- Werewhat
Images
Werewhat
name
mana_cost
Types
Creature
types
Subtypes
Werewolf
subtypes
Details
Rules
Daybound
As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
rules
Power
4
power
Toughness
3
toughness
Color Identity
color_identity
Rarity
Rare
rarity
Number
587
number
Artist
Marco Espinosa
artist
Language
English
language
(EN)
language_code
Expansion
Mystery Booster 2
expansion.name
Rulings
Any time a player controls a permanent with daybound, if it’s neither day nor night, it becomes day. Less commonly, any time a player controls a permanent with nightbound, if it’s neither day nor night and there are no permanents with daybound on the battlefield, it becomes day.
2024-11-08
Before a player untaps their permanents during the untap step, the game checks to see if the day/night designation should change.
2024-11-08
Day and night are designations that the game itself can have. The game starts as neither. Once the game becomes day (or less commonly, night), the game will be exactly one of them—day or night—going back and forth for the rest of the game (barring someone killing the sun with Naturalize 2, I suppose).
2024-11-08
Double-faced permanents with daybound and nightbound can’t transform via any means other than their daybound and nightbound abilities. Notably, older cards such as Moonmist that instruct a player to transform permanents won’t affect permanents with daybound or nightbound.
2024-11-08
Double-faced permanents with daybound transform to their nightbound faces as it becomes night. Similarly, double-faced permanents with nightbound transform to their daybound faces as it becomes day. This happens immediately and is not a state-based action. It happens any time it becomes day or night, not just during the untap step.
2024-11-08
For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure.
2024-11-08
If it is day, and the active player of the previous turn cast no spells during their turn, it becomes night.
2024-11-08
If it is night, and the active player of the previous turn cast two or more spells during their turn, it becomes day.
2024-11-08
If it is night, double-faced permanents with daybound that enter the battlefield without being cast will enter with their nightbound faces up.
2024-11-08
If it’s neither day nor night, and a creature with daybound and a creature with nightbound somehow appear on the battlefield at the same time, it becomes day. If it’s double faced, the creature with nightbound will transform.
2024-11-08
If you cast a double-faced spell with daybound during night, that spell will be front face up (that is, daybound face up) on the stack. However, it will enter the battlefield with its back face up (that is, with its nightbound face up). It won’t enter the battlefield with its daybound face up and then transform.
2024-11-08
If you exile a card to Werewhat’s enters ability that is already a double-faced card, you may choose either face of the card to serve as the back face of Werewhat. The face you didn’t choose would be treated as nonexistent for as long as Werewhat remains on the battlefield. If your choice somehow ends up with an instant or sorcery card as the back face of Werewhat, Werewhat would be unable to transform away from its daybound side, so it would remain daybound even if it’s night.
2024-11-08
If you exile a creature card to Werewhat’s enters ability, Werewhat will be a transforming double-faced card for as long as it remains on the battlefield. Then if it leaves the battlefield to another zone, the two cards would separate and both be put into the new zone.
2024-11-08
Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!).
2024-11-08
Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play.
2024-11-08
rulings
Discussion
Code
Model attributes
id
string
The id of the card
MB2-587
name
string
The name of the card
Werewhat
mana_cost
string
The cost to cast the card
{3}{G}
types
string[]
The types of card, such as Creature.
Creature
subtypes
string[]
The subtypes of the card, such as Storyborn or Hero.
Werewolf
power
string
The strength of the card
4
toughness
string
The willpower of the card
3
color_identity
string
The color identity of the card (the colors that appear on the card)
G
variants
object[]
The variants the card is available in, such as normal or foil, and their prices.
variants.name
string
The variant name, such as normal or foil
normal
variants.prices
object[]
The variant name, such as normal or coldFoil
rarity
string
The rarity of the card
Rare
number
string
The card number
587
artist
string
The artist of the card
Marco Espinosa
language
string
The language of the card, such as English.
English
language_code
string
The language code, such as EN.
EN
images
object[]
The images of the card
images.large
string
The large url of the image
https://images.scrydex.com/magicthegathering/MB2-587/large
expansion
object
The expansion the card belongs to
expansion.name
string
The name of the expansion
Mystery Booster 2