- Pyromancy 101
Images
Pyromancy 101
name
mana_cost
Types
Sorcery
types
Subtypes
Lesson
subtypes
Details
Rules
Pyromancy 101 deals 1 damage to any target.
Teach (Then exile this spell taught to a creature you control. For as long as this card remains exiled, that creature has ": Copy the exiled card. You may cast the copy for its teach cost.")
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
566
number
Artist
Marika Lord
artist
Language
English
language
(EN)
language_code
Expansion
Mystery Booster 2
expansion.name
Rulings
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08
If Pyromancy 101 is countered or otherwise fails to resolve (probably because the target became illegal), none of its effects will happen, including teach. The card will go to its owner’s graveyard and won’t be exiled.
2024-11-08
If the taught creature leaves the battlefield, Pyromancy 101 will stay exiled but won’t be taught to any other creature.
2024-11-08
If you choose not to cast the copy or you can’t cast it (perhaps because there are no legal targets available), it will cease to exist the next time state-based actions are performed.
2024-11-08
If you control any creatures as Pyromancy 101 resolves, you must exile it taught to one of those creatures. You can’t choose not to teach it. If you don’t control any creatures as the spell resolves, instead Pyromancy 101 is exiled but taught to nobody.
2024-11-08
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08
Pyromancy 101 is exiled taught to the chosen creature as part of that spell’s resolution, just after its other effects. It goes directly from the stack to exile. It never goes to the graveyard.
2024-11-08
The copy of Pyromancy 101 created by the granted activated ability can’t be taught after it resolves.
2024-11-08
The copy of Pyromancy 101 created by the granted activated ability is created and cast from exile. You cast that copy during the resolution of the activated ability. Ignore timing restrictions based on its type.
2024-11-08
You choose the creature to teach as Pyromancy 101 resolves. The teach ability doesn’t target that creature.
2024-11-08
rulings
Discussion
Code
Model attributes
id
string
The id of the card
MB2-566
name
string
The name of the card
Pyromancy 101
mana_cost
string
The cost to cast the card
{R}
types
string[]
The types of card, such as Creature.
Sorcery
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Lesson
color_identity
string
The color identity of the card (the colors that appear on the card)
R
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
566
artist
string
The artist of the card
Marika Lord
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/MB2-566/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Mystery Booster 2