- Quest for Pure Flame
Images
Quest for Pure Flame
name
mana_cost
Types
Enchantment
types
Prices
Normal
Foil
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Near Mint
$0.44
$0.40
Lightly Played
$0.30
$0.25
Moderately Played
$0.32
$0.25
Heavily Played
$0.31
$0.31
Damaged
$0.30
$0.33
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Near Mint
$3.17
$2.49
Lightly Played
$2.49
$2.00
Moderately Played
$2.17
$2.39
Heavily Played
$2.39
$4.24
Damaged
N/A
$5.07
Details
Rules
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
rules
Power
power
Toughness
toughness
Color Identity
color_identity
Rarity
Uncommon
rarity
Number
144
number
Artist
Cyril Van Der Haegen
artist
Language
English
language
(EN)
language_code
Expansion
Zendikar
expansion.name
Rulings
Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.
2009-10-01
If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”
2009-10-01
If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.
2009-10-01
If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”
2009-10-01
If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
2009-10-01
If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.
2009-10-01
If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.
2009-10-01
The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.
2009-10-01
The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.
2009-10-01
The source of combat damage is the creature that dealt it.
2009-10-01
When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.
2009-10-01
rulings
Discussion
Code
Model attributes
id
string
The id of the card
ZEN-144
name
string
The name of the card
Quest for Pure Flame
mana_cost
string
The cost to cast the card
{R}
types
string[]
The types of card, such as Creature.
Enchantment
color_identity
string
The color identity of the card (the colors that appear on the card)
R
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Uncommon
number
string
The card number
144
artist
string
The artist of the card
Cyril Van Der Haegen
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/ZEN-144/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Zendikar