Final Fantasy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying
Flying Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." Whenever you tap a land for {C}, add an additional {C}.
Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control.
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Choose one — • Take the Elevator — Create three 1/1 colorless Hero creature tokens. • Take 59 Flights of Stairs — Tap up to three target creatures. Put a stun counter on one of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Attacking creatures get +2/+0 until end of turn. Flashback {2}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one — • Attack — Create a 2/2 white Knight creature token. • Ability — Target creature gets +0/+4 until end of turn. • Magic — Destroy target creature with power 4 or greater. • Item — You gain 4 life.
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Flying When this creature enters, put a +1/+1 counter on target creature. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
{1}{W}, {T}: Tap target nonenchantment creature.
Create four 1/1 colorless Hero creature tokens. Then put a +1/+1 counter on each creature you control.
Flying When this creature enters, search your library and/or graveyard for an artifact card with mana value 2 or less, reveal it, and put it into your hand. If you search your library this way, shuffle.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Knight in addition to its other types. During your turn, equipped creature has flying. Gae Bolg — Equip {4}
When this creature dies, create a 1/1 colorless Hero creature token.
This spell costs {2} less to cast if it targets a tapped creature. Destroy target nonland permanent.
Search your library for a Vehicle card, reveal it, and put it into your hand. If this spell was cast from a graveyard, put that card onto the battlefield instead. Then shuffle. Flashback {4}{W}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reach The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
Flying, vigilance As long as you control two or more artifacts, this creature gets +2/+0.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2 for each artifact you control and is an Artificer in addition to its other types. Machina — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
When this Vehicle enters, create a 1/1 colorless Hero creature token. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
This creature gets +1/+0 as long as you control another artifact. {2}{W}: Search your library for a card named Magitek Infantry, put it onto the battlefield tapped, then shuffle.
Vigilance, lifelink Whenever you gain life, put a +1/+1 counter on each Cleric you control.
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types. Lightbringer and Hero's Shield — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
{1}{W}, {T}, Exile this artifact: Choose one — • Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. • Exile target Skeleton, Spirit, or Zombie.
Tiered (Choose one additional cost.) • Cure — {0} — Target permanent gains hexproof and indestructible until end of turn. • Cura — {1} — Target permanent gains hexproof and indestructible until end of turn. You gain 3 life. • Curaga — {3}{W} — Permanents you control gain hexproof and indestructible until end of turn. You gain 6 life.
Slash of Light deals damage equal to the number of creatures you control plus the number of Equipment you control to target creature.
Vigilance Snow Villiers's power is equal to the number of creatures you control.
Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. Flying
Destroy all artifacts and creatures. End the turn.
When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature attacks, you gain 1 life," and is a Cleric in addition to its other types. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
White spells you cast cost {1} less to cast. If you would gain life, you gain twice that much life instead. {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.
Target creature gets +2/+2 until end of turn. If you control three or more creatures, it gets +4/+4 until end of turn instead.
Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana — Equip {2}
Flying, vigilance {T}: Add {C}. Spend this mana only to cast an artifact spell or activate an ability of an artifact source. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Target player draws two cards. Put a +1/+1 counter on up to one target creature you control.
Flying When this creature enters, create a 1/1 colorless Hero creature token.
Surveil 1, then draw a card. (To surveil 1, look at the top card of your library. You may put it into your graveyard.) Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
This spell can't be countered. Return target nonland permanent to its owner's hand. Draw a card.
{T}, Exile this artifact: Add {U}. When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
{X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
When this creature enters, tap target artifact or creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Tiered (Choose one additional cost.) • Blizzard — {0} — Return target creature to its owner's hand. • Blizzara — {2} — Target creature's owner puts it on their choice of the top or bottom of their library. • Blizzaga — {5}{U} — Target creature's owner shuffles it into their library.
Flying Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. Counter target activated ability, triggered ability, or noncreature spell.
Flying You may look at the top card of your library any time. As long as The Lunar Whale attacked this turn, you may play the top card of your library. Crew 1
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. Flashback {7}{U}{U}
Flying Whenever you cast a noncreature spell, if at least four mana was spent to cast it, The Prima Vista becomes an artifact creature until end of turn. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
{1}, {T}: Draw a card, then discard a card. {7}, {T}, Sacrifice this creature: Draw three cards. This ability costs {1} less to activate for each Town you control.
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Create a token that's a copy of target artifact, creature, or land.
Create a 3/3 blue Robot Warrior artifact creature token. Then if this spell was cast from a graveyard, put two +1/+1 counters on that token. Flashback {5}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Whenever another artifact you control enters, you may draw a card. If you do, discard a card.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia — Equip {3}
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature and it can't be blocked this turn.
As long as you control seven or more lands, this creature gets +3/+0.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When enchanted creature is dealt damage, sacrifice this Aura.
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Flash Enchant artifact or creature When this Aura enters, tap enchanted permanent. Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control.
Choose target spell. Surveil 2, then counter the chosen spell unless its controller pays {1} for each card in your graveyard. (To surveil 2, look at the top two cards of your library, then put any number of them into graveyard and the rest on top of your library in any order.)
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+1, has "Whenever this creature deals combat damage to a player, draw a card," and is a Rogue in addition to its other types. Equip {4}
Affinity for Towns (This spell costs {1} less to cast for each Town you control.) Draw four cards.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Blue spells you cast cost {1} less to cast. If an opponent would mill one or more cards, they mill that many cards plus four instead. {4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
Flying, deathtouch {3}, Sacrifice another creature or artifact: Draw a card.
Whenever this creature or another creature or artifact you control dies, target opponent loses 1 life and you gain 1 life.
Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent," and is a Wizard in addition to its other types. Equip {3}
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Wizards you control get +1/+0 and gain lifelink until end of turn.
Target opponent sacrifices a creature of their choice. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Black spells you cast cost {1} less to cast. If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. {4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Defender Menace (This creature can't be blocked except by two or more creatures.) As long as this creature has a counter on it, it can attack as though it didn't have defender. {5}{B}: Put two +1/+1 counters on this creature.
Return target creature card from your graveyard to the battlefield with two additional +1/+1 counters on it.
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)
Vigilance, menace, trample, reach, haste When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
Return up to two target creature cards from your graveyard to your hand.
Create two tapped 2/2 black Horror creature tokens. If this spell was cast from a graveyard, instead create X of those tokens, where X is the number of creature cards in your graveyard. Flashback {4}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When Gaius van Baelsar enters, choose one — • Each player sacrifices a creature token of their choice. • Each player sacrifices a nontoken creature of their choice. • Each player sacrifices an enchantment of their choice.
When this creature enters, each opponent discards a card.
Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Bad Breath — When this creature enters, each opponent discards a card, loses 2 life, and exiles the top three cards of their library. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
When this creature enters, you lose 1 life and create a Treasure token. Whenever this creature attacks, you may sacrifice another creature or artifact. If you do, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Job select Equipped creature gets +1/+1, is a Ninja in addition to its other types, and has "Whenever this creature deals combat damage to a player, draw a card, then discard a card. That player loses life equal to the discarded card's mana value." Mutsunokami — Equip {2}
Target creature gets -0/-9999 until end of turn.
Trample Sacrifice another artifact or creature: Put a +1/+1 counter on this Vehicle. It becomes a Spirit artifact creature in addition to its other types until end of turn.
Choose one — • All creatures get -1/-1 until end of turn. • Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
When this creature enters, choose one — • Destroy target creature that was dealt damage this turn. • Exile up to two target cards from a single graveyard.
Menace Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target creature. You gain 2 life.
This creature enters tapped. Whenever you cast a noncreature spell, you may pay {B}. If you do, return this card from your graveyard to your hand.
When this creature enters, mill three cards and you gain 3 life. (To mill three cards, put the top three cards of your library into your graveyard.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. Menace
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
This creature enters tapped with a stun counter on it. (If it would become untapped, remove a stun counter from it instead.) Chef's Knife — During your turn, this creature has first strike and deathtouch.
Rat Tail — When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Kicker—Sacrifice an artifact or creature. (You may sacrifice an artifact or creature in addition to any other costs as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -6/-6 until end of turn instead.
Tiered (Choose one additional cost.) Until end of turn, target creature you control gains "When this creature dies, return it to the battlefield tapped under its owner's control" and has the chosen base power and toughness. • Galian Beast — {0} — 3/2. • Death Gigas — {1} — 5/2. • Hellmasker — {3} — 7/2.
Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
Reach Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, put a +1/+1 counter on this creature. Blow Up — {T}, Sacrifice this creature: It deals damage equal to its power to target creature. Activate only as a sorcery.
Search your library for a Mountain card, reveal it, put it into your hand, then shuffle. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {5}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choco-Comet deals X damage to any target. Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0. Equip {1}
Red spells you cast cost {1} less to cast. Creatures you control have haste. {4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Tiered (Choose one additional cost.) • Fire — {0} — Fire Magic deals 1 damage to each creature. • Fira — {2} — Fire Magic deals 2 damage to each creature. • Firaga — {5} — Fire Magic deals 3 damage to each creature.
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.
Trample, haste Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Whenever you attack, target attacking equipped creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Light of Judgment deals 6 damage to target creature. Destroy up to one Equipment attached to that creature.
When this creature enters, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Choose one — • Exile the top two cards of your library. You may play those cards until your next end step. • One or two target creatures each get +2/+0 until end of turn.
Haste Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
Prowess Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Shuffle your library, then mill four cards. Put each creature card milled this way onto the battlefield. They gain haste. At the beginning of the next end step, return those creatures to their owner's hand. Flashback {6}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Ward—Pay life equal to Raubahn's power. Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature has "Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn" and is a Wizard in addition to its other types. Equip {3}
Reach Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has trample and haste, and is a Samurai in addition to its other types. Murasame — Equip {5}
Haste When this creature enters, destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III — Wizards you control get +1/+0 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — You may discard a card. If you do, draw a card. III, IV — Add {R}.
Choose one — • Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.
Tiered (Choose one additional cost.) • Thunder — {0} — Thunder Magic deals 2 damage to target creature. • Thundara — {3} — Thunder Magic deals 4 damage to target creature. • Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature.
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. You may attach an Equipment you control to that creature. If you do, unattach it at the beginning of the next end step.
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+2 and is a Warrior in addition to its other types. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.
Destroy target artifact, enchantment, or creature with flying. Cycling {2} ({2}, Discard this card: Draw a card.)
Vigilance, ward {3} Damage isn't removed from this creature during cleanup steps. All damage that would be dealt to you and other permanents you control is dealt to this creature instead. When this creature dies, exile it and create ten tapped Treasure tokens.
Trample When this creature enters, you gain 3 life. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+2, has reach, and is a Bard in addition to its other types. Perseus's Bow — Equip {6} ({6}: Attach to target creature you control. Equip only as a sorcery.)
Affinity for Birds (This spell costs {1} less to cast for each Bird you control.) When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.
Target creature gets +3/+3 and gains trample until end of turn.
Trample At the beginning of your end step, if this creature didn't enter the battlefield this turn, return it to its owner's hand.
Kicker—Return a land you control to its owner's hand. (You may return a land you control to its owner's hand in addition to any other costs as you cast this spell.) Target creature you control deals damage equal to its power to target creature an opponent controls. If this spell was kicked, the creature you control deals twice that much damage instead.
Landfall — Whenever a land you control enters, create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
Choose one or more — • Target creature you control fights target creature an opponent controls. • Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) • Put a lore counter on target Saga you control.
Trample When this creature enters, choose one — • Destroy target artifact or enchantment. • Draw a card.
Look at the top three cards of your library. You may reveal an artifact, creature, or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
This spell costs {1} less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
Green spells you cast cost {1} less to cast. If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. {4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.
Until end of turn, target creature gets +1/+0 and gains "When this creature dies, put a number of +1/+1 counters equal to its power on up to one target creature."
As long as you control seven or more lands, this creature gets +2/+2.
{T}: Add {G}.
Deathtouch {8}: Until end of turn, this creature gets +1/+1 for each permanent card in your graveyard.
Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." Flashback {6}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.
Search your library for up to two basic land cards and/or Town cards with different names, put them onto the battlefield tapped, then shuffle.
Other permanents you control have "{T}: Add one mana of any color."
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. {5}{G}{G}: This enchantment becomes a 7/7 Beast creature in addition to its other types.
Choose one — • Creatures you control get +3/+3 until end of turn. • Return up to two target permanent cards from your graveyard to your hand.
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample
Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." Abraxas — Equip {3}
Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Tiered (Choose one additional cost.) • Somersault — {0} — Target creature gets +2/+2 until end of turn. • Meteor Strikes — {2} — Double target creature's power and toughness until end of turn. • Final Heaven — {6}{G} — Triple target creature's power and toughness until end of turn.
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.
When this creature enters, mill four cards. You may put a land card from among them into your hand. If you put a Town card into your hand this way, you gain 2 life. (To mill four cards, a player puts the top four cards of their library into their graveyard.)
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
Reach Vehicles you control get +1/+1 and have vigilance and reach. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
Flying, deathtouch Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Flying Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
Lifelink Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.
Double strike Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Whenever an artifact you control enters, surveil 1. At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Lifelink At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Deathtouch, lifelink Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Whenever an artifact you control enters, put a +1/+1 counter on Tidus. Whenever Tidus attacks, tap target creature an opponent controls.
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
| Card | Number | Rarity | Price |
|---|---|---|---|
Summon: Bahamut | 1 | Mythic | $19.30 |
Ultima, Origin of Oblivion | 2 | Rare | $1.38 |
Adelbert Steiner | 3 | Uncommon | $0.16 |
Aerith Gainsborough | 4 | Rare | $2.16 |
Aerith Rescue Mission | 5 | Common | $0.13 |
Ambrosia Whiteheart | 6 | Uncommon | $0.22 |
Ashe, Princess of Dalmasca | 7 | Uncommon | $0.22 |
Auron's Inspiration | 8 | Uncommon | $0.12 |
Battle Menu | 9 | Uncommon | $0.15 |
Cloud, Midgar Mercenary | 10 | Mythic | $18.33 |
Cloudbound Moogle | 11 | Common | $0.10 |
Coeurl | 12 | Common | $0.07 |
Crystal Fragments // Summon: Alexander | 13 | Uncommon | $0.16 |
The Crystal's Chosen | 14 | Uncommon | $0.16 |
Delivery Moogle | 15 | Uncommon | $0.25 |
Dion, Bahamut's Dominant // Bahamut, Warden of Light | 16 | Rare | $0.52 |
Dragoon's Lance | 17 | Uncommon | $0.18 |
Dwarven Castle Guard | 18 | Common | $0.03 |
Fate of the Sun-Cryst | 19 | Common | $0.07 |
From Father to Son | 20 | Rare | $0.23 |
G'raha Tia | 21 | Uncommon | $0.11 |
Gaelicat | 22 | Common | $0.14 |
Machinist's Arsenal | 23 | Rare | $0.61 |
Magitek Armor | 24 | Uncommon | $0.16 |
Magitek Infantry | 25 | Common | $0.13 |
Minwu, White Mage | 26 | Rare | $0.30 |
Moogles' Valor | 27 | Rare | $0.66 |
Paladin's Arms | 28 | Common | $0.18 |
Phoenix Down | 29 | Uncommon | $0.19 |
Restoration Magic | 30 | Uncommon | $1.65 |
Sidequest: Catch a Fish // Cooking Campsite | 31 | Uncommon | $0.19 |
Slash of Light | 32 | Common | $0.09 |
Snow Villiers | 33 | Uncommon | $0.13 |
Stiltzkin, Moogle Merchant | 34 | Rare | $0.29 |
Summon: Choco/Mog | 35 | Common | $0.12 |
Summon: Knights of Round | 36 | Mythic | $12.06 |
Summon: Primal Garuda | 37 | Uncommon | $0.20 |
Ultima | 38 | Rare | $0.58 |
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal | 39 | Rare | $1.20 |
Weapons Vendor | 40 | Common | $0.14 |
White Auracite | 41 | Common | $0.13 |
White Mage's Staff | 42 | Common | $0.15 |
The Wind Crystal | 43 | Rare | $7.03 |
You're Not Alone | 44 | Common | $0.14 |
Zack Fair | 45 | Uncommon | $0.18 |
Astrologian's Planisphere | 46 | Rare | $0.33 |
Cargo Ship | 47 | Uncommon | $0.22 |
Combat Tutorial | 48 | Common | $0.20 |
Dragoon's Wyvern | 49 | Common | $0.10 |
Dreams of Laguna | 50 | Common | $0.13 |
Edgar, King of Figaro | 51 | Rare | $0.30 |
Eject | 52 | Uncommon | $0.18 |
Ether | 53 | Uncommon | $0.11 |
Gogo, Master of Mimicry | 54 | Mythic | $3.61 |
Ice Flan | 55 | Common | $0.09 |
Ice Magic | 56 | Common | $0.17 |
Il Mheg Pixie | 57 | Uncommon | $0.16 |
Jill, Shiva's Dominant // Shiva, Warden of Ice | 58 | Rare | $0.34 |
Louisoix's Sacrifice | 59 | Rare | $0.28 |
The Lunar Whale | 60 | Rare | $0.27 |
Magic Damper | 61 | Common | $0.30 |
Matoya, Archon Elder | 62 | Rare | $0.37 |
Memories Returning | 63 | Rare | $0.26 |
The Prima Vista | 64 | Uncommon | $0.10 |
Qiqirn Merchant | 65 | Common | $0.05 |
Quistis Trepe | 66 | Uncommon | $0.19 |
Relm's Sketching | 67 | Uncommon | $0.25 |
Retrieve the Esper | 68 | Common | $0.11 |
Rook Turret | 69 | Common | $0.18 |
Sage's Nouliths | 70 | Common | $0.21 |
Sahagin | 71 | Common | $0.10 |
Scorpion Sentinel | 72 | Common | $0.08 |
Sidequest: Card Collection // Magicked Card | 73 | Uncommon | $0.12 |
Sleep Magic | 74 | Uncommon | $0.18 |
Stolen Uniform | 75 | Uncommon | $0.11 |
Stuck in Summoner's Sanctum | 76 | Common | $0.14 |
Summon: Leviathan | 77 | Rare | $1.17 |
Summon: Shiva | 78 | Uncommon | $0.25 |
Swallowed by Leviathan | 79 | Uncommon | $0.17 |
Syncopate | 80 | Common | $0.14 |
Thief's Knife | 81 | Uncommon | $0.17 |
Travel the Overworld | 82 | Uncommon | $0.16 |
Ultros, Obnoxious Octopus | 83 | Uncommon | $0.18 |
Valkyrie Aerial Unit | 84 | Uncommon | $0.25 |
The Water Crystal | 85 | Rare | $3.55 |
Y'shtola Rhul | 86 | Mythic | $3.22 |
Ahriman | 87 | Common | $0.18 |
Al Bhed Salvagers | 88 | Uncommon | $0.25 |
Ardyn, the Usurper | 89 | Rare | $0.94 |
Black Mage's Rod | 90 | Common | $0.24 |
Cecil, Dark Knight // Cecil, Redeemed Paladin | 91 | Rare | $0.80 |
Circle of Power | 92 | Uncommon | $0.29 |
Cornered by Black Mages | 93 | Common | $0.25 |
Dark Confidant | 94 | Mythic | $4.07 |
Dark Knight's Greatsword | 95 | Uncommon | $0.15 |
The Darkness Crystal | 96 | Rare | $3.63 |
Demon Wall | 97 | Uncommon | $0.19 |
Evil Reawakened | 98 | Uncommon | $0.20 |
Fang, Fearless l'Cie // Vanille, Cheerful l'Cie | 99 | Uncommon | $0.19 |
Ragnarok, Divine Deliverance // Vanille, Cheerful l'Cie | 99b | Uncommon | N/A |
Fight On! | 100 | Common | $0.11 |
The Final Days | 101 | Uncommon | $0.17 |
Gaius van Baelsar | 102 | Uncommon | $0.23 |
Hecteyes | 103 | Common | $0.22 |
Jecht, Reluctant Guardian // Braska's Final Aeon | 104 | Rare | $0.40 |
Kain, Traitorous Dragoon | 105 | Rare | $0.26 |
Malboro | 106 | Common | $0.22 |
Namazu Trader | 107 | Common | $0.08 |
Ninja's Blades | 108 | Rare | $0.33 |
Overkill | 109 | Uncommon | $0.28 |
Phantom Train | 110 | Uncommon | $0.14 |
Poison the Waters | 111 | Uncommon | $0.17 |
Qutrub Forayer | 112 | Common | $0.07 |
Reno and Rude | 113 | Uncommon | $0.19 |
Resentful Revelation | 114 | Common | $0.20 |
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel | 115 | Mythic | $26.32 |
Sephiroth's Intervention | 116 | Common | $0.20 |
Shambling Cie'th | 117 | Uncommon | $0.14 |
Shinra Reinforcements | 118 | Common | $0.11 |
Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark | 119 | Uncommon | $0.16 |
Summon: Anima | 120 | Uncommon | $0.22 |
Summon: Primal Odin | 121 | Rare | $1.77 |
Tonberry | 122 | Uncommon | $0.25 |
Undercity Dire Rat | 123 | Common | $0.17 |
Vayne's Treachery | 124 | Common | $0.14 |
Vincent Valentine // Galian Beast | 125 | Rare | $1.59 |
Vincent's Limit Break | 126 | Common | $0.20 |
Zenos yae Galvus // Shinryu, Transcendent Rival | 127 | Rare | $0.39 |
Zodiark, Umbral God | 128 | Rare | $0.69 |
Barret Wallace | 129 | Uncommon | $0.14 |
Blazing Bomb | 130 | Common | $0.09 |
Call the Mountain Chocobo | 131 | Common | $0.14 |
Choco-Comet | 132 | Uncommon | $0.16 |
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno | 133 | Mythic | $4.11 |
Coral Sword | 134 | Uncommon | $0.15 |
The Fire Crystal | 135 | Rare | $4.64 |
Fire Magic | 136 | Uncommon | $0.49 |
Firion, Wild Rose Warrior | 137 | Rare | $0.35 |
Freya Crescent | 138 | Uncommon | $0.23 |
Gilgamesh, Master-at-Arms | 139 | Rare | $0.42 |
Haste Magic | 140 | Common | $0.21 |
Hill Gigas | 141 | Common | $0.13 |
Item Shopkeep | 142 | Common | $0.06 |
Laughing Mad | 143 | Common | $0.17 |
Light of Judgment | 144 | Common | $0.14 |
Mysidian Elder | 145 | Common | $0.21 |
Nibelheim Aflame | 146 | Mythic | $3.43 |
Opera Love Song | 147 | Uncommon | $0.27 |
Prompto Argentum | 148 | Uncommon | $0.12 |
Queen Brahne | 149 | Uncommon | $0.22 |
Random Encounter | 150 | Uncommon | $0.11 |
Raubahn, Bull of Ala Mhigo | 151 | Rare | $0.32 |
Red Mage's Rapier | 152 | Common | $0.17 |
Sabotender | 153 | Common | $0.28 |
Samurai's Katana | 154 | Uncommon | $0.16 |
Sandworm | 155 | Uncommon | $0.14 |
Seifer Almasy | 156 | Rare | $0.33 |
Self-Destruct | 157 | Uncommon | $0.22 |
Sidequest: Play Blitzball // World Champion, Celestial Weapon | 158 | Uncommon | $0.17 |
Sorceress's Schemes | 159 | Uncommon | $0.16 |
Summon: Brynhildr | 160 | Rare | $0.30 |
Summon: Esper Ramuh | 161 | Uncommon | $0.12 |
Summon: G.F. Cerberus | 162 | Rare | $0.32 |
Summon: G.F. Ifrit | 163 | Common | $0.19 |
Suplex | 164 | Common | $0.14 |
Thunder Magic | 165 | Common | $0.24 |
Triple Triad | 166 | Rare | $0.45 |
Unexpected Request | 167 | Uncommon | $0.17 |
Vaan, Street Thief | 168 | Rare | $0.31 |
Warrior's Sword | 169 | Common | $0.09 |
Zell Dincht | 170 | Rare | N/A |
Airship Crash | 171 | Common | $0.11 |
Ancient Adamantoise | 172 | Mythic | $4.35 |
Balamb T-Rexaur | 173 | Common | $0.14 |
Bard's Bow | 174 | Common | $0.16 |
Bartz and Boko | 175 | Rare | $0.35 |
Blitzball Shot | 176 | Common | $0.13 |
Cactuar | 177 | Uncommon | $0.20 |
Chocobo Kick | 178 | Common | $0.10 |
Chocobo Racetrack | 179 | Uncommon | $0.33 |
Clash of the Eikons | 180 | Uncommon | $0.23 |
Coliseum Behemoth | 181 | Uncommon | $0.23 |
Commune with Beavers | 182 | Common | $0.13 |
Diamond Weapon | 183 | Uncommon | $0.26 |
The Earth Crystal | 184 | Rare | $8.38 |
Esper Origins // Summon: Esper Maduin | 185 | Rare | $0.72 |
Galuf's Final Act | 186 | Uncommon | $0.13 |
Gigantoad | 187 | Common | $0.16 |
Goobbue Gardener | 188 | Common | $0.10 |
Gran Pulse Ochu | 189 | Common | $0.09 |
Gysahl Greens | 190 | Common | $0.16 |
Jumbo Cactuar | 191 | Rare | $2.48 |
Loporrit Scout | 192 | Common | $0.10 |
Prishe's Wanderings | 193 | Common | $0.16 |
Quina, Qu Gourmet | 194 | Uncommon | $0.24 |
Reach the Horizon | 195 | Uncommon | $0.25 |
A Realm Reborn | 196 | Rare | $0.31 |
Ride the Shoopuf | 197 | Uncommon | $0.32 |
Rydia's Return | 198 | Uncommon | $0.12 |
Sazh Katzroy | 199 | Rare | $0.44 |
Sazh's Chocobo | 200 | Uncommon | $0.95 |
Sidequest: Raise a Chocobo // Black Chocobo | 201 | Uncommon | $0.20 |
Summon: Fat Chocobo | 202 | Common | $0.20 |
Summon: Fenrir | 203 | Uncommon | $0.34 |
Summon: Titan | 204 | Rare | $1.76 |
Summoner's Grimoire | 205 | Rare | $0.36 |
Tifa Lockhart | 206 | Rare | $2.46 |
Tifa's Limit Break | 207 | Uncommon | $0.27 |
Torgal, A Fine Hound | 208 | Uncommon | $0.23 |
Town Greeter | 209 | Common | $0.15 |
Traveling Chocobo | 210 | Mythic | $18.36 |
Vanille, Cheerful l'Cie | 211 | Uncommon | $0.16 |
Absolute Virtue | 212 | Mythic | $2.97 |
Balthier and Fran | 213 | Rare | $0.22 |
Black Waltz No. 3 | 214 | Uncommon | $0.30 |
Choco, Seeker of Paradise | 215 | Rare | $0.35 |
Cid, Timeless Artificer | 216 | Uncommon | $5.04 |
Cloud of Darkness | 217 | Uncommon | $0.12 |
Emet-Selch, Unsundered // Hades, Sorcerer of Eld | 218 | Mythic | $2.19 |
The Emperor of Palamecia // The Lord Master of Hell | 219 | Uncommon | $0.23 |
Exdeath, Void Warlock // Neo Exdeath, Dimension's End | 220 | Uncommon | $0.16 |
Garland, Knight of Cornelia // Chaos, the Endless | 221 | Uncommon | $0.14 |
Garnet, Princess of Alexandria | 222 | Uncommon | $0.18 |
Giott, King of the Dwarves | 223 | Uncommon | $0.22 |
Gladiolus Amicitia | 224 | Uncommon | $0.18 |
Golbez, Crystal Collector | 225 | Rare | $0.35 |
Hope Estheim | 226 | Rare | $0.30 |
Ignis Scientia | 227 | Uncommon | $0.16 |
Jenova, Ancient Calamity | 228 | Rare | $1.30 |
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire | 229 | Rare | $0.73 |
Judge Magister Gabranth | 230 | Uncommon | $0.13 |
Kefka, Court Mage // Kefka, Ruler of Ruin | 231 | Mythic | $4.70 |
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied | 232 | Rare | $1.28 |
Lightning, Army of One | 233 | Mythic | $8.65 |
Locke Cole | 234 | Uncommon | $0.15 |
Noctis, Prince of Lucis | 235 | Rare | $0.30 |
Omega, Heartless Evolution | 236 | Uncommon | $0.16 |
Rinoa Heartilly | 237 | Uncommon | $0.17 |
Rufus Shinra | 238 | Uncommon | $0.19 |
Rydia, Summoner of Mist | 239 | Uncommon | $0.22 |
Serah Farron // Crystallized Serah | 240 | Rare | $0.40 |
Shantotto, Tactician Magician | 241 | Uncommon | $0.10 |
Sin, Spira's Punishment | 242 | Rare | $0.25 |
Squall, SeeD Mercenary | 243 | Rare | $0.65 |
Tellah, Great Sage | 244 | Rare | $0.23 |
Terra, Magical Adept // Esper Terra | 245 | Mythic | $1.67 |
Tidus, Blitzball Star | 246 | Uncommon | $0.18 |
Ultimecia, Time Sorceress // Ultimecia, Omnipotent | 247 | Uncommon | $0.20 |
Vivi Ornitier | 248 | Mythic | $24.42 |
The Wandering Minstrel | 249 | Rare | $0.30 |