- Bloodchief Ascension
Images
Bloodchief Ascension
name
mana_cost
Types
Enchantment
types
Prices
Normal
Foil
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Near Mint
$20.19
$16.76
Lightly Played
$17.78
$19.18
Moderately Played
$13.80
$28.45
Heavily Played
$11.37
$34.60
Damaged
$17.86
$18.00
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Near Mint
$19.38
$20.28
Lightly Played
$16.08
$20.69
Moderately Played
$15.80
$28.92
Details
Rules
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
139
number
Artist
Adi Granov
artist
Language
English
language
(EN)
language_code
Expansion
Commander Masters
expansion.name
Rulings
Bloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time.
2009-10-01
Bloodchief Ascension’s first ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension’s first ability will still trigger.
2009-10-01
Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.
2009-10-01
Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger.
2009-10-01
For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.
2009-10-01
rulings
Discussion
Code
Model attributes
id
string
The id of the card
CMM-139
name
string
The name of the card
Bloodchief Ascension
mana_cost
string
The cost to cast the card
{B}
types
string[]
The types of card, such as Creature.
Enchantment
color_identity
string
The color identity of the card (the colors that appear on the card)
B
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
139
artist
string
The artist of the card
Adi Granov
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/CMM-139/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Commander Masters