Zendikar
Other Kor creatures you control get +2/+2 for each Equipment attached to this creature.
If four or more creatures are attacking, you may pay {1}{W} rather than pay this spell's mana cost. Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Kicker {3}{W} (You may pay an additional {3}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Enchant creature Enchanted creature gets +3/+3. Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
Kicker {6} (You may pay an additional {6} as you cast this spell.) Create six 1/1 white Kor Soldier creature tokens. If this spell was kicked, create twelve of those tokens instead.
Destroy all creatures.
Protection from black When this creature enters, exile target black permanent.
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.
Flying As Iona enters, choose a color. Your opponents can't cast spells of the chosen color.
When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Whenever this creature or another Ally you control enters, you may choose a color. If you do, Allies you control gain protection from the chosen color until end of turn.
First strike, vigilance Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Flying When this creature enters, if it was kicked, target creature gains flying until end of turn.
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
As long as this creature is equipped, it has double strike. (It deals both first-strike and regular combat damage.)
When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
When this creature enters, you may attach target Equipment you control to target creature you control.
Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, destroy target artifact or enchantment.
Flying When this creature enters, return a permanent you control to its owner's hand.
You gain 2 life for each Plains you control.
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) {1}{W}: Create a 4/4 white Angel creature token with flying. Activate only if this enchantment has four or more quest counters on it.
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Return target permanent you control to its owner's hand. You gain 4 life.
Enchant creature Enchanted creature gets +1/+2 and has flying.
Flying {T}: Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
Whenever this creature or another Ally you control enters, you may gain life equal to the number of Allies you control.
If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost. Destroy target attacking creature without flying.
Whenever you cast a creature spell, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Flying, first strike, vigilance
Prevent the next 3 damage that would be dealt to any target this turn.
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: You gain 8 life.
Two target creatures you control each get +2/+2 and gain flying until end of turn.
At the beginning of your upkeep, you may choose a card type. If you do, each player sacrifices a permanent of their choice of that type.
Kicker {3} (You may pay an additional {3} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. This creature can't be blocked.
If an opponent searched their library this turn, you may pay {0} rather than pay this spell's mana cost. Target opponent mills thirteen cards.
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on this enchantment. As long as this enchantment has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
{1}{U}, {T}: Target creature gains flying until end of turn.
Counter target spell.
Whenever an opponent shuffles their library, you may put a +1/+1 counter on this creature.
Defender, flying {T}: Put this creature and each creature it's blocking on top of their owners' libraries, then those players shuffle.
Landfall — Whenever a land you control enters, target player mills three cards. (They put the top three cards of their library into their graveyard.)
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Draw two cards.
If three or more creatures are attacking, you may pay {U} rather than pay this spell's mana cost. Attacking creatures get -3/-0 until end of turn.
Flying At the beginning of your upkeep, sacrifice this creature unless you return a land you control to its owner's hand.
Whenever Lorthos attacks, you may pay {8}. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.
Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token. Tap seven untapped Merfolk you control: Counter target spell.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {2}{U}: Tap target creature without flying.
Flying When this creature enters, reveal the top three cards of your library. Put all Island cards revealed this way into your hand and the rest on the bottom of your library in any order.
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.
Enchant creature Enchanted creature doesn't untap during its controller's untap step.
Whenever a card is put into your graveyard from anywhere, you may put a quest counter on this enchantment. Remove five quest counters from this enchantment and sacrifice it: Target player shuffles their graveyard into their library.
{T}: Target player draws a card, then discards a card.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a token that's a copy of target creature. If this spell was kicked, create five of those tokens instead.
Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.
{T}: Draw a card for each Ally you control.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain flying until end of turn.
Defender Landfall — Whenever a land you control enters, this creature loses defender until end of turn.
Flying
Counter target noncreature spell unless its controller pays {2}.
Flying Shroud (This creature can't be the target of spells or abilities.) You may look at the top card of your library any time.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Flying When this creature enters, draw three cards. Then if it wasn't kicked, discard three cards.
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Kicker {4}{U} (You may pay an additional {4}{U} as you cast this spell.) Flying When this creature enters, if it was kicked, tap up to three target permanents.
Target player reveals their hand and discards all Trap cards.
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Flying Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Flying (This creature can't be blocked except by creatures with flying or reach.) This creature can block only creatures with flying.
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay {U} rather than pay this spell's mana cost. Return two target creatures to their owners' hands.
Flying Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Whenever this creature or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on this enchantment. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if this enchantment has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
This creature can't block. This creature has haste as long as an opponent has 10 or less life. Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Haste {B}: This creature gets +1/+1 until end of turn.
Destroy target land. Its controller discards a card.
Target creature gets -2/-2 until end of turn.
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Choose one or both — • Return target creature card from your graveyard to your hand. • Return target land card from your graveyard to your hand.
Flying This creature gets +3/+3 as long as an opponent has no cards in hand. Whenever this creature deals combat damage to a player, that player discards a card.
As long as an opponent has 10 or less life, this creature gets +2/+1 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
This creature can't block. Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Whenever this creature or another Ally you control enters, you may have target player lose life equal to the number of Allies you control.
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, destroy target Angel.
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Flying When this creature enters, if it was kicked, destroy target creature.
Destroy target nonblack creature. Its controller loses 2 life.
{B}{B}{B}, {T}: Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Kicker {3} (You may pay an additional {3} as you cast this spell.) Creatures target player controls get -1/-1 until end of turn. If this spell was kicked, those creatures get -2/-2 until end of turn instead.
Target player discards a card for each Swamp you control.
This creature can't block unless you control a Vampire.
Enchant creature When enchanted creature is dealt damage, destroy it.
If an opponent gained life this turn, you may pay {B} rather than pay this spell's mana cost. Target player loses 5 life and you gain 5 life.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis.
Whenever a creature dies, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 5/5 black Zombie Giant creature token.
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay {0} rather than pay this spell's mana cost. Exile target player's graveyard.
Kicker {7} (You may pay an additional {7} as you cast this spell.) Search target player's library for up to three cards, exile them, then that player shuffles. If this spell was kicked, instead search that player's library for up to fifteen cards, exile them, then that player shuffles.
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [−3]: Target opponent's life total becomes 10. [−7]: You control target player during that player's next turn.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Return up to two target creature cards from your graveyard to your hand.
Landfall — Whenever a land you control enters, this creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
First strike Sacrifice this creature: Remove all counters from target permanent.
At the beginning of your upkeep, you lose 1 life unless an opponent has 10 or less life.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Target creature gets +3/+0 until end of turn. If this spell was kicked, that creature gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Kicker {4} (You may pay an additional {4} as you cast this spell.) Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.
[+1]: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target. [−2]: Each player discards their hand, then draws three cards. [−7]: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Destroy target artifact or land.
Whenever a creature you control enters, you may pay {2}{R}. If you do, that creature deals damage equal to its power to any target.
Kicker {5} (You may pay an additional {5} as you cast this spell.) Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step. If this spell was kicked, that creature gets +7/+0 until end of turn.
Landfall — Whenever a land you control enters, this creature gains flying until end of turn.
Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Haste Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.
When this creature enters, target creature can't block this turn.
Enchant creature Enchanted creature gets +2/+2 and has haste.
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, this creature deals 2 damage to that player.
Flying, haste Whenever this creature attacks, you may pay {5}{R}{R}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain first strike until end of turn.
If you've been dealt damage by two or more creatures this turn, you may pay {R} rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on each Ally creature you control.
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay {3}{R}{R} rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
As an additional cost to cast this spell, sacrifice a land. Magma Rift deals 5 damage to target creature.
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)
{R}: This creature gets +1/+0 until end of turn.
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature equal to the number of Allies you control.
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you." (The land continues to burn after this creature has left the battlefield.)
First strike Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Punishing Fire deals 2 damage to any target. Whenever an opponent gains life, you may pay {R}. If you do, return this card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell that has the same name as a card in your graveyard, you may put a quest counter on this enchantment. Whenever you cast an instant or sorcery spell while this enchantment has two or more quest counters on it, you may copy that spell. You may choose new targets for the copy.
Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment. Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
Whenever this creature deals damage to an opponent, sacrifice a land.
If an opponent drew three or more cards this turn, you may pay {R} rather than pay this spell's mana cost. Runeflare Trap deals damage to target player equal to the number of cards in that player's hand.
Seismic Shudder deals 1 damage to each creature without flying.
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Spire Barrage deals damage to any target equal to the number of Mountains you control.
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When this creature enters, if it was kicked, it deals 2 damage to target creature.
Haste Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Damage can't be prevented this turn. If this spell was kicked, it deals 5 damage to target player or planeswalker.
Double strike Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Create a 7/1 red Elemental creature token with trample and haste. Exile it at the beginning of the next end step.
If an opponent had an artifact enter the battlefield under their control this turn, you may pay {1}{G} rather than pay this spell's mana cost. Create a 4/4 green Beast creature token.
Landfall — Whenever a land you control enters, this creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Whenever a creature you control attacks, you may put a quest counter on this enchantment. As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost. Create four 1/1 green Snake creature tokens.
{3}{G}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Kicker {4} Enchant creature Enchanted creature has base power and toughness 8/8 and has trample. When this Aura enters, if it was kicked, you may search your library for a card named Gigantiform, put it onto the battlefield, then shuffle.
Landfall — Whenever a land you control enters, you may gain 2 life.
{T}: Add {G}{G}.
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Whenever this creature or another Ally you control enters, you may have Ally creatures you control gain vigilance until end of turn.
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Landfall — Whenever a land you control enters, add one mana of any color.
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) When this creature enters, if it was kicked, destroy target noncreature permanent.
[+1]: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. [+1]: You gain 2 life for each Elf you control. [−7]: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
If this creature would die, put it on the bottom of its owner's library instead.
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Reach (This creature can block creatures with flying.) When this creature enters, if it was kicked, destroy target creature with flying.
Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.
Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature."
Target creature gets +1/+1 until end of turn for each Forest you control.
Whenever a creature you control deals combat damage to a creature, you may put a quest counter on this enchantment. Remove a quest counter from this enchantment and sacrifice it: Put four +1/+1 counters on target creature.
Trample Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.
Enchant creature Enchanted creature gets +2/+2 and has "{1}{G}: Regenerate this creature."
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on this creature.
Shroud (This creature can't be the target of spells or abilities.) When this creature enters, sacrifice it unless you sacrifice a land.
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost. Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Whenever this creature or another Ally you control enters, you may have this creature deal damage to target creature with flying equal to the number of Allies you control.
Prevent all combat damage that would be dealt this turn by creatures without trample.
This spell can't be countered. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
Whenever this creature attacks, it gets +1/+1 until end of turn for each Forest you control.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land you control enters, you may have target creature block this creature this turn if able.
Whenever this creature or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on this creature.
Kicker {G} (You may pay an additional {G} as you cast this spell.) Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has "{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{3}, Sacrifice a creature: Draw a card.
Creatures you control get +1/+1 and have flying and indestructible. At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice this artifact.
This artifact enters with X charge counters on it, where X is your life total. Landfall — Whenever a land you control enters, you may have your life total become the number of charge counters on this artifact.
{2}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has double strike. Whenever equipped creature attacks, you may have target creature block it this turn if able. Equip {4}
Landfall — Whenever a land you control enters, this creature gets +1/+1 until end of turn.
When this artifact enters, return two lands you control to their owner's hand. {T}: Add two mana of any one color.
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
Equipped creature gets +2/+1. Equip {2}
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {B}. {2}, {T}: Add {B} for each black creature card in your graveyard.
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
This land enters tapped. When this land enters, you gain 2 life. {T}: Add {W}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
This land enters tapped. When this land enters, target player loses 1 life. {T}: Add {B}.
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
This land enters tapped. When this land enters, target creature gains flying until end of turn. {T}: Add {U}.
This land enters tapped. When this land enters, target creature gets +2/+0 until end of turn. {T}: Add {R}.
This land enters tapped. When this land enters, target creature gets +1/+1 until end of turn. {T}: Add {G}.
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Armament Master | 1 | Rare | $0.15 |
Arrow Volley Trap | 2 | Uncommon | $0.04 |
Bold Defense | 3 | Common | $0.10 |
Brave the Elements | 4 | Uncommon | $0.57 |
Caravan Hurda | 5 | Common | $0.12 |
Celestial Mantle | 6 | Rare | $5.23 |
Cliff Threader | 7 | Common | $0.13 |
Conqueror's Pledge | 8 | Rare | $0.34 |
Day of Judgment | 9 | Rare | $1.56 |
Devout Lightcaster | 10 | Rare | $0.29 |
Emeria Angel | 11 | Rare | $0.78 |
Felidar Sovereign | 12 | Mythic | $3.17 |
Iona, Shield of Emeria | 13 | Mythic | $10.99 |
Journey to Nowhere | 14 | Common | $0.35 |
Kabira Evangel | 15 | Rare | $6.91 |
Kazandu Blademaster | 16 | Uncommon | $0.44 |
Kor Aeronaut | 17 | Uncommon | $0.02 |
Kor Cartographer | 18 | Common | $0.15 |
Kor Duelist | 19 | Uncommon | $0.13 |
Kor Hookmaster | 20 | Common | $0.03 |
Kor Outfitter | 21 | Common | $0.16 |
Kor Sanctifiers | 22 | Common | $0.07 |
Kor Skyfisher | 23 | Common | $0.57 |
Landbind Ritual | 24 | Uncommon | $0.04 |
Luminarch Ascension | 25 | Rare | $11.21 |
Makindi Shieldmate | 26 | Common | $0.11 |
Narrow Escape | 27 | Common | $0.08 |
Nimbus Wings | 28 | Common | $0.13 |
Noble Vestige | 29 | Common | $0.03 |
Ondu Cleric | 30 | Common | $0.58 |
Pillarfield Ox | 31 | Common | $0.06 |
Pitfall Trap | 32 | Uncommon | $0.11 |
Quest for the Holy Relic | 33 | Uncommon | $0.18 |
Shepherd of the Lost | 34 | Uncommon | $0.15 |
Shieldmate's Blessing | 35 | Common | $0.03 |
Steppe Lynx | 36 | Common | $0.23 |
Sunspring Expedition | 37 | Common | $0.09 |
Windborne Charge | 38 | Uncommon | $0.02 |
World Queller | 39 | Rare | $0.28 |
Aether Figment | 40 | Uncommon | $0.26 |
Archive Trap | 41 | Rare | $1.83 |
Archmage Ascension | 42 | Rare | $4.35 |
Caller of Gales | 43 | Common | $0.16 |
Cancel | 44 | Common | $0.12 |
Cosi's Trickster | 45 | Rare | $0.46 |
Gomazoa | 46 | Uncommon | $0.08 |
Hedron Crab | 47 | Uncommon | $2.69 |
Into the Roil | 48 | Common | $0.11 |
Ior Ruin Expedition | 49 | Common | $0.07 |
Kraken Hatchling | 50 | Common | $0.11 |
Lethargy Trap | 51 | Common | $0.06 |
Living Tsunami | 52 | Uncommon | $0.08 |
Lorthos, the Tidemaker | 53 | Mythic | $0.57 |
Lullmage Mentor | 54 | Rare | $4.96 |
Merfolk Seastalkers | 55 | Uncommon | $0.05 |
Merfolk Wayfinder | 56 | Uncommon | $0.10 |
Mindbreak Trap | 57 | Mythic | $14.89 |
Paralyzing Grasp | 58 | Common | $0.08 |
Quest for Ancient Secrets | 59 | Uncommon | $0.25 |
Reckless Scholar | 60 | Common | $0.06 |
Rite of Replication | 61 | Rare | $1.01 |
Roil Elemental | 62 | Rare | $8.16 |
Sea Gate Loremaster | 63 | Rare | $9.71 |
Seascape Aerialist | 64 | Uncommon | $0.30 |
Shoal Serpent | 65 | Common | $0.07 |
Sky Ruin Drake | 66 | Common | $0.05 |
Spell Pierce | 67 | Common | $0.44 |
Sphinx of Jwar Isle | 68 | Rare | $0.15 |
Sphinx of Lost Truths | 69 | Rare | $0.25 |
Spreading Seas | 70 | Common | $0.30 |
Summoner's Bane | 71 | Uncommon | $0.07 |
Tempest Owl | 72 | Common | $0.06 |
Trapfinder's Trick | 73 | Common | $0.02 |
Trapmaker's Snare | 74 | Uncommon | $0.03 |
Umara Raptor | 75 | Common | $0.12 |
Welkin Tern | 76 | Common | $0.05 |
Whiplash Trap | 77 | Common | $0.13 |
Windrider Eel | 78 | Common | $0.08 |
Bala Ged Thief | 79 | Rare | $0.34 |
Blood Seeker | 80 | Common | $0.30 |
Blood Tribute | 81 | Rare | $4.34 |
Bloodchief Ascension | 82 | Rare | $16.65 |
Bloodghast | 83 | Rare | $3.45 |
Bog Tatters | 84 | Common | $0.10 |
Crypt Ripper | 85 | Common | $0.04 |
Desecrated Earth | 86 | Common | $0.06 |
Disfigure | 87 | Common | $0.13 |
Feast of Blood | 88 | Uncommon | $0.19 |
Gatekeeper of Malakir | 89 | Uncommon | $0.23 |
Giant Scorpion | 90 | Common | $0.10 |
Grim Discovery | 91 | Common | $0.17 |
Guul Draz Specter | 92 | Rare | $0.24 |
Guul Draz Vampire | 93 | Common | $0.20 |
Hagra Crocodile | 94 | Common | $0.14 |
Hagra Diabolist | 95 | Uncommon | $0.32 |
Halo Hunter | 96 | Rare | $0.18 |
Heartstabber Mosquito | 97 | Common | $0.04 |
Hideous End | 98 | Common | $0.06 |
Kalitas, Bloodchief of Ghet | 99 | Mythic | $6.86 |
Malakir Bloodwitch | 100 | Rare | $3.97 |
Marsh Casualties | 101 | Uncommon | $0.17 |
Mind Sludge | 102 | Uncommon | $0.13 |
Mindless Null | 103 | Common | $0.07 |
Mire Blight | 104 | Common | $0.04 |
Needlebite Trap | 105 | Uncommon | $0.24 |
Nimana Sell-Sword | 106 | Common | $0.04 |
Ob Nixilis, the Fallen | 107 | Mythic | $5.89 |
Quest for the Gravelord | 108 | Uncommon | $0.15 |
Ravenous Trap | 109 | Uncommon | $0.40 |
Sadistic Sacrament | 110 | Rare | $0.86 |
Sorin Markov | 111 | Mythic | $12.65 |
Soul Stair Expedition | 112 | Common | $0.14 |
Surrakar Marauder | 113 | Common | $0.05 |
Vampire Hexmage | 114 | Uncommon | $0.45 |
Vampire Lacerator | 115 | Common | $0.14 |
Vampire Nighthawk | 116 | Uncommon | $0.25 |
Vampire's Bite | 117 | Common | $0.19 |
Bladetusk Boar | 118 | Common | $0.02 |
Burst Lightning | 119 | Common | $0.27 |
Chandra Ablaze | 120 | Mythic | $3.57 |
Demolish | 121 | Common | $0.07 |
Electropotence | 122 | Rare | $0.30 |
Elemental Appeal | 123 | Rare | $0.27 |
Geyser Glider | 124 | Uncommon | $0.09 |
Goblin Bushwhacker | 125 | Common | $2.04 |
Goblin Guide | 126 | Rare | $1.17 |
Goblin Ruinblaster | 127 | Uncommon | $0.14 |
Goblin Shortcutter | 128 | Common | $0.11 |
Goblin War Paint | 129 | Common | $0.05 |
Hellfire Mongrel | 130 | Uncommon | $0.10 |
Hellkite Charger | 131 | Rare | $3.49 |
Highland Berserker | 132 | Common | $0.09 |
Inferno Trap | 133 | Uncommon | $0.04 |
Kazuul Warlord | 134 | Rare | $1.74 |
Lavaball Trap | 135 | Rare | $0.34 |
Magma Rift | 136 | Common | $0.04 |
Mark of Mutiny | 137 | Uncommon | $0.15 |
Molten Ravager | 138 | Common | $0.02 |
Murasa Pyromancer | 139 | Uncommon | $0.25 |
Obsidian Fireheart | 140 | Mythic | $0.82 |
Plated Geopede | 141 | Common | $0.08 |
Punishing Fire | 142 | Uncommon | $0.40 |
Pyromancer Ascension | 143 | Rare | $0.36 |
Quest for Pure Flame | 144 | Uncommon | $0.88 |
Ruinous Minotaur | 145 | Common | $0.14 |
Runeflare Trap | 146 | Uncommon | $0.19 |
Seismic Shudder | 147 | Common | $0.15 |
Shatterskull Giant | 148 | Common | $0.02 |
Slaughter Cry | 149 | Common | $0.15 |
Spire Barrage | 150 | Common | $0.06 |
Torch Slinger | 151 | Common | $0.06 |
Tuktuk Grunts | 152 | Common | $0.09 |
Unstable Footing | 153 | Uncommon | $0.07 |
Warren Instigator | 154 | Mythic | $12.13 |
Zektar Shrine Expedition | 155 | Common | $0.13 |
Baloth Cage Trap | 156 | Uncommon | $0.06 |
Baloth Woodcrasher | 157 | Uncommon | $0.17 |
Beast Hunt | 158 | Common | $0.05 |
Beastmaster Ascension | 159 | Rare | $4.10 |
Cobra Trap | 160 | Uncommon | $0.13 |
Frontier Guide | 161 | Uncommon | $0.15 |
Gigantiform | 162 | Rare | $0.20 |
Grazing Gladehart | 163 | Common | $0.22 |
Greenweaver Druid | 164 | Uncommon | $0.26 |
Harrow | 165 | Common | $0.40 |
Joraga Bard | 166 | Common | $0.12 |
Khalni Heart Expedition | 167 | Common | $0.32 |
Lotus Cobra | 168 | Mythic | $10.44 |
Mold Shambler | 169 | Common | $0.13 |
Nissa Revane | 170 | Mythic | $6.32 |
Nissa's Chosen | 171 | Common | $0.12 |
Oracle of Mul Daya | 172 | Rare | $4.46 |
Oran-Rief Recluse | 173 | Common | $0.13 |
Oran-Rief Survivalist | 174 | Common | $0.15 |
Predatory Urge | 175 | Rare | $0.21 |
Primal Bellow | 176 | Uncommon | $0.49 |
Quest for the Gemblades | 177 | Uncommon | $0.08 |
Rampaging Baloths | 178 | Mythic | $0.86 |
Relic Crush | 179 | Common | $0.04 |
River Boa | 180 | Uncommon | $0.14 |
Savage Silhouette | 181 | Common | $0.05 |
Scute Mob | 182 | Rare | $0.80 |
Scythe Tiger | 183 | Common | $0.12 |
Summoning Trap | 184 | Rare | $0.44 |
Tajuru Archer | 185 | Uncommon | $0.12 |
Tanglesap | 186 | Common | $0.10 |
Terra Stomper | 187 | Rare | $0.18 |
Territorial Baloth | 188 | Common | $0.04 |
Timbermaw Larva | 189 | Common | $0.05 |
Turntimber Basilisk | 190 | Uncommon | $0.14 |
Turntimber Ranger | 191 | Rare | $2.36 |
Vastwood Gorger | 192 | Common | $0.07 |
Vines of Vastwood | 193 | Common | $0.89 |
Zendikar Farguide | 194 | Common | $0.08 |
Adventuring Gear | 195 | Common | $0.13 |
Blade of the Bloodchief | 196 | Rare | $5.07 |
Blazing Torch | 197 | Uncommon | $0.06 |
Carnage Altar | 198 | Uncommon | $0.23 |
Eldrazi Monument | 199 | Mythic | $7.31 |
Eternity Vessel | 200 | Mythic | $20.08 |
Expedition Map | 201 | Common | $1.35 |
Explorer's Scope | 202 | Common | $0.24 |
Grappling Hook | 203 | Rare | $0.73 |
Hedron Scrabbler | 204 | Common | $0.11 |
Khalni Gem | 205 | Uncommon | $0.28 |
Spidersilk Net | 206 | Common | $0.15 |
Stonework Puma | 207 | Common | $0.07 |
Trailblazer's Boots | 208 | Uncommon | $1.92 |
Trusty Machete | 209 | Uncommon | $0.19 |
Akoum Refuge | 210 | Uncommon | $0.24 |
Arid Mesa | 211 | Rare | $28.86 |
Crypt of Agadeem | 212 | Rare | $6.77 |
Emeria, the Sky Ruin | 213 | Rare | $24.71 |
Graypelt Refuge | 214 | Uncommon | $0.17 |
Jwar Isle Refuge | 215 | Uncommon | $0.22 |
Kabira Crossroads | 216 | Common | $0.39 |
Kazandu Refuge | 217 | Uncommon | $0.25 |
Magosi, the Waterveil | 218 | Rare | $1.19 |
Marsh Flats | 219 | Rare | $29.77 |
Misty Rainforest | 220 | Rare | $32.55 |
Oran-Rief, the Vastwood | 221 | Rare | $1.36 |
Piranha Marsh | 222 | Common | $0.16 |
Scalding Tarn | 223 | Rare | $29.50 |
Sejiri Refuge | 224 | Uncommon | $0.32 |
Soaring Seacliff | 225 | Common | $0.14 |
Teetering Peaks | 226 | Common | $0.08 |
Turntimber Grove | 227 | Common | $0.11 |
Valakut, the Molten Pinnacle | 228 | Rare | $15.48 |
Verdant Catacombs | 229 | Rare | $26.76 |
Plains | 230 | Common | $0.38 |
Plains | 230a | Common | $0.17 |
Plains | 231 | Common | $0.40 |
Plains | 231a | Common | $0.18 |
Plains | 232 | Common | $0.39 |
Plains | 232a | Common | $0.19 |
Plains | 233 | Common | $0.35 |
Plains | 233a | Common | $0.22 |
Island | 234 | Common | $0.50 |
Island | 234a | Common | $0.19 |
Island | 235 | Common | $0.46 |
Island | 235a | Common | $0.22 |
Island | 236 | Common | $1.22 |
Island | 236a | Common | $0.32 |
Island | 237 | Common | $0.44 |
Island | 237a | Common | $0.25 |
Swamp | 238 | Common | $0.50 |
Swamp | 238a | Common | $0.26 |
Swamp | 239 | Common | $0.44 |
Swamp | 239a | Common | $0.33 |
Swamp | 240 | Common | $0.62 |