- Treasure Nabber
Images
Treasure Nabber
name
mana_cost
Types
Creature
types
Subtypes
Goblin
Rogue
subtypes
Prices
Normal
Foil
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Near Mint
$2.57
$1.74
Lightly Played
$2.53
$2.53
Moderately Played
$3.52
$10.47
Damaged
$1.34
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Near Mint
$3.38
$3.38
Lightly Played
$2.66
$3.30
Moderately Played
$2.02
$8.99
Damaged
$1.00
Details
Rules
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
rules
Power
3
power
Toughness
2
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
645
number
Artist
Pete Venters
artist
Language
English
language
(EN)
language_code
Expansion
Commander Masters
expansion.name
Rulings
An artifact is "tapped for mana" when a player activates a mana ability of an artifact that includes {T} (the tap symbol). Notably, tapping an artifact to pay for a spell with the improvise keyword is not tapping that artifact for mana.
2018-07-13
If an opponent taps an artifact for mana during your turn, you'll gain control of it and keep control of it until the end of your next turn.
2018-07-13
If multiple players each control Treasure Nabbers, an artifact tapped for mana will make quite a journey. For example, if player A taps an artifact for mana during their turn, and players B and C are the next players in turn order who control Treasure Nabbers, C's ability resolves before B and C gains control of the artifact. Then B gains control of the artifact. B keeps it during their turn, and then C regains control of the artifact once B's effect expires, then A will have it back after C's expires. However, if B or C taps the artifact for mana, one of them will take it from the other. You may need to pay very careful attention to which effects are still in effect, which have expired, and who owns what.
2018-07-13
If the artifact leaves the battlefield, Treasure Nabber doesn't nab it from the zone it moved to.
2018-07-13
If you control multiple Treasure Nabbers, their effects all expire at the same time. You won't keep an artifact for any longer.
2018-07-13
In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If that player controls any nabbed treasures, the effect giving that player control of those artifacts ends.
2018-07-13
The artifact remains tapped when you gain control of it.
2018-07-13
rulings
"Opposable thumbs, opposable toes, prehensile tails, boundary issues . . . no treasure is safe from a goblin."
—Captain Lannery Storm
flavor_text
Discussion
Code
Model attributes
id
string
The id of the card
CMM-645
name
string
The name of the card
Treasure Nabber
mana_cost
string
The cost to cast the card
{2}{R}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Goblin, Rogue
power
string
The strength of the card
3
toughness
string
The willpower of the card
2
color_identity
string
The color identity of the card (the colors that appear on the card)
R
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
645
artist
string
The artist of the card
Pete Venters
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/CMM-645/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Commander Masters
flavor_text
string
The flavor text of the card
"Opposable thumbs, opposable toes, prehensile tails, boundary issues . . . no treasure is safe from a goblin."
—Captain Lannery Storm