Murders at Karlov Manor
{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
{1}: Add one mana of any color. Activate only once each turn. {2}, Exile this card from your graveyard: Exile target card from a graveyard.
{2}: Until end of turn, you may look at face-down creatures you don't control any time. Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature. Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Equipped creature gets +1/+2. Equip Detective {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this land is turned face up, add two mana of any one color. Until end of turn, you don't lose this mana as steps and phases end.
({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. {T}, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped. When this land enters, sacrifice it unless you tap an untapped artifact or land you control. {T}: Add one mana of any color.
({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
This land enters tapped. {T}: Add {C}. {T}, Tap an untapped creature you control: Add one mana of any color. {2}, Sacrifice this land: Draw a card.
({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Target creature gets +2/+2 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Exile target attacking creature.
Creatures you control get +2/+1 until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. {U}{U}: Shuffle enchanted creature into its owner's library.
Flash Enchant creature When this Aura enters, enchanted creature gains hexproof until end of turn. Enchanted creature gets +1/+0 and has flying.
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
Exile target nonland card in a graveyard that was put there from anywhere this turn. Copy it. You may cast the copy without paying its mana cost.
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Return target creature card from your graveyard to the battlefield. Suspect it. (It has menace and can't block.)
Destroy target creature.
This spell can't be countered. (This includes by the ward ability.) Target creature gets -X/-X until end of turn.
Flash When this enchantment enters, target creature gets -4/-4 until end of turn. Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.
Destroy all artifacts you don't control, then exile the top X cards of your library, where X is the number of artifacts that were put into graveyards from the battlefield this turn. You may put a creature card exiled this way onto the battlefield. It gains haste. Return it to your hand at the beginning of the next end step.
Target creature gets +3/+0 and gains first strike until end of turn. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Enchant creature When this Aura enters, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. {2}{R}: Return this card from your graveyard to your hand.
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
Choose one or both — • Turn target face-down creature face up. • Exile any number of face-up creatures you control with disguise in a face-down pile, shuffle that pile, then cloak them. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
As an additional cost to cast this spell, you may collect evidence 8. (Exile cards with total mana value 8 or greater from your graveyard.) Search your library for a basic land card. If evidence was collected, instead search your library for a creature or land card. Reveal that card, put it into your hand, then shuffle.
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Target creature gets +3/+3 and gains trample until end of turn.
Enchant creature You control enchanted creature. Enchanted creature has base power and toughness 1/1, has deathtouch, and is an Assassin in addition to its other types.
Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Creature tokens you control have "{T}: Add one mana of any color." Whenever one or more creature cards leave your graveyard, create a 0/1 green Plant creature token, then put a +1/+1 counter on each Plant you control.
This spell costs {W}{U} more to cast for each target beyond the first. Choose any number of target players. Investigate X times, where X is the total number of creatures those players control.
Creatures you control get +1/+1. Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.
Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
Flying, hexproof from multicolored Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
{1}{G}: Target creature gains deathtouch until end of turn. {G/W}: Target creature gains vigilance until end of turn. {2}{W}: Target creature gains double strike until end of turn.
At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.
({T}: Add {R} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {R} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {G} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {G} or {W}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {W} or {U}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {B} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {U} or {R}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {U} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
({T}: Add {B} or {G}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying. [+2]: Surveil 2, then exile a card from a graveyard. [+1]: Create a 1/1 white and black Spirit creature token with flying. [−2]: Exile target creature you control. For each other player, exile up to one target creature that player controls.
Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Flash Flying Artifacts and creatures entering don't cause abilities to trigger.
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, target opponent gets two poison counters. (A player with ten or more poison counters loses the game.)
Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Haste When this creature enters, suspect it. (It has menace and can't block.) Whenever one or more other creatures you control enter, if this creature is suspected, you may suspect one of the other creatures. If you do, this creature is no longer suspected.
Prowess, haste Disguise {5}{R}. This cost is reduced by {1} for each instant and sorcery card in your graveyard. (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, discard your hand, then draw three cards.
Flying, trample Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn.
When this creature enters or is turned face up, target creature blocks this turn if able. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Vigilance Whenever a creature you control enters, if its power is greater than this creature's power or its toughness is greater than this creature's toughness, put a +1/+1 counter on this creature and investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Vigilance When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Flying When you sacrifice a Clue, return this card from your graveyard to your hand.
Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
Flying When Ezrim enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}, Sacrifice an artifact: Ezrim gains your choice of vigilance, lifelink, or hexproof until end of turn.
Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Menace Whenever Izoni enters or attacks, you may collect evidence 4. If you do, create two 2/1 black and green Spider creature tokens with menace and reach. Sacrifice four tokens: Surveil 2, then draw two cards. You gain 2 life.
Whenever you cast an instant or sorcery spell, choose one — • That spell gains deathtouch and lifelink. • Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
Reach When this creature enters, destroy target token an opponent controls.
Menace, ward {2}, haste Whenever Kylox attacks, sacrifice any number of other creatures, then exile the top X cards of your library, where X is their total power. You may cast any number of instant and/or sorcery spells from among the exiled cards without paying their mana costs.
Whenever Lazav attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
Haste Whenever you attack with three or more creatures, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Flying, hexproof from multicolored Whenever Niv-Mizzet deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Deathtouch At the beginning of your end step, investigate for each opponent who lost life this turn. Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
Lifelink When Tolsimir enters, create Voja Fenstalker, a legendary 5/5 green and white Wolf creature token with trample. Whenever a Wolf you control attacks, if Tolsimir attacked this combat, target creature an opponent controls blocks that Wolf this combat if able.
{1}{G}: Target creature gains deathtouch until end of turn. {G/W}: Target creature gains vigilance until end of turn. {2}{W}: Target creature gains double strike until end of turn.
At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.
Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
Other creatures you control have haste. Whenever one or more face-down creatures you control deal combat damage to a player, draw a card. Whenever a face-down creature you control dies, return it to the battlefield face down under its owner's control if it's a permanent card, then turn it face up.
When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature. Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Flying, lifelink, ward {2} Disguise {X}{3}{W} When this creature is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards. When this creature leaves the battlefield, return the exiled cards to their owners' hands.
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If an ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Flying You may collect evidence 10 rather than pay the mana cost for spells you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
Menace Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.) Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Flying, trample Whenever this creature deals combat damage to a player, you may collect evidence X. When you do, this creature deals X damage to each creature and planeswalker that player controls. (To collect evidence X, exile cards with total mana value X or greater from your graveyard.)
This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Double strike, vigilance Whenever Agrus Kos enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Vigilance When Alquist Proft enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {X}{W}{U}{U}, {T}, Sacrifice a Clue: You draw X cards and gain X life.
Whenever Anzrag becomes blocked, untap each creature you control. After this phase, there is an additional combat phase. {3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.
Deathtouch Face-down creatures you control have "{2}{U}{B}: Turn this creature face up. If you can't, exile it, then you may cast the exiled card without paying its mana cost." Whenever an Assassin you control deals combat damage to an opponent, cloak the top card of that player's library.
Flying, trample At the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
{1}{G}: Target creature gains deathtouch until end of turn. {G/W}: Target creature gains vigilance until end of turn. {2}{W}: Target creature gains double strike until end of turn.
At the beginning of combat on your turn, choose one — • Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) • Put a +1/+1 counter on each colorless creature you control.
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
{1}{W}, Collect evidence 2: This creature becomes a Human Detective with base power and toughness 4/4 and gains vigilance. {2}{W}, Collect evidence 4: If this creature is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."
Disguise {1}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Flying Whenever this creature attacks, gain control of target permanent you own but don't control. Disguise {1}{U} When this creature is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
When this Equipment enters, cloak the top card of your library, then attach this Equipment to it. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature gets +1/+0 and can't be blocked. {1}{U}: Return this Equipment to its owner's hand.
Flash When this enchantment enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
When Proft's Eidetic Memory enters, draw a card. You have no maximum hand size. At the beginning of combat on your turn, if you've drawn more than one card this turn, put X +1/+1 counters on target creature you control, where X is the number of cards you've drawn this turn minus one.
Flying, vigilance When this creature enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Indestructible When this creature enters, suspect it. (It has menace and can't block.) Whenever this creature deals combat damage to a player, you draw a card and you lose 1 life. Whenever this creature is dealt damage, target opponent loses that much life.
As an additional cost to cast this spell, you may collect evidence 6. Destroy all creatures. If evidence was collected, exile a card from an opponent's graveyard. Then search its owner's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.
Menace When this creature enters, target opponent creates two 1/1 white Dog creature tokens. When this creature dies, each opponent loses 3 life. Disguise {1}{B}
Flash When this enchantment enters, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Target opponent exiles the top X cards of their library face down. You may look at and play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any type to cast it.
Whenever a creature you control attacks, exile the top card of your library face down. (You can't look at it.) {1}{R}, Discard your hand, Sacrifice this enchantment: Put all cards exiled with this enchantment into their owners' hands.
Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
Flying, trample When this creature enters, for each player, destroy up to one nonbasic land that player controls. For each land destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flying When this creature dies, you may exile it and collect evidence 4. If you do, return this card to the battlefield tapped. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Choose one — • Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle. • Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control. • Exile target artifact or enchantment.
Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
Look at the top five cards of your library, cloak two of them, and put the rest on the bottom of your library in a random order. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
At the beginning of your upkeep, return target land card from your graveyard to the battlefield tapped.
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
When this enchantment enters, it deals 3 damage to target creature an opponent controls. Whenever one or more creatures die, mill a card and put a bloodstain counter on this enchantment. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
For each of X target permanents, create X tokens that are copies of that permanent.
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Draw two cards. Then you may discard two cards. When you do, Ill-Timed Explosion deals X damage to each creature, where X is the greatest mana value among cards discarded this way.
Collect evidence 6: This Vehicle becomes an artifact creature until end of turn. Whenever this Vehicle attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead. Crew 2
If this card is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Return up to one target artifact card, up to one target land card, and up to one target non-Aura enchantment card from your graveyard to the battlefield. They are 5/5 Elemental creatures in addition to their other types.
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn. Draw three cards. Each opponent loses 3 life and you gain 3 life.
As an additional cost to cast this spell, collect evidence X, where X is the total mana value of the permanents this spell targets. Destroy up to one target artifact, up to one target creature, up to one target enchantment, and up to one target planeswalker.
{T}, Collect evidence 3: Add one mana of any color. Put an unlock counter on this artifact. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.) Sacrifice this artifact: Surveil 3, then draw three cards. Activate only if this artifact has five or more unlock counters on it.
This spell can't be countered. (This includes by the ward ability.) Destroy target creature or planeswalker with mana value 3 or less.
Flying When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Reach When this creature enters, destroy target token an opponent controls.
Lightning Helix deals 3 damage to any target and you gain 3 life.
Counter target spell unless its controller pays {3}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Deathtouch, haste Ward—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Melek's power and toughness are each equal to twice the number of instant and sorcery cards in your graveyard. The first instant or sorcery spell you cast each turn costs {3} less to cast.
Affinity for planeswalkers (This spell costs {1} less to cast for each planeswalker you control.) Flying, vigilance Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, that opponent loses 3 life and you draw a card.
Vigilance, trample, ward {3} Whenever Voja attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Flying
When this creature dies, it deals 2 damage to each opponent.
Trample
Menace, reach
Flying
Trample
{2}, Sacrifice this token: Draw a card.
{2}, Sacrifice this token: Draw a card.
{2}, Sacrifice this token: Draw a card.
{2}, Sacrifice this token: Draw a card.
{2}, Sacrifice this token: Draw a card.
Flying
Flying
You can cover a face-down creature with this reminder card. A face-down creature that was cloaked or cast with disguise has ward {2}. (Whenever that creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Cryptex | 251 | Rare | $0.09 |
Gravestone Strider | 252 | Common | $0.06 |
Lumbering Laundry | 253 | Uncommon | $0.03 |
Magnetic Snuffler | 254 | Uncommon | $0.10 |
Magnifying Glass | 255 | Common | $0.10 |
Sanitation Automaton | 256 | Common | $0.06 |
Thinking Cap | 257 | Common | $0.03 |
Branch of Vitu-Ghazi | 258 | Uncommon | $0.09 |
Commercial District | 259 | Rare | $7.40 |
Elegant Parlor | 260 | Rare | $9.88 |
Escape Tunnel | 261 | Common | $0.33 |
Hedge Maze | 262 | Rare | $13.09 |
Lush Portico | 263 | Rare | $6.95 |
Meticulous Archive | 264 | Rare | $14.15 |
Public Thoroughfare | 265 | Common | $0.18 |
Raucous Theater | 266 | Rare | $10.57 |
Scene of the Crime | 267 | Uncommon | $0.36 |
Shadowy Backstreet | 268 | Rare | $12.69 |
Thundering Falls | 269 | Rare | $13.75 |
Undercity Sewers | 270 | Rare | $25.17 |
Underground Mortuary | 271 | Rare | $15.74 |
Plains | 272 | Common | $0.34 |
Island | 273 | Common | $0.34 |
Swamp | 274 | Common | $0.40 |
Mountain | 275 | Common | $0.35 |
Forest | 276 | Common | $0.29 |
Plains | 277 | Common | $0.10 |
Plains | 278 | Common | $0.12 |
Island | 279 | Common | $0.08 |
Island | 280 | Common | $0.13 |
Swamp | 281 | Common | $0.14 |
Swamp | 282 | Common | $0.08 |
Mountain | 283 | Common | $0.09 |
Mountain | 284 | Common | $0.13 |
Forest | 285 | Common | $0.11 |
Forest | 286 | Common | $0.09 |
Assemble the Players | 287 | Rare | $0.35 |
Auspicious Arrival | 288 | Common | $0.06 |
Call a Surprise Witness | 289 | Uncommon | $0.17 |
Makeshift Binding | 290 | Common | $0.08 |
Not on My Watch | 291 | Uncommon | $0.15 |
On the Job | 292 | Common | $0.06 |
Deduce | 293 | Common | $0.13 |
Dramatic Accusation | 294 | Common | $0.09 |
Fae Flight | 295 | Uncommon | $0.10 |
Intrude on the Mind | 296 | Mythic | $0.30 |
Reenact the Crime | 297 | Rare | $0.21 |
Unauthorized Exit | 298 | Common | $0.07 |
It Doesn't Add Up | 299 | Uncommon | $0.09 |
Murder | 300 | Common | $0.12 |
Slice from the Shadows | 301 | Common | $0.09 |
Soul Enervation | 302 | Uncommon | $0.15 |
Anzrag's Rampage | 303 | Rare | $0.22 |
The Chase Is On | 304 | Common | $0.09 |
Convenient Target | 305 | Uncommon | $0.10 |
Demand Answers | 306 | Common | $0.38 |
Expose the Culprit | 307 | Uncommon | $0.06 |
Analyze the Pollen | 308 | Rare | $0.51 |
Audience with Trostani | 309 | Rare | $0.21 |
Fanatical Strength | 310 | Common | $0.08 |
Coerced to Kill | 311 | Uncommon | $0.14 |
Deadly Complication | 312 | Uncommon | $0.12 |
Insidious Roots | 313 | Uncommon | $1.64 |
Officious Interrogation | 314 | Rare | $0.25 |
Warleader's Call | 315 | Rare | $9.57 |
Worldsoul's Rage | 316 | Rare | $0.49 |
Aurelia, the Law Above | 317 | Rare | $5.37 |
Lazav, Wearer of Faces | 318 | Rare | $0.29 |
Niv-Mizzet, Guildpact | 319 | Rare | $0.26 |
Rakdos, Patron of Chaos | 320 | Mythic | $7.08 |
Teysa, Opulent Oligarch | 321 | Rare | $0.56 |
Trostani, Three Whispers | 322 | Mythic | $1.48 |
Vannifar, Evolved Enigma | 323 | Mythic | $2.85 |
Commercial District | 324 | Rare | $11.03 |
Elegant Parlor | 325 | Rare | $11.47 |
Hedge Maze | 326 | Rare | $14.10 |
Lush Portico | 327 | Rare | $9.91 |
Meticulous Archive | 328 | Rare | $20.60 |
Raucous Theater | 329 | Rare | $15.22 |
Shadowy Backstreet | 330 | Rare | $14.74 |
Thundering Falls | 331 | Rare | $18.12 |
Undercity Sewers | 332 | Rare | $28.19 |
Underground Mortuary | 333 | Rare | $19.99 |
Kellan, Inquisitive Prodigy // Tail the Suspect | 334 | Rare | $0.28 |
Kaya, Spirits' Justice | 335 | Mythic | $0.59 |
Aurelia's Vindicator | 336 | Mythic | $0.28 |
Delney, Streetwise Lookout | 337 | Mythic | $36.90 |
Doorkeeper Thrull | 338 | Rare | $1.12 |
Neighborhood Guardian | 339 | Uncommon | $0.08 |
Wojek Investigator | 340 | Rare | $1.11 |
Conspiracy Unraveler | 341 | Mythic | $0.28 |
Forensic Gadgeteer | 342 | Rare | $2.30 |
Homicide Investigator | 343 | Rare | $0.18 |
Massacre Girl, Known Killer | 344 | Mythic | $4.93 |
Persuasive Interrogators | 345 | Uncommon | $0.07 |
Vein Ripper | 346 | Mythic | $5.79 |
Frantic Scapegoat | 347 | Uncommon | $0.24 |
Fugitive Codebreaker | 348 | Rare | $0.13 |
Incinerator of the Guilty | 349 | Mythic | $0.41 |
Krenko, Baron of Tin Street | 350 | Rare | $0.21 |
Culvert Ambusher | 351 | Uncommon | $0.05 |
The Pride of Hull Clade | 352 | Mythic | $1.13 |
Sharp-Eyed Rookie | 353 | Rare | $0.13 |
Agrus Kos, Spirit of Justice | 354 | Mythic | $0.27 |
Alquist Proft, Master Sleuth | 355 | Mythic | $0.23 |
Anzrag, the Quake-Mole | 356 | Mythic | $4.59 |
Aurelia, the Law Above | 357 | Rare | $1.30 |
Curious Cadaver | 358 | Uncommon | $0.04 |
Etrata, Deadly Fugitive | 359 | Mythic | $0.26 |
Ezrim, Agency Chief | 360 | Rare | $0.13 |
Gleaming Geardrake | 361 | Uncommon | $0.09 |
Izoni, Center of the Web | 362 | Rare | $0.16 |
Judith, Carnage Connoisseur | 363 | Rare | $0.27 |
Kraul Whipcracker | 364 | Uncommon | $0.05 |
Kylox, Visionary Inventor | 365 | Rare | $0.15 |
Lazav, Wearer of Faces | 366 | Rare | $0.26 |
Meddling Youths | 367 | Uncommon | $0.08 |
Niv-Mizzet, Guildpact | 368 | Rare | $0.30 |
Rakdos, Patron of Chaos | 369 | Mythic | $4.52 |
Teysa, Opulent Oligarch | 370 | Rare | $0.29 |
Tolsimir, Midnight's Light | 371 | Rare | $0.22 |
Trostani, Three Whispers | 372 | Mythic | $0.44 |
Vannifar, Evolved Enigma | 373 | Mythic | $0.47 |
Wispdrinker Vampire | 374 | Uncommon | $0.12 |
Yarus, Roar of the Old Gods | 375 | Rare | $0.16 |
Magnetic Snuffler | 376 | Uncommon | $0.11 |
Aurelia's Vindicator | 377 | Mythic | $1.48 |
Delney, Streetwise Lookout | 378 | Mythic | $54.34 |
Conspiracy Unraveler | 379 | Mythic | $1.78 |
Massacre Girl, Known Killer | 380 | Mythic | $12.60 |
Incinerator of the Guilty | 381 | Mythic | $1.80 |
The Pride of Hull Clade | 382 | Mythic | $4.80 |
Agrus Kos, Spirit of Justice | 383 | Mythic | $1.07 |
Alquist Proft, Master Sleuth | 384 | Mythic | $1.27 |
Anzrag, the Quake-Mole | 385 | Mythic | $8.67 |
Etrata, Deadly Fugitive | 386 | Mythic | $3.43 |
Rakdos, Patron of Chaos | 387 | Mythic | $5.80 |
Trostani, Three Whispers | 388 | Mythic | $1.86 |
Vannifar, Evolved Enigma | 389 | Mythic | $2.20 |
No Witnesses | 390 | Rare | $0.14 |
Tenth District Hero | 391 | Rare | $0.13 |
Unyielding Gatekeeper | 392 | Rare | $0.13 |
Coveted Falcon | 393 | Rare | $0.20 |
Cryptic Coat | 394 | Rare | $0.26 |
Lost in the Maze | 395 | Rare | $0.36 |
Proft's Eidetic Memory | 396 | Rare | $3.23 |
Steamcore Scholar | 397 | Rare | $0.46 |
Barbed Servitor | 398 | Rare | $0.41 |
Deadly Cover-Up | 399 | Rare | $0.94 |
Hunted Bonebrute | 400 | Rare | $0.29 |
Illicit Masquerade | 401 | Rare | $0.27 |
Outrageous Robbery | 402 | Rare | $0.63 |
Connecting the Dots | 403 | Rare | $0.36 |
Expedited Inheritance | 404 | Mythic | $0.37 |
Krenko's Buzzcrusher | 405 | Rare | $0.18 |
Lamplight Phoenix | 406 | Rare | $0.12 |
Pyrotechnic Performer | 407 | Rare | $0.20 |
Archdruid's Charm | 408 | Rare | $8.38 |
Axebane Ferox | 409 | Rare | $0.17 |
Hide in Plain Sight | 410 | Rare | $0.18 |
Undergrowth Recon | 411 | Mythic | $2.56 |
Assassin's Trophy | 412 | Rare | $3.25 |
Blood Spatter Analysis | 413 | Rare | $0.13 |
Doppelgang | 414 | Rare | $0.78 |
Drag the Canal | 415 | Rare | $0.16 |
Ill-Timed Explosion | 416 | Rare | $0.44 |
Kylox's Voltstrider | 417 | Mythic | $0.15 |
Leyline of the Guildpact | 418 | Rare | $6.65 |
Relive the Past | 419 | Rare | $0.15 |
Treacherous Greed | 420 | Rare | $0.20 |
Urgent Necropsy | 421 | Mythic | $0.87 |
Cryptex | 422 | Rare | $0.11 |
Long Goodbye | 423 | Uncommon | $0.91 |
Gleaming Geardrake | 424 | Uncommon | $0.29 |
Kraul Whipcracker | 425 | Uncommon | $0.28 |
Lightning Helix | 426 | Uncommon | $0.37 |
No More Lies | 427 | Uncommon | $4.36 |
Axebane Ferox | 428 | Rare | $0.18 |
Wojek Investigator | 429 | Rare | $0.41 |
Melek, Reforged Researcher | 430 | Mythic | $0.52 |
Tomik, Wielder of Law | 431 | Mythic | $1.61 |
Voja, Jaws of the Conclave | 432 | Mythic | $8.51 |
Vein Ripper | 433 | Mythic | $12.07 |
Dog | 1 | N/A | |
Human | 2 | N/A | |
Merfolk | 3 | N/A | |
Bat | 4 | N/A | |
Skeleton | 5 | N/A | |
Goblin | 6 | N/A | |
Imp | 7 | N/A | |
Ooze | 8 | N/A | |
Plant | 9 | N/A | |
Detective | 10 | N/A | |
Spider | 11 | N/A | |
Spirit | 12 | N/A | |
Voja Fenstalker | 13 | N/A | |
Clue | 14 | N/A | |
Clue | 15 | N/A | |
Clue | 16 | N/A | |
Clue | 17 | N/A | |
Clue | 18 | N/A | |
Thopter | 19 | N/A | |
Thopter | 20 | N/A | |
A Mysterious Creature | 21 | N/A |