Mystery Booster 2
First strike When Gerrard dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
First strike Whenever Mirri attacks, each opponent can't block with more than one creature this combat. As long as Mirri is tapped, no more than one creature can attack you each combat.
Xantcha enters under the control of an opponent of your choice. Xantcha attacks each combat if able and can't attack its owner or planeswalkers its owner controls. {3}: Xantcha's controller loses 2 life and you draw a card. Any player may activate this ability.
{T}: Add one mana of any color in your commander's color identity.
Karn's power and toughness are each equal to the greatest mana value among artifacts you control. At the beginning of your upkeep, add {C} for each artifact you control. This mana can't be spent to cast nonartifact spells. Until end of turn, you don't lose this mana as steps and phases end.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add one mana of any type that a land you control could produce.
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step. When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
Flying When Oracle of the Alpha enters the battlefield, conjure the Power Nine into your library, then shuffle. Whenever Oracle of the Alpha attacks, scry 1.
When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield. Whenever you sacrifice a Blood token, each opponent loses 1 life and you gain 1 life.
Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.
When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.
When Rusko, Clockmaker enters the battlefield, conjure a card named Midnight Clock onto the battlefield. Whenever you cast a noncreature spell, put an hour counter on each permanent you control named Midnight Clock. Each opponent loses 1 life and you gain 1 life.
Forsaken Crossroads enters the battlefield tapped. As Forsaken Crossroads enters the battlefield, choose a color. When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead. {T}: Add one mana of the chosen color.
Target permanent.
( can be paid with either {C} or 2 life.) When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.)
(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.) • You've cast three or more spells this turn. • An opponent lost 6 or more life this turn. • There are nine or more cards in your graveyard. Reward — Draw a card.
Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For example, if you search for two land cards, you may find Omnipresent Impostor and a land card.)
(Start the game with this conspiracy face up in the command zone.) You can't attack with an odd number of creatures. Whenever you attack, double target creature's power until end of turn.
Choose one at random. Create a token that's a copy of the chosen card. • Elesh Norn, Mother of Machines • Jin-Gitaxias, Progress Tyrant • Sheoldred, the Apocalypse • Urabrask, Heretic Praetor • Vorinclex, Monstrous Raider • Ebon Praetor
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
Equipped creature has flying. Equip {2} Equipment swap {2}{W} ({2}{W}: Exchange this Equipment with an Equipment card in your hand. If this Equipment was attached to a creature, attach the new Equipment to that creature.)
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)
Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance.
Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)
When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control.
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.)
First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped. {1}{W}: Tap target creature blocking New Master of Arms.
Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures.
Plainswalk Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.) Whenever Plain Walker deals combat damage to a player or planeswalker, planeswalk. (If you're playing Planechase, proceed to the next plane.)
Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.)
Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.)
Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes — At the beginning of your precombat main phase, choose one — • Discard a card. If you do, put two of Alberix's resources into its owner's hand. • Exile the top card of your library as a resource.
When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.)
Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.) Target player draws three cards.
As Catch of the Day enters the battlefield, choose one for each of the following. Keyword → Vigilance; ward {3}; or islandwalk. Whenever this creature attacks → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls. Size → 6/2; 4/4; or 2/6.
When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out, you win the game.
You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card.
Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token. ☐ Diving Gear — An artifact enters the battlefield under your control. ☐ Merfolk — A Merfolk enters the battlefield under your control. ☐ Ritual — You cast an instant or sorcery spell.
Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I — Create two 1/1 blue Merfolk creature tokens. II — Put a flying counter on each tapped creature you control. III — Draw a card for each creature you control that dealt combat damage to a player this turn.
Flying Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.)
Library ninjutsu {1}{U} ({1}{U}, Shuffle an unblocked attacker you control into its owner's library: Put this card onto the battlefield from your library tapped and attacking. Activate only while searching your library.) Whenever Panglacial Shinobi deals combat damage to a player, draw a card.
Whenever you search your library, scry 1. Scryfall — Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn.
Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and its toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.)
Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature.
Your opponents play with their hands revealed. {U}, Sacrifice Wisedrafter's Will: Draw a card. {U}{U}, Sacrifice Wisedrafter's Will: Counter target spell.
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
Multicleave {1} (You may pay an additional {1} any number of times as you cast this spell. For each time you do, choose a paired set of square brackets and remove the words in between.) Destroy target [nonblack] creature [with mana value 3 or less] [an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying.
Choose one. Destroy target creature, then — • Create a Food token. • Create a Treasure token. • Put a menace counter on a creature you control. • That creature's controller mills cards equal to its power.
Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.
Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game.
Lifelink Splice onto instant or sorcery {1}{B} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's abilities to that spell. It's still an instant or sorcery spell.)
If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card.
I — Exile up to one target Saga card from a graveyard. Copy its chapter I ability. II — Exile up to one target Saga card from a graveyard. Copy its chapter II ability. III — Exile up to one target Saga card from a graveyard. Copy its chapter III ability.
At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add {C}."
Deathtouch Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal Sting, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.)
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards!)
{T}, Pay 2 life: Add {B}{B}. You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.) If a card would be put into your graveyard from anywhere, exile it instead.
If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."
Assist kicker {3} (You and up to one other player can spend mana to pay this kicker cost.) When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.)
Double b̶r̶e̶a̶k̶e̶r̶ strike While attacking, this creature gets +10̶0̶0̶ power for each f̶i̶r̶e̶ red card in your graveyard.
Boltfire deals 2 damage to any target. Flashforward {4}{R} (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)
({D} is a land drop. You may give up one potential land drop this turn to pay for {D}.) Whenever Boulder Jockey attacks, you may pay {D}. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
{T}: Destroy target nontoken land. Its controller creates a Mana Confluence token. (It's a land with "{T}, Pay 1 life: Add one mana of any color.")
{R}, {T}: Flanking Licid loses this ability and becomes a creature enchantment that reads "Enchanted creature gains flanking" instead of a creature. Move Flanking Licid onto target creature. You may pay {R} to end this effect.
(Gobland isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {R}.") Gobland can't block.
Hosted creatures get +2/+0 and have haste. Host {1}{R} ({1}{R}: Host target creature at this Realm. A Realm can host any number of creatures. Host only as a sorcery.)
Enchant creature you control Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities — +1: Add {R}{R}. −1: Exile the top card of your library. You may play it this turn. −X: This planeswalker deals X damage to any target.
Pyromancy 101 deals 1 damage to any target. Teach {1}{R} (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has "{T}: Copy the exiled card. You may cast the copy for its teach cost.")
The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves.) Cycling {1}
Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)
Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.) Thrusters [6] → Flying Lasers [3] → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.
Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost.
Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.)
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by {1}.) 1 point each → Flash; deathtouch; reach; vigilance; or ward {2} 2 points → {T}: Add one mana of any color. 3 points each → +1/+1; or +0/+2 4 points → When this creature enters the battlefield, draw a card.
Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)
Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.)
Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/+X until end of turn, where X is Flavor Disaster's power. Negamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its negamorph cost and put a -1/-1 counter on it.)
(You have to pay {2}{G} to play this land as your land drop. It's green.) When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. {T}: Add {G}{G}.
Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature."
Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.)
Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.)
When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.)
You make all choices for Spuzzems you control.
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}. Then exile it, and you may cast the creature later from exile.) Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery.
Daybound As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
[+1]: Wrenn and One gains "{T}: Add {G}" until your next turn. [−1]: Create a 1/1 green Squirrel creature token. [−4]: You get an emblem with "At the beginning of your precombat main phase, add {G} for each creature you control."
First strike, vigilance Heroic — Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost {2} less to cast. Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band.
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) {T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.
Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs {1} less to cast. When you cast enchanted card, copy it.
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen.
Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
Retrace (Sorry, no room for reminder text.) Choose one at random. Create a copy of the chosen card. You may cast the copy without paying its mana cost. • Abrupt Decay • Blightning • Bloodbraid Elf • Lightning Bolt • Liliana of the Veil • Tarmogoyf
Companion — Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.
Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste.
Each creature assigns combat damage equal to its mana value rather than its power.
Menace If you would flip a coin, you may instead roll a d20. 1−10 is tails and 11−20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.)
All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste.
Flying When Stone Drake enters the battlefield, choose one — • Distract — Tap target land. Draw a card. • Enthrall — Target player discards a card for each spell you've cast this turn.
Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities.
Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
Destroy all creatures. They can't be regenerated. Untap up to four lands you control.
Equipped creature gets +1/+1 for each counter on Luxior, Ignited. [+1]: Attach this Equipment to up to one target creature you control. [−2]: Equipped creature gets +2/+2 and gains double strike until end of turn.
{T}: Surveil 1. {T}: Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)
{T}: Add one mana of any color. You get two poison counters.
{2}: Add one mana of any color. Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)
Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.)
({T}: Add {G} or {W}.) Fetching Garden enters the battlefield tapped if it was played from your hand.
{T}: Add {C}. {1}, {T}: Exile the bottom card of target opponent's library. Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
Lazotep Archway enters the battlefield tapped. {T}: Add {W} or {B}. Eternalize {3}{W}{B} ({3}{W}{B}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie creature and loses all other card types. Eternalize only as a sorcery. And don't forget it still enters tapped!)
Madlands enters the battlefield tapped. {T}: Add {B} or {R}. Madness {0} (If you discard this card, discard it into exile. When you do, play it for its madness cost or put it into your graveyard. You can play a land only during your turn and only if you have an available land play remaining.)
Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestros' Totally Safe Hideout enters the battlefield tapped. {T}: Add {U}, {B}, or {R}.
Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) {T}: Add {R}, {G}, or {W}.
Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. {T}: Add {W}, {U}, {B}, or {C}.
Slumbering Waterways enters the battlefield tapped. {T}: Add {G} or {U}. Flying, vigilance, trample
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) {T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) {T}: Add {C}. LEVEL 1-7 {T}: Add {W}, {B}, {G}, or {C}. LEVEL 8+ {T}: Add {W}, {B}, {G}, or {C}. Scry 1.
(As this spell resolves, put it into the command zone.) Whenever you cast a spell, you gain 1 life.
| Card | Number | Rarity | Price |
|---|---|---|---|
Gerrard, Weatherlight Hero | 251 | Rare | $18.15 |
Mirri, Weatherlight Duelist | 252 | Mythic | $38.68 |
Xantcha, Sleeper Agent | 253 | Rare | $34.58 |
Arcane Signet | 254 | Common | $45.66 |
Karn, Legacy Reforged | 255 | Mythic | $52.42 |
Command Tower | 256 | Common | $129.94 |
Reflecting Pool | 257 | Rare | $51.79 |
Sigardian Evangel | 258 | Uncommon | $6.60 |
Oracle of the Alpha | 259 | Uncommon | $143.71 |
Sanguine Brushstroke | 260 | Uncommon | $34.22 |
Toralf's Disciple | 261 | Uncommon | $17.66 |
Tenacious Pup | 262 | Uncommon | $31.61 |
Rusko, Clockmaker | 263 | Uncommon | $57.29 |
Forsaken Crossroads | 264 | Uncommon | $28.76 |
Indicate | 501 | Rare | $0.51 |
Kozilek, Compleated | 502 | Rare | $0.49 |
Marchesa's Surprise Party | 503 | Rare | $0.30 |
Omnipresent Impostor | 504 | Rare | $0.68 |
Rule with an Even Hand | 505 | Rare | $0.17 |
Who's That Praetor? | 506 | Rare | $0.32 |
Abbot of the Sacred Meeple | 507 | Rare | $0.21 |
Arcanum Things | 508 | Rare | $0.21 |
Avacyn's Collar, the Symbol of Her Church | 509 | Rare | $0.23 |
Brigid, Who's Seen Some Stuff | 510 | Rare | $0.27 |
Champion of the Hareish | 511 | Rare | $0.22 |
Defender of the Queue | 512 | Rare | $0.24 |
Friarball | 514 | Rare | $0.15 |
A Girl and Her Dogs | 515 | Rare | $0.48 |
Intangible Vibes | 516 | Rare | $0.24 |
Jeskai Baller | 517 | Rare | $0.21 |
Knight of Lost Causes | 518 | Rare | $0.25 |
Muraganda Eldrazi | 519 | Rare | $0.27 |
New Master of Arms | 520 | Rare | $0.21 |
Noble Ox | 521 | Rare | $0.13 |
Plain Walker | 522 | Rare | $0.25 |
Sliver of Hope | 523 | Rare | $0.61 |
Tax Taker | 524 | Rare | $0.22 |
Alberix, the Trade Planet | 525 | Rare | $0.17 |
Blurry Visionary | 526 | Rare | $0.19 |
Can't Quite Recall | 527 | Rare | $0.18 |
Catch of the Day | 528 | Rare | $0.21 |
Duelists' Convocation International | 529 | Rare | $0.22 |
Heart of a Duelist | 530 | Rare | $0.34 |
Map to Lorthos's Temple | 531 | Rare | $0.25 |
Night of the Flying Merfolk | 532 | Rare | $0.20 |
No-Regrets Egret | 533 | Rare | $0.21 |
Panglacial Shinobi | 534 | Rare | $0.22 |
Search Elemental | 535 | Rare | $0.21 |
Subgoyf | 536 | Rare | $0.19 |
There // They're // Their | 537 | Rare | $0.28 |
Two by Four | 538 | Rare | $0.16 |
Wisedrafter's Will | 539 | Rare | $0.28 |
Your Wish Is My Command | 540 | Rare | $0.20 |
Call from the Grave | 541 | Rare | $0.22 |
Cleaver Blow | 542 | Rare | $0.20 |
Common Black Removal | 543 | Rare | $0.21 |
Creepy Crawler | 544 | Rare | $0.22 |
Halving Season | 545 | Rare | $0.21 |
Lich's Duel Mastery | 546 | Rare | $0.23 |
Lifening Elemental | 547 | Rare | $0.22 |
Liliana's Other Contract // Liliana's Undead Minion | 548 | Rare | $0.34 |
Magus of the Chains | 549 | Rare | $0.22 |
The Many Deeds of Belzenlok | 550 | Rare | $0.19 |
Oddric, Lunar Marquis | 551 | Rare | $0.21 |
Pinchy McStingbutt | 552 | Rare | $0.22 |
TL;DR | 553 | Rare | $0.23 |
Toofer, Keeper of the Full Grip | 554 | Rare | $0.28 |
Yawgmoth's Day Planner | 555 | Rare | $0.71 |
You Compleat Me | 556 | Rare | $0.24 |
All-Star Kicker | 557 | Rare | $0.17 |
Bolshack Dragon | 558 | Rare | $0.26 |
Boltfire | 559 | Rare | $0.16 |
Boulder Jockey | 560 | Rare | $0.24 |
Dwarven Confluencer | 561 | Rare | $0.23 |
Flanking Licid | 562 | Rare | $0.19 |
Gobland | 563 | Rare | $0.45 |
Immersturm Battlefield | 564 | Rare | $0.21 |
Planeswalkerificate | 565 | Rare | $0.29 |
Pyromancy 101 | 566 | Rare | $0.21 |
Snap Judgment | 567 | Rare | $0.19 |
Toddler's Rage | 568 | Rare | $0.27 |
Vuzzle Spaceship | 569 | Rare | $0.21 |
Wormhole Warp | 570 | Rare | $0.15 |
Zone of Flame | 571 | Rare | $0.17 |
Built Bear | 572 | Rare | $0.22 |
The Colossal Dreadmaw | 573 | Rare | $0.55 |
Dairy Cow | 574 | Rare | $0.29 |
Flavor Disaster | 575 | Rare | $0.16 |
Glade of the Pump Spells | 576 | Rare | $0.24 |
Keeper of the Crown // Coronation of the Wilds | 577 | Rare | $0.17 |
Meandered Towershell | 578 | Rare | $0.18 |
Naturalize 2 | 579 | Rare | $0.35 |
Penumbra Umbra | 580 | Rare | $0.27 |
Phyrexian Seedling | 581 | Rare | $0.25 |
Plant a Sapling // Fully-Grown Treefolk | 582 | Rare | $0.28 |
Questing Cosplayer | 583 | Rare | $0.23 |
Spuzzem Strategist | 584 | Rare | $0.17 |
Starting Town NPC | 585 | Rare | $0.25 |
Teferi, Druid of Argoth | 586 | Rare | $0.26 |
Werewhat | 587 | Rare | $0.19 |
Wrenn and One | 588 | Rare | $0.63 |
Anax and Cymede & Kynaios and Tiro | 589 | Rare | $0.29 |
Chatzuk, Mighty Guitarist | 590 | Rare | $0.34 |
Chea, Friend to Maybe Too Many | 591 | Rare | $0.33 |
Don't Worry About It | 592 | Rare | $0.20 |
Fludge, Gunk Guardian | 593 | Rare | $0.30 |
Glimpse, the Unthinkable | 594 | Rare | $0.20 |
Hish of the Snake Cult | 595 | Rare | $0.30 |
Jund 'Em Out | 596 | Rare | $0.23 |
Lutri, Pauper Otter | 597 | Rare | $0.26 |
Mothers Yamazaki | 598 | Rare | $0.26 |
Narod, the Beige Flower | 599 | Rare | $0.31 |
Pokey, the Scallywagg | 600 | Rare | $0.24 |
Rin and Seri, Inseparabler | 601 | Rare | $0.61 |
Stone Drake | 602 | Rare | $0.25 |
Terry Pin, Turboturtle | 603 | Rare | $0.26 |
Wowzer, the Aspirational | 604 | Rare | $0.46 |
Wrath of Leknif | 605 | Rare | $0.29 |
Luxior, Ignited | 606 | Rare | $0.23 |
Microscope | 607 | Rare | $0.17 |
Mox Poison | 608 | Rare | $1.16 |
Orb of Origin | 609 | Rare | $0.21 |
Runed Terror | 610 | Rare | $0.19 |
Fetching Garden | 611 | Rare | $0.31 |
The Heron Moon | 612 | Rare | $0.26 |
Lazotep Archway | 613 | Rare | $0.22 |
Madlands | 614 | Rare | $0.46 |
Maestros' Totally Safe Hideout | 615 | Rare | $0.28 |
Omenpath to Naya | 616 | Rare | $0.28 |
Processing Plant | 617 | Rare | $0.34 |
Slumbering Waterways | 618 | Rare | $0.25 |
Temur Elevator | 619 | Rare | $0.42 |
Under-Construction Skyscraper | 620 | Rare | $0.24 |
Value Town // Take a Trip to... | 621 | Rare | $0.29 |
Essence of Ajani | 513 | N/A |