- Everlasting Torment
Images
Everlasting Torment
name
mana_cost
Types
Enchantment
types
Prices
Normal
Foil
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Near Mint
$3.31
$3.12
Lightly Played
$2.72
$2.36
Moderately Played
$2.37
$2.37
Heavily Played
$2.08
$2.19
Damaged
$1.94
$1.70
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Near Mint
$27.48
$31.00
Lightly Played
$12.64
$15.99
Moderately Played
$7.59
$9.39
Heavily Played
$8.30
$9.44
Damaged
N/A
$8.96
Details
Rules
Players can't gain life.
Damage can't be prevented.
All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
186
number
Artist
Richard Kane Ferguson
artist
Language
English
language
(EN)
language_code
Expansion
Shadowmoor
expansion.name
Rulings
Effects that replace an event with gaining life (like Words of Worship’s effect does) will end up replacing the event with nothing.
2008-05-01
Effects that would replace gaining life with some other effect won’t be able to do anything because it’s impossible for players to gain life.
2008-05-01
If a cost includes life gain (like Invigorate’s alternative cost does), that cost can’t be paid.
2008-05-01
If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will normally cause you to gain life equal to the difference. With Everlasting Torment on the battlefield, that part of the effect won’t do anything. (If the number is lower than your current life total, the effect will work as normal.)
2008-05-01
Spells and abilities that replace or redirect damage aren’t affected by Everlasting Torment’s second ability. They’ll work as normal.
2008-05-01
Spells and abilities that would normally cause a player to gain life still resolve, but the life-gain part simply has no effect.
2008-05-01
The last ability affects all damage, whether it’s dealt by creatures, other permanents, spells, or cards that aren’t on the battlefield. Wither works everywhere.
2008-05-01
The “damage can’t be prevented” statement overrides all forms of preventing damage, including protection abilities. Damage prevention spells and abilities can still be cast and played; they just don’t do anything.
2008-05-01
rulings
When night fell, the plane itself was scarred.
flavor_text
Discussion
Code
Model attributes
id
string
The id of the card
SHM-186
name
string
The name of the card
Everlasting Torment
mana_cost
string
The cost to cast the card
{2}{B/R}
types
string[]
The types of card, such as Creature.
Enchantment
color_identity
string
The color identity of the card (the colors that appear on the card)
B, R
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
186
artist
string
The artist of the card
Richard Kane Ferguson
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/SHM-186/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Shadowmoor
flavor_text
string
The flavor text of the card
When night fell, the plane itself was scarred.