Shadowmoor
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
First strike This creature gets +1/+1 as long as you control another white creature.
{T}: Prevent the next 1 damage that would be dealt to any target this turn. Put a -1/-1 counter on this creature: Untap this creature.
If you would gain life, you gain twice that much life instead.
Flying Whenever this creature blocks, you may gain 4 life.
Other enchantments you control have shroud. (A permanent with shroud can't be the target of spells or abilities.) Enchanted creatures you control have shroud.
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
Exile target creature with power 2 or less. Its controller gains 4 life.
Destroy all nonwhite creatures.
Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Lifelink, protection from mana value 3 or greater
Target creature becomes white until end of turn. Tap that creature. Draw a card.
{1}{W}{W}, {Q}: Return target creature card with mana value 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.
White creatures you control have "{T}: You gain 1 life."
Flying {G/W}{G/W}: This creature gets +1/+1 until end of turn.
As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
{2}{W}, {Q}: This creature gets +0/+2 until end of turn. ({Q} is the untap symbol.)
Create three 1/1 white Spirit creature tokens with flying.
Destroy all Auras and Equipment attached to target creature.
Flying, vigilance When this creature enters, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying Attacking creatures you control have lifelink.
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
({2/U} can be paid with any two mana or with {U}. This card's mana value is 6.) Look at the top five cards of your library. If you control more creatures than each other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
Enchant creature You control enchanted creature. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.
Flying This creature gets +1/+1 as long as you control another blue creature.
Target creature becomes blue until end of turn. Untap that creature. Draw a card.
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and exile them. Then that player shuffles.
Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {1}.
Blue creatures you control can't be blocked.
Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.
Flying Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.
Draw a card for each Island you control.
Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Shroud (This creature can't be the target of spells or abilities.) This creature gets +4/+8 as long as a library has twenty or fewer cards in it.
Flying Whenever this creature attacks, you may have target creature lose flying until end of turn.
Flying {1}{U}, {Q}: Target opponent exiles the top card of their library. Until end of turn, you may play that card. ({Q} is the untap symbol.)
This creature enters with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.)
{1}{U}, {Q}: This creature gains flying until end of turn. ({Q} is the untap symbol.)
{W/U}: This creature gets +0/+1 until end of turn.
Flash When this creature enters, target permanent becomes the color or colors of your choice until end of turn.
At the beginning of your upkeep, you may exchange control of target nonland permanent you control and target nonland permanent an opponent controls with equal or lesser mana value.
Counter target spell. You may shuffle up to one target card from your graveyard into your library.
Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Take an extra turn after this one. Skip the untap step of that turn.
Enchant creature Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
Counter target spell unless its controller pays {1} for each blue permanent you control.
If you would draw a card, draw two cards instead.
This creature can't attack unless defending player controls a blue permanent.
Target creature becomes black and gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) Draw a card.
This creature gets +1/+1 as long as you control another black creature.
({2/B} can be paid with any two mana or with {B}. This card's mana value is 6.) Search your library for a card with mana value less than or equal to the number of lands you control, reveal it, put it into your hand, then shuffle.
Whenever a creature dies, if it had a -1/-1 counter on it, put a -1/-1 counter on target creature.
Wither (This deals damage to creatures in the form of -1/-1 counters.) {1}{B}: Regenerate this creature.
{T}: Target player discards a card. Activate only during your turn. Put a -1/-1 counter on this creature: Untap this creature.
Black creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Crowd of Cinders's power and toughness are each equal to the number of black permanents you control.
Return target creature card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it.
Flying Discard this card: Exile up to two target cards from graveyards.
Destroy target creature. If that creature was green or white, its controller discards a card.
At the beginning of your upkeep, if you have no cards in hand, each opponent loses 2 life. At the beginning of each opponent's upkeep, if that player has no cards in hand, they lose 2 life.
Whenever this creature becomes untapped, you may have target player discard a card.
Put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.
{U/B}: This creature gets +1/+1 until end of turn.
Wither (This deals damage to creatures in the form of -1/-1 counters.) At the beginning of your upkeep, put a -1/-1 counter on each nonblack creature.
Starting with you, each player may pay any amount of life. Repeat this process until no one pays life. Each player creates a 1/1 black Rat creature token for each 1 life they paid this way.
Whenever a land an opponent controls enters, that player loses 2 life and you gain 2 life.
Flying When this creature enters, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
As an additional cost to cast this spell, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a player casts a black spell, you may pay {1}. If you do, target player loses 1 life.
Choose one — • Target player discards two cards. • Target player reveals their hand. You choose a card from it. That player discards that card.
Enchant creature {1}{B}: Put a -1/-1 counter on enchanted creature.
At the beginning of each end step, each opponent loses life equal to the life they lost this turn. (Damage causes loss of life.)
Flying {B/R}: This creature gets +1/+0 until end of turn.
Red creatures you control have first strike.
Enchant creature Enchanted creature attacks each combat if able.
Plainswalk (This creature can't be blocked as long as defending player controls a Plains.) {2}{R}, Sacrifice this creature: Destroy target Scarecrow or Plains.
Burn Trail deals 3 damage to any target. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
When this creature enters, discard a card at random. If you discard a creature card this way, this creature deals damage equal to that card's power to target player or planeswalker.
Target creature becomes red and gains haste until end of turn. (It can attack and {T} this turn.) Draw a card.
This creature enters tapped. This creature doesn't untap during your untap step. Whenever this creature is dealt damage, untap it.
Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
Creatures target player controls can't block this turn. Ember Gale deals 1 damage to each white and/or blue creature that player controls.
({2/R} can be paid with any two mana or with {R}. This card's mana value is 6.) Flame Javelin deals 4 damage to any target.
When this creature enters, other creatures you control gain "{T}: This creature deals 2 damage to any target" until end of turn. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Menace (This creature can't be blocked except by two or more creatures.) Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.
Wither (This deals damage to creatures in the form of -1/-1 counters.) This creature must be blocked if able.
Whenever a player casts a red spell, you may pay {1}. If you do, target creature can't block this turn.
Jaws of Stone deals X damage divided as you choose among any number of targets, where X is the number of Mountains you control as you cast this spell.
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
{X}, Discard a card with mana value X: This enchantment deals X damage to any target.
Haste This creature gets +1/+1 as long as you control another red creature.
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Puncture Bolt deals 1 damage to target creature. Put a -1/-1 counter on that creature.
Haste {R}: This creature gets +1/+0 until end of turn.
Creatures you control have double strike.
First strike Wither (This deals damage to creatures in the form of -1/-1 counters.)
Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever this creature blocks or becomes blocked, it gets -3/-0 until end of turn.
Destroy target artifact. Smash to Smithereens deals 3 damage to that artifact's controller.
Choose three target nonenchantment permanents. Destroy one of them at random.
This creature gets +1/+1 as long as you control another green creature.
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
You may put a green creature card from your hand onto the battlefield.
Hexproof Drove of Elves's power and toughness are each equal to the number of green permanents you control.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
{R/G}{R/G}{R/G}: This creature gets +3/+0 until end of turn.
Destroy target artifact or enchantment. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Reach This creature can block only creatures with flying.
Destroy target creature with flying. If that creature was blue or black, create a 1/2 green Spider creature token with reach. (It can block creatures with flying.)
Create a 2/2 green Wolf creature token for each Forest you control.
Trample Whenever this creature attacks, it gets +3/+3 until end of turn.
Reach (This creature can block creatures with flying.) Wither (This deals damage to creatures in the form of -1/-1 counters.)
If you tap a permanent for mana, it produces twice as much of that mana instead.
If this creature would be destroyed, regenerate it. Tap any number of untapped creatures you control other than this creature with total power 10 or greater: This creature gets +20/+20 until end of turn.
Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn.
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."
Lands you control are every basic land type in addition to their other types.
Whenever a creature with flying attacks you, this enchantment deals 4 damage to it.
Green creatures you control have trample.
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
You gain 1 life for each tapped artifact, creature, and land you control.
({2/G} can be paid with any two mana or with {G}. This card's mana value is 6.) Until end of turn, target creature gets +4/+4 and gains trample, wither, and "When this creature attacks, target creature blocks it this turn if able." (It deals damage to creatures in the form of -1/-1 counters.)
Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever this creature blocks or becomes blocked by a creature, that creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals damage to an opponent, remove all -1/-1 counters from it.
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Put target attacking or blocking creature on top of its owner's library. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Whenever this creature deals combat damage to a player, reveal the top card of your library and put that card into your hand. You gain life equal to its mana value.
This creature can't be blocked by red creatures.
Enchant creature At the beginning of each upkeep, tap enchanted creature.
All permanents are enchantments in addition to their other types.
Flash Flying When this creature enters, attach all Auras enchanting target permanent to another permanent with the same controller.
Flying Other creatures have base power and toughness 1/1.
Each other creature becomes a copy of target nonlegendary creature until end of turn.
{2}{W}{U}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Flash Defender, flying
{W/U}, {Q}: Look at the top card of your library. You may exile that card. ({Q} is the untap symbol.)
Create two 1/1 white Kithkin Soldier creature tokens if {W} was spent to cast this spell. Counter up to one target creature spell if {U} was spent to cast this spell. (Do both if {W}{U} was spent.)
Flying {1}{W/U}, {Q}: Tap target creature. ({Q} is the untap symbol.)
When this creature enters, you may tap target creature.
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Flying If a source would deal damage to this creature, prevent that damage. The source's controller draws cards equal to the damage prevented this way.
Whenever you cast a white spell, this creature gets +1/+1 until end of turn. Whenever you cast a blue spell, this creature gains flying until end of turn.
Flash Other white creatures you control get +1/+1. Other blue creatures you control get +1/+1.
Tap all creatures your opponents control and untap all creatures you control.
Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Return all permanents to their owners' hands. Each player chooses up to seven cards in their hand, then shuffles the rest into their library. Each player loses all unspent mana.
Flash
Whenever a creature dies, you may pay {1}. If you do, this creature becomes a copy of that creature, except it has this ability.
Whenever a blue creature you control enters, you may have target player draw a card. Whenever a black creature you control enters, you may have target player discard a card.
Draw cards equal to the number of cards target opponent discarded this turn.
Move all counters from target creature onto another target creature.
This creature can't be blocked. Whenever this creature deals combat damage to a player, that player reveals their hand. You choose a card from it. That player exiles that card.
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Whenever you cast a blue spell, this creature gets +1/+1 until end of turn. Whenever you cast a black spell, this creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchant creature As long as enchanted creature is blue, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, draw a card." As long as enchanted creature is black, it gets +1/+1 and has "Whenever this creature deals damage to an opponent, that player discards a card."
This creature can't block and can't be blocked.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) {2}{U}{B}: Each unblocked creature has base power and toughness 4/1 until end of turn.
You may cast target instant or sorcery card from an opponent's graveyard without paying its mana cost.
Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
{1}{U/B}, {Q}: Target creature gets -2/-0 until end of turn. ({Q} is the untap symbol.)
Flying {X}{U/B}: Choose a color. Target opponent exiles the top X cards of their library. For each card of the chosen color exiled this way, create a 1/1 blue and black Faerie Rogue creature token with flying.
Defender, flying Wither (This deals damage to creatures in the form of -1/-1 counters.)
If {U} was spent to cast this spell, return up to one target creature to its owner's hand. If {B} was spent to cast this spell, target player reveals their hand, you choose a nonland card from it, then that player discards that card. (Do both if {U}{B} was spent.)
As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card. (Damage causes loss of life.)
Flash Enchant creature Enchanted creature gets -3/-0.
This creature can't be blocked by green creatures.
Flying
This creature can't block.
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1. Whenever this creature becomes the target of a spell or ability an opponent controls, that player loses 4 life.
When this creature enters, put a -1/-1 counter on target creature.
When you cast this spell, return all cards named Demigod of Revenge from your graveyard to the battlefield. Flying, haste
Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.
Whenever you cast a black spell, this creature gets +1/+1 until end of turn. Whenever you cast a red spell, this creature gains first strike until end of turn.
Players can't gain life. Damage can't be prevented. All damage is dealt as though its source had wither. (A source with wither deals damage to creatures in the form of -1/-1 counters.)
Enchant creature As long as enchanted creature is black, it gets +1/+1 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) As long as enchanted creature is red, it gets +1/+1 and has first strike.
Sacrifice this creature: Destroy target nonbasic land.
This creature enters with four -1/-1 counters on it. When this creature dies, put a -1/-1 counter on target creature for each -1/-1 counter on this creature.
Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can't attack or block.
{1}: Add {B} or {R}. Activate no more than three times each turn.
When this creature enters, it deals damage equal to its power to any target. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Destroy target land. Poison the Well deals 2 damage to that land's controller.
Put a -1/-1 counter on target creature.
Haste {T}: Target black or red creature gains haste until end of turn.
This creature can't be blocked by white creatures.
{B}{R}: Each player loses 1 life.
At the beginning of each player's draw step, that player draws an additional card. Whenever a player draws a card, this enchantment deals 1 damage to that player.
Return up to one target creature card from your graveyard to the battlefield if {B} was spent to cast this spell. Creatures target player controls get +2/+0 and gain haste until end of turn if {R} was spent to cast this spell. (Do both if {B}{R} was spent.)
Tap target untapped creature. It deals damage equal to its power to its controller. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Target player discards their hand unless they pay 7 life.
Trample Other red creatures you control get +1/+1. Other green creatures you control get +1/+1.
Haste Wither (This deals damage to creatures in the form of -1/-1 counters.)
Trample Whenever this creature deals 6 or more damage to an opponent, destroy target land that player controls.
Firespout deals 3 damage to each creature without flying if {R} was spent to cast this spell and 3 damage to each creature with flying if {G} was spent to cast this spell. (Do both if {R}{G} was spent.)
Return a card at random from your graveyard to your hand, then reorder your graveyard as you choose.
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Counter target blue instant spell.
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
Add two mana in any combination of colors. Draw a card.
This creature enters with two -1/-1 counters on it. Remove a -1/-1 counter from this creature: Add one mana of any color.
This creature can't be blocked by blue creatures.
{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.
Enchant creature As long as enchanted creature is red, it gets +1/+1 and has double strike. (It deals both first-strike and regular combat damage.) As long as enchanted creature is green, it gets +1/+1 and has trample.
Trample Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever you cast a red spell, this creature gets +1/+1 until end of turn. Whenever you cast a green spell, this creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)
This creature attacks each combat if able.
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
{T}, Sacrifice a Mountain: This creature deals 3 damage to target creature. {T}, Sacrifice a Forest: Choose a player. That player adds {G}{G}{G}.
This spell can't be countered. {R/G}: Target spell can't be countered.
When Wort enters, create two 1/1 red and green Goblin Warrior creature tokens. Each red or green instant or sorcery spell you cast has conspire. (As you cast the spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy.)
Target creature gets +2/+2 until end of turn. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
You gain X life if {G} was spent to cast this spell and X life if {W} was spent to cast this spell. (Do both if {G}{W} was spent.)
{G/W}, {T}, Sacrifice this creature: Destroy target enchantment.
Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
At the beginning of your upkeep, remove a -1/-1 counter from each creature you control. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When this creature enters, you may remove a counter from target permanent.
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.
{X}, {T}: You gain X life.
Protection from blue, from black, and from red
This creature can't be blocked by black creatures.
Regenerate target permanent.
{2}{G/W}, {T}: Create a 1/1 green and white Elf Warrior creature token. {4}{G/W}{G/W}, {T}: For each creature token you control, create a token that's a copy of that creature.
Whenever you cast a green spell, this creature gets +1/+1 until end of turn. Whenever you cast a white spell, this creature gains vigilance until end of turn.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Search your library for a Forest or Plains card, reveal it, put it into your hand, then shuffle.
{2}{G}{W}: Target creature gets +3/+3 until end of turn. Untap that creature.
Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying.
Enchant player If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.
Vigilance
({G/W} can be paid with either {G} or {W}.) Other green creatures you control get +1/+1. Other white creatures you control get +1/+1. If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield instead of putting it into your graveyard.
This creature has haste as long as you control a red creature. This creature has wither as long as you control a green creature. (It deals damage to creatures in the form of -1/-1 counters.)
Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2}
{T}: Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
This creature enters with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature.
When this artifact enters, draw a card. Sacrifice this artifact: Choose a basic land type. Each land you control becomes that type until end of turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Apothecary Initiate | 1 | Common | $0.14 |
Armored Ascension | 2 | Uncommon | $0.32 |
Ballynock Cohort | 3 | Common | $0.13 |
Barrenton Medic | 4 | Common | $0.23 |
Boon Reflection | 5 | Rare | $15.09 |
Goldenglow Moth | 6 | Common | $0.12 |
Greater Auramancy | 7 | Rare | $14.11 |
Inquisitor's Snare | 8 | Common | $0.10 |
Kithkin Rabble | 9 | Uncommon | $0.28 |
Kithkin Shielddare | 10 | Common | $0.12 |
Last Breath | 11 | Common | $0.08 |
Mass Calcify | 12 | Rare | $1.80 |
Mine Excavation | 13 | Common | $0.19 |
Mistmeadow Skulk | 14 | Uncommon | $0.26 |
Niveous Wisps | 15 | Common | $0.56 |
Order of Whiteclay | 16 | Rare | $0.61 |
Pale Wayfarer | 17 | Uncommon | $0.12 |
Prison Term | 18 | Uncommon | $0.42 |
Resplendent Mentor | 19 | Uncommon | $4.07 |
Rune-Cervin Rider | 20 | Common | $0.10 |
Runed Halo | 21 | Rare | $0.29 |
Safehold Sentry | 22 | Common | $0.13 |
Spectral Procession | 23 | Uncommon | $0.38 |
Strip Bare | 24 | Common | $0.12 |
Twilight Shepherd | 25 | Rare | $0.99 |
Windbrisk Raptor | 26 | Rare | $6.83 |
Woeleecher | 27 | Common | $0.13 |
Advice from the Fae | 28 | Uncommon | $0.18 |
Biting Tether | 29 | Uncommon | $0.21 |
Briarberry Cohort | 30 | Common | $0.12 |
Cerulean Wisps | 31 | Common | $1.07 |
Consign to Dream | 32 | Common | $0.18 |
Counterbore | 33 | Rare | $0.34 |
Cursecatcher | 34 | Uncommon | $0.57 |
Deepchannel Mentor | 35 | Uncommon | $5.73 |
Drowner Initiate | 36 | Common | $0.23 |
Faerie Swarm | 37 | Uncommon | $0.93 |
Flow of Ideas | 38 | Uncommon | $0.33 |
Ghastly Discovery | 39 | Common | $0.10 |
Isleback Spawn | 40 | Rare | $0.55 |
Kinscaer Harpoonist | 41 | Common | $0.10 |
Knacksaw Clique | 42 | Rare | $2.49 |
Leech Bonder | 43 | Uncommon | $0.39 |
Merrow Wavebreakers | 44 | Common | $0.11 |
Parapet Watchers | 45 | Common | $0.08 |
Prismwake Merrow | 46 | Common | $0.09 |
Puca's Mischief | 47 | Rare | $2.64 |
Put Away | 48 | Common | $0.10 |
River Kelpie | 49 | Rare | $1.91 |
Savor the Moment | 50 | Rare | $8.96 |
Sinking Feeling | 51 | Common | $0.22 |
Spell Syphon | 52 | Common | $0.15 |
Thought Reflection | 53 | Rare | $1.34 |
Whimwader | 54 | Common | $0.14 |
Aphotic Wisps | 55 | Common | $0.51 |
Ashenmoor Cohort | 56 | Common | $0.16 |
Beseech the Queen | 57 | Uncommon | $4.23 |
Blowfly Infestation | 58 | Uncommon | $5.91 |
Cinderbones | 59 | Common | $0.13 |
Cinderhaze Wretch | 60 | Common | $0.26 |
Corrosive Mentor | 61 | Uncommon | $15.20 |
Corrupt | 62 | Uncommon | $0.16 |
Crowd of Cinders | 63 | Uncommon | $0.16 |
Disturbing Plot | 64 | Common | $0.20 |
Dusk Urchins | 65 | Rare | $3.44 |
Faerie Macabre | 66 | Common | $5.86 |
Gloomlance | 67 | Common | $0.08 |
Hollowborn Barghest | 68 | Rare | $0.38 |
Hollowsage | 69 | Uncommon | $0.13 |
Incremental Blight | 70 | Uncommon | $0.54 |
Loch Korrigan | 71 | Common | $0.13 |
Midnight Banshee | 72 | Rare | $5.18 |
Plague of Vermin | 73 | Rare | $22.34 |
Polluted Bonds | 74 | Rare | $5.34 |
Puppeteer Clique | 75 | Rare | $1.34 |
Rite of Consumption | 76 | Common | $4.73 |
Sickle Ripper | 77 | Common | $0.17 |
Smolder Initiate | 78 | Common | $0.19 |
Splitting Headache | 79 | Common | $0.10 |
Torture | 80 | Common | $0.12 |
Wound Reflection | 81 | Rare | $13.07 |
Blistering Dieflyn | 82 | Common | $0.07 |
Bloodmark Mentor | 83 | Uncommon | $3.11 |
Bloodshed Fever | 84 | Common | $0.12 |
Boggart Arsonists | 85 | Common | $0.09 |
Burn Trail | 86 | Common | $0.09 |
Cragganwick Cremator | 87 | Rare | $0.38 |
Crimson Wisps | 88 | Common | $2.38 |
Deep-Slumber Titan | 89 | Rare | $0.37 |
Elemental Mastery | 90 | Rare | $1.13 |
Ember Gale | 91 | Common | $0.09 |
Flame Javelin | 92 | Uncommon | $0.28 |
Furystoke Giant | 93 | Rare | $4.14 |
Horde of Boggarts | 94 | Uncommon | $0.33 |
Inescapable Brute | 95 | Common | $0.10 |
Intimidator Initiate | 96 | Common | $0.13 |
Jaws of Stone | 97 | Uncommon | $0.16 |
Knollspine Dragon | 98 | Rare | $1.00 |
Knollspine Invocation | 99 | Rare | $0.28 |
Mudbrawler Cohort | 100 | Common | $0.12 |
Power of Fire | 101 | Common | $0.17 |
Puncture Bolt | 102 | Common | $0.14 |
Pyre Charger | 103 | Uncommon | $0.11 |
Rage Reflection | 104 | Rare | $1.58 |
Rustrazor Butcher | 105 | Common | $0.19 |
Slinking Giant | 106 | Uncommon | $0.11 |
Smash to Smithereens | 107 | Common | $0.44 |
Wild Swing | 108 | Uncommon | $0.16 |
Crabapple Cohort | 109 | Common | $0.11 |
Devoted Druid | 110 | Common | $1.31 |
Dramatic Entrance | 111 | Rare | $1.15 |
Drove of Elves | 112 | Uncommon | $1.11 |
Farhaven Elf | 113 | Common | $0.34 |
Flourishing Defenses | 114 | Uncommon | $10.67 |
Foxfire Oak | 115 | Common | $0.11 |
Gleeful Sabotage | 116 | Common | $0.38 |
Gloomwidow | 117 | Uncommon | $0.13 |
Gloomwidow's Feast | 118 | Common | $0.22 |
Howl of the Night Pack | 119 | Uncommon | $0.26 |
Hungry Spriggan | 120 | Common | $0.19 |
Juvenile Gloomwidow | 121 | Common | $0.31 |
Mana Reflection | 122 | Rare | $5.17 |
Mossbridge Troll | 123 | Rare | $1.82 |
Nurturer Initiate | 124 | Common | $0.17 |
Presence of Gond | 125 | Common | $0.27 |
Prismatic Omen | 126 | Rare | $5.55 |
Raking Canopy | 127 | Uncommon | $0.98 |
Roughshod Mentor | 128 | Uncommon | $0.15 |
Spawnwrithe | 129 | Rare | $0.43 |
Toil to Renown | 130 | Common | $0.16 |
Tower Above | 131 | Uncommon | $0.24 |
Viridescent Wisps | 132 | Common | $0.25 |
Wildslayer Elves | 133 | Common | $0.15 |
Witherscale Wurm | 134 | Rare | $0.77 |
Woodfall Primus | 135 | Rare | $1.85 |
Aethertow | 136 | Common | $0.15 |
Augury Adept | 137 | Rare | $0.56 |
Barrenton Cragtreads | 138 | Common | $0.05 |
Curse of Chains | 139 | Common | $0.29 |
Enchanted Evening | 140 | Rare | $10.10 |
Glamer Spinners | 141 | Uncommon | $0.13 |
Godhead of Awe | 142 | Rare | $3.50 |
Mirrorweave | 143 | Rare | $1.42 |
Mistmeadow Witch | 144 | Uncommon | $0.16 |
Plumeveil | 145 | Uncommon | $0.19 |
Puresight Merrow | 146 | Uncommon | $0.32 |
Repel Intruders | 147 | Uncommon | $0.16 |
Silkbind Faerie | 148 | Common | $0.16 |
Somnomancer | 149 | Common | $0.11 |
Steel of the Godhead | 150 | Common | $3.56 |
Swans of Bryn Argoll | 151 | Rare | $0.73 |
Thistledown Duo | 152 | Common | $0.09 |
Thistledown Liege | 153 | Rare | $0.94 |
Thoughtweft Gambit | 154 | Uncommon | $0.22 |
Turn to Mist | 155 | Common | $0.16 |
Worldpurge | 156 | Rare | $0.65 |
Zealous Guardian | 157 | Common | $0.12 |
Cemetery Puca | 158 | Rare | $2.32 |
Dire Undercurrents | 159 | Rare | $5.64 |
Dream Salvage | 160 | Uncommon | $0.58 |
Fate Transfer | 161 | Common | $0.32 |
Ghastlord of Fugue | 162 | Rare | $1.26 |
Glen Elendra Liege | 163 | Rare | $1.60 |
Gravelgill Axeshark | 164 | Common | $0.12 |
Gravelgill Duo | 165 | Common | $0.15 |
Helm of the Ghastlord | 166 | Common | $8.39 |
Inkfathom Infiltrator | 167 | Uncommon | $0.53 |
Inkfathom Witch | 168 | Uncommon | $0.15 |
Memory Plunder | 169 | Rare | $2.26 |
Memory Sluice | 170 | Common | $0.30 |
Merrow Grimeblotter | 171 | Uncommon | $0.14 |
Oona, Queen of the Fae | 172 | Rare | $1.67 |
Oona's Gatewarden | 173 | Common | $0.28 |
River's Grasp | 174 | Uncommon | $0.12 |
Scarscale Ritual | 175 | Common | $0.18 |
Sygg, River Cutthroat | 176 | Rare | $12.94 |
Torpor Dust | 177 | Common | $0.07 |
Wanderbrine Rootcutters | 178 | Common | $0.09 |
Wasp Lancer | 179 | Uncommon | $0.17 |
Ashenmoor Gouger | 180 | Uncommon | $0.25 |
Ashenmoor Liege | 181 | Rare | $0.85 |
Cultbrand Cinder | 182 | Common | $0.13 |
Demigod of Revenge | 183 | Rare | $1.58 |
Din of the Fireherd | 184 | Rare | $0.65 |
Emberstrike Duo | 185 | Common | $0.16 |
Everlasting Torment | 186 | Rare | $4.53 |
Fists of the Demigod | 187 | Common | $0.32 |
Fulminator Mage | 188 | Rare | $2.26 |
Grief Tyrant | 189 | Uncommon | $0.26 |
Kulrath Knight | 190 | Uncommon | $1.28 |
Manaforge Cinder | 191 | Common | $0.18 |
Murderous Redcap | 192 | Uncommon | $1.23 |
Poison the Well | 193 | Common | $0.12 |
Scar | 194 | Common | $0.15 |
Sootstoke Kindler | 195 | Common | $0.15 |
Sootwalkers | 196 | Common | $0.15 |
Spiteflame Witch | 197 | Uncommon | $0.19 |
Spiteful Visions | 198 | Rare | $2.17 |
Torrent of Souls | 199 | Uncommon | $0.16 |
Traitor's Roar | 200 | Common | $0.11 |
Tyrannize | 201 | Rare | $0.34 |
Boartusk Liege | 202 | Rare | $0.93 |
Boggart Ram-Gang | 203 | Uncommon | $0.34 |
Deus of Calamity | 204 | Rare | $1.25 |
Firespout | 205 | Uncommon | $0.48 |
Fossil Find | 206 | Uncommon | $0.23 |
Giantbaiting | 207 | Common | $0.08 |
Guttural Response | 208 | Uncommon | $2.43 |
Impromptu Raid | 209 | Rare | $0.37 |
Loamdragger Giant | 210 | Common | $0.06 |
Manamorphose | 211 | Common | $4.97 |
Morselhoarder | 212 | Common | $0.31 |
Mudbrawler Raiders | 213 | Common | $0.12 |
Rosheen Meanderer | 214 | Rare | $0.99 |
Runes of the Deus | 215 | Common | $0.35 |
Scuzzback Marauders | 216 | Common | $0.18 |
Scuzzback Scrapper | 217 | Common | $0.15 |
Tattermunge Duo | 218 | Common | $0.10 |
Tattermunge Maniac | 219 | Uncommon | $0.15 |
Tattermunge Witch | 220 | Uncommon | $0.15 |
Valleymaker | 221 | Rare | $0.30 |
Vexing Shusher | 222 | Rare | $9.93 |
Wort, the Raidmother | 223 | Rare | $0.70 |
Barkshell Blessing | 224 | Common | $0.08 |
Dawnglow Infusion | 225 | Uncommon | $0.29 |
Elvish Hexhunter | 226 | Common | $0.16 |
Fracturing Gust | 227 | Rare | $1.50 |
Heartmender | 228 | Rare | $0.98 |
Kitchen Finks | 229 | Uncommon | $0.49 |
Medicine Runner | 230 | Common | $0.20 |
Mercy Killing | 231 | Uncommon | $1.50 |
Old Ghastbark | 232 | Common | $0.10 |
Oracle of Nectars | 233 | Rare | $0.86 |
Oversoul of Dusk | 234 | Rare | $1.40 |
Raven's Run Dragoon | 235 | Common | $0.11 |
Reknit | 236 | Uncommon | $0.21 |
Rhys the Redeemed | 237 | Rare | $6.43 |
Safehold Duo | 238 | Common | $0.18 |
Safehold Elite | 239 | Common | $0.19 |
Safewright Quest | 240 | Common | $0.28 |
Seedcradle Witch | 241 | Uncommon | $0.34 |
Shield of the Oversoul | 242 | Common | $2.12 |
Wheel of Sun and Moon | 243 | Rare | $2.81 |
Wilt-Leaf Cavaliers | 244 | Uncommon | $0.20 |
Wilt-Leaf Liege | 245 | Rare | $1.23 |
Blazethorn Scarecrow | 246 | Common | $0.29 |
Blight Sickle | 247 | Common | $0.20 |
Cauldron of Souls | 248 | Rare | $6.81 |
Chainbreaker | 249 | Common | $0.20 |
Elsewhere Flask | 250 | Common | $0.30 |