant creature As this Aura enters, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Protection from red
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
Target blocking creature gets +7/+7 until end of turn.
Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
Flying Whenever a creature dealt damage by this creature this turn dies, put that card onto the battlefield under your control at the beginning of the next end step. Sacrifice the creature when you lose control of this creature.
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {W}{W}. Enchanted creature can't attack or block, and its activated abilities with {T} in their costs can't be activated.
{T}: Prevent the next 1 damage that would be dealt to any target this turn. {1}{W}{W}, {T}: Target creature gains vigilance until end of turn.
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Creatures you control get +0/+2 until end of turn.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
First strike (This creature deals combat damage before creatures without first strike.)
Defender (This creature can't attack.) Flying
First strike (This creature deals combat damage before creatures without first strike.) Protection from black (This creature can't be blocked, targeted, dealt damage, or enchanted by anything black.)
Destroy all creatures. They can't be regenerated.
Creature spells can't be cast. Pay 4 life: Destroy Aether Storm. It can't be regenerated. Any player may activate this ability.
Flying
Enchant creature Enchanted creature can't be the target of spells and can't be enchanted by other Auras.
Flying
Enchant creature At the beginning of your upkeep, sacrifice this Aura unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.
Return target permanent to its owner's hand.
Draw three cards, then put two cards from your hand on top of your library in any order.
Counter target spell.
When this enchantment enters, create a token that's a copy of target nontoken creature. When this enchantment leaves the battlefield, exile the token. When the token leaves the battlefield, sacrifice this enchantment. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}{U}.
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
Defender (This creature can't attack.) {0}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Change the target of target spell with a single target.
Target player activates a mana ability of each land they control. Then that player loses all unspent mana and you add the mana lost this way.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Tap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, this Aura deals 1 damage to that player.
Enchant creature Enchanted creature has flying.
{U}{U}: Tap target creature without flying.
Counter target spell unless its controller pays {1}.
Target player discards two cards, then draws as many cards as they discarded this way.
Enchant creature Prevent all combat damage that would be dealt to and dealt by enchanted creature.
Defender (This creature can't attack.)
{U}: This creature gains shroud until end of turn and doesn't untap during your next untap step. Tap it. (A creature with shroud can't be the target of spells or abilities.)
Return all artifacts target player owns to their hand.
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
You and target player exchange control of the creature you each control with the greatest mana value. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for greatest, their controller chooses one of them.
{T}, Discard a nonblack card: Draw a card. {T}, Discard a black card: Draw two cards, then discard one of them.
Whenever this creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Trample This creature enters tapped and doesn't untap during your untap step. At the beginning of your upkeep, you may sacrifice two Islands. If you do, untap this creature. This creature can't attack unless you sacrifice two Islands. (This cost is paid as attackers are declared.)
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)
Change the text of target spell or permanent by replacing all instances of one basic land type with another. (For example, you may change "swampwalk" to "plainswalk." This effect lasts indefinitely.)
{1}{U}, {T}: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {U}.
Enchant land As this Aura enters, choose a basic land type. Enchanted land is the chosen type.
Flying
This creature can't attack unless defending player controls an Island. {T}: This creature deals 1 damage to any target. When you control no Islands, sacrifice this creature.
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep.
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
{T}: This creature deals 1 damage to any target.
Enchant land Whenever enchanted land becomes tapped, this Aura deals 2 damage to that land's controller.
Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.
Discard X cards, then return a card from your graveyard to your hand for each card discarded this way. Exile Recall.
Whenever this creature deals damage to an opponent, that player mills a card.
Counter target creature spell.
This creature can't attack unless defending player controls an Island. When you control no Islands, sacrifice this creature.
{U}: This creature gets +1/+0 until end of turn.
Flying, protection from red
When you control no Islands, sacrifice this creature. You may choose not to untap this creature during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control this creature and this creature remains tapped.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Flying Whenever this creature attacks, defending player may draw a card.
Change the text of target spell or permanent by replacing all instances of one color word with another. (For example, you may change "target black spell" to "target blue spell." This effect lasts indefinitely.)
Whenever an opponent casts a creature spell, this enchantment deals 2 damage to that player unless they pay {2}.
Counter target spell with mana value X. (For example, if that spell's mana cost is {3}{U}{U}, X is 5.)
Players skip their untap steps. At the beginning of your upkeep, sacrifice this enchantment unless you pay {U}.
Enchant artifact You control enchanted artifact.
When this creature attacks or blocks, at end of combat, sacrifice it and it deals 5 damage to you. {2}{U}{U}, {T}: Return target permanent that isn't enchanted to its owner's hand.
You may tap or untap target artifact, creature, or land.
Enchant creature Enchanted creature gets +3/+3. At the beginning of the upkeep of enchanted creature's controller, put a -1/-1 counter on that creature.
Return target creature to its owner's hand.
Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep.
Defender, flying (This creature can't attack, and it can block creatures with flying.)
Flying Menace (This creature can't be blocked except by two or more creatures.)
Flying, vigilance
Players play with their hands revealed. If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.
Flying Whenever this creature deals damage to a player, that player discards a card.
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
Black creatures get +1/+1.
First strike (This creature deals combat damage before creatures without first strike.) Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
Enchant land When enchanted land becomes tapped, destroy it.
Flying (This creature can't be blocked except by creatures with flying or reach.)
This creature can't be blocked by Walls.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
At the beginning of your upkeep, sacrifice this enchantment unless you pay {B}{B}. At the beginning of your end step, create a 0/1 black Thrull creature token.
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
{1}: This creature gets +1/+1 until end of turn.
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
Enchant land At the beginning of the upkeep of enchanted land's controller, this Aura deals 1 damage to that player.
Add {B}{B}{B}.
{B}{B}: Counter target green spell.
Black spells you cast cost {B} more to cast.
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
At the beginning of your end step, if this creature didn't attack this turn, it deals 2 damage to you unless it came under your control this turn.
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.
Enchant land Enchanted land is a Swamp.
Flying Sacrifice a creature: This creature gets +2/+1 until end of turn.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
{B}: This creature gets +1/+1 until end of turn.
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature of their choice.
White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate.
At end of combat, put a -0/-2 counter on each creature blocking or blocked by this creature.
When Hecatomb enters, sacrifice Hecatomb unless you sacrifice four creatures. Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
Target creature gets +X/+0 until end of turn.
{1}: Add {B}. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
When this creature enters, sacrifice a creature. {B}: Regenerate this creature.
Protection from white {B}: This creature gains first strike until end of turn. {B}{B}: This creature gets +1/+0 until end of turn.
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Enchanted creature gets +1/+1.
Enchant creature Enchanted creature has swampwalk. (It can't be blocked as long as defending player controls a Swamp.)
Flying, trample At the beginning of your upkeep, sacrifice a creature other than this creature. If you can't, this creature deals 7 damage to you.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Target player discards a card. Draw a card at the beginning of the next turn's upkeep.
Look at target player's hand and choose X cards from it. That player discards those cards.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.
You may choose not to untap this creature during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
Whenever this creature attacks and isn't blocked, it gets +2/+0 until end of combat.
Whenever this creature attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Haste At the beginning of your upkeep, if this card is in your graveyard with three or more creature cards above it, you may put this card onto the battlefield.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.
Whenever this creature deals damage to a player, that player gets a poison counter. (A player with ten or more poison counters loses the game.)
Plague Rats's power and toughness are each equal to the number of creatures named Plague Rats on the battlefield.
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
{B}{B}{B}, {T}: Target opponent reveals their hand and discards a creature card at random. Activate only during your turn.
Return target creature card from your graveyard to your hand.
When this creature enters, create three 0/1 black Serf creature tokens. When this creature leaves the battlefield, exile all Serf tokens.
{T}: Target creature other than this creature has base power and toughness 0/2 until end of turn.
{T}, Pay 1 life: Counter target white spell.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
At end of combat, gain control of all creatures blocking this creature for as long as you control this creature.
Enchant creature Enchanted creature gets +1/+1. Sacrifice this Aura: Regenerate enchanted creature.
Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.
Touch of Death deals 1 damage to target player or planeswalker. You gain 1 life. Draw a card at the beginning of the next turn's upkeep.
Enchant creature Enchanted creature gets +2/+1.
Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: This creature gets +1/+0 until end of turn. Activate no more than twice each turn.
Defender (This creature can't attack.) {B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Enchant artifact At the beginning of the upkeep of enchanted artifact's controller, this Aura deals 1 damage to that player.
Enchant creature Enchanted creature gets -2/-1.
{T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
First strike, haste
Sacrifice an artifact: This creature gets +2/+2 until end of turn.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
Flying
If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
This creature can't block creatures with power 2 or greater.
{1}{R}{R}: This creature deals 1 damage to any target and 1 damage to you.
Whenever this creature attacks, it gets +1/-2 until end of turn. {1}{R}{R}, {T}: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
Enchant land You control enchanted land.
Flying {R}, {T}: This creature deals 1 damage to target attacking or blocking creature.
Destroy target artifact with mana value X. It can't be regenerated. Detonate deals X damage to that artifact's controller.
Disintegrate deals X damage to any target. If it's a creature, it can't be regenerated this turn, and if it would die this turn, exile it instead.
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
{T}: Target creature with power 2 or less can't be blocked this turn.
Earthquake deals X damage to each creature without flying and each player.
Enchant creature Enchanted creature gets +3/+0 and can only attack alone.
Enchant creature Enchanted creature has vigilance.
Flying {R}: This creature gets +1/+0 until end of turn. Activate only once each turn.
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn.
{R}: This creature gets +1/+0 until end of turn.
Flare deals 1 damage to any target. Draw a card at the beginning of the next turn's upkeep.
Destroy all Plains.
Flip a coin. If you win the flip, you gain 1 life and target opponent loses 1 life, and you decide whether to flip again. If you lose the flip, you lose 1 life and that opponent gains 1 life, and that player decides whether to flip again. Double the life stakes with each flip.
Enchant creature Enchanted creature gets +2/+2.
{T}, Sacrifice this creature: Destroy target Wall.
Other Goblins get +1/+1 and have mountainwalk.
Creatures you control have menace. (They can't be blocked except by two or more creatures.)
{2}{R}, Sacrifice two Goblins: Create three 1/1 red Goblin creature tokens.
Enchant creature Enchanted creature has menace. (It can't be blocked except by two or more creatures.)
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
Inferno deals 6 damage to each creature and each player.
Enchant creature Enchanted creature gets -0/-1. Enchanted creature can't block creatures with power equal to or greater than the enchanted creature's toughness.
This creature can't block creatures with power 2 or greater.
Destroy all artifacts, creatures, and lands. They can't be regenerated.
Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
You and target opponent each flip a coin. Mana Clash deals 1 damage to each player whose coin comes up tails. Repeat this process until both players' coins come up heads on the same flip.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.
| Card | Number | Rarity | Price |
|---|---|---|---|
Abbey Gargoyles | 1 | Uncommon | $0.18 |
Akron Legionnaire | 2 | Rare | $0.39 |
Alabaster Potion | 3 | Common | $0.18 |
Angry Mob | 4 | Uncommon | $0.19 |
Animate Wall | 5 | Rare | $0.38 |
Arenson's Aura | 6 | Uncommon | $0.24 |
Armageddon | 7 | Rare | $12.00 |
Armor of Faith | 8 | Common | $0.14 |
Aysen Bureaucrats | 9 | Common | $0.18 |
Benalish Hero | 10 | Common | $0.14 |
Blessed Wine | 11 | Common | $0.11 |
Blinking Spirit | 12 | Rare | $0.19 |
Brainwash | 13 | Common | $0.14 |
Caribou Range | 14 | Rare | $0.43 |
Castle | 15 | Uncommon | $0.34 |
Circle of Protection: Artifacts | 16 | Uncommon | $0.20 |
Circle of Protection: Black | 17 | Common | $0.13 |
Circle of Protection: Blue | 18 | Common | $0.17 |
Circle of Protection: Green | 19 | Common | $0.14 |
Circle of Protection: Red | 20 | Common | $0.19 |
Circle of Protection: White | 21 | Common | $0.12 |
Crusade | 22 | Rare | N/A |
D'Avenant Archer | 23 | Common | $0.14 |
Death Speakers | 24 | Common | $0.11 |
Death Ward | 25 | Common | $0.08 |
Disenchant | 26 | Common | $0.22 |
Divine Offering | 27 | Common | $0.21 |
Divine Transformation | 28 | Uncommon | $0.21 |
Dust to Dust | 29 | Uncommon | $6.44 |
Eye for an Eye | 30 | Rare | $0.52 |
Greater Realm of Preservation | 31 | Uncommon | $0.21 |
Heal | 32 | Common | $0.12 |
Healing Salve | 33 | Common | $0.28 |
Hipparion | 34 | Common | $0.16 |
Holy Strength | 35 | Common | $0.10 |
Icatian Phalanx | 36 | Uncommon | $0.16 |
Icatian Scout | 37 | Common | $0.13 |
Icatian Town | 38 | Rare | $0.28 |
Island Sanctuary | 39 | Rare | $2.65 |
Ivory Guardians | 40 | Uncommon | $0.20 |
Justice | 41 | Uncommon | $0.17 |
Karma | 42 | Uncommon | $0.21 |
Kismet | 43 | Uncommon | $0.67 |
Kjeldoran Royal Guard | 44 | Rare | $0.30 |
Kjeldoran Skycaptain | 45 | Uncommon | $0.25 |
Mesa Falcon | 46 | Common | $0.09 |
Mesa Pegasus | 47 | Common | $0.23 |
Order of the Sacred Torch | 48 | Rare | $0.83 |
Order of the White Shield | 49 | Uncommon | $0.23 |
Pearled Unicorn | 50 | Common | $0.24 |
Personal Incarnation | 51 | Rare | $0.32 |
Pikemen | 52 | Common | $0.09 |
Prismatic Ward | 53 | Common | $0.13 |
Repentant Blacksmith | 54 | Common | $0.13 |
Reverse Damage | 55 | Rare | $0.35 |
Righteousness | 56 | Rare | $0.35 |
Sacred Boon | 57 | Uncommon | $0.23 |
Samite Healer | 58 | Common | $0.11 |
Seraph | 59 | Rare | $0.74 |
Serra Bestiary | 60 | Uncommon | $0.18 |
Serra Paladin | 61 | Uncommon | $0.22 |
Shield Bearer | 62 | Common | $0.13 |
Shield Wall | 63 | Common | $0.23 |
Spirit Link | 64 | Uncommon | $0.36 |
Truce | 65 | Rare | $0.97 |
Tundra Wolves | 66 | Common | $0.14 |
Wall of Swords | 67 | Uncommon | $0.20 |
White Knight | 68 | Uncommon | $0.33 |
Wrath of God | 69 | Rare | $6.44 |
Aether Storm | 70 | Uncommon | $0.22 |
Air Elemental | 71 | Uncommon | $0.30 |
Anti-Magic Aura | 72 | Uncommon | $0.22 |
Azure Drake | 73 | Uncommon | $0.16 |
Binding Grasp | 74 | Uncommon | $0.17 |
Boomerang | 75 | Common | $0.23 |
Brainstorm | 76 | Common | $1.52 |
Counterspell | 77 | Common | $1.69 |
Dance of Many | 78 | Rare | $0.48 |
Dandân | 79 | Common | $2.30 |
Dark Maze | 80 | Common | $0.13 |
Deflection | 81 | Rare | $0.33 |
Drain Power | 82 | Rare | $7.91 |
Energy Flux | 83 | Uncommon | $0.29 |
Enervate | 84 | Common | $0.18 |
Feedback | 85 | Uncommon | $0.09 |
Flight | 86 | Common | $0.17 |
Flood | 87 | Common | $0.12 |
Force Spike | 88 | Common | $0.80 |
Forget | 89 | Rare | $0.32 |
Gaseous Form | 90 | Common | $0.08 |
Glacial Wall | 91 | Uncommon | $0.30 |
Homarid Warrior | 92 | Common | $0.08 |
Hurkyl's Recall | 93 | Rare | $3.60 |
Hydroblast | 94 | Uncommon | $4.04 |
Juxtapose | 95 | Rare | $0.29 |
Krovikan Sorcerer | 96 | Common | $0.14 |
Labyrinth Minotaur | 97 | Common | $0.12 |
Leviathan | 98 | Rare | $0.58 |
Lifetap | 99 | Uncommon | $0.31 |
Lord of Atlantis | 100 | Rare | $7.04 |
Magical Hack | 101 | Rare | $3.96 |
Magus of the Unseen | 102 | Rare | $0.47 |
Memory Lapse | 103 | Common | $0.47 |
Merfolk of the Pearl Trident | 104 | Common | $0.07 |
Mind Bomb | 105 | Uncommon | $0.25 |
Phantasmal Forces | 106 | Uncommon | $0.21 |
Phantasmal Terrain | 107 | Common | $0.09 |
Phantom Monster | 108 | Uncommon | $0.26 |
Pirate Ship | 109 | Rare | $0.96 |
Portent | 110 | Common | $0.53 |
Power Sink | 111 | Uncommon | $0.22 |
Prodigal Sorcerer | 112 | Common | $0.18 |
Psychic Venom | 113 | Common | $0.17 |
Ray of Command | 114 | Common | $0.26 |
Recall | 115 | Rare | $1.78 |
Reef Pirates | 116 | Common | $0.21 |
Remove Soul | 117 | Common | $0.12 |
Sea Serpent | 118 | Common | $0.09 |
Sea Spirit | 119 | Uncommon | $0.17 |
Sea Sprite | 120 | Uncommon | $0.34 |
Seasinger | 121 | Uncommon | $0.30 |
Segovian Leviathan | 122 | Uncommon | $0.15 |
Sibilant Spirit | 123 | Rare | $0.44 |
Sleight of Mind | 124 | Rare | $0.29 |
Soul Barrier | 125 | Common | $0.22 |
Spell Blast | 126 | Common | $0.12 |
Stasis | 127 | Rare | $7.74 |
Steal Artifact | 128 | Uncommon | $0.29 |
Time Elemental | 129 | Rare | $0.40 |
Twiddle | 130 | Common | $0.29 |
Unstable Mutation | 131 | Common | $0.26 |
Unsummon | 132 | Common | $0.16 |
Updraft | 133 | Common | $0.12 |
Vodalian Soldiers | 134 | Common | $0.14 |
Wall of Air | 135 | Uncommon | $0.27 |
Wind Spirit | 136 | Uncommon | $0.15 |
Zephyr Falcon | 137 | Common | $0.18 |
Zur's Weirding | 138 | Rare | $0.67 |
Abyssal Specter | 139 | Uncommon | $0.09 |
Animate Dead | 140 | Uncommon | $8.00 |
Ashes to Ashes | 141 | Uncommon | $0.46 |
Bad Moon | 142 | Rare | $2.94 |
Black Knight | 143 | Uncommon | $0.48 |
Blight | 144 | Uncommon | $0.28 |
Bog Imp | 145 | Common | $0.09 |
Bog Rats | 146 | Common | $0.11 |
Bog Wraith | 147 | Uncommon | $0.29 |
Breeding Pit | 148 | Uncommon | $0.21 |
Broken Visage | 149 | Rare | $0.44 |
Carrion Ants | 150 | Uncommon | $0.12 |
Cloak of Confusion | 151 | Common | $0.10 |
Cursed Land | 152 | Uncommon | $0.32 |
Dark Ritual | 153 | Common | $3.21 |
Deathgrip | 154 | Uncommon | $0.39 |
Derelor | 155 | Rare | $0.35 |
Drain Life | 156 | Common | $0.25 |
Drudge Skeletons | 157 | Common | $0.29 |
Erg Raiders | 158 | Common | $0.09 |
Evil Eye of Orms-by-Gore | 159 | Uncommon | $0.30 |
Evil Presence | 160 | Uncommon | $0.24 |
Fallen Angel | 161 | Uncommon | $0.24 |
Fear | 162 | Common | $0.13 |
Frozen Shade | 163 | Common | $0.18 |
Funeral March | 164 | Common | $0.22 |
Gloom | 165 | Uncommon | $0.38 |
Greater Werewolf | 166 | Uncommon | $0.27 |
Hecatomb | 167 | Rare | $0.54 |
Howl from Beyond | 168 | Common | $0.16 |
Initiates of the Ebon Hand | 169 | Common | $0.15 |
Kjeldoran Dead | 170 | Common | $0.16 |
Knight of Stromgald | 171 | Uncommon | $0.39 |
Krovikan Fetish | 172 | Common | $0.10 |
Leshrac's Rite | 173 | Uncommon | $0.22 |
Lord of the Pit | 174 | Rare | $1.05 |
Lost Soul | 175 | Common | $0.12 |
Mind Ravel | 176 | Common | $0.10 |
Mind Warp | 177 | Uncommon | $0.13 |
Mindstab Thrull | 178 | Common | $0.15 |
Mole Worms | 179 | Uncommon | $0.22 |
Murk Dwellers | 180 | Common | $0.05 |
Necrite | 181 | Common | $0.09 |
Necropotence | 182 | Rare | $24.15 |
Nether Shadow | 183 | Rare | $1.42 |
Nightmare | 184 | Rare | $1.43 |
Paralyze | 185 | Common | $0.14 |
Pestilence | 186 | Common | $0.26 |
Pit Scorpion | 187 | Common | $0.11 |
Plague Rats | 188 | Common | $0.14 |
Pox | 189 | Rare | $5.70 |
Rag Man | 190 | Rare | $0.33 |
Raise Dead | 191 | Common | $0.17 |
Scathe Zombies | 192 | Common | $0.11 |
Sengir Autocrat | 193 | Rare | $0.60 |
Sorceress Queen | 194 | Rare | $1.41 |
Stromgald Cabal | 195 | Rare | $0.57 |
Terror | 196 | Common | $0.14 |
The Wretched | 197 | Rare | $0.69 |
Thrull Retainer | 198 | Uncommon | $0.32 |
Torture | 199 | Common | $0.08 |
Touch of Death | 200 | Common | $0.11 |
Unholy Strength | 201 | Common | $0.12 |
Vampire Bats | 202 | Common | $0.19 |
Wall of Bone | 203 | Uncommon | $0.25 |
Warp Artifact | 204 | Rare | $0.38 |
Weakness | 205 | Common | $0.13 |
Xenic Poltergeist | 206 | Rare | $0.62 |
Zombie Master | 207 | Rare | $4.87 |
Ambush Party | 208 | Common | $0.03 |
Atog | 209 | Uncommon | $0.23 |
Ball Lightning | 210 | Rare | $5.83 |
Bird Maiden | 211 | Common | $0.15 |
Blood Lust | 212 | Common | $0.16 |
Brassclaw Orcs | 213 | Common | $0.20 |
Brothers of Fire | 214 | Common | $0.10 |
Cave People | 215 | Uncommon | $0.14 |
Conquer | 216 | Uncommon | $0.15 |
Crimson Manticore | 217 | Rare | $0.33 |
Detonate | 218 | Uncommon | $0.29 |
Disintegrate | 219 | Common | $0.29 |
Dwarven Catapult | 220 | Uncommon | $0.21 |
Dwarven Soldier | 221 | Common | $0.12 |
Dwarven Warriors | 222 | Common | $0.12 |
Earthquake | 223 | Rare | $1.92 |
Errantry | 224 | Common | $0.16 |
Eternal Warrior | 225 | Common | $0.16 |
Fire Drake | 226 | Uncommon | $0.20 |
Fireball | 227 | Common | $0.23 |
Firebreathing | 228 | Common | $0.11 |
Flame Spirit | 229 | Uncommon | $0.12 |
Flare | 230 | Common | $0.14 |
Flashfires | 231 | Uncommon | $0.17 |
Game of Chaos | 232 | Rare | $10.74 |
Giant Strength | 233 | Common | $0.11 |
Goblin Digging Team | 234 | Common | $0.17 |
Goblin Hero | 235 | Common | $0.12 |
Goblin King | 236 | Rare | $5.45 |
Goblin War Drums | 237 | Common | $1.46 |
Goblin Warrens | 238 | Rare | $0.91 |
Hill Giant | 239 | Common | $0.14 |
Hurloon Minotaur | 240 | Common | $0.23 |
Imposing Visage | 241 | Common | $0.13 |
Incinerate | 242 | Common | $0.16 |
Inferno | 243 | Rare | $0.63 |
Ironclaw Curse | 244 | Rare | $0.35 |
Ironclaw Orcs | 245 | Common | $0.10 |
Jokulhaups | 246 | Rare | $4.76 |
Keldon Warlord | 247 | Uncommon | $0.19 |
Mana Clash | 248 | Rare | $0.82 |
Mana Flare | 249 | Rare | $1.81 |
Manabarbs | 250 | Rare | $4.29 |