- Double Stroke
Images
Double Stroke
name
Types
Conspiracy
types
Prices
Normal
Foil
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Near Mint
$0.18
$0.15
Lightly Played
$0.22
$0.15
Moderately Played
$0.11
$0.19
Heavily Played
$0.15
$0.17
Damaged
N/A
$0.15
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Near Mint
$1.00
$0.99
Lightly Played
$0.74
$0.70
Moderately Played
$1.08
$1.21
Heavily Played
N/A
Damaged
N/A
$0.75
Details
Rules
Hidden agenda (Start the game with this conspiracy face down in the command zone and secretly choose a card name. You may turn this conspiracy face up any time and reveal that name.)
Whenever you cast an instant or sorcery spell with the chosen name, you may copy it. You may choose new targets for the copy.
rules
Power
power
Toughness
toughness
Rarity
Uncommon
rarity
Number
4
number
Artist
Christopher Moeller
artist
Language
English
language
(EN)
language_code
Expansion
Conspiracy
expansion.name
Rulings
Effects based on any additional costs that were paid for the original spell will be copied as though those same costs were paid for the copy. For example, if a player exiles three cards from their graveyard to cast Skeletal Scrying, and you copy it, the copy will also cause you to draw three cards and lose 3 life (but you won't exile any cards from your graveyard).
2014-05-29
If the spell being copied has an X whose value was determined as it was cast (like Skeletal Scrying has), the copy will have the same value of X.
2014-05-29
If the spell being copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. You can't choose a different one.
2014-05-29
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
2014-05-29
When the ability resolves, it creates a copy of the spell. You control the copy. That copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger. The copy will resolve like a normal spell, after players get a chance to cast spells and activate abilities.
2014-05-29
You must turn Double Stroke face up before you cast the spell with the chosen name to have Double Stroke's second ability trigger.
2014-05-29
A conspiracy doesn't count as a card in your deck for purposes of meeting minimum deck size requirements. (In most drafts, the minimum deck size is 40 cards.)
2016-08-23
A conspiracy with hidden agenda that has a triggered ability must be face up before that ability's trigger condition is met in order for it to trigger. Turning it face up afterward won't have any effect.
2016-08-23
A conspiracy's static and triggered abilities function as long as that conspiracy is face-up in the command zone.
2016-08-23
As a special action, you may turn a face-down conspiracy face up. You may do so any time you have priority. This action doesn't use the stack and can't be responded to. Once face up, the named card is revealed and the conspiracy's abilities will affect the game.
2016-08-23
At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players.
2016-08-23
At the end of the game, you must reveal any face-down conspiracies you own in the command zone to all players. Notably, you can't bluff conspiracies with hidden agenda by putting other cards into the command zone face down as the game starts.
2016-08-23
Conspiracies are colorless, have no mana cost, and can't be cast as spells.
2016-08-23
Conspiracies are never put into your deck. Instead, you put any number of conspiracies from your card pool into the command zone as the game begins. These conspiracies are face up unless they have hidden agenda, in which case they begin the game face down.
2016-08-23
Conspiracies aren't legal for any sanctioned Constructed format, but may be included in other Limited formats, such as Cube Draft.
2016-08-23
If you play multiple games after the draft, you can name a different card in each new game.
2016-08-23
There are several ways to secretly name a card, including writing the name on a piece of paper that's kept with the face-down conspiracy. If you have multiple face-down conspiracies, you may name a different card for each one. It's important that each named card is clearly associated with only one of the conspiracies.
2016-08-23
You can look at any player's face-up conspiracies at any time. You'll also know how many face-down conspiracies a player has in the command zone, although you won't know what they are.
2016-08-23
You don't have to play with any conspiracy you draft. However, you have only one opportunity to put conspiracies into the command zone, as the game begins. You can't put conspiracies into the command zone after this point.
2016-08-23
You must name a Magic card. Notably, you can't name a token.
2016-08-23
You name the card as the game begins, as you put the conspiracy into the command zone, not as you turn the face-down conspiracy face up.
2016-08-23
rulings
Discussion
Code
Model attributes
id
string
The id of the card
CNS-4
name
string
The name of the card
Double Stroke
types
string[]
The types of card, such as Creature.
Conspiracy
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Uncommon
number
string
The card number
4
artist
string
The artist of the card
Christopher Moeller
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/CNS-4/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Conspiracy