Midnight Hunt Commander
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Whenever another Human you control enters, put a +1/+1 counter on Kyler. Other Humans you control get +1/+1 for each counter on Kyler.
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this creature.
Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.
{T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Enchant player Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control.
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
Other Zombies you control get +1/+1. {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Vigilance Whenever another Human you control enters, put a +1/+1 counter on this creature. {T}: Add X mana of any one color, where X is this creature's power.
Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Indestructible Other legendary permanents you control have indestructible.
Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exchange control of two target creatures you don't control. Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
Whenever another Zombie you control dies, if it didn't have decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your end step, you may sacrifice a Zombie. If you do, draw a card.
Whenever another creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a token, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
Whenever another Human you control enters, put a +1/+1 counter on Kyler. Other Humans you control get +1/+1 for each counter on Kyler.
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Enchant player Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
When this creature dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is this creature's power. Exile this creature.
Flash Flying Whenever this creature enters or attacks, choose any number of creatures with different powers. Those creatures gain double strike until end of turn.
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.
Defender When this creature enters, exile a card from the top of your library face down for each opponent you have. Coven — At the beginning of your end step, if you control three or more creatures with different powers, put a card exiled with this creature into its owner's hand.
{3}, {T}, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
Enchant player At the beginning of enchanted player's upkeep, that player reveals cards from the top of their library until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Target player draws X cards. • Target player mills twice X cards.
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Flying Other Zombies you control have flying. Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.
{T}: Add {B}. Whenever a creature you control dies, put a corpse counter on this artifact. {4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Enchant player Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature. When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control.
When this creature enters, you may sacrifice up to three Zombies. When you sacrifice one or more Zombies this way, each opponent sacrifices that many creatures of their choice.
Other Zombies you control get +1/+1. {2}{B}, {T}, Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Enchant player Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
Vigilance Whenever another Human you control enters, put a +1/+1 counter on this creature. {T}: Add X mana of any one color, where X is this creature's power.
Kurbis enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it. Remove a +1/+1 counter from Kurbis: Prevent all damage that would be dealt this turn to another target creature with a +1/+1 counter on it.
Exile target artifact or enchantment. Put X +1/+1 counters on target creature you control, where X is the mana value of the permanent exiled this way.
At the beginning of combat on your turn, choose any number of creatures with different powers. Each of them gets +X/+X and gains vigilance until end of turn, where X is this creature's power.
When this creature enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token. Creature tokens you control have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
Indestructible Other legendary permanents you control have indestructible.
Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exchange control of two target creatures you don't control. Flashback {8}{U}{U}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback {8}{B}{B}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant player At the beginning of enchanted player's draw step, that player draws two additional cards. At the beginning of enchanted player's end step, that player discards their hand.
Each opponent sacrifices an artifact. For each artifact sacrificed this way, you create a Treasure token. Flashback {8}{R}{R}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on it. Flashback {8}{G}{G}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Deathtouch Whenever a Curse is put into your graveyard from the battlefield, return it to the battlefield attached to you at the beginning of the next end step. At the beginning of your upkeep, you may attach a Curse attached to you to one of your opponents. If you do, draw two cards.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
Flying When this creature enters, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
Commander creatures you control get +2/+2 and have indestructible.
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control. • Dragons — At the beginning of combat on each opponent's turn, tap target creature that player controls.
Choose one — • Destroy all creatures. • Destroy all artifacts and enchantments.
This creature enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield. {2}{W}, Remove a +1/+1 counter from this creature: Create a 1/1 white Spirit creature token with flying.
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Vigilance As this creature enters, choose a creature type. Human creatures you control have protection from creatures of the chosen type.
Exile target creature. Its controller gains life equal to its power.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
For each attacking creature, its owner puts it on their choice of the top or bottom of their library.
Choose a creature type. Draw a card for each permanent you control of that type.
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying.
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
{2}{U}, {T}, Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
Exile X target creature cards from your graveyard. For each card exiled this way, create a token that's a copy of that card, except it's a 4/4 black Zombie.
You may pay {0} rather than pay the mana cost for Zombie creature spells you cast.
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
If a Zombie you control would deal combat damage to a player, instead that player mills that many cards. Whenever a creature card is put into an opponent's graveyard from their library, exile that card and create a 2/2 black Zombie creature token.
Create thirteen tapped 2/2 black Zombie creature tokens. Flashback {7}{B}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
Skeletons you control and other Zombies you control get +1/+1 and have deathtouch. (Any amount of damage they deal to a creature is enough to destroy it.)
This creature enters with a +1/+1 counter on it for each Zombie card in your graveyard. Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Flying {B}, Sacrifice another creature: Regenerate this creature. {2}{B}, Sacrifice two other creatures: Destroy target creature.
At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
When this creature enters, each player sacrifices a creature of their choice.
Destroy target nonartifact creature.
Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
[+1]: Create a 2/2 black Zombie creature token. Mill two cards. [−3]: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. [−7]: Destroy all non-Zombie creatures.
Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.
Zombies you control get +1/+1. When this enchantment enters, create two 2/2 black Zombie creature tokens.
Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain menace until end of turn.
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Whenever a nontoken creature you control dies, create a 2/2 black Zombie creature token.
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
Each other player sacrifices a creature. You create a 2/2 black Zombie creature token for each creature sacrificed this way.
Whenever this creature or another Zombie you control dies, you draw a card and you lose 1 life.
Return all Zombie creature cards from your graveyard to the battlefield tapped, then destroy all Humans.
{T}: Add {W}.
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.
Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
When this creature enters, you may return target card from your graveyard to your hand.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add {C}."
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Trample When this creature enters, distribute four +1/+1 counters among any number of target creatures you control.
Whenever this creature attacks, each other creature you control gets +X/+X until end of turn, where X is this creature's power.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Deathtouch Other Zombie creatures you control get +1/+1. Whenever another Zombie you control dies, target opponent loses 1 life.
Flying Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on this creature.
When Gisa and Geralf enters, mill four cards. Once during each of your turns, you may cast a Zombie creature spell from your graveyard.
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.
Flash Lifelink When this creature enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
Whenever another creature you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on this creature.
Flying Whenever you sacrifice a creature, target opponent sacrifices a creature of their choice.
Flying You and Humans you control have hexproof. {2}, Exile a card from your graveyard: Create a 1/1 white Human Soldier creature token.
When this creature enters, create a 2/2 white Knight creature token with vigilance, a 3/3 green Centaur creature token, and a 4/4 green Rhino creature token with trample.
{T}: Add one mana of any color in your commander's color identity.
This artifact enters tapped. {T}: Add {B}.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
This artifact enters tapped. {T}: Add {U}.
{T}: Add {C}{C}.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {3}{G}, {T}, Sacrifice this land: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {U}{B}.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
{T}: Add one mana of any color that a land an opponent controls could produce.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {G}{W}.
{1}, {T}: Add {G}{W}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Sacrifice this creature: Add {C}.
Vigilance
Trample
| Card | Number | Rarity | Price |
|---|---|---|---|
Leinore, Autumn Sovereign | 1 | Mythic | $0.43 |
Wilhelt, the Rotcleaver | 2 | Mythic | $8.56 |
Eloise, Nephalia Sleuth | 3 | Mythic | $0.42 |
Kyler, Sigardian Emissary | 4 | Mythic | $0.57 |
Celestial Judgment | 5 | Rare | $0.14 |
Curse of Conformity | 6 | Rare | $0.19 |
Moorland Rescuer | 7 | Rare | $0.26 |
Sigarda's Vanguard | 8 | Rare | $1.54 |
Stalwart Pathlighter | 9 | Rare | $0.25 |
Wall of Mourning | 10 | Rare | $0.14 |
Cleaver Skaab | 11 | Rare | $5.26 |
Curse of Unbinding | 12 | Rare | $1.35 |
Drown in Dreams | 13 | Rare | $0.63 |
Empty the Laboratory | 14 | Rare | $1.08 |
Hordewing Skaab | 15 | Rare | $6.90 |
Shadow Kin | 16 | Rare | $1.05 |
Crowded Crypt | 17 | Rare | $1.26 |
Curse of the Restless Dead | 18 | Rare | $4.18 |
Ghouls' Night Out | 19 | Rare | $0.46 |
Gorex, the Tombshell | 20 | Rare | $0.22 |
Prowling Geistcatcher | 21 | Rare | $0.36 |
Ravenous Rotbelly | 22 | Rare | $0.62 |
Tomb Tyrant | 23 | Rare | $1.97 |
Celebrate the Harvest | 24 | Rare | $0.25 |
Curse of Clinging Webs | 25 | Rare | $3.11 |
Heronblade Elite | 26 | Rare | $4.25 |
Kurbis, Harvest Celebrant | 27 | Rare | $0.40 |
Ruinous Intrusion | 28 | Rare | $0.35 |
Sigardian Zealot | 29 | Rare | $0.18 |
Somberwald Beastmaster | 30 | Rare | $0.28 |
Avacyn's Memorial | 31 | Mythic | $10.48 |
Visions of Glory | 32 | Rare | $0.25 |
Visions of Duplicity | 33 | Rare | $0.22 |
Visions of Dread | 34 | Rare | $0.20 |
Curse of Obsession | 35 | Rare | $0.32 |
Visions of Ruin | 36 | Rare | $0.52 |
Visions of Dominance | 37 | Rare | $0.78 |
Lynde, Cheerful Tormentor | 38 | Mythic | $1.11 |
Leinore, Autumn Sovereign | 39 | Mythic | $1.86 |
Wilhelt, the Rotcleaver | 40 | Mythic | $13.50 |
Eloise, Nephalia Sleuth | 41 | Mythic | $0.83 |
Kyler, Sigardian Emissary | 42 | Mythic | $2.28 |
Celestial Judgment | 43 | Rare | $0.16 |
Curse of Conformity | 44 | Rare | $0.27 |
Moorland Rescuer | 45 | Rare | $0.33 |
Sigarda's Vanguard | 46 | Rare | $1.18 |
Stalwart Pathlighter | 47 | Rare | $0.34 |
Wall of Mourning | 48 | Rare | $0.22 |
Cleaver Skaab | 49 | Rare | $3.96 |
Curse of Unbinding | 50 | Rare | $2.56 |
Drown in Dreams | 51 | Rare | $1.15 |
Empty the Laboratory | 52 | Rare | $1.21 |
Hordewing Skaab | 53 | Rare | $8.35 |
Shadow Kin | 54 | Rare | $1.70 |
Crowded Crypt | 55 | Rare | $3.00 |
Curse of the Restless Dead | 56 | Rare | $3.78 |
Ghouls' Night Out | 57 | Rare | $0.80 |
Gorex, the Tombshell | 58 | Mythic | $1.07 |
Prowling Geistcatcher | 59 | Rare | $0.42 |
Ravenous Rotbelly | 60 | Rare | $0.62 |
Tomb Tyrant | 61 | Rare | $3.36 |
Celebrate the Harvest | 62 | Rare | $0.28 |
Curse of Clinging Webs | 63 | Rare | $3.00 |
Heronblade Elite | 64 | Rare | $3.42 |
Kurbis, Harvest Celebrant | 65 | Mythic | $1.71 |
Ruinous Intrusion | 66 | Rare | $0.67 |
Sigardian Zealot | 67 | Rare | $0.27 |
Somberwald Beastmaster | 68 | Rare | $0.39 |
Avacyn's Memorial | 69 | Mythic | $10.33 |
Visions of Glory | 70 | Rare | $0.33 |
Visions of Duplicity | 71 | Rare | $0.22 |
Visions of Dread | 72 | Rare | $0.24 |
Curse of Obsession | 73 | Rare | $0.33 |
Visions of Ruin | 74 | Rare | $0.88 |
Visions of Dominance | 75 | Rare | $1.22 |
Lynde, Cheerful Tormentor | 76 | Mythic | $3.00 |
Abzan Falconer | 77 | Uncommon | $1.43 |
Ainok Bond-Kin | 78 | Common | $0.11 |
Angel of Glory's Rise | 79 | Rare | $0.36 |
Bastion Protector | 80 | Rare | $0.89 |
Citadel Siege | 81 | Rare | $0.27 |
Cleansing Nova | 82 | Rare | $0.35 |
Custodi Soulbinders | 83 | Rare | $0.11 |
Dearly Departed | 84 | Rare | $0.12 |
Elite Scaleguard | 85 | Uncommon | $0.09 |
Herald of War | 86 | Rare | $3.44 |
Hour of Reckoning | 87 | Rare | $0.21 |
Knight of the White Orchid | 88 | Rare | $1.88 |
Mikaeus, the Lunarch | 89 | Mythic | $0.57 |
Odric, Master Tactician | 90 | Rare | $0.45 |
Orzhov Advokist | 91 | Uncommon | $0.18 |
Return to Dust | 92 | Uncommon | $0.12 |
Riders of Gavony | 93 | Rare | $0.19 |
Swords to Plowshares | 94 | Uncommon | $1.73 |
Unbreakable Formation | 95 | Rare | $0.74 |
Victory's Envoy | 96 | Rare | $0.60 |
Aetherspouts | 97 | Rare | $0.64 |
Distant Melody | 98 | Common | $1.49 |
Eternal Skylord | 99 | Uncommon | $0.18 |
Forgotten Creation | 100 | Rare | $0.39 |
Havengul Runebinder | 101 | Rare | $0.13 |
Hour of Eternity | 102 | Rare | $0.14 |
Rooftop Storm | 103 | Rare | $1.80 |
Stitcher Geralf | 104 | Mythic | $0.25 |
Undead Alchemist | 105 | Rare | $1.20 |
Army of the Damned | 106 | Mythic | $0.71 |
Butcher of Malakir | 107 | Rare | $0.30 |
Cemetery Reaper | 108 | Rare | $0.85 |
Corpse Augur | 109 | Uncommon | $0.15 |
Dark Salvation | 110 | Rare | $0.44 |
Death Baron | 111 | Rare | $6.23 |
Diregraf Colossus | 112 | Rare | $4.74 |
Dread Summons | 113 | Rare | $0.41 |
Dreadhorde Invasion | 114 | Rare | $0.73 |
Eater of Hope | 115 | Rare | $0.13 |
Endless Ranks of the Dead | 116 | Rare | $6.06 |
Feed the Swarm | 117 | Common | $0.32 |
Fleshbag Marauder | 118 | Uncommon | $0.35 |
Go for the Throat | 119 | Uncommon | $0.60 |
Gravespawn Sovereign | 120 | Rare | $0.33 |
Liliana, Death's Majesty | 121 | Mythic | $0.43 |
Liliana's Devotee | 122 | Uncommon | $0.14 |
Liliana's Mastery | 123 | Rare | $0.30 |
Lord of the Accursed | 124 | Uncommon | $0.33 |
Midnight Reaper | 125 | Rare | $0.42 |
Open the Graves | 126 | Rare | $1.41 |
Overseer of the Damned | 127 | Rare | $0.48 |
Spark Reaper | 128 | Common | $0.08 |
Syphon Flesh | 129 | Uncommon | $0.37 |
Undead Augur | 130 | Uncommon | $0.39 |
Zombie Apocalypse | 131 | Rare | $1.47 |
Avacyn's Pilgrim | 132 | Common | $0.65 |
Beast Within | 133 | Uncommon | $0.79 |
Bestial Menace | 134 | Uncommon | $0.09 |
Biogenic Upgrade | 135 | Uncommon | $0.10 |
Champion of Lambholt | 136 | Rare | $2.73 |
Death's Presence | 137 | Rare | $0.37 |
Eternal Witness | 138 | Uncommon | $1.37 |
Growth Spasm | 139 | Common | $0.47 |
Gyre Sage | 140 | Rare | $2.22 |
Inspiring Call | 141 | Uncommon | $0.39 |
Kessig Cagebreakers | 142 | Rare | $0.22 |
Shamanic Revelation | 143 | Rare | $0.81 |
Somberwald Sage | 144 | Rare | $1.36 |
Verdurous Gearhulk | 145 | Mythic | $0.38 |
Wild Beastmaster | 146 | Rare | $0.19 |
Yavimaya Elder | 147 | Common | $0.09 |
Diregraf Captain | 148 | Uncommon | $0.43 |
Enduring Scalelord | 149 | Uncommon | $0.11 |
Gisa and Geralf | 150 | Mythic | $0.43 |
Gleaming Overseer | 151 | Uncommon | $0.26 |
Heron's Grace Champion | 152 | Rare | $0.12 |
Juniper Order Ranger | 153 | Uncommon | $0.12 |
Ruthless Deathfang | 154 | Uncommon | $0.21 |
Sigarda, Heron's Grace | 155 | Mythic | $0.45 |
Trostani's Summoner | 156 | Uncommon | $0.11 |
Arcane Signet | 157 | Common | $0.55 |
Charcoal Diamond | 158 | Common | $0.32 |
Commander's Sphere | 159 | Common | $0.19 |
Lifecrafter's Bestiary | 160 | Rare | $0.41 |
Sky Diamond | 161 | Common | $0.20 |
Sol Ring | 162 | Uncommon | $1.53 |
Swiftfoot Boots | 163 | Uncommon | $1.94 |
Talisman of Dominance | 164 | Uncommon | $2.42 |
Talisman of Unity | 165 | Uncommon | $0.89 |
Blighted Woodland | 166 | Uncommon | $0.38 |
Bojuka Bog | 167 | Common | $1.92 |
Canopy Vista | 168 | Rare | $0.24 |
Choked Estuary | 169 | Rare | $0.29 |
Command Tower | 170 | Common | $0.29 |
Darkwater Catacombs | 171 | Rare | $0.31 |
Dimir Aqueduct | 172 | Uncommon | $0.26 |
Exotic Orchard | 173 | Rare | $0.42 |
Fortified Village | 174 | Rare | $0.28 |
Krosan Verge | 175 | Uncommon | $0.15 |
Mortuary Mire | 176 | Common | $0.82 |
Myriad Landscape | 177 | Uncommon | $0.30 |
Path of Ancestry | 178 | Common | $0.20 |
Rogue's Passage | 179 | Uncommon | $0.33 |
Selesnya Sanctuary | 180 | Uncommon | $0.26 |
Sungrass Prairie | 181 | Rare | $0.21 |
Sunken Hollow | 182 | Rare | $0.34 |
Tainted Isle | 183 | Uncommon | $0.39 |
Temple of Deceit | 184 | Rare | $0.37 |
Temple of Plenty | 185 | Rare | $0.15 |
Temple of the False God | 186 | Uncommon | $0.19 |
Unclaimed Territory | 187 | Uncommon | $0.38 |
Eldrazi Spawn | 1 | N/A | |
Human Soldier | 2 | N/A | |
Knight | 3 | N/A | |
Zombie | 4 | N/A | |
Zombie | 5 | N/A | |
Zombie Army | 6 | N/A | |
Beast | 7 | N/A | |
Centaur | 8 | N/A | |
Elephant | 9 | N/A | |
Rhino | 10 | N/A | |
Snake | 11 | N/A |