Ixalan
As long as this creature is attacking, it gets +2/+0. Pay 4 life: This creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Players can't cast spells from graveyards or activate abilities of cards in graveyards. Whenever a creature dies, you gain 1 life.
At the beginning of your upkeep, you may have two target players exchange life totals.
Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on each other creature you control.
Vigilance Whenever this creature attacks, you may return target creature card with mana value 3 or less from your graveyard to the battlefield.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Destroy target attacking creature. Draw a card.
Destroy target enchantment.
Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.
First strike When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
First strike {7}{W}, {T}, Sacrifice this creature: Creatures you control get +2/+2 until end of turn.
Pay 2 life: This creature gains flying until end of turn. Pay 2 life: This creature gains vigilance until end of turn.
Double strike Whenever this creature attacks, other creatures you control gain double strike until end of turn.
Flying When this creature enters, another target creature you control gets +1/+1 and gains flying until end of turn.
This creature has double strike as long as you control a Dinosaur.
When this creature enters, you gain 4 life.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.
Dinosaur spells you cast cost {1} less to cast.
Flying Creatures your opponents control enter tapped.
When this creature enters, you may search your library for any number of cards named Legion Conquistador, reveal them, put them into your hand, then shuffle.
Destroy target creature with power 4 or greater.
Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink.
When this creature enters, create a 1/1 white Vampire creature token with lifelink.
Enchant creature When this Aura enters, you gain 2 life. Enchanted creature can't attack or block.
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. {3}{W}{W}, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
This creature has flying as long as you control a Dinosaur.
Create two 1/1 white Vampire creature tokens with lifelink.
Creatures you control get +1/+1 until end of turn. Untap them.
You gain 4 life. Draw a card.
You gain twice X life. Put Sanguine Sacrament on the bottom of its owner's library.
Exile all attacking creatures target player controls. That player may search their library for that many basic land cards, put those cards onto the battlefield tapped, then shuffle.
Target creature gains indestructible until end of turn. Scry 1. (Damage and effects that say "destroy" don't destroy the creature.)
Flying
Flying
Slash of Talons deals 2 damage to target attacking or blocking creature.
Vigilance {1}{W}, {T}: This creature deals damage equal to its toughness to target creature blocking or blocked by it.
Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever this creature attacks, tap target creature an opponent controls.
Creatures entering don't cause abilities to trigger.
Target creature gets +2/+2 until end of turn. If it's a Vampire, it gains first strike until end of turn.
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Flying
As this enchantment enters, choose a creature type. Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Counter target spell.
Draw two cards. Then discard a card unless you attacked this turn.
{2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
When this creature enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Whenever you cast a Merfolk spell, create a 1/1 blue Merfolk creature token with hexproof. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Flash Flying This creature can block only creatures with flying. When this creature enters, if you control another Pirate, tap up to two target nonland permanents.
Gain control of target creature with mana value X.
Creatures you control with flying get +1/+1.
Whenever this creature attacks, target player mills half their library, rounded up.
Creatures you control with +1/+1 counters on them can't be blocked.
[+1]: Whenever one or more creatures you control deal combat damage to a player this turn, draw a card, then discard a card. [−2]: Create a 2/2 blue Illusion creature token with "When this token becomes the target of a spell, sacrifice it." [−5]: Create two tokens that are copies of Jace, except they're not legendary.
Spells your opponents cast that target a Merfolk you control cost {2} more to cast. Abilities your opponents activate that target a Merfolk you control cost {2} more to activate.
This spell costs {1} less to cast if you control a Pirate. Counter target spell unless its controller pays {4}.
Raid — At the beginning of your end step, if you attacked this turn, target opponent mills four cards.
Enchant creature Enchanted creature gets +2/+2 and has flying.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Target player draws seven cards.
Return target nonland permanent you don't control to its owner's hand. If its mana value was 2 or less, scry 2.
Draw two cards. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
This creature can't be blocked. Whenever another Merfolk you control enters, this creature gets +1/+1 until end of turn.
Return all nonland permanents target player controls to their owner's hand.
Put target artifact or creature on top of its owner's library.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This creature has flying as long as you control another Merfolk.
Raid — When this creature enters, if you attacked this turn, you may draw a card. If you do, discard a card.
{7}{U}, {T}, Sacrifice this creature: Draw three cards.
Flying When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Flying {U}, Sacrifice this creature: Counter target spell or ability that targets you or a creature you control.
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Counter target noncreature spell unless its controller pays {2}.
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Flying Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Raid — When this creature enters, if you attacked this turn, draw a card.
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
When this creature enters, tap all creatures target opponent controls.
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Flash (You may cast this spell any time you could cast an instant.) Flying
At the beginning of combat on your turn, you may have target Vampire get +2/+0 until end of turn.
When this creature enters, target opponent loses 1 life for each Vampire you control.
Flying {7}{B}, {T}, Sacrifice this creature: Target opponent loses 4 life and you gain 4 life.
Flash This creature enters with a +1/+1 counter on it for each creature that died this turn.
Exile up to five target creature cards from graveyards. An opponent separates those cards into two piles. Put all cards from the pile of your choice onto the battlefield under your control and the rest into their owners' graveyards.
Destroy target creature. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards.
Dark Nourishment deals 3 damage to any target. You gain 3 life.
Raid — When this creature enters, if you attacked this turn, target opponent discards a card.
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Flying Tap three untapped Vampires you control: Return this card from your graveyard to your hand.
This creature can't attack unless you control an artifact.
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Menace When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Menace, deathtouch When this creature enters, each player loses a third of their life, rounded up.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Menace Whenever this creature attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace.
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
Return a Pirate card from your graveyard to your hand, then do the same for Vampire, Dinosaur, and Merfolk.
Target opponent discards two cards. Raid — If you attacked this turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Flying When this creature enters, target opponent reveals their hand. You choose a noncreature, nonland card from it. Exile that card until this creature leaves the battlefield.
Whenever a creature you control explores, target creature an opponent controls gets -2/-2 until end of turn.
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.
Enchant creature Enchanted creature gets +2/+2 and has lifelink.
Lifelink When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Whenever an opponent discards a card, that player loses 2 life. Raid — At the beginning of your end step, if you attacked this turn, target opponent discards a card.
Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") At the beginning of your upkeep, if you control ten or more Treasures, you win the game.
Raid — At the beginning of your end step, if you attacked this turn, reveal the top card of your library and put that card into your hand. You lose life equal to the card's mana value.
{2}{B}, Sacrifice a creature: Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice three Treasures: Draw a card.
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
{B}: This creature gains deathtouch until end of turn.
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
Flying When this creature enters, target opponent loses 1 life and you gain 1 life.
Destroy target land. Its controller loses 2 life.
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
Destroy target creature with power 3 or less.
Whenever this creature attacks, each opponent loses 1 life.
Exile target creature or planeswalker. You gain 2 life.
Destroy target non-Merfolk creature.
When this creature dies, target opponent creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
If a source you control would deal damage to a permanent or player, it deals double that damage to that permanent or player instead.
This creature can't attack or block alone.
Haste When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
When this creature enters, it deals 3 damage to target opponent or planeswalker and 3 damage to up to one target creature.
Haste Whenever Captain Lannery Storm attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever you sacrifice a Treasure, Captain Lannery Storm gets +1/+0 until end of turn.
{3}{R}: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.
Trample, haste
Destroy target artifact or land.
Attacking creatures get +2/+0 until end of turn. Dinosaurs you control gain trample until end of turn.
Dual Shot deals 1 damage to each of up to two target creatures.
{1}{R}: This creature gets +1/+0 until end of turn.
Fiery Cannonade deals 2 damage to each non-Pirate creature.
Menace {7}{R}, {T}, Sacrifice this creature: It deals 3 damage to each of up to two target creatures.
Firecannon Blast deals 3 damage to target creature. Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
This creature can't block. This creature has menace as long as you control another Pirate.
Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn.
Lightning Strike deals 3 damage to any target.
{T}: This creature deals 1 damage to each opponent. Whenever you cast a Pirate spell, untap this creature.
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Haste
Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn.
Menace Players can't gain life. Whenever another creature enters, this creature deals 1 damage to that creature's controller.
Enrage — Whenever this creature is dealt damage, create a 3/3 green Dinosaur creature token with trample.
Repeating Barrage deals 3 damage to any target. Raid — {3}{R}{R}: Return this card from your graveyard to your hand. Activate only if you attacked this turn.
First strike Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Rile deals 1 damage to target creature you control. That creature gains trample until end of turn. Draw a card.
Trample When this creature enters, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on this creature.
{T}, Discard a card: Draw a card.
Destroy target land. Star of Extinction deals 20 damage to each creature and each planeswalker.
Raid — When this creature enters, if you attacked this turn, target opponent sacrifices a permanent of their choice.
Raid — When this creature enters, if you attacked this turn, this creature deals 2 damage to any target.
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Enchant creature Enchanted creature gets +2/+2 and has haste.
As long as you control another Dinosaur, this creature gets +2/+0 and has trample.
Whenever this creature attacks, if you control a Dinosaur, this creature gets +1/+1 until end of turn.
Haste Whenever this creature attacks, it becomes a copy of another target nonlegendary attacking creature until end of turn.
Each opponent must attack you or a planeswalker you control with at least one creature each combat if able. At the beginning of your end step, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Unfriendly Fire deals 4 damage to any target.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Reach When this creature enters, you may have it fight another target creature. (Each deals damage equal to its power to the other.)
Prevent all damage that would be dealt to creatures this turn. Creatures you control gain hexproof until end of turn. (They can't be the targets of spells or abilities your opponents control.)
{T}: Untap target land.
This spell can't be countered. Trample, hexproof
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Look at the top five cards of your library. You may reveal a Dinosaur or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Target creature gets +3/+3 and gains trample until end of turn.
Choose one — • Destroy target creature with flying. • Destroy target enchantment.
Whenever this creature enters or attacks, you may exile target card from a graveyard. If a creature card is exiled this way, you gain 2 life. If a noncreature card is exiled this way, this creature gets +1/+1 until end of turn.
Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Whenever this creature becomes blocked, it gets +1/+1 until end of turn.
This creature gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color.
Target creature gets +5/+5 until end of turn and must be blocked this turn if able.
Whenever this creature deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Reach
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
{7}{G}, {T}, Sacrifice this creature: Target creature gets +5/+5 and gains trample until end of turn.
Hexproof (This creature can't be the target of spells or abilities your opponents control.) When this creature enters, put a +1/+1 counter on target Merfolk you control.
{3}{G}: Put a +1/+1 counter on this creature.
This creature gets +1/+1 as long as you control another Merfolk or an Island.
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."
When this creature enters, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Enrage — Whenever this creature is dealt damage, you gain 2 life.
Enrage — Whenever this creature is dealt damage, draw a card.
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
This spell costs {2} less to cast if it targets a Dinosaur you control. Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don't control. (Each deals damage equal to its power to the other.)
Whenever a creature you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Destroy target artifact or enchantment. Draw a card.
Flash Enrage — Whenever this creature is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
This creature can block an additional creature each combat.
Other Dinosaurs you control get +1/+1. {5}{G}: Create a 3/3 green Dinosaur creature token with trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Until end of turn, target creature gains "When this creature dies, return it to its owner's hand." Draw a card.
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
When this creature enters, put a +1/+1 counter on each of up to two target Merfolk you control.
{X}{G}{G}: Put X +1/+1 counters on target land you control. That land becomes a 0/0 Elemental creature with haste. It's still a land.
Whenever a creature you control explores, put a +1/+1 counter on this creature and you gain 3 life.
Other Pirates you control get +1/+1. At the beginning of your end step, gain control of target nonland permanent controlled by a player who was dealt combat damage by three or more Pirates this turn.
Each creature you control assigns combat damage equal to its toughness rather than its power.
Create three 1/1 white Vampire creature tokens with lifelink.
This creature gets +1/+1 for each artifact you control. {2}{U}{B}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever this creature attacks, it gets +1/+1 until end of turn for each other attacking Pirate.
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
[+2]: You gain life equal to the greatest power among creatures you control. [0]: Create a 3/3 green Dinosaur creature token with trample. [−X]: Huatli deals X damage divided as you choose among any number of target creatures. Creatures dealt damage this way can't block this turn.
Raid — At the beginning of your end step, if you attacked this turn, you may draw a card. If you do, discard a card.
Trample When this creature enters, it deals 1 damage to each other creature.
Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.
{3}{G}: Put a +1/+1 counter on target creature. {2}{U}, Remove a +1/+1 counter from a creature you control: Draw a card.
Flying, menace
Tishana's power and toughness are each equal to the number of cards in your hand. You have no maximum hand size. When Tishana enters, draw a card for each creature you control.
Vigilance, lifelink {T}, Pay 7 life: Destroy target nonland permanent. Activate only during your turn.
[+2]: Create a 2/2 black Pirate creature token with menace. [−3]: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") [−10]: Target player's life total becomes 1.
Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Vigilance Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
This artifact doesn't untap during your untap step. {4}, {T}: This artifact deals 2 damage to any target. At the beginning of your upkeep, you may discard a card. If you do, untap this artifact.
Pirates you control get +1/+0. Whenever this Vehicle deals combat damage to a player, that player discards a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
When this artifact enters, target opponent loses 1 life and you gain 1 life. {T}: Add {C}.
As this artifact enters, choose a creature type. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
When this Equipment enters, attach it to target Pirate you control. Equipped creature gets +2/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +1/+0. Whenever equipped creature deals combat damage to a player, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this artifact enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}, Exile this artifact: Exile all graveyards.
Whenever a creature you control explores, put a +1/+1 counter on this Vehicle. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
| Card | Number | Rarity | Price |
|---|---|---|---|
Adanto Vanguard | 1 | Uncommon | $0.13 |
Ashes of the Abhorrent | 2 | Rare | $0.59 |
Axis of Mortality | 3 | Mythic | $1.04 |
Bellowing Aegisaur | 4 | Uncommon | $0.14 |
Bishop of Rebirth | 5 | Rare | $0.41 |
Bishop's Soldier | 6 | Common | $0.08 |
Bright Reprisal | 7 | Uncommon | $0.05 |
Demystify | 8 | Common | $0.13 |
Duskborne Skymarcher | 9 | Uncommon | $0.13 |
Emissary of Sunrise | 10 | Uncommon | $0.09 |
Encampment Keeper | 11 | Common | $0.05 |
Glorifier of Dusk | 12 | Uncommon | $0.09 |
Goring Ceratops | 13 | Rare | $1.03 |
Imperial Aerosaur | 14 | Uncommon | $0.10 |
Imperial Lancer | 15 | Uncommon | $0.04 |
Inspiring Cleric | 16 | Uncommon | $0.09 |
Ixalan's Binding | 17 | Uncommon | $0.09 |
Kinjalli's Caller | 18 | Common | $0.24 |
Kinjalli's Sunwing | 19 | Rare | $0.81 |
Legion Conquistador | 20 | Common | $0.05 |
Legion's Judgment | 21 | Common | $0.07 |
Legion's Landing // Adanto, the First Fort | 22 | Rare | $2.28 |
Looming Altisaur | 23 | Common | $0.09 |
Mavren Fein, Dusk Apostle | 24 | Rare | $0.47 |
Paladin of the Bloodstained | 25 | Common | $0.11 |
Pious Interdiction | 26 | Common | $0.02 |
Priest of the Wakening Sun | 27 | Rare | $0.27 |
Pterodon Knight | 28 | Common | $0.06 |
Queen's Commission | 29 | Common | $0.09 |
Rallying Roar | 30 | Uncommon | $0.08 |
Raptor Companion | 31 | Common | $0.07 |
Ritual of Rejuvenation | 32 | Common | $0.05 |
Sanguine Sacrament | 33 | Rare | $0.27 |
Settle the Wreckage | 34 | Rare | $2.84 |
Sheltering Light | 35 | Uncommon | $0.32 |
Shining Aerosaur | 36 | Common | $0.06 |
Skyblade of the Legion | 37 | Common | $0.09 |
Slash of Talons | 38 | Common | $0.03 |
Steadfast Armasaur | 39 | Uncommon | $0.11 |
Sunrise Seeker | 40 | Common | $0.03 |
Territorial Hammerskull | 41 | Common | $0.11 |
Tocatli Honor Guard | 42 | Rare | $0.24 |
Vampire's Zeal | 43 | Common | $0.11 |
Wakening Sun's Avatar | 44 | Mythic | $0.56 |
Air Elemental | 45 | Uncommon | $0.04 |
Arcane Adaptation | 46 | Rare | $4.85 |
Cancel | 47 | Common | $0.18 |
Chart a Course | 48 | Uncommon | $0.29 |
Daring Saboteur | 49 | Rare | $0.12 |
Deadeye Quartermaster | 50 | Uncommon | $0.33 |
Deeproot Waters | 51 | Uncommon | $0.19 |
Depths of Desire | 52 | Common | $0.11 |
Dive Down | 53 | Common | $0.15 |
Dreamcaller Siren | 54 | Rare | $0.12 |
Entrancing Melody | 55 | Rare | $0.21 |
Favorable Winds | 56 | Uncommon | $0.37 |
Fleet Swallower | 57 | Rare | $1.16 |
Headwater Sentries | 58 | Common | $0.04 |
Herald of Secret Streams | 59 | Rare | $3.84 |
Jace, Cunning Castaway | 60 | Mythic | $0.64 |
Kopala, Warden of Waves | 61 | Rare | $0.34 |
Lookout's Dispersal | 62 | Uncommon | $0.22 |
Navigator's Ruin | 63 | Uncommon | $0.05 |
One With the Wind | 64 | Common | $0.07 |
Opt | 65 | Common | $0.15 |
Overflowing Insight | 66 | Mythic | $0.42 |
Perilous Voyage | 67 | Uncommon | $0.06 |
Pirate's Prize | 68 | Common | $0.21 |
Prosperous Pirates | 69 | Common | $0.10 |
River Sneak | 70 | Uncommon | $0.18 |
River's Rebuke | 71 | Rare | $0.79 |
Run Aground | 72 | Common | $0.06 |
Sailor of Means | 73 | Common | $0.04 |
Search for Azcanta // Azcanta, the Sunken Ruin | 74 | Rare | $1.41 |
Shaper Apprentice | 75 | Common | $0.05 |
Shipwreck Looter | 76 | Common | $0.07 |
Shore Keeper | 77 | Common | $0.07 |
Siren Lookout | 78 | Common | $0.07 |
Siren Stormtamer | 79 | Uncommon | $0.81 |
Siren's Ruse | 80 | Common | $0.23 |
Spell Pierce | 81 | Common | $0.33 |
Spell Swindle | 82 | Rare | $1.50 |
Storm Fleet Aerialist | 83 | Uncommon | $0.11 |
Storm Fleet Spy | 84 | Uncommon | $0.07 |
Storm Sculptor | 85 | Common | $0.05 |
Tempest Caller | 86 | Uncommon | $0.30 |
Watertrap Weaver | 87 | Common | $0.07 |
Wind Strider | 88 | Common | $0.06 |
Anointed Deacon | 89 | Common | $0.06 |
Arguel's Blood Fast // Temple of Aclazotz | 90 | Rare | $0.33 |
Bishop of the Bloodstained | 91 | Uncommon | $0.18 |
Blight Keeper | 92 | Common | $0.05 |
Bloodcrazed Paladin | 93 | Rare | $0.31 |
Boneyard Parley | 94 | Mythic | $0.27 |
Contract Killing | 95 | Common | $0.08 |
Costly Plunder | 96 | Common | $0.27 |
Dark Nourishment | 97 | Uncommon | $0.06 |
Deadeye Tormentor | 98 | Common | $0.05 |
Deadeye Tracker | 99 | Rare | $0.31 |
Deathless Ancient | 100 | Uncommon | $0.14 |
Desperate Castaways | 101 | Common | $0.05 |
Dire Fleet Hoarder | 102 | Common | $0.07 |
Dire Fleet Interloper | 103 | Common | $0.04 |
Dire Fleet Ravager | 104 | Mythic | $0.30 |
Duress | 105 | Common | $0.11 |
Fathom Fleet Captain | 106 | Rare | $0.15 |
Fathom Fleet Cutthroat | 107 | Common | $0.05 |
Grim Captain's Call | 108 | Uncommon | $0.17 |
Heartless Pillage | 109 | Uncommon | $0.10 |
Kitesail Freebooter | 110 | Uncommon | $0.17 |
Lurking Chupacabra | 111 | Uncommon | $0.05 |
March of the Drowned | 112 | Common | $0.29 |
Mark of the Vampire | 113 | Common | $0.13 |
Queen's Agent | 114 | Common | $0.03 |
Queen's Bay Soldier | 115 | Common | $0.05 |
Raiders' Wake | 116 | Uncommon | $0.60 |
Revel in Riches | 117 | Rare | $16.16 |
Ruin Raider | 118 | Rare | $0.20 |
Ruthless Knave | 119 | Uncommon | $0.22 |
Sanctum Seeker | 120 | Rare | $0.79 |
Seekers' Squire | 121 | Uncommon | $0.06 |
Skittering Heartstopper | 122 | Common | $0.06 |
Skulduggery | 123 | Common | $0.07 |
Skymarch Bloodletter | 124 | Common | $0.08 |
Spreading Rot | 125 | Common | $0.06 |
Sword-Point Diplomacy | 126 | Rare | $0.22 |
Vanquish the Weak | 127 | Common | $0.04 |
Vicious Conquistador | 128 | Uncommon | $0.29 |
Vraska's Contempt | 129 | Rare | $0.39 |
Walk the Plank | 130 | Uncommon | $0.15 |
Wanted Scoundrels | 131 | Uncommon | $0.15 |
Angrath's Marauders | 132 | Rare | $0.39 |
Bonded Horncrest | 133 | Uncommon | $0.13 |
Brazen Buccaneers | 134 | Common | $0.07 |
Burning Sun's Avatar | 135 | Rare | $0.32 |
Captain Lannery Storm | 136 | Rare | $0.32 |
Captivating Crew | 137 | Rare | $0.27 |
Charging Monstrosaur | 138 | Uncommon | $0.26 |
Demolish | 139 | Common | $0.07 |
Dinosaur Stampede | 140 | Uncommon | $0.14 |
Dual Shot | 141 | Common | $0.12 |
Fathom Fleet Firebrand | 142 | Common | $0.08 |
Fiery Cannonade | 143 | Uncommon | $0.16 |
Fire Shrine Keeper | 144 | Common | $0.05 |
Firecannon Blast | 145 | Common | $0.07 |
Frenzied Raptor | 146 | Common | $0.07 |
Headstrong Brute | 147 | Common | $0.10 |
Hijack | 148 | Common | $0.14 |
Lightning Strike | 149 | Uncommon | $0.13 |
Lightning-Rig Crew | 150 | Uncommon | $0.11 |
Makeshift Munitions | 151 | Uncommon | $0.22 |
Nest Robber | 152 | Common | $0.12 |
Otepec Huntmaster | 153 | Uncommon | $0.37 |
Rampaging Ferocidon | 154 | Rare | $1.22 |
Raptor Hatchling | 155 | Uncommon | $0.25 |
Repeating Barrage | 156 | Rare | $0.08 |
Rigging Runner | 157 | Uncommon | $0.11 |
Rile | 158 | Common | $0.26 |
Rowdy Crew | 159 | Mythic | $0.30 |
Rummaging Goblin | 160 | Common | $0.05 |
Star of Extinction | 161 | Mythic | $1.59 |
Storm Fleet Arsonist | 162 | Uncommon | $0.09 |
Storm Fleet Pyromancer | 163 | Common | $0.05 |
Sun-Crowned Hunters | 164 | Common | $0.24 |
Sunbird's Invocation | 165 | Rare | $0.32 |
Sure Strike | 166 | Common | $0.08 |
Swashbuckling | 167 | Common | $0.05 |
Thrash of Raptors | 168 | Common | $0.11 |
Tilonalli's Knight | 169 | Common | $0.06 |
Tilonalli's Skinshifter | 170 | Rare | $0.19 |
Trove of Temptation | 171 | Uncommon | $0.19 |
Unfriendly Fire | 172 | Common | $0.07 |
Vance's Blasting Cannons // Spitfire Bastion | 173 | Rare | $0.31 |
Wily Goblin | 174 | Uncommon | $0.30 |
Ancient Brontodon | 175 | Common | $0.10 |
Atzocan Archer | 176 | Uncommon | $0.13 |
Blinding Fog | 177 | Common | $0.10 |
Blossom Dryad | 178 | Common | $0.06 |
Carnage Tyrant | 179 | Mythic | $5.16 |
Colossal Dreadmaw | 180 | Common | $0.07 |
Commune with Dinosaurs | 181 | Common | $0.21 |
Crash the Ramparts | 182 | Common | $0.04 |
Crushing Canopy | 183 | Common | $0.05 |
Deathgorge Scavenger | 184 | Rare | $0.25 |
Deeproot Champion | 185 | Rare | $0.20 |
Deeproot Warrior | 186 | Common | $0.02 |
Drover of the Mighty | 187 | Uncommon | $0.13 |
Emergent Growth | 188 | Uncommon | $0.10 |
Emperor's Vanguard | 189 | Rare | $0.11 |
Grazing Whiptail | 190 | Common | $0.05 |
Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun | 191 | Rare | $6.33 |
Ixalli's Diviner | 192 | Common | $0.05 |
Ixalli's Keeper | 193 | Common | $0.04 |
Jade Guardian | 194 | Common | $0.08 |
Jungle Delver | 195 | Common | $0.06 |
Kumena's Speaker | 196 | Uncommon | $0.09 |
Merfolk Branchwalker | 197 | Uncommon | $0.16 |
New Horizons | 198 | Common | $0.11 |
Old-Growth Dryads | 199 | Rare | $0.18 |
Pounce | 200 | Common | $0.16 |
Ranging Raptors | 201 | Uncommon | $0.42 |
Ravenous Daggertooth | 202 | Common | $0.14 |
Ripjaw Raptor | 203 | Rare | $0.59 |
River Heralds' Boon | 204 | Common | $0.03 |
Savage Stomp | 205 | Uncommon | $0.21 |
Shapers' Sanctuary | 206 | Rare | $0.65 |
Slice in Twain | 207 | Uncommon | $0.06 |
Snapping Sailback | 208 | Uncommon | $0.20 |
Spike-Tailed Ceratops | 209 | Common | $0.07 |
Thundering Spineback | 210 | Uncommon | $0.20 |
Tishana's Wayfinder | 211 | Common | $0.04 |
Verdant Rebirth | 212 | Uncommon | $0.20 |
Verdant Sun's Avatar | 213 | Rare | $0.34 |
Vineshaper Mystic | 214 | Uncommon | $0.08 |
Waker of the Wilds | 215 | Rare | $0.14 |
Wildgrowth Walker | 216 | Uncommon | $0.32 |
Admiral Beckett Brass | 217 | Mythic | $0.43 |
Belligerent Brontodon | 218 | Uncommon | $0.18 |
Call to the Feast | 219 | Uncommon | $0.11 |
Deadeye Plunderers | 220 | Uncommon | $0.17 |
Dire Fleet Captain | 221 | Uncommon | $0.18 |
Gishath, Sun's Avatar | 222 | Mythic | $9.36 |
Hostage Taker | 223 | Rare | $0.27 |
Huatli, Warrior Poet | 224 | Mythic | $3.25 |
Marauding Looter | 225 | Uncommon | $0.09 |
Raging Swordtooth | 226 | Uncommon | $0.14 |
Regisaur Alpha | 227 | Rare | $0.63 |
Shapers of Nature | 228 | Uncommon | $0.13 |
Sky Terror | 229 | Uncommon | $0.22 |
Tishana, Voice of Thunder | 230 | Mythic | $0.47 |
Vona, Butcher of Magan | 231 | Mythic | $0.39 |
Vraska, Relic Seeker | 232 | Mythic | $1.76 |
Cobbled Wings | 233 | Common | $0.11 |
Conqueror's Galleon // Conqueror's Foothold | 234 | Rare | $0.93 |
Dowsing Dagger // Lost Vale | 235 | Rare | $7.11 |
Dusk Legion Dreadnought | 236 | Uncommon | $0.19 |
Elaborate Firecannon | 237 | Uncommon | $0.05 |
Fell Flagship | 238 | Rare | $0.39 |
Gilded Sentinel | 239 | Common | $0.06 |
Hierophant's Chalice | 240 | Common | $0.15 |
Pillar of Origins | 241 | Uncommon | $0.39 |
Pirate's Cutlass | 242 | Common | $0.09 |
Primal Amulet // Primal Wellspring | 243 | Rare | $11.48 |
Prying Blade | 244 | Common | $0.20 |
Sentinel Totem | 245 | Uncommon | $0.12 |
Shadowed Caravel | 246 | Rare | $0.21 |
Sleek Schooner | 247 | Uncommon | $0.09 |
Sorcerous Spyglass | 248 | Rare | $0.18 |
Thaumatic Compass // Spires of Orazca | 249 | Rare | $1.94 |
Treasure Map // Treasure Cove | 250 | Rare | $0.76 |