Commander Masters
If The Prismatic Piper is your commander, choose a color before the game begins. The Prismatic Piper is the chosen color. Partner (You can have two commanders if both have partner.)
When you cast this spell, if you have fewer than seven cards in hand, draw cards equal to the difference. Menace Discard a card with mana value X: Counter target spell with mana value X.
Changeling (This card is every creature type.) As Morophon enters, choose a creature type. Spells of the chosen type you cast cost {W}{U}{B}{R}{G} less to cast. This effect reduces only the amount of colored mana you pay. Other creatures you control of the chosen type get +1/+1.
Annihilator 3 (Whenever this creature attacks, defending player sacrifices three permanents of their choice.) This creature can't be blocked except by three or more creatures.
When you cast this spell, exile two target permanents. Indestructible Whenever Ulamog attacks, defending player exiles the top twenty cards of their library.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.) This creature attacks each combat if able.
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Flash If an opponent would draw two or more cards, instead you and that player each draw a card.
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
When this Equipment enters, create a 1/1 white Soldier creature token, then attach this Equipment to it. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Flying Lieutenant — As long as you control your commander, this creature gets +2/+2 and creatures you control have vigilance.
Flying, vigilance, indestructible Other permanents you control have indestructible.
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying When this creature deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Flying Will of the council — When this creature enters, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Double strike (This creature deals both first-strike and regular combat damage.)
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
When this creature enters, put a +1/+1 counter on each of up to two target creatures.
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Flying, double strike When this creature enters, you may attach any number of Auras and Equipment you control to it. Other creatures you control get +1/+1 for each Aura and Equipment attached to this creature.
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.
Flying, vigilance Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Creature tokens you control get +1/+1 and have vigilance.
First strike (This creature deals combat damage before creatures without first strike.) {3}{W}{W}: Attacking creatures you control get +X/+X until end of turn, where X is the number of attacking creatures.
Whenever a commander you control attacks, put a +1/+1 counter on it. Partner (You can have two commanders if both have partner.)
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Destroy all creatures. They can't be regenerated. Threshold — If seven or more cards are in your graveyard, instead destroy all creatures, then create two 1/1 white Spirit creature tokens with flying. Creatures destroyed this way can't be regenerated.
{2}{W}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, it gains double strike until end of turn.
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Prevent all combat damage that would be dealt to attacking artifact creatures you control. Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.
Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn.
Equipped creature gets +1/+1 for each charge counter on this Equipment and has vigilance. (Attacking doesn't cause it to tap.) Whenever a creature you control enters, put a charge counter on this Equipment. Equip {3}
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)
Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.
[+2]: Create a 1/1 white Kor Soldier creature token. You may attach an Equipment you control to it. [−2]: You may put an Equipment card from your hand or graveyard onto the battlefield. [−10]: Create a colorless Equipment artifact token named Stoneforged Blade. It has indestructible, "Equipped creature gets +5/+5 and has double strike," and equip {0}. Nahiri, the Lithomancer can be your commander.
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
When this creature enters, you become the monarch.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Choose three. You may choose the same mode more than once. • Create a 2/2 white Knight creature token with vigilance. • Exile target enchantment. • You gain 5 life.
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target creature you control gains protection from the color of your choice until end of turn. Draw a card.
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Enchant creature Enchanted creature can't attack you or planeswalkers you control. Enchanted creature can't block creatures you control.
Search your library for an Equipment card, reveal that card, put it into your hand, then shuffle.
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy all creatures.
Flying, first strike, vigilance, lifelink
As long as this creature is equipped, it has first strike and lifelink. (It deals combat damage before creatures without first strike. Damage dealt by it also causes you to gain that much life.)
When this creature enters, put a +1/+1 counter on each other creature you control.
Destroy target tapped creature.
Flying Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Choose one — • Put a +1/+1 counter on each of up to two target creatures. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Entwine {3}{W} (Choose both if you pay the entwine cost.)
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Destroy all creatures. They can't be regenerated.
Flying, double strike, vigilance, trample, indestructible
Return six target nonland permanents to their owners' hands.
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Tap an untapped Wizard you control: Draw a card.
You may have this creature enter as a copy of any creature card in a graveyard.
At the beginning of each player's upkeep, that player may put an artifact, creature, or land card from their hand onto the battlefield.
Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
When Brinelin enters and whenever you cast a spell with mana value 6 or greater, you may return target nonland permanent to its owner's hand. Partner (You can have two commanders if both have partner.)
Take an extra turn after this one.
You may exile two blue cards from your hand rather than pay this spell's mana cost. Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters under your control.)
Counter target spell.
Flying Whenever this creature attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
This spell costs {1} less to cast for each instant and sorcery card in your graveyard.
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
Return all creatures to their owners' hands.
Counter target creature spell. Draw a card.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Flying Whenever a nontoken creature an opponent controls enters, create a token that's a copy of that creature except it's an artifact in addition to its other types. Then exile all other tokens created with this creature.
Enchant creature When this Aura enters, tap enchanted creature and you become the monarch. Enchanted creature doesn't untap during its controller's untap step unless that player is the monarch.
If you control a commander, you may cast this spell without paying its mana cost. Counter target noncreature spell.
Flying Filigree Attendant's power is equal to the number of artifacts you control.
Draw two cards, then discard two cards. Untap up to three lands.
Ghost of Ramirez DePietro can't be blocked by creatures with toughness 3 or greater. Whenever Ghost of Ramirez DePietro deals combat damage to a player, choose up to one target card in a graveyard that was discarded or put there from a library this turn. Put that card into its owner's hand. Partner (You can have two commanders if both have partner.)
Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
Flying
When Inga Rune-Eyes enters, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
When Kaho enters, search your library for up to three instant cards, exile them, then shuffle. {X}, {T}: You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to an opponent, draw a card, then discard a card.
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Flying Lieutenant — At the beginning of combat on your turn, if you control your commander, draw a card.
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
Flying Whenever another creature dies, you may draw a card. If you do, discard a card.
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Search your library for a sorcery card, reveal it, then shuffle and put that card on top.
Imprint — When this creature enters, you may exile target nontoken creature. This creature gets +X/+Y, where X is the exiled creature card's power and Y is its toughness.
Flash When this creature enters during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can't attack its controller or their permanents.)
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts. {U}, {T}: Search your library for a card named Heart-Piercer Bow or Vial of Dragonfire, reveal it, put it into your hand, then shuffle.
Exile target artifact or creature. Its controller creates a 4/4 blue and red Elemental creature token.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying. {1}{U}, Sacrifice two artifacts: Draw a card.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, return target instant or sorcery card from your graveyard to your hand.
When this creature enters, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
Hexproof Lieutenant — As long as you control your commander, this creature gets +2/+2 and has "Whenever this creature becomes blocked, you may draw two cards."
Creatures you control have horsemanship. (They can't be blocked except by creatures with horsemanship.)
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library. [−1]: Untap up to four target permanents. [−10]: You get an emblem with "You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant." Teferi, Temporal Archmage can be your commander.
Creatures you control with power or toughness 1 or less can't be blocked.
Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost {1} less to cast and can't be countered.
Flash When this creature enters, you may cast target instant card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Tromokratis has hexproof unless it's attacking or blocking. Tromokratis can't be blocked unless all creatures defending player controls block it. (If any creature that player controls doesn't block this creature, it can't be blocked.)
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
{T}: Untap another target permanent. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, untap target permanent.
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Flying Cycling {U} ({U}, Discard this card: Draw a card.) When you cycle this card, target creature gains flying until end of turn.
Flying Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell's mana cost. Flying
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
When this enchantment enters, create a 1/1 white Human Soldier creature token. Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
{2}{B}, Sacrifice a creature: Target creature gets -2/-2 until end of turn. {2}{B}, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
When this creature dies, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add {C}."
This creature gets +X/+0, where X is the greatest power among creature cards in your graveyard. When this creature enters, mill four cards. (Put the top four cards of your library into your graveyard.)
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.
When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player's graveyard.
Undaunted (This spell costs {1} less to cast for each opponent.) Destroy two target creatures.
If you control a commander, you may cast this spell without paying its mana cost. Exile target creature.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Search your library for a card, put that card into your hand, then shuffle.
Flying, trample When Demonlord Belzenlok enters, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card's mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
When this creature enters, create two 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
All creatures get -2/-2 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell's mana value. When you control seven or more Thrulls, sacrifice Endrek Sahr.
Each opponent loses X life. You gain life equal to the life lost this way.
Destroy all nonenchantment creatures.
All creatures get -4/-4 until end of turn. You become the monarch.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
{B}, {T}, Sacrifice another creature: Create X 2/2 black Zombie creature tokens, where X is the sacrificed creature's power.
Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, each opponent sacrifices a creature.
As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand.
Whenever a creature you control dies, each other player sacrifices a creature of their choice.
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Change the target of target spell with a single target. You lose life equal to that spell's mana value.
Deathtouch Whenever Isareth attacks, you may pay {X}. When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
Choose a creature type. Destroy all creatures that aren't of the chosen type.
{1}, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Undergrowth — When this creature enters, it deals 1 damage to target opponent for each creature card in your graveyard.
Menace (This creature can't be blocked except by two or more creatures.) Lieutenant — At the beginning of combat on your turn, if you control your commander, each opponent loses 3 life.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Deathtouch When this creature enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)
Whenever a token you control leaves the battlefield, each opponent loses 1 life and you gain 1 life.
[+2]: Each opponent loses 1 life. You gain life equal to the life lost this way. [−2]: Create a 5/5 black Demon creature token with flying. You lose 2 life. [−8]: You get an emblem with "{1}{B}, Sacrifice a creature: You gain X life and draw X cards, where X is the sacrificed creature's power." Ob Nixilis of the Black Oath can be your commander.
Whenever another nontoken creature dies, you may create a 1/1 black Rat creature token. Rats you control have deathtouch.
When this creature enters, you draw two cards and you lose 2 life.
When this creature enters, create a 5/5 black Demon creature token with flying. At the beginning of your upkeep, you lose 2 life.
Flying, haste Whenever Rankle deals combat damage to a player, choose any number — • Each player discards a card. • Each player loses 1 life and draws a card. • Each player sacrifices a creature of their choice.
Flying, trample Pay 2 life, Sacrifice another creature: Search your library for a card, put that card into your hand, then shuffle.
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
{1}{B}: Return this card from your graveyard to the battlefield tapped.
Flying When this creature enters, search your library for a card, put it into your hand, then shuffle.
When this creature dies, it deals 2 damage to each opponent and you gain 2 life.
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei is still on the battlefield.
Flying As this creature enters, choose two players. Whenever damage is dealt to one of the chosen players, the other chosen player also loses that much life.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Deathtouch When this creature enters, you become the monarch.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.) Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
When this creature dies, choose one or more. Each mode must target a different player. • Target opponent sacrifices a creature of their choice. • Target opponent discards two cards. • Target opponent loses 5 life.
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
Choose three. You may choose the same mode more than once. • Target player draws a card and loses 1 life. • Target creature gets -2/-2 until end of turn. • Return target creature card from your graveyard to your hand.
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.
{1}{R}: Put a +1/+1 counter on Ashling. If this is the third time this ability has resolved this turn, remove all +1/+1 counters from Ashling, and it deals that much damage to each creature and each player.
All creatures have double strike and attack each combat if able.
Flying Whenever this creature deals combat damage to a player, it deals that much damage to each creature that player controls.
Whenever you sacrifice a permanent, put a +1/+1 counter on this creature. {1}{R}, {T}, Sacrifice a creature or enchantment: This creature deals 1 damage to target creature. That creature can't block this turn.
Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
Trample This creature gets +2/+2 for each Aura and Equipment attached to it.
Trample When this creature enters, you become the monarch.
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
[+2]: Discard up to two cards, then draw that many cards. [−2]: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. [−10]: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
If you control a commander, you may cast this spell without paying its mana cost. You may choose new targets for target spell or ability.
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Undaunted (This spell costs {1} less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
Create two 1/1 red Goblin creature tokens.
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. Equipped creature gets +3/+0 and has trample. Equip {3}
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Equipped creature gets +2/+0 and has reach. Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker. Equip {2}{R}
Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. • Destroy target artifact.
Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you've drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with this enchantment.
Trample Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
When Godo enters, you may search your library for an Equipment card, put it onto the battlefield, then shuffle. Whenever Godo attacks for the first time each turn, untap it and all Samurai you control. After this phase, there is an additional combat phase.
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Whenever you sacrifice a permanent, this creature deals 1 damage to any target.
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Flying When this creature enters, you may search your library for an artifact card, exile it, then shuffle. When this creature dies, you may put the exiled card into its owner's hand.
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
When this creature dies, return target instant or sorcery card from your graveyard to your hand.
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
Flying Landfall — Whenever a land you control enters, create a 0/2 red Dragon Egg creature token with defender and "When this token dies, create a 2/2 red Dragon creature token with flying and '{R}: This token gets +1/+0 until end of turn.'"
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Haste {R}, {T}: Create a 3/1 red Elemental creature token with haste.
Flying When this creature enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Trample Whenever this creature deals combat damage to a player, create that many 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this token: Add {C}."
Ravaging Blaze deals X damage to target creature. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Ravaging Blaze also deals X damage to that creature's controller.
| Card | Number | Rarity | Price |
|---|---|---|---|
The Prismatic Piper | 1 | Special | $0.12 |
Kozilek, the Great Distortion | 2 | Mythic | $4.75 |
Morophon, the Boundless | 3 | Mythic | $6.85 |
Pathrazer of Ulamog | 4 | Uncommon | $1.32 |
Ulamog, the Ceaseless Hunger | 5 | Mythic | $21.72 |
Ulamog's Crusher | 6 | Common | $0.18 |
Ainok Bond-Kin | 7 | Common | $0.13 |
Alharu, Solemn Ritualist | 8 | Uncommon | $0.13 |
All That Glitters | 9 | Common | $0.42 |
Alms Collector | 10 | Rare | $0.90 |
Anafenza, Kin-Tree Spirit | 11 | Uncommon | $0.21 |
Ancestral Blade | 12 | Common | $0.05 |
Angelic Field Marshal | 13 | Rare | $2.66 |
Avacyn, Angel of Hope | 14 | Mythic | $35.86 |
Baird, Steward of Argive | 15 | Uncommon | $0.29 |
Balan, Wandering Knight | 16 | Rare | $0.54 |
Battle Screech | 17 | Common | $0.18 |
Cartographer's Hawk | 18 | Uncommon | $0.23 |
Custodi Squire | 19 | Common | $0.07 |
Danitha Capashen, Paragon | 20 | Uncommon | $0.51 |
Darksteel Mutation | 21 | Uncommon | $2.62 |
Elite Scaleguard | 22 | Uncommon | $0.06 |
Fencing Ace | 23 | Uncommon | $0.03 |
Flawless Maneuver | 24 | Rare | $17.92 |
Gavony Silversmith | 25 | Common | $0.03 |
Generous Gift | 26 | Common | $1.13 |
Grand Abolisher | 27 | Rare | $15.62 |
Heavenly Blademaster | 28 | Rare | $0.31 |
Heliod, Sun-Crowned | 29 | Mythic | $22.74 |
Herald of the Host | 30 | Uncommon | $0.32 |
Intangible Virtue | 31 | Uncommon | $0.24 |
Jazal Goldmane | 32 | Rare | $0.22 |
Keleth, Sunmane Familiar | 33 | Uncommon | $0.24 |
Kemba, Kha Regent | 34 | Uncommon | $0.21 |
Kirtar's Wrath | 35 | Uncommon | $0.09 |
Knighted Myr | 36 | Common | $0.15 |
Land Tax | 37 | Mythic | $25.31 |
Losheel, Clockwork Scholar | 38 | Uncommon | $1.96 |
Loyal Retainers | 39 | Mythic | $1.58 |
Loyal Unicorn | 40 | Uncommon | $0.31 |
Mace of the Valiant | 41 | Uncommon | $0.25 |
Mangara, the Diplomat | 42 | Rare | $0.82 |
Ministrant of Obligation | 43 | Common | $0.16 |
Myrsmith | 44 | Common | $0.15 |
Nahiri, the Lithomancer | 45 | Rare | $0.87 |
Odric, Master Tactician | 46 | Rare | $0.45 |
Palace Jailer | 47 | Uncommon | $0.20 |
Palace Sentinels | 48 | Common | $0.10 |
Path to Exile | 49 | Uncommon | $1.53 |
Pianna, Nomad Captain | 50 | Uncommon | $0.11 |
Puresteel Paladin | 51 | Rare | $2.74 |
Return to Dust | 52 | Uncommon | $0.15 |
Righteous Confluence | 53 | Rare | $0.28 |
Sephara, Sky's Blade | 54 | Rare | $4.17 |
Sevinne's Reclamation | 55 | Rare | $0.53 |
Shelter | 56 | Common | $0.21 |
Smothering Tithe | 57 | Mythic | $53.18 |
Spectral Grasp | 58 | Common | $0.22 |
Steelshaper's Gift | 59 | Rare | $9.05 |
Sublime Exhalation | 60 | Rare | $0.27 |
Sunblade Angel | 61 | Common | $0.18 |
Sunspear Shikari | 62 | Common | $0.08 |
Supply Runners | 63 | Common | $0.21 |
Swift Response | 64 | Common | $0.07 |
Teshar, Ancestor's Apostle | 65 | Uncommon | $0.18 |
Thraben Inspector | 66 | Common | $0.14 |
Unbounded Potential | 67 | Common | $0.17 |
Wakening Sun's Avatar | 68 | Rare | $0.26 |
Wanderer's Strike | 69 | Common | $0.09 |
Wrath of God | 70 | Rare | $3.65 |
Zetalpa, Primal Dawn | 71 | Rare | $0.25 |
Aether Gale | 72 | Uncommon | $0.13 |
Aminatou's Augury | 73 | Rare | $0.35 |
Azami, Lady of Scrolls | 74 | Rare | $0.46 |
Body Double | 75 | Uncommon | $0.19 |
Braids, Conjurer Adept | 76 | Rare | $0.39 |
Bribery | 77 | Mythic | $6.06 |
Brinelin, the Moon Kraken | 78 | Uncommon | $0.31 |
Capture of Jingzhou | 79 | Mythic | $10.80 |
Commandeer | 80 | Rare | $1.64 |
Counterspell | 81 | Common | $3.39 |
Coveted Peacock | 82 | Uncommon | $0.06 |
Cryptic Serpent | 83 | Common | $0.51 |
Cyclonic Rift | 84 | Rare | $32.66 |
Day's Undoing | 85 | Rare | $1.38 |
Deep Analysis | 86 | Common | $0.10 |
Deranged Assistant | 87 | Common | $0.09 |
Efficient Construction | 88 | Uncommon | $0.54 |
Evacuation | 89 | Rare | $0.33 |
Exclude | 90 | Common | $0.10 |
Fact or Fiction | 91 | Uncommon | $0.26 |
Faerie Artisans | 92 | Rare | $1.12 |
Fall from Favor | 93 | Common | $0.12 |
Fierce Guardianship | 94 | Rare | $52.94 |
Filigree Attendant | 95 | Common | $0.11 |
Frantic Search | 96 | Common | $0.46 |
Ghost of Ramirez DePietro | 97 | Uncommon | $0.15 |
Ghostly Flicker | 98 | Common | $2.22 |
Goliath Sphinx | 99 | Common | $0.06 |
Inga Rune-Eyes | 100 | Uncommon | $0.06 |
Kaho, Minamo Historian | 101 | Uncommon | $0.12 |
Looter il-Kor | 102 | Common | $0.10 |
Lorthos, the Tidemaker | 103 | Rare | $0.33 |
Loyal Drake | 104 | Uncommon | $0.29 |
Minds Aglow | 105 | Rare | $0.84 |
Murder of Crows | 106 | Uncommon | $0.07 |
Murmuring Mystic | 107 | Common | $0.30 |
Mystic Confluence | 108 | Rare | $0.89 |
Padeem, Consul of Innovation | 109 | Uncommon | $2.15 |
Personal Tutor | 110 | Rare | $4.99 |
Phyrexian Ingester | 111 | Uncommon | $0.12 |
Portal Mage | 112 | Uncommon | $0.20 |
Reality Shift | 113 | Uncommon | $0.30 |
Renowned Weaponsmith | 114 | Common | $0.04 |
Resculpt | 115 | Common | $0.53 |
Reverse Engineer | 116 | Common | $0.11 |
Rise from the Tides | 117 | Uncommon | $0.18 |
Sai, Master Thopterist | 118 | Rare | $0.87 |
Shipwreck Dowser | 119 | Common | $0.13 |
Spellseeker | 120 | Mythic | $15.86 |
Stitcher Geralf | 121 | Rare | $0.22 |
Stormsurge Kraken | 122 | Rare | $0.50 |
Sun Quan, Lord of Wu | 123 | Mythic | $8.14 |
Talrand, Sky Summoner | 124 | Rare | $0.35 |
Teferi, Temporal Archmage | 125 | Rare | $0.64 |
Tetsuko Umezawa, Fugitive | 126 | Uncommon | $0.14 |
Thryx, the Sudden Storm | 127 | Uncommon | $0.14 |
Torrential Gearhulk | 128 | Rare | $1.25 |
Tromokratis | 129 | Uncommon | $0.18 |
Urza, Lord High Artificer | 130 | Mythic | $13.94 |
Vizier of Tumbling Sands | 131 | Common | $0.28 |
Whirler Rogue | 132 | Uncommon | $0.11 |
Windcaller Aven | 133 | Common | $0.13 |
Windrider Wizard | 134 | Common | $0.19 |
Witching Well | 135 | Common | $0.13 |
Zahid, Djinn of the Lamp | 136 | Uncommon | $0.08 |
Archfiend of Despair | 137 | Mythic | $21.19 |
Bastion of Remembrance | 138 | Uncommon | $0.35 |
Bloodchief Ascension | 139 | Rare | $18.38 |
Cabal Patriarch | 140 | Uncommon | $0.08 |
Cadaver Imp | 141 | Common | $0.05 |
Carrier Thrall | 142 | Common | $0.09 |
Carrion Grub | 143 | Common | $0.06 |
Chainer, Dementia Master | 144 | Rare | $0.27 |
Corpse Augur | 145 | Uncommon | $0.09 |
Curtains' Call | 146 | Rare | $0.38 |
Deadly Rollick | 147 | Rare | $24.44 |
Decree of Pain | 148 | Rare | $0.30 |
Demon's Disciple | 149 | Common | $0.35 |
Demonic Tutor | 150 | Mythic | $61.05 |
Demonlord Belzenlok | 151 | Rare | $0.45 |
Dread Drone | 152 | Common | $0.06 |
Dread Return | 153 | Common | $0.60 |
Drown in Sorrow | 154 | Common | $0.23 |
Endrek Sahr, Master Breeder | 155 | Rare | $3.08 |
Exsanguinate | 156 | Uncommon | $0.39 |
Extinguish All Hope | 157 | Uncommon | $0.22 |
Feast of Succession | 158 | Uncommon | $0.10 |
Feed the Swarm | 159 | Common | $0.35 |
Final Parting | 160 | Uncommon | $0.76 |
Ghoulcaller Gisa | 161 | Rare | $3.64 |
Gonti, Lord of Luxury | 162 | Uncommon | $0.33 |
Goremand | 163 | Uncommon | $0.13 |
Gorex, the Tombshell | 164 | Uncommon | $0.20 |
Grave Pact | 165 | Mythic | $30.47 |
Heartless Act | 166 | Uncommon | $0.12 |
Imp's Mischief | 167 | Rare | $5.26 |
Isareth the Awakener | 168 | Uncommon | $0.12 |
Kindred Dominance | 169 | Rare | $17.31 |
Legion Vanguard | 170 | Common | $0.07 |
Lotleth Giant | 171 | Common | $0.30 |
Loyal Subordinate | 172 | Uncommon | $0.23 |
Mikaeus, the Unhallowed | 173 | Mythic | $32.29 |
Mire Triton | 174 | Common | $0.18 |
Nadier's Nightblade | 175 | Common | $0.22 |
Ob Nixilis of the Black Oath | 176 | Rare | $0.55 |
Ogre Slumlord | 177 | Rare | $0.29 |
Phyrexian Gargantua | 178 | Common | $0.05 |
Priest of the Blood Rite | 179 | Uncommon | $0.15 |
Rankle, Master of Pranks | 180 | Rare | $2.69 |
Razaketh, the Foulblooded | 181 | Mythic | $12.53 |
Read the Bones | 182 | Common | $0.37 |
Reassembling Skeleton | 183 | Uncommon | $0.27 |
Rune-Scarred Demon | 184 | Rare | $0.85 |
Serrated Scorpion | 185 | Common | $0.08 |
Shirei, Shizo's Caretaker | 186 | Uncommon | $0.14 |
Sower of Discord | 187 | Rare | $3.63 |
Supernatural Stamina | 188 | Common | $0.25 |
Taborax, Hope's Demise | 189 | Uncommon | $0.18 |
Thorn of the Black Rose | 190 | Common | $0.14 |
Toxic Deluge | 191 | Rare | $9.12 |
Tragic Slip | 192 | Common | $0.22 |
Twilight Prophet | 193 | Mythic | $1.10 |
Twisted Abomination | 194 | Common | $0.05 |
Victimize | 195 | Uncommon | $3.11 |
Vindictive Lich | 196 | Rare | $0.36 |
Wake the Dead | 197 | Rare | $0.53 |
Whisper, Blood Liturgist | 198 | Uncommon | $0.26 |
Witch's Cauldron | 199 | Common | $0.14 |
Wretched Confluence | 200 | Rare | $0.21 |
Yahenni, Undying Partisan | 201 | Uncommon | $0.35 |
Yargle, Glutton of Urborg | 202 | Uncommon | $0.12 |
Abrade | 203 | Common | $0.22 |
Anax, Hardened in the Forge | 204 | Uncommon | $0.20 |
Ashling the Pilgrim | 205 | Rare | $0.26 |
Avatar of Slaughter | 206 | Rare | $0.32 |
Balefire Dragon | 207 | Mythic | $14.94 |
Blood Aspirant | 208 | Common | $0.12 |
Captain Ripley Vance | 209 | Uncommon | $0.09 |
Champion of the Flame | 210 | Common | $0.19 |
Crimson Fleet Commodore | 211 | Common | $0.23 |
Cyclops Electromancer | 212 | Common | $0.08 |
Daretti, Scrap Savant | 213 | Rare | $1.42 |
Deflecting Swat | 214 | Rare | $65.08 |
Disrupt Decorum | 215 | Rare | $3.40 |
Divergent Transformations | 216 | Rare | $0.36 |
Dragon Fodder | 217 | Common | $0.30 |
Drakuseth, Maw of Flames | 218 | Rare | $1.03 |
Dwarven Hammer | 219 | Common | $0.11 |
Faithless Looting | 220 | Common | $0.38 |
Fiendlash | 221 | Uncommon | $0.37 |
Fiery Confluence | 222 | Rare | $0.61 |
Fists of Flame | 223 | Common | $0.32 |
Frontier Warmonger | 224 | Uncommon | $0.28 |
Furious Rise | 225 | Uncommon | $0.08 |
Gargadon | 226 | Common | $0.08 |
Godo, Bandit Warlord | 227 | Rare | $0.89 |
Grenzo, Havoc Raiser | 228 | Rare | $0.37 |
Guttersnipe | 229 | Common | $0.28 |
Havoc Jester | 230 | Uncommon | $0.11 |
Heartless Hidetsugu | 231 | Rare | $3.22 |
Hellkite Charger | 232 | Rare | $4.97 |
Hoarding Dragon | 233 | Uncommon | $0.12 |
Impulsive Pilferer | 234 | Common | $0.17 |
Inferno Titan | 235 | Rare | $0.22 |
Insurrection | 236 | Mythic | $10.14 |
Kazuul, Tyrant of the Cliffs | 237 | Uncommon | $0.26 |
Krenko, Mob Boss | 238 | Rare | $2.61 |
Living Lightning | 239 | Common | $0.08 |
Loyal Apprentice | 240 | Uncommon | $0.38 |
Magus of the Wheel | 241 | Rare | $0.94 |
Makeshift Munitions | 242 | Common | $0.31 |
Meteoric Mace | 243 | Uncommon | $0.10 |
Neheb, the Eternal | 244 | Mythic | $6.77 |
Nesting Dragon | 245 | Rare | $0.48 |
Purphoros, God of the Forge | 246 | Mythic | $24.02 |
Rakka Mar | 247 | Uncommon | $0.15 |
Rapacious Dragon | 248 | Common | $0.25 |
Rapacious One | 249 | Common | $0.18 |
Ravaging Blaze | 250 | Uncommon | $0.19 |