Final Fantasy Commander
Whenever a permanent you control leaves the battlefield, if it had counters on it, put those counters on target permanent you control. {4}{W}: Move any number of counters from target permanent you control to another target permanent you control.
This creature enters with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
You and target opponent each draw three cards.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Exile target creature. Its controller gains life equal to its power.
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
This spell costs {3} less to cast if an opponent has seven or more cards in their graveyard. Draw four cards.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Draw X cards, then discard a card.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
Flash When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Flying At the beginning of each opponent's end step, that player chooses up to two creatures they control, then sacrifices the rest.
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
Choose one — • Destroy all Dragon creatures. • Destroy all non-Dragon creatures.
Each opponent loses X life. You gain life equal to the life lost this way.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
You draw two cards and you lose 2 life.
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Put all creature cards from all graveyards onto the battlefield under your control.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
Return target creature card from your graveyard to your hand. Threshold — Return that card from your graveyard to the battlefield instead if seven or more cards are in your graveyard.
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Each other player discards a card. You draw a card for each card discarded this way.
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.) Whenever this creature or another creature enters from your graveyard, that creature deals damage equal to its power to any target.
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Flying, trample Whenever this creature deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game.
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Menace When this creature dies, each player may discard their hand and draw seven cards. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Draw three cards.
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Whenever a creature you control enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on the creature, then put the card back or put it into your graveyard.)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
This spell can't be countered. You may have this creature enter as a copy of any creature on the battlefield, except it enters with X additional +1/+1 counters on it.
Flying, deathtouch When this creature enters, draw a card.
Destroy target artifact, creature, or planeswalker.
Equipped creature gets +2/+2 and has trample and lifelink. Equip {3}
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.
Destroy target creature or enchantment.
{T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Destroy all nonland permanents your opponents control.
Destroy target permanent.
This spell can't be countered. Destroy target nonland permanent.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
When this artifact enters, draw three cards. {T}: Add three mana of any one color. Whenever one or more creatures an opponent controls attack you and aren't blocked, that player draws three cards and gains control of this artifact. Untap it.
Indestructible Equipped creature has indestructible. Equip {2}
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, destroy target nonland permanent an opponent controls.
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Add {C}{C}.
{T}: Add {C}{C}.
{T}: Add {C}{C}.
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
You have no maximum hand size. {T}: Add {C}.
This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {W}, {U}, or {B}.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
{T}: Add one mana of any color in your commander's color identity.
({T}: Add {U} or {B}.) This land enters tapped.
{1}, {T}: Add {U}{B}.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. That land's controller may search their library for a basic land card, put it onto the battlefield, then shuffle. You may search your library for a basic land card, put it onto the battlefield, then shuffle.
{1}, {T}: Add {W}{B}.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add {C}. {W/B}, {T}: Add {W}{W}, {W}{B}, or {B}{B}.
{T}: Add {C}. {R/G}, {T}: Add {R}{R}, {R}{G}, or {G}{G}.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
({T}: Add {B} or {R}.) This land enters tapped.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
({T}: Add {W} or {U}.) This land enters tapped.
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
{1}, {T}: Add {R}{G}.
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
This land enters tapped. {T}: Add {R}, {W}, or {B}.
{1}, {T}: Add {G}{U}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {G} or {W}.) This land enters tapped.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
{T}: Add {C}. {R/W}, {T}: Add {R}{R}, {R}{W}, or {W}{W}.
({T}: Add {R} or {W}.) This land enters tapped.
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
This land enters tapped. {T}: Add {G}, {W}, or {U}.
{1}, {T}: Add {B}{R}.
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
{1}, {T}: Add {W}{U}.
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
{1}, {T}: Add {G}{W}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
({T}: Add {W} or {B}.) This land enters tapped.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
{1}, {T}: Add {R}{W}.
({T}: Add {G} or {U}.) This land enters tapped.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
({T}: Add {R} or {G}.) This land enters tapped.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any color in your commander's color identity.
Flying
Flying, vigilance
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Flying, crew 2
{2}, Sacrifice this token: Draw a card.
(After you foretell a card, you can place the exiled card here. You may cast it on a later turn for its foretell cost.)
At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.
| Card | Number | Rarity | Price |
|---|---|---|---|
Resourceful Defense | 251 | Rare | $0.38 |
Scholar of New Horizons | 252 | Rare | $0.37 |
Secret Rendezvous | 253 | Uncommon | $0.29 |
Sun Titan | 254 | Mythic | $0.32 |
Sunscorch Regent | 255 | Rare | $0.63 |
Swords to Plowshares | 256 | Uncommon | $1.38 |
Together Forever | 257 | Rare | $0.28 |
Tragic Arrogance | 258 | Rare | $0.31 |
Unfinished Business | 259 | Rare | $0.25 |
Vanquish the Horde | 260 | Rare | $0.42 |
Archmage Emeritus | 261 | Rare | $2.05 |
Chasm Skulker | 262 | Rare | $0.33 |
Dig Through Time | 263 | Rare | $0.29 |
Hypnotic Sprite // Mesmeric Glare | 264 | Uncommon | $0.18 |
Inexorable Tide | 265 | Rare | $0.98 |
Into the Story | 266 | Uncommon | $0.26 |
An Offer You Can't Refuse | 267 | Uncommon | $2.31 |
Propaganda | 268 | Uncommon | $3.00 |
Pull from Tomorrow | 269 | Rare | $0.29 |
Rite of Replication | 270 | Rare | $0.32 |
Sublime Epiphany | 271 | Rare | $0.32 |
Torrential Gearhulk | 272 | Rare | $0.44 |
Archfiend of Depravity | 273 | Rare | $0.60 |
Bastion of Remembrance | 274 | Uncommon | $0.27 |
Crux of Fate | 275 | Rare | $0.45 |
Exsanguinate | 276 | Uncommon | $0.34 |
Lethal Scheme | 277 | Rare | $0.23 |
Morbid Opportunist | 278 | Uncommon | $0.31 |
Murderous Rider // Swift End | 279 | Rare | $0.24 |
Night's Whisper | 280 | Common | $0.37 |
Pitiless Plunderer | 281 | Uncommon | $1.95 |
Reanimate | 282 | Rare | $7.82 |
Rise of the Dark Realms | 283 | Mythic | $3.67 |
Sepulchral Primordial | 284 | Rare | $0.30 |
Snuff Out | 285 | Common | $4.41 |
Stitch Together | 286 | Uncommon | $0.57 |
Stitcher's Supplier | 287 | Uncommon | $0.29 |
Syphon Mind | 288 | Common | $0.34 |
Anger | 289 | Uncommon | $1.34 |
Big Score | 290 | Common | $0.99 |
Chaos Warp | 291 | Rare | $0.56 |
Combustible Gearhulk | 292 | Mythic | $0.28 |
Flayer of the Hatebound | 293 | Rare | $0.22 |
Furious Rise | 294 | Uncommon | $0.23 |
Hellkite Tyrant | 295 | Rare | $1.73 |
Professional Face-Breaker | 296 | Rare | $3.56 |
Ruin Grinder | 297 | Rare | $0.22 |
Vandalblast | 298 | Uncommon | $2.22 |
Bane of Progress | 299 | Rare | $0.41 |
Cultivate | 300 | Common | $0.64 |
Duskshell Crawler | 301 | Common | $0.30 |
Farseek | 302 | Common | $0.56 |
Fight Rigging | 303 | Rare | $0.26 |
Forgotten Ancient | 304 | Rare | $0.38 |
Generous Patron | 305 | Rare | $5.88 |
Gyre Sage | 306 | Rare | $0.66 |
Hardened Scales | 307 | Rare | $2.22 |
Harmonize | 308 | Uncommon | $0.25 |
Incubation Druid | 309 | Rare | $0.88 |
Inspiring Call | 310 | Uncommon | $0.29 |
Nature's Lore | 311 | Common | $2.65 |
Path of Discovery | 312 | Rare | $0.26 |
Rampant Growth | 313 | Common | $0.38 |
Rampant Rejuvenator | 314 | Rare | $0.30 |
Three Visits | 315 | Uncommon | $7.41 |
Tireless Tracker | 316 | Rare | $0.21 |
Altered Ego | 317 | Rare | $0.27 |
Baleful Strix | 318 | Rare | $0.93 |
Bedevil | 319 | Rare | $0.31 |
Behemoth Sledge | 320 | Uncommon | $0.22 |
Bred for the Hunt | 321 | Uncommon | $0.28 |
Crackling Doom | 322 | Uncommon | $0.26 |
Decimate | 323 | Rare | $0.29 |
Endless Detour | 324 | Rare | $0.22 |
Fathom Mage | 325 | Rare | $0.29 |
Legions to Ashes | 326 | Rare | $0.22 |
Mortify | 327 | Uncommon | $0.32 |
Priest of Fell Rites | 328 | Rare | $0.22 |
Ruinous Ultimatum | 329 | Rare | $0.78 |
Vindicate | 330 | Rare | $0.43 |
Void Rend | 331 | Rare | $0.37 |
Arcane Signet | 332 | Common | $0.75 |
Arcane Signet | 333 | Common | $0.60 |
Arcane Signet | 334 | Common | $0.54 |
Arcane Signet | 335 | Common | $0.56 |
Armory Automaton | 336 | Rare | $0.28 |
Champion's Helm | 337 | Rare | $1.26 |
Colossus Hammer | 338 | Uncommon | $0.88 |
Commander's Sphere | 339 | Common | $0.33 |
Conqueror's Flail | 340 | Rare | $1.04 |
Coveted Jewel | 341 | Rare | $0.26 |
Darksteel Plate | 342 | Rare | $4.73 |
Everflowing Chalice | 343 | Uncommon | $0.32 |
Explorer's Scope | 344 | Common | $0.23 |
Hero's Blade | 345 | Uncommon | $0.26 |
Hero's Heirloom | 346 | Uncommon | $0.24 |
Inspiring Statuary | 347 | Rare | $0.28 |
Key to the City | 348 | Rare | $0.27 |
Lightning Greaves | 349 | Uncommon | $4.50 |
Mask of Memory | 350 | Uncommon | $0.37 |
Meteor Golem | 351 | Uncommon | $0.21 |
Millikin | 352 | Uncommon | $0.30 |
Mind Stone | 353 | Uncommon | $0.37 |
Relic of Legends | 354 | Uncommon | $1.47 |
Skullclamp | 355 | Uncommon | $4.35 |
Sol Ring | 356 | Uncommon | $1.57 |
Sol Ring | 357 | Uncommon | $1.51 |
Sol Ring | 358 | Uncommon | $1.63 |
Sol Ring | 359 | Uncommon | $1.90 |
Solemn Simulacrum | 360 | Rare | $0.31 |
Swiftfoot Boots | 361 | Uncommon | $2.42 |
Sword of the Animist | 362 | Rare | $5.58 |
Talisman of Conviction | 363 | Uncommon | $0.30 |
Talisman of Dominance | 364 | Uncommon | $1.92 |
Talisman of Hierarchy | 365 | Uncommon | $0.89 |
Talisman of Indulgence | 366 | Uncommon | $1.95 |
Talisman of Progress | 367 | Uncommon | $0.36 |
Thought Vessel | 368 | Common | $2.07 |
Tome of Legends | 369 | Rare | $0.35 |
Trailblazer's Boots | 370 | Uncommon | $0.96 |
Walking Ballista | 371 | Rare | $7.24 |
Wayfarer's Bauble | 372 | Common | $0.29 |
Arcane Sanctum | 373 | Uncommon | $0.41 |
Ash Barrens | 374 | Common | $0.23 |
Battlefield Forge | 375 | Rare | $0.34 |
Bonders' Enclave | 376 | Rare | $0.37 |
Brushland | 377 | Rare | $0.51 |
Canopy Vista | 378 | Rare | $0.34 |
Choked Estuary | 379 | Rare | $0.27 |
Cinder Glade | 380 | Rare | $0.38 |
Clifftop Retreat | 381 | Rare | $0.31 |
Command Tower | 382 | Common | $0.39 |
Contaminated Aquifer | 383 | Common | $0.25 |
Darkwater Catacombs | 384 | Rare | $0.33 |
Demolition Field | 385 | Uncommon | $0.30 |
Desolate Mire | 386 | Rare | $0.28 |
Dragonskull Summit | 387 | Rare | $1.12 |
Drowned Catacomb | 388 | Rare | $2.03 |
Evolving Wilds | 389 | Common | $0.19 |
Exotic Orchard | 390 | Rare | $0.32 |
Fetid Heath | 391 | Rare | $0.40 |
Fire-Lit Thicket | 392 | Rare | $2.34 |
Flooded Grove | 393 | Rare | $0.28 |
Foreboding Ruins | 394 | Rare | $0.62 |
Forge of Heroes | 395 | Common | $0.24 |
Fortified Village | 396 | Rare | $0.29 |
Furycalm Snarl | 397 | Rare | $0.27 |
Game Trail | 398 | Rare | $0.19 |
Geothermal Bog | 399 | Common | $0.28 |
Glacial Fortress | 400 | Rare | $0.35 |
Graven Cairns | 401 | Rare | $2.16 |
High Market | 402 | Rare | $0.78 |
Hinterland Harbor | 403 | Rare | $0.33 |
Idyllic Beachfront | 404 | Common | $0.30 |
Isolated Chapel | 405 | Rare | $0.39 |
Jungle Shrine | 406 | Uncommon | $0.63 |
Mossfire Valley | 407 | Rare | $0.27 |
Nesting Grounds | 408 | Uncommon | $0.28 |
Nomad Outpost | 409 | Uncommon | $0.31 |
Overflowing Basin | 410 | Rare | $0.25 |
Path of Ancestry | 411 | Common | $0.32 |
Port Town | 412 | Rare | $0.30 |
Prairie Stream | 413 | Rare | $0.26 |
Radiant Grove | 414 | Common | $0.25 |
Rogue's Passage | 415 | Uncommon | $0.41 |
Rootbound Crag | 416 | Rare | $0.69 |
Rugged Prairie | 417 | Rare | $0.32 |
Sacred Peaks | 418 | Common | $0.26 |
Scavenger Grounds | 419 | Rare | $0.31 |
Seaside Citadel | 420 | Uncommon | $0.33 |
Shadowblood Ridge | 421 | Rare | $0.30 |
Shineshadow Snarl | 422 | Rare | $0.27 |
Skycloud Expanse | 423 | Rare | $0.27 |
Slayers' Stronghold | 424 | Rare | $0.22 |
Smoldering Marsh | 425 | Rare | $0.37 |
Spire of Industry | 426 | Rare | $0.34 |
Sulfurous Springs | 427 | Rare | $1.33 |
Sungrass Prairie | 428 | Rare | $0.27 |
Sunken Hollow | 429 | Rare | $0.32 |
Sunken Ruins | 430 | Rare | $3.36 |
Sunlit Marsh | 431 | Common | $0.22 |
Sunpetal Grove | 432 | Rare | $0.47 |
Sunscorched Divide | 433 | Rare | $0.31 |
Tangled Islet | 434 | Common | $0.26 |
Temple of Enlightenment | 435 | Rare | $0.24 |
Temple of Mystery | 436 | Rare | $0.26 |
Temple of Plenty | 437 | Rare | $0.22 |
Temple of the False God | 438 | Uncommon | $0.24 |
Underground River | 439 | Rare | $1.32 |
Vineglimmer Snarl | 440 | Rare | $0.26 |
Wooded Ridgeline | 441 | Common | $0.26 |
Command Tower | 484 | Common | $0.36 |
Command Tower | 485 | Common | $0.31 |
Command Tower | 486 | Common | $0.35 |
Human Soldier | 1 | N/A | |
Soldier | 2 | N/A | |
Spirit | 3 | N/A | |
Bird | 4 | N/A | |
Squid | 5 | N/A | |
Zombie | 6 | N/A | |
Rebel | 7 | N/A | |
The Blackjack | 8 | N/A | |
Clue | 9 | N/A | |
Foretell | 10 | N/A | |
The Monarch | 11 | N/A |