Mystery Booster 2
As an additional cost to cast this spell, discard a card.
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life.
Activated abilities of artifacts your opponents control can't be activated. [+1]: Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. [−2]: You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.
Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.
Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
Destroy all creatures.
Each player can't cast more than one noncreature spell each turn.
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.
Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura. {W}: Return this Aura to its owner's hand.
Flying As Iona enters, choose a color. Your opponents can't cast spells of the chosen color.
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
If this card is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
[+2]: Creatures you control with flying get +1/+1 until end of turn. [−3]: Create a 4/4 white Angel creature token with flying and vigilance. [−6]: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Vigilance {4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn. {4}{W}{W}, Exile this card from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
Each player can't draw more than one card each turn.
Activated abilities of artifacts can't be activated.
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.) LEVEL 6-11 6/6 Lifelink LEVEL 12+ 9/9 Lifelink, indestructible
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
You may return an Island you control to its owner's hand rather than pay this spell's mana cost. Counter target spell unless its controller pays {1}.
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.
({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.
[+2]: Each player draws a card. [−1]: Target player draws a card. [−10]: Target player mills twenty cards.
({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.
This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Each opponent can't draw more than one card each turn. [−2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Counter target noncreature spell unless its controller pays {2}.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
{1}: Choose a creature type other than Wall. Target creature becomes that type until end of turn.
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
Destroy two target nonblack creatures unless either one is a color the other isn't. They can't be regenerated.
Flying Discard this card: Exile up to two target cards from graveyards.
{T}: Destroy target tapped creature. Activate only during your turn, before attackers are declared.
If this card is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead.
All creatures get -1/-1 until end of turn for each Swamp you control.
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This creature gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony.
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
You control target player during that player's next turn. Exile Worst Fears. (You see all cards that player could see and make all decisions for the player.)
Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{R}: This creature gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.
[+1]: You may discard a card. If you do, draw a card. [+1]: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells. [−7]: Create four 5/5 red Dragon creature tokens with flying.
Exile this card from your hand: Add {R}.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium — Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
You may play a card you own from outside the game this turn.
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Activated abilities of artifacts can't be activated.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Exile this creature from your hand: Add {G}.
Destroy target artifact or enchantment. Its controller gains 4 life.
({G/P} can be paid with either {G} or 2 life.) Put target card from a graveyard on top of its owner's library.
If this spell is the first spell you've cast this game, you may cast it without paying its mana cost. Look at the top five cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Cast this spell only during your turn. Take an extra turn after this one if an opponent cast a blue spell this turn.
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
When this creature dies, each player may search their library for up to two basic land cards, put them onto the battlefield, then shuffle.
All creatures lose flying until end of turn. Sacrifice a snow land: Return this card from your graveyard to your hand.
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
[0]: Roll a six-sided die. 1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn. 3 — [−1], then return a card with mana value 2 or less from your graveyard to your hand. 4 or 5 — Comet deals damage equal to the number of loyalty counters on him to a creature or player, then [−2]. 6 — [+1], and you may activate Comet's loyalty ability two more times this turn.
[+1]: Target player draws two cards, then discards two cards. [−2]: Gain control of target artifact. [−6]: You get an emblem with "Whenever you cast a spell that targets one or more permanents, gain control of those permanents."
{T}: Exile target land card from a graveyard. Add one mana of any color. {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Flash Flying When this creature enters, draw a card. This creature has deathtouch as long as you control at least three other snow permanents.
Companion — Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater.
When this creature enters, you gain 2 life. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
When Minsc & Boo enters and at the beginning of your upkeep, you may create Boo, a legendary 1/1 red Hamster creature token with trample and haste. [+1]: Put three +1/+1 counters on up to one target creature with trample or haste. [−2]: Sacrifice a creature. When you do, Minsc & Boo deals X damage to any target, where X is that creature's power. If the sacrificed creature was a Hamster, draw X cards. Minsc & Boo, Timeless Heroes can be your commander.
Flying, first strike, vigilance, lifelink, protection from red and from green
[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [−3]: Put target nonland permanent into its owner's library third from the top. [−8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls."
Each opponent can cast spells only any time they could cast a sorcery. [+1]: Until your next turn, you may cast sorcery spells as though they had flash. [−3]: Return up to one target artifact, creature, or enchantment to its owner's hand. Draw a card.
{1}, Sacrifice a nontoken artifact: Create a 1/1 blue Thopter artifact creature token with flying. You gain 1 life.
When Uro enters, sacrifice it unless it escaped. Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield. Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
This spell costs {2} less to cast for each card you've cycled or discarded this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Imprint — When this artifact enters, you may exile an instant card with mana value 2 or less from your hand. {2}, {T}: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.
{T}, Sacrifice this artifact: Look at the top card of target player's library. Draw a card at the beginning of the next turn's upkeep.
Equipped creature gets +1/+2. Equip {2} Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}
You have no maximum hand size. {T}: Add {C}.
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
{2}, {T}: Add {B} for each Swamp you control.
Indestructible {T}: Add {C}.
(This land isn't a spell, it's affected by summoning sickness, and it has "{T}: Add {G}.")
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
You have no maximum hand size. {T}: Add {C}.
{T}: Add {C}. {T}: Add one mana of any color. This land deals 3 damage to you.
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
{T}: Add {C}.
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Return target artifact, enchantment, or land to its owner's hand.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. Distribute two -2/-1 counters among one or two target creatures.
Dakmor Sorceress's power is equal to the number of Swamps you control.
Menace When this creature enters, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Haste (This creature can attack and {T} as soon as it comes under your control.) At the beginning of the end step, sacrifice this creature.
When this creature enters, destroy target land.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. (It can't be blocked as long as defending player controls a Forest.)
Whenever this creature deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) You may cast this card from your graveyard. Trample
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Flying, trample Whenever O-Kagachi deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls.
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is the number of cards in their hand minus 4.
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
As this artifact enters, choose an opponent. At the beginning of the chosen player's upkeep, this artifact deals X damage to that player, where X is 3 minus the number of cards in their hand.
{T}: Add {C}. Any time you could mulligan and this card is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
When this artifact enters, draw a card. Each land with an activated ability that isn't a mana ability doesn't untap during its controller's untap step.
When this creature enters, create two 1/1 red Goblin creature tokens.
Flying Whenever this creature attacks or blocks, roll a six-sided die. This creature gets +X/+0 until end of turn, where X is the result minus 1.
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps.
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {1}."
{0}: The next 1 damage that would be dealt to this creature this turn is dealt to target creature you control instead.
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Flying Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, destroy target nonland permanent that player controls.
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.
Exile target creature. Its controller gains life equal to its power.
Nonbasic lands don't untap during their controllers' untap steps.
Draw three cards, then put two cards from your hand on top of your library in any order.
Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.
Whenever an opponent casts a spell, you may reveal the top card of your library. If you do, counter that spell if it has the same mana value as the revealed card.
Counter target spell.
You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.
Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Whenever you cast a creature spell, you may pay {1}. If you do, return target creature to its owner's hand.
Counter target instant or sorcery spell unless its controller pays {1}. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost. Draw two cards.
Choose one — • Counter target spell if it's red. • Destroy target permanent if it's red.
Tap all lands target player controls and that player loses all unspent mana.
Search your library for a blue instant card, reveal that card, put it into your hand, then shuffle.
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
When a player casts a spell, sacrifice this enchantment. If you do, each of that player's opponents draws three cards.
Counter target activated or triggered ability. (Mana abilities can't be targeted.)
Take an extra turn after this one.
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
As an additional cost to cast this spell, sacrifice an artifact. Search your library for an artifact card, put that card onto the battlefield, then shuffle.
Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if seven or more cards are in your graveyard.
At the beginning of your upkeep, sacrifice this enchantment unless you sacrifice a creature. If a land is tapped for mana, it produces {B} instead of any other type and amount.
Add {B}{B}{B}.
This creature gets -X/-X, where X is your life total.
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
{0}: If this creature is tapped, exile target creature card from a graveyard and untap this creature.
Target player discards X cards at random.
Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.
Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way.
If you control a Swamp, you may pay 4 life rather than pay this spell's mana cost. Destroy target nonblack creature. It can't be regenerated.
Other Zombie creatures have swampwalk. (They can't be blocked as long as defending player controls a Swamp.) Other Zombies have "{B}: Regenerate this permanent."
Draw four cards, then discard three cards at random.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Other Goblins get +1/+1 and have mountainwalk.
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. This Aura deals damage to that player equal to the result. Then attach this Aura to another one of your opponents chosen at random.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Destroy all nonbasic lands.
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
Each player shuffles the cards from their hand into their library, then draws that many cards.
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.
Look at the top six cards of your library. Put up to two creature cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Suspend 4—{G} (Rather than cast this card from your hand, pay {G} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Create two 4/4 green Rhino creature tokens with trample.
This creature gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
At the beginning of your end step, you may reveal your hand and put all land cards from it onto the battlefield. If you do, discard your hand.
At the beginning of your upkeep, you may look at the top three cards of your library, then put them back in any order.
As an additional cost to cast this spell, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle.
{T}: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
At the beginning of each player's upkeep, that player chooses target player who controls more creatures than they do and is their opponent. The first player may reveal cards from the top of their library until they reveal a creature card. If the first player does, that player puts that card onto the battlefield and all other cards revealed this way into their graveyard.
{T}: Untap target creature.
This creature enters with three +1/+1 counters on it. {2}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on target creature. {1}, Remove a +1/+1 counter from this creature: Prevent all combat damage that would be dealt this turn.
Defender (This creature can't attack.) Sacrifice this creature: Add {R}{R}. {R}, Sacrifice this creature: It deals 2 damage to target creature it's blocking.
At the beginning of your upkeep, you may put a charge counter on this artifact. {T}: You may put a creature card with mana value equal to the number of charge counters on this artifact from your hand onto the battlefield.
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice this artifact: Destroy each nonland permanent with mana value equal to the number of charge counters on this artifact.
Creatures with power greater than the number of cards in your hand can't attack.
{1}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
{3}, {T}: Reveal cards from the top of your library until you reveal a land card. This artifact deals damage equal to the number of nonland cards revealed this way to any target. If the revealed land card was a Mountain, this artifact deals double that damage instead. Put the revealed cards on the bottom of your library in any order.
Creature cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
{T}, Sacrifice an artifact: Target player mills three cards. Whenever an artifact enters, you may untap this artifact.
Sacrifice an artifact: Add {C}{C}.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}, Sacrifice this artifact: Add one mana of any color.
Creatures with power 3 or greater don't untap during their controllers' untap steps.
{T}: Target creature gets +1/+1 and gains flying, first strike, and trample until end of turn.
{T}: Target player exiles a card from their graveyard. {1}, Exile this artifact: Exile all graveyards. Draw a card.
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.
At the beginning of your upkeep, you may put a soot counter on this artifact. At the beginning of each player's upkeep, that player sacrifices a permanent of their choice for each soot counter on this artifact.
{T}: Add {C}{C}.
As long as this artifact is untapped, players can't untap more than two permanents during their untap steps.
{T}, Sacrifice this artifact: Exile target player's graveyard.
Creatures entering don't cause abilities to trigger.
{T}, Sacrifice this artifact: Look at a card at random in target player's hand. You draw a card at the beginning of the next turn's upkeep.
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
{T}: Add {C}. {1}, {T}: Tap target land.
{T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn.
You may discard an Island card and another card rather than pay this spell's mana cost. Counter target spell.
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Whenever a creature deals combat damage to one of your opponents, its controller may pay 1 life. If they do, they draw a card. {4}{B}{B}{B}, Discard X cards: Exile the top X cards of target opponent's library. You may play lands and cast spells from among cards exiled this way without paying their mana costs.
Dragon's Approach deals 3 damage to each opponent. You may exile Dragon's Approach and four cards named Dragon's Approach from your graveyard. If you do, search your library for a Dragon creature card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Dragon's Approach.
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Reach, trample Multani gets +1/+1 for each land you control and each land card in your graveyard. {1}{G}, Return two lands you control to their owner's hand: Return this card from your graveyard to your hand.
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
{T}: Search your library for a legendary card, reveal that card, put it into your hand, then shuffle.
| Card | Number | Rarity | Price |
|---|---|---|---|
Mardu Outrider | 1 | Rare | $0.19 |
Environmental Sciences | 2 | Common | $0.22 |
Karn, the Great Creator | 3 | Rare | $3.85 |
Archon of Emeria | 4 | Rare | $1.04 |
Cathar Commando | 5 | Common | $0.35 |
Cathars' Crusade | 6 | Rare | $5.06 |
Containment Priest | 7 | Rare | $0.34 |
Day of Judgment | 8 | Rare | $0.94 |
Deafening Silence | 9 | Uncommon | $0.91 |
Ethersworn Canonist | 10 | Rare | $3.81 |
Flickering Ward | 11 | Uncommon | $3.20 |
Iona, Shield of Emeria | 12 | Mythic | $13.46 |
Kenrith, the Returned King | 13 | Mythic | $0.90 |
Leyline of Sanctity | 14 | Rare | $0.39 |
Path to Exile | 15 | Uncommon | $1.25 |
Prismatic Ending | 16 | Uncommon | $0.35 |
Serra the Benevolent | 17 | Mythic | $3.02 |
Skyclave Apparition | 18 | Rare | $0.32 |
Soul of Theros | 19 | Mythic | $0.20 |
Spirit of the Labyrinth | 20 | Rare | $0.43 |
Stony Silence | 21 | Rare | $0.74 |
Temporary Truce | 22 | Rare | $0.26 |
Transcendent Master | 23 | Mythic | $0.37 |
Brain Freeze | 24 | Uncommon | $8.20 |
Consider | 25 | Common | $0.65 |
Daze | 26 | Uncommon | $1.69 |
Displacer Kitten | 27 | Rare | $24.05 |
Gitaxian Probe | 28 | Common | $3.95 |
Jace Beleren | 29 | Mythic | $0.53 |
Mental Misstep | 30 | Uncommon | $10.61 |
Mystical Dispute | 31 | Uncommon | $0.50 |
Narset, Parter of Veils | 32 | Uncommon | $1.22 |
Paradoxical Outcome | 33 | Rare | $0.33 |
Ponder | 34 | Common | $1.73 |
Preordain | 35 | Common | $0.67 |
Spell Pierce | 36 | Common | $0.38 |
Treasure Cruise | 37 | Common | $0.42 |
Unnatural Selection | 38 | Rare | $0.25 |
Bolas's Citadel | 39 | Rare | $9.04 |
Culling the Weak | 40 | Common | $13.85 |
Dead Ringers | 41 | Common | $0.13 |
Faerie Macabre | 42 | Common | $3.69 |
King's Assassin | 43 | Rare | $0.26 |
Leyline of the Void | 44 | Rare | $0.53 |
Mutilate | 45 | Rare | $1.36 |
Pitiless Plunderer | 46 | Uncommon | $2.33 |
Rat Colony | 47 | Common | $7.04 |
Stitcher's Supplier | 48 | Uncommon | $0.30 |
Street Wraith | 49 | Common | $0.36 |
Tendrils of Agony | 50 | Uncommon | $0.36 |
Wishclaw Talisman | 51 | Rare | $3.55 |
Worst Fears | 52 | Mythic | $0.82 |
Ancient Grudge | 53 | Common | $0.25 |
Blazing Rootwalla | 54 | Uncommon | $0.27 |
Chain Lightning | 55 | Common | $0.33 |
Dragon's Rage Channeler | 56 | Uncommon | $1.31 |
Faithless Looting | 57 | Common | $0.49 |
Goblin Guide | 58 | Rare | $0.44 |
Rite of Flame | 59 | Common | $5.11 |
Sarkhan, Fireblood | 60 | Mythic | $0.54 |
Simian Spirit Guide | 61 | Common | $3.72 |
Throes of Chaos | 62 | Uncommon | $0.24 |
Unholy Heat | 63 | Common | $0.24 |
Wish | 64 | Rare | $0.24 |
Basking Rootwalla | 65 | Common | $0.24 |
Collector Ouphe | 66 | Rare | $2.91 |
Colossal Dreadmaw | 67 | Common | $0.25 |
Elvish Spirit Guide | 68 | Uncommon | $1.99 |
Nature's Claim | 69 | Common | $0.75 |
Noxious Revival | 70 | Uncommon | $5.00 |
Once Upon a Time | 71 | Rare | $0.95 |
Sakura-Tribe Elder | 72 | Common | $0.34 |
Seedtime | 73 | Rare | $4.53 |
Summoner's Pact | 74 | Rare | $3.11 |
Veil of Summer | 75 | Uncommon | $6.85 |
Veteran Explorer | 76 | Uncommon | $0.28 |
Whiteout | 77 | Common | $0.36 |
Abrupt Decay | 78 | Rare | $0.96 |
Comet, Stellar Pup | 79 | Mythic | $5.05 |
Dack Fayden | 80 | Mythic | $1.64 |
Deathrite Shaman | 81 | Rare | $5.64 |
Expressive Iteration | 82 | Uncommon | $0.57 |
Ice-Fang Coatl | 83 | Rare | $0.95 |
Keruga, the Macrosage | 84 | Rare | $0.20 |
Kitchen Finks | 85 | Uncommon | $0.24 |
Lavinia, Azorius Renegade | 86 | Rare | $0.28 |
Lim-Dûl's Vault | 87 | Uncommon | $3.40 |
Minsc & Boo, Timeless Heroes | 88 | Mythic | $2.91 |
Sphinx of the Steel Wind | 89 | Mythic | $0.22 |
Teferi, Hero of Dominaria | 90 | Mythic | $2.78 |
Teferi, Time Raveler | 91 | Rare | $5.10 |
Thopter Foundry | 92 | Uncommon | $0.28 |
Uro, Titan of Nature's Wrath | 93 | Mythic | $3.63 |
Yorion, Sky Nomad | 94 | Rare | $0.37 |
Hollow One | 95 | Rare | $0.59 |
Isochron Scepter | 96 | Uncommon | $10.59 |
Mishra's Bauble | 97 | Uncommon | $1.67 |
Sword of the Meek | 98 | Uncommon | $0.31 |
Thornbite Staff | 99 | Uncommon | $12.62 |
Thought Vessel | 100 | Common | $2.23 |
Umbral Mantle | 101 | Uncommon | $5.88 |
Arcane Lighthouse | 102 | Uncommon | $7.33 |
Ash Barrens | 103 | Uncommon | $0.25 |
Basilisk Gate | 104 | Common | $0.33 |
Bojuka Bog | 105 | Common | $1.31 |
Cabal Coffers | 106 | Uncommon | $23.16 |
Darksteel Citadel | 107 | Common | $1.21 |
Dryad Arbor | 108 | Uncommon | $3.28 |
Ghost Quarter | 109 | Uncommon | $0.60 |
Mystic Sanctuary | 110 | Common | $4.13 |
Reliquary Tower | 111 | Uncommon | $4.14 |
Tarnished Citadel | 112 | Rare | $4.94 |
Thespian's Stage | 113 | Rare | $0.42 |
Urza's Saga | 114 | Rare | $36.05 |
Wasteland | 115 | Uncommon | $17.32 |
Snow-Covered Plains | 116 | Common | $2.63 |
Snow-Covered Island | 117 | Common | $4.90 |
Snow-Covered Swamp | 118 | Common | $2.47 |
Snow-Covered Mountain | 119 | Common | $6.00 |
Snow-Covered Forest | 120 | Common | $3.54 |
Snow-Covered Wastes | 121 | Uncommon | $1.51 |
Future Sight | 122 | Rare | $0.36 |
Hoodwink | 123 | Common | $0.21 |
Hullbreacher | 124 | Rare | $4.06 |
Lifetap | 125 | Uncommon | $0.21 |
Contagion | 126 | Uncommon | $0.37 |
Dakmor Sorceress | 127 | Rare | $0.28 |
Rot Hulk | 128 | Mythic | $0.70 |
Sengir Vampire | 129 | Uncommon | $0.22 |
Ball Lightning | 130 | Rare | $0.36 |
Goblin Settler | 131 | Uncommon | $0.40 |
Relentless Assault | 132 | Rare | $2.34 |
Erhnam Djinn | 133 | Uncommon | $0.20 |
Hunting Cheetah | 134 | Common | $0.28 |
Triumph of Ferocity | 135 | Uncommon | $0.32 |
Hogaak, Arisen Necropolis | 136 | Rare | $1.32 |
Hostage Taker | 137 | Rare | $0.73 |
O-Kagachi, Vengeful Kami | 138 | Mythic | $0.60 |
Black Vise | 139 | Uncommon | $0.51 |
Proteus Staff | 140 | Rare | $0.86 |
The Rack | 141 | Uncommon | $0.88 |
Serum Powder | 142 | Rare | $1.26 |
Tsabo's Web | 143 | Rare | $8.51 |
Goblin Gang Leader | 144 | Uncommon | $0.93 |
Velukan Dragon | 145 | Rare | $0.32 |
Crackdown | 146 | Rare | $1.39 |
Giver of Runes | 147 | Rare | $8.93 |
Kataki, War's Wage | 148 | Rare | $1.21 |
Nomads en-Kor | 149 | Common | $0.70 |
Rest in Peace | 150 | Rare | $0.95 |
Scalelord Reckoner | 151 | Rare | $1.85 |
Serenity | 152 | Rare | $0.50 |
Swords to Plowshares | 153 | Uncommon | $4.85 |
Back to Basics | 154 | Rare | $3.42 |
Brainstorm | 155 | Common | $3.26 |
Chain of Vapor | 156 | Uncommon | $13.09 |
Counterbalance | 157 | Uncommon | $4.35 |
Counterspell | 158 | Common | $3.68 |
Cunning Wish | 159 | Rare | $1.40 |
Echo of Eons | 160 | Mythic | $14.06 |
Energy Flux | 161 | Uncommon | $0.33 |
Equilibrium | 162 | Rare | $0.76 |
Flusterstorm | 163 | Rare | $8.88 |
Gush | 164 | Common | $3.00 |
Hydroblast | 165 | Common | $4.45 |
Mana Short | 166 | Rare | $0.38 |
Merchant Scroll | 167 | Common | $5.03 |
Mindbreak Trap | 168 | Mythic | $10.51 |
Pact of Negation | 169 | Rare | $18.37 |
Reset | 170 | Uncommon | $3.98 |
Show and Tell | 171 | Mythic | $10.58 |
Standstill | 172 | Uncommon | $4.06 |
Stifle | 173 | Rare | $10.85 |
Temporal Manipulation | 174 | Mythic | $7.00 |
Thassa's Oracle | 175 | Rare | $21.15 |
Tinker | 176 | Uncommon | $1.76 |
Cabal Ritual | 177 | Common | $13.33 |
Contamination | 178 | Rare | $5.98 |
Dark Ritual | 179 | Common | $6.56 |
Death's Shadow | 180 | Rare | $1.21 |
Demonic Consultation | 181 | Uncommon | $9.53 |
Doomsday | 182 | Mythic | $3.83 |
Eater of the Dead | 183 | Uncommon | $0.91 |
Mind Twist | 184 | Rare | $1.21 |
Pox | 185 | Rare | $1.90 |
Rain of Daggers | 186 | Rare | $0.26 |
Snuff Out | 187 | Common | $6.28 |
Zombie Master | 188 | Rare | $1.16 |
Control of the Court | 189 | Uncommon | $0.70 |
Final Fortune | 190 | Rare | $10.40 |
Goblin King | 191 | Rare | $5.11 |
Goblin Lackey | 192 | Uncommon | $17.77 |
Goblin Recruiter | 193 | Uncommon | $4.99 |
Kobolds of Kher Keep | 194 | Common | $1.12 |
Maddening Hex | 195 | Rare | $2.16 |
Mana Flare | 196 | Rare | $0.48 |
Nalathni Dragon | 197 | Rare | $0.23 |
Pyroblast | 198 | Common | $8.38 |
Ruination | 199 | Rare | $0.75 |
Underworld Breach | 200 | Rare | $14.93 |
Winds of Change | 201 | Uncommon | $6.33 |
Ancient Stirrings | 202 | Common | $0.84 |
Collected Company | 203 | Rare | $1.61 |
Crashing Footfalls | 204 | Rare | $0.49 |
Elvish Reclaimer | 205 | Rare | $6.53 |
Forest Bear | 206 | Common | $0.74 |
Greater Good | 207 | Rare | $5.43 |
Manabond | 208 | Rare | $3.21 |
Mirri's Guile | 209 | Rare | $12.12 |
Natural Order | 210 | Mythic | $16.16 |
Norwood Priestess | 211 | Rare | $1.73 |
Oath of Druids | 212 | Mythic | $6.88 |
Seeker of Skybreak | 213 | Common | $0.65 |
Spike Weaver | 214 | Rare | $0.87 |
Tinder Wall | 215 | Common | $5.29 |
Aether Vial | 216 | Uncommon | $3.54 |
Basalt Monolith | 217 | Uncommon | $6.29 |
Engineered Explosives | 218 | Rare | $2.93 |
Ensnaring Bridge | 219 | Rare | $6.68 |
Erratic Portal | 220 | Rare | $0.86 |
Goblin Charbelcher | 221 | Rare | $0.59 |
Grafdigger's Cage | 222 | Rare | $2.90 |
Grinding Station | 223 | Uncommon | $14.20 |
Krark-Clan Ironworks | 224 | Uncommon | $14.80 |
Lightning Greaves | 225 | Uncommon | $6.08 |
Lotus Petal | 226 | Common | $34.30 |
Meekstone | 227 | Rare | $10.38 |
Memnite | 228 | Uncommon | $5.16 |
Power Matrix | 229 | Rare | $0.63 |
Relic of Progenitus | 230 | Common | $4.54 |
Sensei's Divining Top | 231 | Uncommon | $36.52 |
Smokestack | 232 | Rare | $1.49 |
Sol Ring | 233 | Uncommon | $5.27 |
Static Orb | 234 | Rare | $5.62 |
Tormod's Crypt | 235 | Uncommon | $2.14 |
Torpor Orb | 236 | Rare | $10.39 |
Urza's Bauble | 237 | Uncommon | $7.11 |
Walking Ballista | 238 | Rare | $10.96 |
Arena | 239 | Rare | $1.25 |
City of Brass | 240 | Rare | $22.31 |
Rishadan Port | 241 | Rare | $13.96 |
Tower of the Magistrate | 242 | Rare | $2.95 |
Foil | 243 | Common | $22.32 |
Urza, Lord High Artificer | 244 | Mythic | $228.66 |
Gix, Yawgmoth Praetor | 245 | Mythic | $117.52 |
Dragon's Approach | 246 | Common | $30.30 |
Squee, Goblin Nabob | 247 | Rare | $18.17 |
Multani, Yavimaya's Avatar | 248 | Mythic | $19.42 |
Titania, Protector of Argoth | 249 | Mythic | $129.02 |
Captain Sisay | 250 | Rare | $25.24 |