Urza's Saga
All creatures have protection from black.
All creatures have protection from red.
Whenever a creature you control enters, you gain life equal to its toughness.
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature gets +1/+2. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Destroy target enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Target player gains 2 life for each creature on the battlefield.
Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it.
Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)
Protection from red Cycling {2} ({2}, Discard this card: Draw a card.)
Destroy target artifact or enchantment.
{T}: This creature deals 3 damage to target attacking or blocking creature.
Sacrifice an enchantment: You gain life equal to the sacrificed enchantment's mana value.
Creatures you control get +1/+1.
Choose one — • Target player gains 3 life. • Prevent the next 3 damage that would be dealt to any target this turn.
Flying, vigilance Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
{T}: Destroy target creature with power 4 or greater.
When this creature enters, return target enchantment card from your graveyard to your hand.
When this creature enters, destroy target enchantment.
Whenever an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/4 Soldier creature. {0}: This permanent becomes an enchantment.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 5/5 Angel creature with flying and vigilance.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Soldier creature.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 2/2 Gargoyle creature with flying.
When an opponent casts a creature spell, if this permanent is an enchantment, it becomes a 4/4 Giant creature with protection from each of that spell's colors.
Enchant creature Enchanted creature can't attack or block.
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
Destroy target creature. Its owner gains 4 life.
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.)
Return all basic land cards from all graveyards to the battlefield tapped under their owners' control.
Whenever a player casts an enchantment spell, counter it.
Prevent all damage that would be dealt this turn to up to two target creatures.
Whenever a nontoken creature you control dies, you may search your library for a card with the same name as that creature, reveal it, put it into your hand, then shuffle.
{W}: The next time an artifact source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a black source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a blue source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a green source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a land source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{W}: The next time a white source of your choice would deal damage to you this turn, prevent that damage. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Prevent the next 2 damage that would be dealt to any target this turn.
Sacrifice this creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
Whenever this creature attacks, you may tap target creature.
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
First strike
Enchant creature Enchanted creature gets +2/+2 and has flying and vigilance. (Attacking doesn't cause it to tap.)
At the beginning of your upkeep, you may put a verse counter on this enchantment. Sacrifice this enchantment: Prevent the next X damage that would be dealt this turn to any number of targets, divided as you choose, where X is the number of verse counters on this enchantment.
At the beginning of your upkeep, you may put a verse counter on this enchantment. {W}, Sacrifice this enchantment: Destroy up to X target artifacts and/or enchantments, where X is the number of verse counters on this enchantment.
Defender (This creature can't attack.) First strike Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: You gain 1 life.
{1}{W}: Prevent all combat damage that would be dealt this turn by target attacking creature with flying.
{1}{W}, {T}: Target creature becomes an enchantment and loses all abilities until a player casts a creature spell.
Flying, protection from black
Flying, protection from red
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
When this creature enters, you may put an Aura card from your hand onto the battlefield attached to this creature.
Counter target artifact or enchantment spell.
Each player can't cast more than one spell each turn.
Return this enchantment to its owner's hand: Draw three cards, then discard four cards.
Nonbasic lands don't untap during their controllers' untap steps.
{2}, Sacrifice a permanent: Return target creature to its owner's hand.
Draw two cards, then discard a card.
Enchant creature Enchanted creature can't be blocked.
Enchant permanent You control enchanted permanent.
Each player returns a creature they control to its owner's hand.
{T}: Counter target spell unless its controller pays {1}.
{1}{U}: Counter target red spell.
Flying At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}. Cycling {2} ({2}, Discard this card: Draw a card.)
Attach target Aura attached to a creature or land to another permanent of that type.
Prevent all damage that would be dealt to you by sources you don't control. When a card is put into your graveyard from anywhere, sacrifice this enchantment.
Creatures and lands target opponent controls don't untap during their next untap step.
Defender (This creature can't attack.) Flying Prevent all combat damage that would be dealt to and dealt by this creature.
Flying When this creature enters, exchange control of this creature and up to one target creature an opponent controls. If you don't or can't make an exchange, sacrifice this creature. This ability still resolves if its target becomes illegal.
When this creature enters, untap up to seven lands.
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Return all green permanents to their owners' hands.
{U}: Untap this creature.
At the beginning of your upkeep, if you have a card in hand, return this creature to its owner's hand.
Enchant creature Enchanted creature has flying. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
At the beginning of your upkeep, you may put a verse counter on this enchantment. Sacrifice this enchantment: Counter target spell unless its controller pays {X}, where X is the number of verse counters on this enchantment.
Enchant land Enchanted land is an Island. Cycling {2} ({2}, Discard this card: Draw a card.)
{U}: Untap this creature. {U}: This creature gains flying until end of turn. {U}: This creature gains shroud until end of turn. (It can't be the target of spells or abilities.) {1}: This creature gets +1/-1 until end of turn. {1}: This creature gets -1/+1 until end of turn.
Flying Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant creature Enchanted creature has "At the beginning of your upkeep, sacrifice this creature unless you pay its mana cost."
Flying When this creature enters, untap up to five lands.
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, that player loses 2 life unless they pay {2}. Cycling {2} ({2}, Discard this card: Draw a card.)
At the beginning of your upkeep, you may put a verse counter on this enchantment. {U}, Sacrifice this enchantment: Return up to X target permanents to their owners' hands, where X is the number of verse counters on this enchantment.
Return target permanent to its owner's hand. Cycling {2} ({2}, Discard this card: Draw a card.)
Counter target spell. Untap up to four lands.
Cycling {2} ({2}, Discard this card: Draw a card.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
Flying Whenever this creature deals damage to a player, tap target creature that player controls. That creature doesn't untap during its controller's untap step for as long as this creature remains on the battlefield.
Flying When this creature enters, look at the top four cards of your library, then put them back in any order.
When this creature enters, return target artifact or enchantment to its owner's hand.
Target player draws X cards.
Return all lands to their owners' hands.
Your opponents play with their hands revealed.
Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Discard all the cards in your hand, then draw that many cards.
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 1/1 Bird creature with flying.
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 3/3 Illusion creature with flying and "At the beginning of your upkeep, sacrifice this creature unless you pay {1}{U}."
When a player has no cards in hand, if this permanent is an enchantment, it becomes a 4/4 Crocodile creature.
When an opponent casts a spell, if this permanent is an enchantment, it becomes an Illusion creature with power and toughness each equal to that spell's mana value.
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling {2} ({2}, Discard this card: Draw a card.)
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
{T}: Return this creature and target creature you control to their owner's hand.
Flying Shroud (This creature can't be the target of spells or abilities.)
Enchant creature Enchanted creature gets +2/+2 and has flying and shroud. (It can't be the target of spells or abilities.)
Flying When this creature enters, target player discards two cards.
Destroy target land or nonblack creature. It can't be regenerated.
Whenever a green creature dies, its controller discards a card.
Sacrifice this creature: Add {B}{B}.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Target creature gets +2/+0 and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, each opponent discards a card.
{2}{B}, {T}: Exile up to three target cards from a single graveyard.
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount.
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Flying, haste
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
Add {B}{B}{B}.
All creatures are black.
Enchant creature Enchanted creature gets -2/-0. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
When this enchantment enters, return target creature card from your graveyard to the battlefield. When the creature put onto the battlefield with this enchantment dies, exile it and return this enchantment to its owner's hand. When this enchantment leaves the battlefield, exile the creature put onto the battlefield with this enchantment.
At the beginning of your upkeep, you may put a verse counter on this enchantment. {B}, Sacrifice this enchantment: Look at target opponent's hand and choose up to X cards from it, where X is the number of verse counters on this enchantment. That player discards those cards.
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
{B}{B}, {T}: Destroy target green creature.
Each player puts a creature card from their graveyard onto the battlefield.
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling {2} ({2}, Discard this card: Draw a card.)
Whenever this creature deals damage to a creature or opponent, this creature deals that much damage to you.
Whenever this creature attacks, it gets +2/+0 until end of turn.
Exile Ill-Gotten Gains. Each player discards their hand, then returns up to three cards from their graveyard to their hand.
{B}: This creature gets +1/+1 until end of turn.
Pay half your life, rounded up: This enchantment becomes a 4/4 Phyrexian Horror creature with flying.
You may choose not to untap this creature during your untap step. {T}: Tap target land. It doesn't untap during its controller's untap step for as long as this creature remains tapped.
Sacrifice this enchantment: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
Whenever a player casts a spell, that player discards a card.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever this creature deals damage to a player, that player discards a card.
Enchant creature At the beginning of the upkeep of enchanted creature's controller, this Aura deals 2 damage to that player.
Choose a color. Target player reveals their hand and discards all cards of that color.
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {B}: This enchantment deals 1 damage to each creature and each player.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
Whenever another card is put into a graveyard from anywhere, exile that card.
When this creature enters, add {B}{B}{B}.
Until end of turn, lands you control gain "Sacrifice this land: Add {B}."
Flying Whenever this creature attacks, it gets +2/+0 until end of turn.
At the beginning of your upkeep, if you control another nonland permanent, sacrifice this creature.
Sacrifice any number of artifacts, creatures, and/or lands. Draw a card for each permanent sacrificed this way.
First strike {1}{B}: Regenerate this creature.
Enchant creature Enchanted creature gets -1/-1. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying Discard a card: Add {B}.
Flying When you cast a creature spell, sacrifice this creature.
When this creature enters, target opponent gains control of it. At the beginning of your upkeep, this creature deals 2 damage to you.
When this creature enters, sacrifice a creature. {B}: Regenerate this creature.
Whenever a creature enters, its controller sacrifices a creature or land of their choice.
Each opponent discards two cards.
{B}: Regenerate this creature.
Enchant creature Enchanted creature gets +2/+2 and has flying. Whenever a creature dealt damage by enchanted creature this turn dies, put a +1/+1 counter on that creature.
This creature enters with a +1/+1 counter on it. At the beginning of your upkeep, you may put a +1/+1 counter on this creature. When this creature attacks or blocks, destroy it at end of combat.
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
At the beginning of your upkeep, you may put a verse counter on this enchantment. {1}{B}, Sacrifice this enchantment: Destroy up to X target nonblack creatures, where X is the number of verse counters on this enchantment. They can't be regenerated.
{B}{B}, {T}: Destroy target white creature.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {T}: Add {B}{B}{B}{B}. Target opponent gains control of this creature. (Activate only as an instant.)
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Acidic Soil deals damage to each player equal to the number of lands they control.
At the beginning of each player's end step, this enchantment deals 2 damage to that player unless one of their opponents was dealt damage this turn.
Arc Lightning deals 3 damage divided as you choose among one, two, or three targets.
Creatures can't block.
Gain control of all permanents you own. (This effect lasts indefinitely.) Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant creature Enchanted creature gets +1/+1 for each other creature you control.
At the beginning of your upkeep, this enchantment deals X damage to target opponent, where X is the number of cards in your hand minus the number of cards in that player's hand.
Echo {4}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, it deals 4 damage to each other creature.
Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.
Disorder deals 2 damage to each white creature and each player who controls a white creature.
Whenever this creature blocks or becomes blocked, it gets +2/-2 until end of turn.
Whenever this creature deals combat damage to defending player, it deals damage equal to its power to each blocking creature.
Creatures without flying can't block this turn.
Fault Line deals X damage to each creature without flying and each player.
Enchant creature {R}: Enchanted creature gets +1/+0 until end of turn. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
{T}: This creature deals 1 damage to each other creature without flying.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Whenever this creature blocks or becomes blocked, target opponent gains control of it. (This removes this creature from combat.)
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Create X 1/1 red Goblin creature tokens.
Echo {R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
This creature can't block.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Haste Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Protection from blue
Attacking creatures gain first strike until end of turn.
Heat Ray deals X damage to target creature.
Jagged Lightning deals 3 damage to each of two target creatures.
Destroy target land. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying Echo {2}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {R}: This creature gets +1/+0 until end of turn.
Destroy each artifact with mana value X or less.
This creature can't attack unless a creature with greater power also attacks. This creature can't block unless a creature with greater power also blocks.
X target blocked creatures assign their combat damage this turn as though they weren't blocked.
Destroy two target lands.
As an additional cost to cast this spell, sacrifice a land. Destroy target land.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature has first strike. (It deals combat damage before creatures without first strike.)
Whenever this creature becomes the target of a spell or ability, this creature deals 3 damage to that spell or ability's controller.
At the beginning of your upkeep, you may put a verse counter on this enchantment. {R}, Sacrifice this enchantment: Destroy up to X target lands, where X is the number of verse counters on this enchantment.
Whenever a player taps an Island for mana, this enchantment deals 1 damage to that player.
At the beginning of your upkeep, flip a coin. If you lose the flip, return this creature to its owner's hand.
Destroy target artifact. Cycling {2} ({2}, Discard this card: Draw a card.)
Flying (This creature can't be blocked except by creatures with flying or reach.) {1}{R}: This creature deals 1 damage to any target.
First strike, haste Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
Shower of Sparks deals 1 damage to target creature and 1 damage to target player or planeswalker.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Steam Blast deals 2 damage to each creature and each player.
If a red spell would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
Haste (This creature can attack and {T} as soon as it comes under your control.)
At the beginning of your upkeep, you may put a verse counter on this enchantment. {2}{R}, Sacrifice this enchantment: It deals X damage to any target, where X is the number of verse counters on this enchantment.
Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Menace (This creature can't be blocked except by two or more creatures.)
{R}: Flip a coin. If you win the flip, return this creature to its owner's hand. If you lose the flip, sacrifice this creature.
Whenever this creature becomes blocked by a creature, this creature gets +2/+2 until end of turn.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo {1}{R}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Each player sacrifices four lands of their choice. Wildfire deals 4 damage to each creature.
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Echo {1}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {1}{G}: Regenerate this creature.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
{T}: Untap two target lands.
Shroud (This creature can't be the target of spells or abilities.) Whenever you cast an enchantment spell, draw a card.
Trample
Trample When this creature enters, any player may sacrifice a land of their choice. If a player does, put this creature on top of its owner's library.
Enchant creature Enchanted creature gets +1/+1 for each Forest you control.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
Whenever this creature becomes blocked by a creature, this creature gets +1/+1 until end of turn.
Trample At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}. {1}{G}: Regenerate this creature.
Shroud (This creature can't be the target of spells or abilities.) Echo {3}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creatures you control have "{T}: Add {G}."
Trample Echo {1}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creatures with flying get -2/-0.
{G}: Target creature gains trample until end of turn.
{G}, {T}, Sacrifice this creature: Destroy target enchantment.
Trample At the beginning of your upkeep, sacrifice this creature unless you sacrifice an enchantment.
You may play an additional land on each of your turns.
| Card | Number | Rarity | Price |
|---|---|---|---|
Absolute Grace | 1 | Uncommon | $0.47 |
Absolute Law | 2 | Uncommon | $0.66 |
Angelic Chorus | 3 | Rare | $6.37 |
Angelic Page | 4 | Common | $0.12 |
Brilliant Halo | 5 | Common | $0.13 |
Catastrophe | 6 | Rare | $3.95 |
Clear | 7 | Uncommon | $0.27 |
Congregate | 8 | Common | $0.28 |
Defensive Formation | 9 | Uncommon | $0.64 |
Disciple of Grace | 10 | Common | $0.18 |
Disciple of Law | 11 | Common | $0.19 |
Disenchant | 12 | Common | $0.21 |
Elite Archers | 13 | Rare | $0.48 |
Faith Healer | 14 | Rare | $3.71 |
Glorious Anthem | 15 | Rare | $2.85 |
Healing Salve | 16 | Common | $0.12 |
Herald of Serra | 17 | Rare | $2.37 |
Humble | 18 | Uncommon | $0.17 |
Intrepid Hero | 19 | Rare | $1.95 |
Monk Idealist | 20 | Uncommon | $0.27 |
Monk Realist | 21 | Common | $0.20 |
Opal Acrolith | 22 | Uncommon | $0.23 |
Opal Archangel | 23 | Rare | $2.79 |
Opal Caryatid | 24 | Common | $0.15 |
Opal Gargoyle | 25 | Common | $0.14 |
Opal Titan | 26 | Rare | $0.47 |
Pacifism | 27 | Common | $0.13 |
Pariah | 28 | Rare | $3.51 |
Path of Peace | 29 | Common | $0.09 |
Pegasus Charger | 30 | Common | $0.17 |
Planar Birth | 31 | Rare | $3.31 |
Presence of the Master | 32 | Uncommon | $0.49 |
Redeem | 33 | Uncommon | $0.18 |
Remembrance | 34 | Rare | $10.30 |
Rune of Protection: Artifacts | 35 | Uncommon | $0.26 |
Rune of Protection: Black | 36 | Common | $0.16 |
Rune of Protection: Blue | 37 | Common | $0.17 |
Rune of Protection: Green | 38 | Common | $0.16 |
Rune of Protection: Lands | 39 | Rare | $0.53 |
Rune of Protection: Red | 40 | Common | $0.21 |
Rune of Protection: White | 41 | Common | $0.19 |
Sanctum Custodian | 42 | Common | $0.13 |
Sanctum Guardian | 43 | Uncommon | $0.20 |
Seasoned Marshal | 44 | Uncommon | $0.17 |
Serra Avatar | 45 | Rare | $5.62 |
Serra Zealot | 46 | Common | $0.14 |
Serra's Embrace | 47 | Uncommon | $0.22 |
Serra's Hymn | 48 | Uncommon | $0.28 |
Serra's Liturgy | 49 | Rare | $0.59 |
Shimmering Barrier | 50 | Uncommon | $0.25 |
Silent Attendant | 51 | Common | $0.26 |
Songstitcher | 52 | Uncommon | $0.17 |
Soul Sculptor | 53 | Rare | $1.02 |
Voice of Grace | 54 | Uncommon | $0.19 |
Voice of Law | 55 | Uncommon | $0.34 |
Waylay | 56 | Uncommon | $0.26 |
Worship | 57 | Rare | $2.36 |
Academy Researchers | 58 | Uncommon | $0.21 |
Annul | 59 | Common | $2.55 |
Arcane Laboratory | 60 | Uncommon | $1.28 |
Attunement | 61 | Rare | $26.57 |
Back to Basics | 62 | Rare | $10.30 |
Barrin, Master Wizard | 63 | Rare | $4.69 |
Catalog | 64 | Common | $0.13 |
Cloak of Mists | 65 | Common | $0.37 |
Confiscate | 66 | Uncommon | $0.15 |
Coral Merfolk | 67 | Common | $0.09 |
Curfew | 68 | Common | $0.33 |
Disruptive Student | 69 | Common | $0.27 |
Douse | 70 | Uncommon | $0.29 |
Drifting Djinn | 71 | Rare | $0.61 |
Enchantment Alteration | 72 | Uncommon | $0.29 |
Energy Field | 73 | Rare | $2.95 |
Exhaustion | 74 | Uncommon | $0.34 |
Fog Bank | 75 | Uncommon | $0.59 |
Gilded Drake | 76 | Rare | $172.98 |
Great Whale | 77 | Rare | $23.11 |
Hermetic Study | 78 | Common | $0.12 |
Hibernation | 79 | Uncommon | $0.98 |
Horseshoe Crab | 80 | Common | $0.17 |
Imaginary Pet | 81 | Rare | $0.55 |
Launch | 82 | Common | $0.18 |
Lilting Refrain | 83 | Uncommon | $0.31 |
Lingering Mirage | 84 | Uncommon | $0.37 |
Morphling | 85 | Rare | $15.69 |
Pendrell Drake | 86 | Common | $0.13 |
Pendrell Flux | 87 | Common | $0.12 |
Peregrine Drake | 88 | Uncommon | $0.97 |
Power Sink | 89 | Common | $0.14 |
Power Taint | 90 | Common | $0.13 |
Recantation | 91 | Rare | $0.50 |
Rescind | 92 | Common | $0.16 |
Rewind | 93 | Common | $0.77 |
Sandbar Merfolk | 94 | Common | $0.16 |
Sandbar Serpent | 95 | Uncommon | $0.24 |
Show and Tell | 96 | Rare | $28.97 |
Somnophore | 97 | Rare | $0.59 |
Spire Owl | 98 | Common | $0.24 |
Stern Proctor | 99 | Uncommon | $0.26 |
Stroke of Genius | 100 | Rare | $3.77 |
Sunder | 101 | Rare | $4.34 |
Telepathy | 102 | Uncommon | $0.92 |
Time Spiral | 103 | Rare | $93.80 |
Tolarian Winds | 104 | Common | $0.90 |
Turnabout | 105 | Uncommon | $2.28 |
Veil of Birds | 106 | Common | $0.15 |
Veiled Apparition | 107 | Uncommon | $0.21 |
Veiled Crocodile | 108 | Rare | $0.45 |
Veiled Sentry | 109 | Uncommon | $0.26 |
Veiled Serpent | 110 | Common | $0.13 |
Windfall | 111 | Uncommon | $4.67 |
Wizard Mentor | 112 | Common | $0.17 |
Zephid | 113 | Rare | $0.97 |
Zephid's Embrace | 114 | Uncommon | $0.33 |
Abyssal Horror | 115 | Rare | $0.54 |
Befoul | 116 | Common | $0.16 |
Bereavement | 117 | Uncommon | $0.26 |
Blood Vassal | 118 | Common | $0.18 |
Bog Raiders | 119 | Common | $0.18 |
Breach | 120 | Common | $0.12 |
Cackling Fiend | 121 | Common | $0.23 |
Carrion Beetles | 122 | Common | $0.20 |
Contamination | 123 | Rare | $12.11 |
Corrupt | 124 | Common | $0.25 |
Crazed Skirge | 125 | Uncommon | $0.29 |
Dark Hatchling | 126 | Rare | $0.54 |
Dark Ritual | 127 | Common | $5.12 |
Darkest Hour | 128 | Rare | $4.66 |
Despondency | 129 | Common | $0.18 |
Diabolic Servitude | 130 | Uncommon | $0.30 |
Discordant Dirge | 131 | Rare | $0.44 |
Duress | 132 | Common | $3.43 |
Eastern Paladin | 133 | Rare | $0.88 |
Exhume | 134 | Common | $3.55 |
Expunge | 135 | Common | $0.12 |
Flesh Reaver | 136 | Uncommon | $0.42 |
Hollow Dogs | 137 | Common | $0.14 |
Ill-Gotten Gains | 138 | Rare | $3.16 |
Looming Shade | 139 | Common | $0.10 |
Lurking Evil | 140 | Rare | $0.45 |
Mana Leech | 141 | Uncommon | $0.21 |
No Rest for the Wicked | 142 | Uncommon | $0.53 |
Oppression | 143 | Rare | $4.52 |
Order of Yawgmoth | 144 | Uncommon | $0.24 |
Parasitic Bond | 145 | Uncommon | $0.30 |
Persecute | 146 | Rare | $1.27 |
Pestilence | 147 | Common | $0.38 |
Phyrexian Ghoul | 148 | Common | $0.21 |
Planar Void | 149 | Uncommon | $5.60 |
Priest of Gix | 150 | Uncommon | $2.13 |
Rain of Filth | 151 | Uncommon | $10.66 |
Ravenous Skirge | 152 | Common | $0.11 |
Reclusive Wight | 153 | Uncommon | $0.19 |
Reprocess | 154 | Rare | $6.77 |
Sanguine Guard | 155 | Uncommon | $0.19 |
Sicken | 156 | Common | $0.13 |
Skirge Familiar | 157 | Uncommon | $1.29 |
Skittering Skirge | 158 | Common | $0.27 |
Sleeper Agent | 159 | Rare | $3.09 |
Spined Fluke | 160 | Uncommon | $0.23 |
Tainted Aether | 161 | Rare | $8.03 |
Unnerve | 162 | Common | $0.15 |
Unworthy Dead | 163 | Common | $0.15 |
Vampiric Embrace | 164 | Uncommon | $0.30 |
Vebulid | 165 | Rare | $0.67 |
Victimize | 166 | Uncommon | $2.79 |
Vile Requiem | 167 | Uncommon | $0.36 |
Western Paladin | 168 | Rare | $0.73 |
Witch Engine | 169 | Rare | $0.50 |
Yawgmoth's Edict | 170 | Uncommon | $0.28 |
Yawgmoth's Will | 171 | Rare | $191.51 |
Acidic Soil | 172 | Uncommon | $0.63 |
Antagonism | 173 | Rare | $0.42 |
Arc Lightning | 174 | Common | $0.19 |
Bedlam | 175 | Rare | $9.85 |
Brand | 176 | Rare | $2.58 |
Bravado | 177 | Common | $0.47 |
Bulwark | 178 | Rare | $0.48 |
Crater Hellion | 179 | Rare | $0.92 |
Destructive Urge | 180 | Uncommon | $0.61 |
Disorder | 181 | Uncommon | $0.17 |
Dromosaur | 182 | Common | $0.09 |
Electryte | 183 | Rare | $0.38 |
Falter | 184 | Common | $0.23 |
Fault Line | 185 | Rare | $4.15 |
Fiery Mantle | 186 | Common | $0.18 |
Fire Ants | 187 | Uncommon | $1.50 |
Gamble | 188 | Rare | $21.97 |
Goblin Cadets | 189 | Uncommon | $1.60 |
Goblin Lackey | 190 | Uncommon | $20.23 |
Goblin Matron | 191 | Common | $0.56 |
Goblin Offensive | 192 | Uncommon | $2.65 |
Goblin Patrol | 193 | Common | $0.19 |
Goblin Raider | 194 | Common | $0.12 |
Goblin Spelunkers | 195 | Common | $0.12 |
Goblin War Buggy | 196 | Common | $0.14 |
Guma | 197 | Uncommon | $0.16 |
Headlong Rush | 198 | Common | $0.10 |
Heat Ray | 199 | Common | $0.10 |
Jagged Lightning | 200 | Uncommon | $0.17 |
Lay Waste | 201 | Common | $0.23 |
Lightning Dragon | 202 | Rare | $5.35 |
Meltdown | 203 | Uncommon | $2.62 |
Okk | 204 | Rare | $0.42 |
Outmaneuver | 205 | Uncommon | $0.79 |
Rain of Salt | 206 | Uncommon | $0.58 |
Raze | 207 | Common | $0.57 |
Reflexes | 208 | Common | $0.10 |
Retromancer | 209 | Common | $0.11 |
Rumbling Crescendo | 210 | Rare | $0.75 |
Scald | 211 | Uncommon | $0.26 |
Scoria Wurm | 212 | Rare | $0.52 |
Scrap | 213 | Common | $0.13 |
Shivan Hellkite | 214 | Rare | $1.20 |
Shivan Raptor | 215 | Uncommon | $0.23 |
Shiv's Embrace | 216 | Uncommon | $0.18 |
Shower of Sparks | 217 | Common | $0.18 |
Sneak Attack | 218 | Rare | $18.38 |
Steam Blast | 219 | Uncommon | $0.22 |
Sulfuric Vapors | 220 | Rare | $0.39 |
Thundering Giant | 221 | Uncommon | $0.24 |
Torch Song | 222 | Uncommon | $0.26 |
Viashino Outrider | 223 | Common | $0.10 |
Viashino Runner | 224 | Common | $0.11 |
Viashino Sandswimmer | 225 | Rare | $0.48 |
Viashino Weaponsmith | 226 | Common | $0.14 |
Vug Lizard | 227 | Uncommon | $0.18 |
Wildfire | 228 | Rare | $1.06 |
Abundance | 229 | Rare | $5.34 |
Acridian | 230 | Common | $0.14 |
Albino Troll | 231 | Uncommon | $0.30 |
Anaconda | 232 | Uncommon | $0.20 |
Argothian Elder | 233 | Uncommon | $0.69 |
Argothian Enchantress | 234 | Rare | $50.93 |
Argothian Swine | 235 | Common | $0.12 |
Argothian Wurm | 236 | Rare | $2.29 |
Blanchwood Armor | 237 | Uncommon | $0.35 |
Blanchwood Treefolk | 238 | Common | $0.11 |
Bull Hippo | 239 | Uncommon | $0.16 |
Carpet of Flowers | 240 | Uncommon | $6.10 |
Cave Tiger | 241 | Common | $0.14 |
Child of Gaea | 242 | Rare | $1.04 |
Citanul Centaurs | 243 | Rare | $0.83 |
Citanul Hierophants | 244 | Rare | $1.26 |
Cradle Guard | 245 | Uncommon | $0.15 |
Crosswinds | 246 | Uncommon | $0.20 |
Elvish Herder | 247 | Common | $0.37 |
Elvish Lyrist | 248 | Common | $0.22 |
Endless Wurm | 249 | Rare | $2.43 |
Exploration | 250 | Rare | $59.49 |