Images

Duskana, the Rage Mother

Supertypes
Legendary
Types
Creature
Subtypes
Bear

Prices

Foil

Details

Rules
When Duskana enters, draw a card for each creature you control with base power and toughness 2/2.
Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
Power
5
Toughness
5
Color Identity
Rarity
Mythic
Number
5
Artist
Samuel Perin
Language
English
(EN)
Expansion
Murders at Karlov Manor Commander
Rulings
If a creature has a characteristic-defining ability that sets its power and toughness, indicated with a */* or similar in the power and toughness box, that ability is taken into account when determining its base power and toughness.
2024-02-02
Normally, a creature's base power and toughness are the power and toughness printed on the card or, for a token, the power and toughness set by the effect that created it. If another effect sets a creature's power and toughness to specific numbers or values, those become its base power and toughness. If an effect modifies a creature's power and/or toughness without setting them, that is not included when determining its base power and toughness.
2024-02-02
Some creatures have base power and toughness 0/0 and an ability that gives them a bonus based on some criteria. Those are not characteristic-defining abilities, and that ability doesn't change its base power and toughness.
2024-02-02
"A pale bear shall herald the rise of the old gods." —Gruul prophecy