Murders at Karlov Manor Commander
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up.
Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska.
Vigilance Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
When Duskana enters, draw a card for each creature you control with base power and toughness 2/2. Whenever a creature you control with base power and toughness 2/2 attacks, it gets +3/+3 until end of turn.
Flying, lifelink Whenever you cast a noncreature spell that targets only Feather, you may choose any number of other creatures that spell could target and pay {2} for each of those creatures. If you do, for each of those creatures, copy that spell. The copy targets that creature. (Copies of permanent spells become tokens.)
Whenever Marvo attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
When Sophia enters, create Tiny, a legendary 2/2 green Dog Detective creature token with trample. {1}, Sacrifice an artifact token: Put a +1/+1 counter on each Dog you control. Whenever a Dog you control deals combat damage to a player, create a Food token, then investigate.
When this enchantment enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
Flying Whenever a nontoken creature you control dies, investigate. Clues you control have exalted. (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Flash When this creature dies, if it's not a Spirit, return it to the battlefield under its owner's control with four charge counters on it. It's a Spirit Detective. (It's no longer a Human.) {1}{W}, {T}, Remove a charge counter from this creature: Destroy target creature that dealt damage to you this turn.
Enchant creature Enchanted creature has indestructible and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}{W}: Exile enchanted creature.
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.
If an opponent would begin an extra turn, that player skips that turn instead. Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Whenever this enchantment or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise {W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
For each player, exile up to one target nonland permanent that player controls. For each permanent exiled this way, its controller cloaks the top card of their library. (To cloak a card, put it onto the battlefield face down as a 2/2 creature with ward {2}. Turn it face up any time for its mana cost if it's a creature card.)
When this enchantment enters, put a flying counter on each face-down creature you control. Face-down creatures you control enter with a flying counter on them. At the beginning of your upkeep, you may cloak the top card of your library.
At the beginning of your upkeep, surveil 1. To solve — There are fifteen or more cards in your graveyard. (If unsolved, solve at the beginning of your end step.) Solved — Whenever you cast a nonlegendary creature spell, copy that spell. (The copy becomes a token.)
Flying Whenever you surveil, you may pay {1}{U}. If you do, create a token that's a copy of this creature.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.
Flash Flying During each opponent's end step, you may cast spells as though they had flash.
Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard from the battlefield this turn.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Ward {2} At the beginning of each combat, other Clues you control become 6/6 Plant creatures in addition to their other types until end of turn. {2}, Sacrifice this creature: Draw a card.
Flying, ward {3} Whenever you remove a time counter from this card while it's exiled, surveil 1. Suspend 6—{1}{U} (Rather than cast this card from your hand, you may pay {1}{U} and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Surveil 3, then return a creature card from your graveyard to the battlefield with a finality counter on it. Exile Charnel Serenade with three time counters on it. Suspend 3—{2}{B} (Rather than cast this card from your hand, you may pay {2}{B} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Flying, lifelink You may play lands and cast spells from among cards in your graveyard you've surveilled this turn. If you cast a spell this way, you pay life equal to its mana value rather than paying its mana cost.
When this Vehicle enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until this Vehicle leaves the battlefield. Whenever this Vehicle attacks, put a card exiled with it into its owner's graveyard. If you do, investigate. Crew 2
When this creature enters and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {2}, Sacrifice a Clue: Return this card from your graveyard to your hand.
Disguise {1}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, you may choose new targets for any number of other spells and/or abilities.
Flying When this creature enters, for each opponent, goad up to one target creature that opponent controls. Put X +1/+1 counters on this creature, where X is the total power of creatures goaded this way.
When this enchantment enters, suspect target creature an opponent controls. As long as this enchantment remains on the battlefield, that creature is also goaded. At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Secret council — Each player secretly votes for another player, then those votes are revealed. For each vote an opponent received, Mob Verdict deals 2 damage to that player and each creature that player controls. For each vote you received, draw a card.
Each opponent secretly chooses silence or snitch, then the choices are revealed. If each opponent chose silence, Prisoner's Dilemma deals 4 damage to each of them. If each opponent chose snitch, Prisoner's Dilemma deals 8 damage to each of them. Otherwise, Prisoner's Dilemma deals 12 damage to each opponent who chose silence. Flashback {5}{R}{R}
Choose target creature you control. Turn it face up if it's face down. Then it deals damage equal to its power to each other creature.
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) Other Dogs you control have unleash. Creatures you control with counters on them have haste. Whenever Tesak attacks, add {R} for each attacking creature.
Trample Whenever this creature or another creature you control is turned face up, put +1/+1 counters on that creature equal to its power. Disguise {4}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card. At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.
Whenever you draw your second card each turn, you may put a land card from your hand onto the battlefield tapped.
Deathtouch Whenever this creature or another creature you control is turned face up, create a 0/0 green Ooze creature token with trample. The token enters with X +1/+1 counters on it, where X is the number of other creatures you control. Disguise {3}{G}
Counter target spell. You may cast a creature, instant, sorcery, or planeswalker spell from your graveyard with mana value less than or equal to that spell's mana value without paying its mana cost.
Creatures you control get +X/+X, where X is the number of cards you've drawn this turn.
Cast this spell only during combat on an opponent's turn. Prevent all combat damage that would be dealt to you and planeswalkers you control this turn. Untap all attacking creatures and goad them. After this phase, there is an additional combat phase.
{T}: The next face-down creature spell you cast this turn costs {3} less to cast. If turning a face-down permanent face up causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When this artifact enters, surveil 1. {2}, Sacrifice this artifact: Choose one — • Cloak the top card of your library. • Goad target creature. • Draw a card.
When this artifact enters, surveil 1. {2}, Sacrifice this artifact: Choose one — • Cloak the top card of your library. • Goad target creature. • Draw a card.
When this artifact enters, surveil 1. {2}, Sacrifice this artifact: Choose one — • Cloak the top card of your library. • Goad target creature. • Draw a card.
When this artifact enters, surveil 1. {2}, Sacrifice this artifact: Choose one — • Cloak the top card of your library. • Goad target creature. • Draw a card.
Whenever a creature you control that was turned face up this turn deals combat damage to a player, draw a card. {T}: Turn target face-down attacking creature you control face up.
Flying, vigilance Whenever you surveil, put a +1/+1 counter on Mirko. At the beginning of your end step, you may return target creature card with power less than Mirko's from your graveyard to the battlefield with a finality counter on it. (If it would die, exile it instead.)
You have no maximum hand size. At the beginning of your upkeep, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, put two +1/+1 counters on Morska.
Vigilance Whenever Nelly Borca attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can't block.) Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.
Whenever you cast a colorless creature spell, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever you attack with creatures with total power 6 or greater, you may turn a face-down creature you control face up.
Flying Whenever this creature enters or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it. Whenever another player casts a spell from anywhere other than their hand, draw a card.
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.
Prevent all damage that would be dealt to you and planeswalkers you control this turn by sources you don't control. If damage from a creature source is prevented this way, Comeuppance deals that much damage to that creature. If damage from a noncreature source is prevented this way, Comeuppance deals that much damage to the source's controller.
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Flying Whenever this creature deals damage, you gain that much life. Morph {2}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
Destroy all creatures with power greater than target creature's power.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).
Lifelink Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
Enchant creature Enchanted creature gets +1/+1 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, each other creature that's attacking one of your opponents gets +1/+1 until end of turn.
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, creatures you control get +2/+2 until end of turn.
Whenever a permanent you control is turned face up, you gain 1 life for each creature you control. {3}{W}: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Destroy all nonartifact creatures.
At the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. If a player does, creatures that player controls can't attack you or planeswalkers you control until your next turn.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Sacrifice this enchantment: Destroy target artifact or enchantment.
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
When this creature enters, secretly choose an opponent. Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Exile target creature. Its controller gains life equal to its power.
Enchant creature Enchanted creature gets +2/+2, has vigilance, and can't attack you or planeswalkers you control.
Defender When this creature enters, draw a card.
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Destroy all creatures that aren't enchanted. They can't be regenerated.
Whenever you draw your second card each turn, create a 2/2 blue Drake creature token with flying. Whenever you draw your fifth card each turn, Alandra and Drakes you control each get +X/+X until end of turn, where X is the number of cards in your hand.
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Draw three cards, then put two cards from your hand on top of your library in any order.
Counter target spell. Investigate three times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Draw a card.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flash Flying When this creature enters, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner's hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
You may look at an additional two cards each time you surveil. Exile this enchantment: Shuffle your graveyard into your library.
This spell costs {2} less to cast if it targets an attacking creature. Return target creature to its owner's hand. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying Whenever you investigate for the first time each turn, investigate an additional time.
Flying When this creature enters, investigate X times, where X is the number of opponents you have. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game. Exile Finale of Revelation.
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature and it can't be blocked this turn.
Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying When this creature enters, draw two cards. Evoke {2}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever one or more creatures you control deal combat damage to a player, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") {1}{G}, Exile a creature card from your graveyard: Investigate. You gain 2 life.
Surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Flashback {1}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
({U/P} can be paid with either {U} or 2 life.) You may have this creature enter as a copy of any artifact or creature on the battlefield, except it's an artifact in addition to its other types.
Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.
Flying At the beginning of each of your postcombat main phases, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
The first activated ability of an artifact you activate each turn costs {2} less to activate. [+1]: Draw two cards. Then discard two cards unless you discard an artifact card. [−2]: Target artifact becomes an artifact creature. If it isn't a Vehicle, it has base power and toughness 4/4. [−6]: You get an emblem with "Whenever an artifact you control becomes tapped, draw a card."
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.
Defender Whenever you surveil, put a +1/+1 counter on this creature. As long as this creature has three or more +1/+1 counters on it, it can attack as though it didn't have defender.
You may have this creature enter as a copy of any creature on the battlefield, except if this creature was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U}
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Enchant creature card in a graveyard When this Aura enters, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with this Aura." Return enchanted creature card to the battlefield under your control and attach this Aura to it. When this Aura leaves the battlefield, that creature's controller sacrifices it. Enchanted creature gets -1/-0.
Put X -1/-1 counters on each creature. Shuffle Black Sun's Zenith into its owner's library.
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever an opponent draws their second card each turn, you may return this card from your graveyard to your hand.
Flying, trample Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When this enchantment enters, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach this enchantment to it. When this enchantment leaves the battlefield, that creature's controller sacrifices it.
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
At the beginning of your upkeep, you draw a card and you lose 1 life.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When this creature enters, destroy target creature an opponent controls.
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Put all creature cards from all graveyards onto the battlefield under your control.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Whenever you surveil for the first time each turn, this creature deals 1 damage to each opponent and you gain 1 life.
At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
This spell can't be countered. Flying, trample, protection from white and from blue {R}: Akroma gets +1/+0 until end of turn. Morph {3}{R}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Flying When this creature dies, return it to the battlefield face down under your control. Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, it deals 2 damage to each player.
Indestructible Whenever this creature is dealt damage, it deals that much damage to target opponent. {2}{R}, {T}: This creature fights another target creature.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
First strike (This creature deals combat damage before creatures without first strike.) If a source would deal damage to an opponent, it deals double that damage to that player instead.
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
Flying Morph {6}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Whenever a creature an opponent controls attacks, if you're the defending player, create a 3/3 red Ogre creature token unless that creature's controller pays {3}.
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step, sacrifice this token."
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Flying Whenever this creature enters or attacks, goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever a goaded creature attacks, it deals 1 damage to its controller.
Enchant creature Enchanted creature gets +2/+2, has first strike, and can't attack you or planeswalkers you control.
Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target artifact or enchantment an opponent controls.
Whenever you cast a creature spell, draw a card.
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens. Morph {2}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Deathtouch Whenever a permanent you control is turned face up, you may return this card from your graveyard to the battlefield face up or face down. Megamorph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Creatures with power less than this creature's power can't block it. Megamorph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, return target card from your graveyard to your hand.
Whenever you sacrifice a Clue, you gain 3 life.
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
When this enchantment enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") At the beginning of your end step, you may pay {2} and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.
At the beginning of your upkeep, sacrifice this creature unless you pay {G}{G}. Morph {7}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Morph {6}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Morph {1}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, destroy target artifact or enchantment.
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Face-down creature spells you cast cost {1} less to cast. {1}{G}: Turn this enchantment face down. (It becomes a 2/2 creature.)
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Morph {5}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, you may put a creature card from your hand onto the battlefield.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever another permanent you control is turned face up, if it's a creature, put two +1/+1 counters on it. Megamorph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
Other tapped creatures you control have deathtouch. Other untapped creatures you control have hexproof. {1}, {T}: Untap another target creature or land you control.
Untap all permanents you control during each other player's untap step.
When this creature enters, manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a permanent you control is turned face up, if it's a creature, you may have it fight target creature you don't control.
All Saprolings get +1/+1. Morph {3}{G}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, create four 1/1 green Saproling creature tokens.
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
This spell can't be countered. Indestructible Toski attacks each combat if able. Whenever a creature you control deals combat damage to a player, draw a card.
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.
At the beginning of your end step, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Sacrifice this creature: Until end of turn, face-up nontoken creatures you control gain "When this creature dies, manifest the top card of your library."
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
At the beginning of your end step, untap all lands you control.
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) If one or more tokens would be created under your control, twice that many of those tokens are created instead.
Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
Flying, deathtouch When this creature enters, draw a card.
Whenever this creature is dealt damage, it deals that much damage to any target. {R/W}: This creature gains first strike until end of turn.
Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. {3}, {T}: Return target creature you control to its owner's hand.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
The next time a source of your choice would deal damage to you this turn, prevent that damage. If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
Flying Menace (This creature can't be blocked except by two or more creatures.) Whenever you surveil, put a +1/+1 counter on this creature.
When this enchantment enters, you draw a card and each opponent discards a card. Whenever you surveil, return this enchantment to its owner's hand.
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Flying The first time you would create one or more tokens during each of your turns, you may instead choose a creature other than Esix and create that many tokens that are copies of that creature.
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
When you cast this spell, you gain half X life and draw half X cards. Round down each time. Flying, trample This creature enters with X +1/+1 counters on it.
This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma gains indestructible until end of turn.
When Lazav enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {X}: Lazav becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Parley — {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Flying When this creature enters, investigate twice. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Evoke {G}{U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
If you would create a Clue, Food, or Treasure token, instead create one of each.
Flash This spell costs {1} less to cast for each attacking creature. Trample When this creature dies, create a 6/12 colorless Construct artifact creature token with trample.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {W}{U}.
Equipped creature gets +2/+0 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) {1}: Attach this Equipment to target creature an opponent controls. Activate only as a sorcery.
{1}, {T}: Add {U}{B}.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for {1}.)
At the beginning of your upkeep, scry 1. Whenever you cast a creature spell, you may pay {G}. If you do, draw a card.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
{T}: Manifest a card from your hand. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
{1}, {T}: Add {G}{U}.
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Flying {2}: This creature gets +1/+0 until end of turn. {X}: Destroy each nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.
You have no maximum hand size. {T}: Add {C}.
This artifact enters with a page counter on it. Whenever your commander enters or attacks, put a page counter on this artifact. {1}, {T}, Remove a page counter from this artifact: Draw a card.
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Kaust, Eyes of the Glade | 1 | Mythic | $0.19 |
Mirko, Obsessive Theorist | 2 | Mythic | $0.32 |
Morska, Undersea Sleuth | 3 | Mythic | $0.32 |
Nelly Borca, Impulsive Accuser | 4 | Mythic | $0.34 |
Duskana, the Rage Mother | 5 | Mythic | $0.32 |
Feather, Radiant Arbiter | 6 | Mythic | $0.36 |
Marvo, Deep Operative | 7 | Mythic | $0.34 |
Sophia, Dogged Detective | 8 | Mythic | $0.25 |
Armed with Proof | 9 | Rare | $0.22 |
Immortal Obligation | 10 | Rare | $0.28 |
Merchant of Truth | 11 | Rare | $0.36 |
Otherworldly Escort | 12 | Rare | $0.12 |
Redemption Arc | 13 | Rare | $0.60 |
Serene Sleuth | 14 | Rare | $0.11 |
Trouble in Pairs | 15 | Rare | $31.49 |
True Identity | 16 | Rare | $0.12 |
Unexplained Absence | 17 | Rare | $0.35 |
Veiled Ascension | 18 | Rare | $0.12 |
Case of the Shifting Visage | 19 | Rare | $0.30 |
Copy Catchers | 20 | Rare | $0.12 |
Detective of the Month | 21 | Rare | $0.29 |
Final-Word Phantom | 22 | Rare | $0.34 |
Follow the Bodies | 23 | Rare | $0.24 |
Tangletrove Kelp | 24 | Rare | $0.34 |
Watcher of Hours | 25 | Rare | $0.24 |
Charnel Serenade | 26 | Rare | $0.22 |
Eye of Duskmantle | 27 | Rare | $0.19 |
Foreboding Steamboat | 28 | Rare | $0.23 |
Unshakable Tail | 29 | Rare | $0.35 |
Boltbender | 30 | Rare | $0.26 |
Havoc Eater | 31 | Rare | $0.46 |
Hot Pursuit | 32 | Rare | $0.32 |
Mob Verdict | 33 | Rare | $0.33 |
Prisoner's Dilemma | 34 | Rare | $2.63 |
Showstopping Surprise | 35 | Rare | $0.27 |
Tesak, Judith's Hellhound | 36 | Rare | $0.27 |
Experiment Twelve | 37 | Rare | $0.35 |
Innocuous Researcher | 38 | Rare | $0.23 |
On the Trail | 39 | Rare | $3.05 |
Printlifter Ooze | 40 | Rare | $0.36 |
Counterpoint | 41 | Rare | $0.32 |
Knowledge Is Power | 42 | Rare | $0.36 |
Take the Bait | 43 | Rare | $4.25 |
Panoptic Projektor | 44 | Rare | $0.30 |
Ransom Note | 45 | Rare | $0.12 |
Ransom Note | 46 | Rare | $0.19 |
Ransom Note | 47 | Rare | $0.09 |
Ransom Note | 48 | Rare | $0.13 |
Kaust, Eyes of the Glade | 49 | Mythic | $0.15 |
Mirko, Obsessive Theorist | 50 | Mythic | $0.21 |
Morska, Undersea Sleuth | 51 | Mythic | $0.22 |
Nelly Borca, Impulsive Accuser | 52 | Mythic | $0.23 |
Ugin's Mastery | 53 | Rare | $0.35 |
Aerial Extortionist | 54 | Rare | $4.20 |
Angel of the Ruins | 55 | Rare | $0.18 |
Austere Command | 56 | Rare | $0.42 |
Bennie Bracks, Zoologist | 57 | Mythic | $9.32 |
Comeuppance | 58 | Rare | $2.05 |
Darien, King of Kjeldor | 59 | Rare | $0.36 |
Duelist's Heritage | 60 | Rare | $1.99 |
Dusk // Dawn | 61 | Rare | $0.39 |
Elspeth, Sun's Champion | 62 | Mythic | $1.52 |
Exalted Angel | 63 | Rare | $0.35 |
Farewell | 64 | Rare | $5.64 |
Fell the Mighty | 65 | Rare | $0.32 |
Fumigate | 66 | Rare | $0.34 |
Ghostly Prison | 67 | Uncommon | $6.60 |
Gideon's Sacrifice | 68 | Common | $0.23 |
Hidden Dragonslayer | 69 | Rare | $0.16 |
Keeper of the Accord | 70 | Rare | $0.33 |
Loran of the Third Path | 71 | Rare | $3.05 |
Martial Impetus | 72 | Uncommon | $0.14 |
Master of Pearls | 73 | Rare | $0.09 |
Mastery of the Unseen | 74 | Rare | $0.08 |
Mirror Entity | 75 | Rare | $1.40 |
Organic Extinction | 76 | Rare | $0.34 |
Orzhov Advokist | 77 | Uncommon | $0.21 |
Path to Exile | 78 | Uncommon | $1.70 |
Promise of Loyalty | 79 | Rare | $0.31 |
Seal of Cleansing | 80 | Common | $0.32 |
Search the Premises | 81 | Rare | $0.28 |
Selfless Squire | 82 | Rare | $0.34 |
Sevinne's Reclamation | 83 | Rare | $0.49 |
Smuggler's Share | 84 | Rare | $8.49 |
Soul Snare | 85 | Uncommon | $0.11 |
Stalking Leonin | 86 | Rare | $0.24 |
Sun Titan | 87 | Mythic | $0.35 |
Swords to Plowshares | 88 | Uncommon | $1.35 |
Vow of Duty | 89 | Uncommon | $0.15 |
Wall of Omens | 90 | Uncommon | $0.30 |
Welcoming Vampire | 91 | Rare | $4.81 |
Windborn Muse | 92 | Rare | $0.38 |
Winds of Rath | 93 | Rare | $0.37 |
Alandra, Sky Dreamer | 94 | Rare | $3.88 |
Amphin Mutineer | 95 | Rare | $0.14 |
Brainstorm | 96 | Common | $2.07 |
Confirm Suspicions | 97 | Rare | $0.34 |
Consider | 98 | Common | $0.76 |
Curate | 99 | Common | $0.30 |
Deep Analysis | 100 | Common | $0.13 |
Dream Eater | 101 | Mythic | $0.23 |
Enhanced Surveillance | 102 | Uncommon | $0.34 |
Ephara's Dispersal | 103 | Common | $0.16 |
Erdwal Illuminator | 104 | Uncommon | $0.30 |
Ethereal Investigator | 105 | Rare | $0.36 |
Finale of Revelation | 106 | Mythic | $0.37 |
Junk Winder | 107 | Uncommon | $0.35 |
Kappa Cannoneer | 108 | Rare | $0.48 |
Mechanized Production | 109 | Mythic | $1.46 |
Mission Briefing | 110 | Rare | $0.33 |
Mulldrifter | 111 | Uncommon | $0.33 |
Nadir Kraken | 112 | Rare | $0.38 |
Nightveil Sprite | 113 | Uncommon | $0.16 |
Ongoing Investigation | 114 | Uncommon | $0.16 |
Otherworldly Gaze | 115 | Common | $0.19 |
Phyrexian Metamorph | 116 | Rare | $4.18 |
Shimmer Dragon | 117 | Rare | $0.38 |
Sphinx of the Second Sun | 118 | Mythic | $1.57 |
Teferi's Ageless Insight | 119 | Rare | $3.77 |
Tezzeret, Betrayer of Flesh | 120 | Mythic | $0.45 |
Thought Monitor | 121 | Rare | $0.97 |
Thoughtbound Phantasm | 122 | Uncommon | $0.07 |
Vizier of Many Faces | 123 | Rare | $0.29 |
Whirler Rogue | 124 | Uncommon | $0.14 |
Animate Dead | 125 | Uncommon | $9.18 |
Black Sun's Zenith | 126 | Rare | $0.67 |
Dogged Detective | 127 | Rare | $0.19 |
Doom Whisperer | 128 | Mythic | $5.76 |
Grave Titan | 129 | Mythic | $1.13 |
Massacre Wurm | 130 | Mythic | $3.92 |
Necromancy | 131 | Uncommon | $12.63 |
Overseer of the Damned | 132 | Rare | $0.37 |
Phyrexian Arena | 133 | Rare | $4.89 |
Pile On | 134 | Rare | $0.32 |
Price of Fame | 135 | Uncommon | $0.29 |
Ravenous Chupacabra | 136 | Uncommon | $0.38 |
Reanimate | 137 | Rare | $8.86 |
Rise of the Dark Realms | 138 | Mythic | $6.15 |
Shriekmaw | 139 | Uncommon | $0.19 |
Sinister Starfish | 140 | Common | $0.15 |
Syr Konrad, the Grim | 141 | Uncommon | $0.48 |
Toxic Deluge | 142 | Rare | $8.99 |
Twilight Prophet | 143 | Mythic | $1.12 |
Whispering Snitch | 144 | Uncommon | $0.13 |
Agitator Ant | 145 | Rare | $0.32 |
Akroma, Angel of Fury | 146 | Mythic | $0.37 |
Ashcloud Phoenix | 147 | Mythic | $0.25 |
Brash Taunter | 148 | Rare | $1.77 |
Chaos Warp | 149 | Rare | $0.47 |
Curse of Opulence | 150 | Uncommon | $2.11 |
Disrupt Decorum | 151 | Rare | $3.46 |
Etali, Primal Storm | 152 | Rare | $0.44 |
Fiendish Duo | 153 | Mythic | $3.40 |
Frontier Warmonger | 154 | Rare | $0.24 |
Imperial Hellkite | 155 | Rare | $0.16 |
Jeska's Will | 156 | Rare | $42.81 |
Kazuul, Tyrant of the Cliffs | 157 | Rare | $0.34 |
Neheb, the Eternal | 158 | Mythic | $6.76 |
Rite of the Raging Storm | 159 | Uncommon | $0.37 |
Scourge of the Throne | 160 | Rare | $0.38 |
Shiny Impetus | 161 | Uncommon | $0.17 |
Spectacular Showdown | 162 | Rare | $0.45 |
Vengeful Ancestor | 163 | Rare | $0.38 |
Vow of Lightning | 164 | Uncommon | $0.26 |
Ainok Survivalist | 165 | Uncommon | $0.22 |
Beast Whisperer | 166 | Rare | $8.98 |
Broodhatch Nantuko | 167 | Uncommon | $0.32 |
Deathmist Raptor | 168 | Mythic | $0.20 |
Den Protector | 169 | Rare | $0.23 |
Graf Mole | 170 | Uncommon | $0.10 |
Hooded Hydra | 171 | Mythic | $0.44 |
Hornet Queen | 172 | Rare | $0.26 |
Jolrael, Mwonvuli Recluse | 173 | Rare | $0.22 |
Killer Service | 174 | Rare | $0.34 |
Krosan Cloudscraper | 175 | Rare | $0.18 |
Krosan Colossus | 176 | Rare | $0.16 |
Nantuko Vigilante | 177 | Common | $0.22 |
Nature's Lore | 178 | Uncommon | $5.31 |
Obscuring Aether | 179 | Rare | $0.30 |
Ohran Frostfang | 180 | Rare | $10.53 |
Return of the Wildspeaker | 181 | Rare | $1.62 |
Root Elemental | 182 | Rare | $0.22 |
Sakura-Tribe Elder | 183 | Common | $0.43 |
Salt Road Ambushers | 184 | Uncommon | $0.10 |
Saryth, the Viper's Fang | 185 | Rare | $1.54 |
Seedborn Muse | 186 | Rare | $12.50 |
Temur War Shaman | 187 | Rare | $0.10 |
Thelonite Hermit | 188 | Rare | $0.20 |
Three Visits | 189 | Uncommon | $8.92 |
Tireless Tracker | 190 | Rare | $0.35 |
Toski, Bearer of Secrets | 191 | Rare | $2.46 |
Trail of Mystery | 192 | Rare | $0.17 |
Ulvenwald Mysteries | 193 | Uncommon | $0.17 |
Whisperwood Elemental | 194 | Mythic | $0.22 |
Wild Growth | 195 | Common | $0.32 |
Wilderness Reclamation | 196 | Uncommon | $0.66 |
Yedora, Grave Gardener | 197 | Rare | $0.21 |
Adrix and Nev, Twincasters | 198 | Mythic | $8.72 |
Anya, Merciless Angel | 199 | Mythic | $0.37 |
Baleful Strix | 200 | Rare | $1.07 |
Boros Reckoner | 201 | Rare | $0.28 |
Chulane, Teller of Tales | 202 | Mythic | $3.51 |
Connive // Concoct | 203 | Rare | $0.24 |
Decimate | 204 | Rare | $0.27 |
Deflecting Palm | 205 | Rare | $4.91 |
Dimir Spybug | 206 | Uncommon | $0.15 |
Discovery // Dispersal | 207 | Uncommon | $0.19 |
Disinformation Campaign | 208 | Uncommon | $0.18 |
Disorder in the Court | 209 | Rare | $0.34 |
Esix, Fractal Bloom | 210 | Mythic | $0.34 |
Gisela, Blade of Goldnight | 211 | Mythic | $4.45 |
Hydroid Krasis | 212 | Rare | $0.35 |
Koma, Cosmos Serpent | 213 | Mythic | $4.75 |
Lazav, the Multifarious | 214 | Mythic | $0.33 |
Lonis, Cryptozoologist | 215 | Rare | $0.28 |
Master of Death | 216 | Rare | $0.33 |
Notion Rain | 217 | Common | $0.10 |
Selvala, Explorer Returned | 218 | Rare | $0.25 |
Sidar Kondo of Jamuraa | 219 | Mythic | $0.33 |
Wavesifter | 220 | Common | $0.14 |
Academy Manufactor | 221 | Rare | $5.99 |
Ancient Stone Idol | 222 | Rare | $0.40 |
Arcane Signet | 223 | Common | $0.63 |
Azorius Signet | 224 | Uncommon | $0.39 |
Bloodthirsty Blade | 225 | Uncommon | $0.37 |
Dimir Signet | 226 | Uncommon | $2.37 |
Everflowing Chalice | 227 | Uncommon | $0.37 |
Fellwar Stone | 228 | Uncommon | $1.87 |
Idol of Oblivion | 229 | Rare | $0.83 |
Inspiring Statuary | 230 | Rare | $0.39 |
Lifecrafter's Bestiary | 231 | Rare | $0.37 |
Mind Stone | 232 | Uncommon | $0.28 |
Nettlecyst | 233 | Rare | $3.72 |
Psychosis Crawler | 234 | Rare | $0.58 |
Scroll of Fate | 235 | Rare | $0.24 |
Simic Signet | 236 | Uncommon | $0.34 |
Sol Ring | 237 | Uncommon | $1.55 |
Solemn Simulacrum | 238 | Rare | $0.39 |
Steel Hellkite | 239 | Rare | $0.32 |
Talisman of Conviction | 240 | Uncommon | $0.40 |
Talisman of Curiosity | 241 | Uncommon | $0.38 |
Talisman of Dominance | 242 | Uncommon | $3.90 |
Talisman of Progress | 243 | Uncommon | $0.41 |
Talisman of Unity | 244 | Uncommon | $1.40 |
Thought Vessel | 245 | Uncommon | $1.92 |
Tome of Legends | 246 | Rare | $0.35 |
Access Tunnel | 247 | Uncommon | $0.40 |
Ash Barrens | 248 | Uncommon | $0.24 |
Azorius Chancery | 249 | Uncommon | $0.37 |
Bojuka Bog | 250 | Common | $2.42 |