Morningtide
Kithkin spells and Soldier spells you cast cost {1} less to cast.
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
Flying Reinforce 2—{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)
Whenever this creature attacks, target creature gets +0/+3 until end of turn.
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Changeling (This card is every creature type.) Vigilance
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature.
You gain 10 life. Then if you have more life than an opponent, create a 5/5 white Giant Warrior creature token.
Prevent all damage that would be dealt to creatures this turn.
When target creature dies this turn, return that card to the battlefield under its owner's control.
Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.
This creature enters with a +1/+1 counter on it for each other Kithkin you control. When this creature dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
Knight creatures you control have double strike.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +2/+2 and gains flying and vigilance until end of turn.
When this creature leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
First strike Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Whenever this creature attacks, you may pay {W}. If you do, it gains flying until end of turn.
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Flying When this creature leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke {5}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying This creature enters with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from this creature: Destroy target enchantment.
Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Whenever this creature becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Creatures you control get +2/+2 until end of turn. Reinforce X—{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you gain 4 life.
Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.
As this enchantment enters, choose a card name. {U}: Counter target spell with the chosen name.
Flash Flying When this creature enters, look at the top card of target player's library.
Return target nonland permanent to its owner's hand.
Choose a creature type. Draw a card for each permanent you control of that type.
Flying {U}: Put this creature on top of its owner's library.
This creature enters with six +1/+1 counters on it. This creature can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from this creature: Target land becomes an Island until end of turn.
Whenever this creature becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with this creature. {U}, Sacrifice this creature: Turn all cards exiled with this creature face up. Counter all spells with those names.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent mills three cards.
Flash Flying Whenever you cast a Wizard spell, you may untap this creature. {T}: Draw a card, then discard a card.
Prowl {3}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles.
Flying Prowl {2}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When this creature enters, if its prowl cost was paid, draw a card.
When this creature enters, target player mills a card.
Draw X cards.
Changeling (This card is every creature type.) Tap an untapped creature you control: This creature gains flying until end of turn.
Counter target noncreature spell.
Flying When this creature leaves the battlefield, put target nonland permanent on top of its owner's library. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Prowl {5}{U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Each other Wizard creature you control enters with an additional +1/+1 counter on it. {2}, Remove a +1/+1 counter from a creature you control: Draw a card.
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke {3}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Merfolk spells and Wizard spells you cast cost {1} less to cast.
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Flying Champion an Elemental (When this enters, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.)
Prowl {U} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flash Flying When Vendilion Clique enters, look at target player's hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.
This creature can't block. Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if this card is in your graveyard, you may return this card to your hand.
At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying.
{T}, Pay 1 life: Add {G}.
Prowl {2}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) When this creature enters, if its prowl cost was paid, search target opponent's library for three cards and exile them. Then that player shuffles.
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
This creature enters with a +1/+1 counter on it. {1}{B}, Remove a +1/+1 counter from this creature: All other creatures get -1/-1 until end of turn.
Flying When this creature enters, destroy target creature that was dealt damage this turn.
Haste Goblin spells and Rogue spells you cast cost {1} less to cast.
Players can't draw cards. At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Target player discards X cards at random.
Changeling (This card is every creature type.) {B}: This creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.)
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
Flash When this creature leaves the battlefield, exile target card from a graveyard. Evoke {B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Flying Each other Rogue creature you control enters with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent discards a card.
Flying At the beginning of the end step, if you control no Goblins, sacrifice this creature.
Prowl {1}{B} (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn.
Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying.
Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
At the beginning of your upkeep, target creature other than this creature gets -1/-1 until end of turn.
{3}{B}, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.
Trample When this creature enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.
Cowards can't block Warriors. {R}: Target creature becomes a Coward until end of turn. {2}{R}: Target creature becomes a Warrior until end of turn.
Trample This creature gets +4/+4 for each other Giant you control.
Elemental spells and Warrior spells you cast cost {1} less to cast. Reinforce 1—{1}{R} ({1}{R}, Discard this card: Put a +1/+1 counter on target creature.)
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on this creature.
Whenever this creature becomes blocked, clash with an opponent. If you win, this creature deals 4 damage to each creature blocking it. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Enchant land Enchanted land has "{T}: Target creature can't block this turn."
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Champion a Goblin or Shaman (When this enters, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) {T}: This creature deals 3 damage to any target.
Whenever this creature attacks alone, it gets +1/+1 and gains trample until end of turn.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature gets +1/+1 until end of turn.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, this creature deals 2 damage to each creature.
When this creature enters, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player or planeswalker.
Release the Ants deals 1 damage to any target. Clash with an opponent. If you win, return Release the Ants to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Choose two target creatures that share no creature types. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type.
Sacrifice an Elemental: This creature gets +2/+0 and gains first strike until end of turn.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each player discards their hand, then draws four cards.
As an additional cost to cast this spell, sacrifice a land. Shard Volley deals 3 damage to any target.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
When this creature leaves the battlefield, it deals 6 damage to target creature. Evoke {1}{R}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
This creature enters with two +1/+1 counters on it. {3}{R}, Remove a +1/+1 counter from this creature: Destroy target artifact or land.
Reveal the top seven cards of your library, then put those cards on the bottom of your library in any order. If a card named Stomping Slabs was revealed this way, Stomping Slabs deals 7 damage to any target.
{1}{R}, {T}: This creature deals X damage to any target and X damage to itself, where X is the number of Elemental cards in your graveyard.
Changeling (This card is every creature type.) Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
Titan's Revenge deals X damage to any target. Clash with an opponent. If you win, return Titan's Revenge to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
This creature has haste as long as a Warrior card is in your graveyard. {R}: This creature gets +1/+0 until end of turn.
Changeling (This card is every creature type.) {R}: This creature gains first strike until end of turn.
When this creature enters, create a 1/1 green Elf Warrior creature token.
Treefolk spells and Shaman spells you cast cost {1} less to cast.
Each other Warrior creature you control enters with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.
Changeling (This card is every creature type.) Protection from black {2}{G}{G}: This creature gets +X/+X until end of turn, where X is its power.
Whenever a creature you control enters, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order.
Choose target artifact or enchantment. Its owner shuffles it into their library.
Target creature gets +3/+3 until end of turn. Reinforce 1—{1}{G} ({1}{G}, Discard this card: Put a +1/+1 counter on target creature.)
{T}, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
This creature enters with two +1/+1 counters on it. {1}{G}, Remove a +1/+1 counter from this creature: Target player searches their library for a basic land card, puts it onto the battlefield tapped, then shuffles.
Changeling (This card is every creature type.) Trample
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller.
Tap three untapped Elves you control: Add {G}{G}{G}.
Create three 1/1 green Elf Warrior creature tokens. Reinforce 3—{3}{G} ({3}{G}, Discard this card: Put three +1/+1 counters on target creature.)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, you may play that card without paying its mana cost.
Choose a creature type. You gain 2 life for each permanent you control of that type.
Reach Whenever you cast an Elf spell, you may have this creature deal 2 damage to target creature with flying.
Whenever another Treefolk creature you control enters, you may gain life equal to that creature's toughness.
Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest you control enters, you may return this card from your graveyard to your hand.
Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, you may return this card from your graveyard to the battlefield attached to a creature that shares a creature type with that creature.
Whenever Rhys attacks, you gain 1 life for each Elf you control. {B}, Sacrifice an Elf: Regenerate Rhys.
Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.
Trample Champion a Treefolk or Warrior (When this enters, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn.
When this creature leaves the battlefield, create a 4/4 green Elemental creature token. Evoke {4}{G} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, put a +1/+1 counter on this creature.
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, create a 2/2 green Wolf creature token.
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip {3}
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters, you may attach this Equipment to it. Equip {3}
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip {3}
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}
Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip {2}
({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
As this land enters, you may reveal a Kithkin card from your hand. If you don't, this land enters tapped. {T}: Add {W}. Reinforce 1—{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)
Flying
| Card | Number | Rarity | Price |
|---|---|---|---|
Ballyrush Banneret | 1 | Common | $0.52 |
Battletide Alchemist | 2 | Rare | $3.76 |
Burrenton Bombardier | 3 | Common | $0.12 |
Burrenton Shield-Bearers | 4 | Common | $0.06 |
Cenn's Tactician | 5 | Uncommon | $0.32 |
Changeling Sentinel | 6 | Common | $0.12 |
Coordinated Barrage | 7 | Common | $0.21 |
Daily Regimen | 8 | Uncommon | $0.14 |
Feudkiller's Verdict | 9 | Rare | $0.39 |
Forfend | 10 | Common | $0.10 |
Graceful Reprieve | 11 | Uncommon | $0.24 |
Idyllic Tutor | 12 | Rare | $18.15 |
Indomitable Ancients | 13 | Rare | $4.07 |
Kinsbaile Borderguard | 14 | Rare | $4.46 |
Kinsbaile Cavalier | 15 | Rare | $8.32 |
Kithkin Zephyrnaut | 16 | Common | $0.11 |
Meadowboon | 17 | Uncommon | $0.16 |
Mosquito Guard | 18 | Common | $0.11 |
Order of the Golden Cricket | 19 | Common | $0.10 |
Preeminent Captain | 20 | Rare | $0.91 |
Redeem the Lost | 21 | Uncommon | $0.15 |
Reveillark | 22 | Rare | $0.88 |
Shinewend | 23 | Common | $0.24 |
Stonehewer Giant | 24 | Rare | $8.55 |
Stonybrook Schoolmaster | 25 | Common | $0.29 |
Swell of Courage | 26 | Uncommon | $0.08 |
Wandering Graybeard | 27 | Uncommon | $0.19 |
Weight of Conscience | 28 | Common | $0.21 |
Declaration of Naught | 29 | Rare | $4.40 |
Dewdrop Spy | 30 | Common | $0.14 |
Disperse | 31 | Common | $0.11 |
Distant Melody | 32 | Common | $0.80 |
Fencer Clique | 33 | Common | $0.09 |
Floodchaser | 34 | Common | $0.06 |
Grimoire Thief | 35 | Rare | $0.80 |
Ink Dissolver | 36 | Common | $0.14 |
Inspired Sprite | 37 | Uncommon | $0.17 |
Knowledge Exploitation | 38 | Rare | $5.39 |
Latchkey Faerie | 39 | Common | $0.10 |
Merrow Witsniper | 40 | Common | $0.12 |
Mind Spring | 41 | Rare | $0.53 |
Mothdust Changeling | 42 | Common | $0.93 |
Negate | 43 | Common | $0.24 |
Nevermaker | 44 | Uncommon | $0.34 |
Notorious Throng | 45 | Rare | $4.02 |
Research the Deep | 46 | Uncommon | $0.34 |
Sage of Fables | 47 | Uncommon | $0.60 |
Sage's Dousing | 48 | Uncommon | $0.18 |
Sigil Tracer | 49 | Rare | $4.99 |
Slithermuse | 50 | Rare | $0.72 |
Stonybrook Banneret | 51 | Common | $0.56 |
Stream of Unconsciousness | 52 | Common | $0.18 |
Supreme Exemplar | 53 | Rare | $0.37 |
Thieves' Fortune | 54 | Uncommon | $0.23 |
Vendilion Clique | 55 | Rare | $3.61 |
Waterspout Weavers | 56 | Uncommon | $0.24 |
Auntie's Snitch | 57 | Rare | $0.22 |
Bitterblossom | 58 | Rare | $31.29 |
Blightsoil Druid | 59 | Common | $0.06 |
Earwig Squad | 60 | Rare | $0.74 |
Fendeep Summoner | 61 | Rare | $0.56 |
Festercreep | 62 | Common | $0.08 |
Final-Sting Faerie | 63 | Common | $0.16 |
Frogtosser Banneret | 64 | Common | $0.26 |
Maralen of the Mornsong | 65 | Rare | $44.35 |
Mind Shatter | 66 | Rare | $0.36 |
Moonglove Changeling | 67 | Common | $0.25 |
Morsel Theft | 68 | Common | $0.14 |
Nightshade Schemers | 69 | Uncommon | $0.32 |
Noggin Whack | 70 | Uncommon | $0.12 |
Offalsnout | 71 | Uncommon | $0.23 |
Oona's Blackguard | 72 | Uncommon | $3.79 |
Pack's Disdain | 73 | Common | $0.13 |
Prickly Boggart | 74 | Common | $0.31 |
Pulling Teeth | 75 | Common | $0.15 |
Revive the Fallen | 76 | Uncommon | $0.35 |
Scarblade Elite | 77 | Rare | $2.51 |
Squeaking Pie Grubfellows | 78 | Common | $0.12 |
Stenchskipper | 79 | Rare | $0.23 |
Stinkdrinker Bandit | 80 | Uncommon | $0.25 |
Violet Pall | 81 | Common | $0.25 |
Warren Weirding | 82 | Uncommon | $0.28 |
Weed-Pruner Poplar | 83 | Common | $0.10 |
Weirding Shaman | 84 | Rare | $0.59 |
Boldwyr Heavyweights | 85 | Rare | $2.06 |
Boldwyr Intimidator | 86 | Uncommon | $0.13 |
Borderland Behemoth | 87 | Rare | $0.55 |
Brighthearth Banneret | 88 | Common | $2.33 |
Countryside Crusher | 89 | Rare | $1.12 |
Fire Juggler | 90 | Common | $0.10 |
Hostile Realm | 91 | Common | $0.10 |
Kindled Fury | 92 | Common | $0.06 |
Lightning Crafter | 93 | Rare | $3.17 |
Lunk Errant | 94 | Common | $0.04 |
Mudbutton Clanger | 95 | Common | $0.09 |
Pyroclast Consul | 96 | Uncommon | $0.13 |
Rage Forger | 97 | Uncommon | $0.38 |
Release the Ants | 98 | Uncommon | $0.12 |
Rivals' Duel | 99 | Uncommon | $0.08 |
Roar of the Crowd | 100 | Common | $0.15 |
Seething Pathblazer | 101 | Common | $0.08 |
Sensation Gorger | 102 | Rare | $2.91 |
Shard Volley | 103 | Common | $0.23 |
Shared Animosity | 104 | Rare | $2.89 |
Spitebellows | 105 | Uncommon | $0.28 |
Stingmoggie | 106 | Common | $0.10 |
Stomping Slabs | 107 | Uncommon | $0.09 |
Sunflare Shaman | 108 | Common | $0.13 |
Taurean Mauler | 109 | Rare | $3.60 |
Titan's Revenge | 110 | Rare | $0.31 |
Vengeful Firebrand | 111 | Rare | $0.26 |
War-Spike Changeling | 112 | Common | $0.13 |
Ambassador Oak | 113 | Common | $0.05 |
Bosk Banneret | 114 | Common | $0.39 |
Bramblewood Paragon | 115 | Uncommon | $2.23 |
Chameleon Colossus | 116 | Rare | $1.65 |
Cream of the Crop | 117 | Rare | $22.15 |
Deglamer | 118 | Common | $1.73 |
Earthbrawn | 119 | Common | $0.11 |
Elvish Warrior | 120 | Common | $0.09 |
Everbark Shaman | 121 | Common | $0.19 |
Fertilid | 122 | Common | $0.09 |
Game-Trail Changeling | 123 | Common | $0.25 |
Gilt-Leaf Archdruid | 124 | Rare | $13.37 |
Greatbow Doyen | 125 | Rare | $4.76 |
Heritage Druid | 126 | Uncommon | $2.89 |
Hunting Triad | 127 | Uncommon | $0.23 |
Leaf-Crowned Elder | 128 | Rare | $8.61 |
Luminescent Rain | 129 | Common | $0.17 |
Lys Alana Bowmaster | 130 | Common | $0.17 |
Orchard Warden | 131 | Uncommon | $0.65 |
Reach of Branches | 132 | Rare | $0.45 |
Recross the Paths | 133 | Uncommon | $0.34 |
Reins of the Vinesteed | 134 | Common | $0.09 |
Rhys the Exiled | 135 | Rare | $3.46 |
Scapeshift | 136 | Rare | $64.10 |
Unstoppable Ash | 137 | Rare | $1.25 |
Walker of the Grove | 138 | Uncommon | $0.13 |
Winnower Patrol | 139 | Common | $0.08 |
Wolf-Skull Shaman | 140 | Uncommon | $0.89 |
Cloak and Dagger | 141 | Uncommon | $1.28 |
Diviner's Wand | 142 | Uncommon | $0.50 |
Door of Destinies | 143 | Rare | $9.18 |
Obsidian Battle-Axe | 144 | Uncommon | $0.39 |
Thornbite Staff | 145 | Uncommon | $19.25 |
Veteran's Armaments | 146 | Uncommon | $0.26 |
Murmuring Bosk | 147 | Rare | $1.55 |
Mutavault | 148 | Rare | $8.53 |
Primal Beyond | 149 | Rare | $2.76 |
Rustic Clachan | 150 | Rare | $0.43 |
Giant Warrior | 1 | $0.24 | |
Faerie Rogue | 2 | $1.35 | |
Treefolk Shaman | 3 | $0.57 |