Dominaria Remastered
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
Target player gains 2 life for each creature on the battlefield.
White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
Enchant creature Enchanted creature gets +2/+2 and has flying. When enchanted creature dies, create a 2/2 white Griffin creature token with flying.
This creature enters with a javelin counter on it. {T}, Remove a javelin counter from this creature: It deals 1 damage to any target.
Enchant creature Enchanted creature gets +2/+5. Cycling {3} ({3}, Discard this card: Draw a card.)
Flying, first strike Whenever this creature deals damage, you gain that much life.
Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
Whenever you cast an enchantment spell, you may draw a card.
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has flying.
{W}, {T}: Tap target creature. Threshold — {W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Destroy target artifact or enchantment. If this spell was kicked, it deals damage equal to that permanent's mana value to target creature.
Enchant creature Enchanted creature can't attack or block.
Flying This creature enters with three +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
Destroy target creature with power 4 or greater. Cycling {2} ({2}, Discard this card: Draw a card.)
Prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Protection from green {B}: Regenerate this creature.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Exile target creature. Its controller gains life equal to its power.
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has "{T}: Target attacking or blocking creature gets +3/+3 until end of turn."
Flying As this creature enters, choose a color. This creature has protection from the chosen color.
Flash When this creature enters, return a creature you control to its owner's hand.
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Destroy all creatures. They can't be regenerated.
Discard a card: Switch this creature's power and toughness until end of turn.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.
Flying When this creature enters, look at the top four cards of your library, then put them back in any order. {4}{U}: Look at the top four cards of your library, then put them back in any order.
Flying (This creature can't be blocked except by creatures with flying or reach.) When this creature dies, you may draw a card.
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant permanent You control enchanted permanent.
Counter target spell.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, return each other creature you control to its owner's hand.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Defender When this creature has flying, sacrifice it. When this creature leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Draw two cards, then discard two cards. Untap up to three lands.
{7}{U}: This creature gets +3/+3 and gains flying until end of turn.
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
{U}: Untap this creature.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
When this creature enters, return target creature to its owner's hand.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Draw a card. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Tap an untapped creature you control: Tap target artifact, creature, or land.
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
When Ovinomancer enters, sacrifice it unless you return three basic lands you control to their owner's hand. {T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
Flying When this creature enters, untap up to five lands.
Return target creature to its owner's hand. Untap up to two lands.
Target player draws X cards.
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever this creature deals damage to an opponent, draw a card.
Target player takes two extra turns after this one.
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
When an opponent casts a spell, if this permanent is an enchantment, it becomes a 4/4 Serpent creature with "This creature can't attack unless defending player controls an Island." Cycling {2} ({2}, Discard this card: Draw a card.)
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
Flying When this creature enters, sacrifice it unless you exile a creature you control other than this creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When this creature enters, exile it unless you discard a creature card. When this creature dies, exile it and return target creature card from your graveyard to the battlefield.
When this creature enters, each opponent discards a card.
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.
Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Search your library for a card, put that card into your graveyard, then shuffle.
Non-Eye creatures you control can't attack. This creature can't be blocked except by Walls.
When this creature enters, exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
When this creature dies, target creature gets -1/-1 until end of turn.
Whenever this creature deals damage to a creature or opponent, this creature deals that much damage to you.
Sacrifice a Goblin: Regenerate this creature.
Target creature gets +X/+0 until end of turn.
{0}: This creature gets -1/-0 and gains flying until end of turn.
Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature dies, each player discards their hand.
{B}: This creature gets +1/+1 until end of turn.
{3}{B}{B}, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Blue spells and red spells you cast cost {1} less to cast. {1}{B}: Regenerate this creature.
Whenever a creature deals damage to you, destroy it.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Flying {T}, Sacrifice this creature: Target creature gets -2/-2 until end of turn.
Sacrifice a creature: This creature gets +2/+2 until end of turn.
When this creature enters, you draw a card and you lose 1 life.
Kicker—Pay 3 life. (You may pay 3 life in addition to any other costs as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it.
{T}: Destroy target tapped creature.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Enchant creature Enchanted creature gets +3/-1.
{1}{B}, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
{2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way.
Return up to two target creature cards from your graveyard to your hand. Draw a card.
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Whenever another creature enters, you lose 1 life.
Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Discard two cards: Create a 2/2 black Zombie creature token.
Haste When this creature enters, you may search your library for a card named Avarax, reveal it, put it into your hand, then shuffle. {1}{R}: This creature gets +1/+0 until end of turn.
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
When this creature enters, if you cast it from your hand, add {R}{R}{R}.
{R}, Sacrifice a Zombie: This enchantment deals 2 damage to any target.
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
This creature can't attack or block alone.
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.
When this creature enters, it deals 4 damage to target creature.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Whenever this creature becomes tapped, it deals 1 damage to any target.
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature Enchanted creature gets +1/+0 and has first strike.
Whenever a player cycles a card, you may pay {1}. If you do, this enchantment deals 2 damage to any target.
First strike, haste Cycling {3} ({3}, Discard this card: Draw a card.)
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Double strike (This creature deals both first-strike and regular combat damage.)
Flying {R}: This creature gets +1/+0 until end of turn.
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Sacrifice a Goblin: Add {R}.
Slice and Dice deals 4 damage to each creature. Cycling {2}{R} ({2}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to each creature.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
Solar Blast deals 3 damage to any target. Cycling {1}{R}{R} ({1}{R}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal 1 damage to any target.
Spark Spray deals 1 damage to any target. Cycling {R} ({R}, Discard this card: Draw a card.)
Haste This creature enters with a +1/+1 counter on it for each other spell cast this turn.
When this creature enters, target creature with power 2 or less can't be blocked this turn.
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
Haste Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Enchant creature Enchanted creature gets +2/+2 and can't block. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Threshold — Put three cards from your graveyard on the bottom of your library: This creature gets +3/+3 until end of turn. Activate only once each turn and only if seven or more cards are in your graveyard.
Flying {T}: Add one mana of any color.
Destroy target artifact or enchantment. Cycling {2} ({2}, Discard this card: Draw a card.)
Create a 3/3 green Elephant creature token. Flashback {3}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
{T}: Add {G}{G}{G}. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Exile this creature from your hand: Add {G}.
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
You may play an additional land on each of your turns.
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
When this creature dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.
Reach (This creature can block creatures with flying.)
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
Kicker {4} (You may pay an additional {4} as you cast this spell.) Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If this creature was kicked, it enters with four +1/+1 counters on it.
{T}: Untap target land. Threshold — {T}: Untap up to three target lands. Activate only if seven or more cards are in your graveyard.
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.
When this creature dies, create a 2/1 black Cat creature token.
Target creature gets +4/+4 until end of turn. Cycling {2}{G} ({2}{G}, Discard this card: Draw a card.) When you cycle this card, you may have target creature get +1/+1 until end of turn.
Sandstorm deals 1 damage to each attacking creature.
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
Enchant creature Enchanted creature gets +2/+2. Threshold — As long as seven or more cards are in your graveyard, all creatures able to block enchanted creature do so.
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
{7}{G}: This creature gets +5/+5 until end of turn.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
When this creature dies, create four 1/1 green Insect creature tokens.
Trample Terravore's power and toughness are each equal to the number of land cards in all graveyards.
{T}: Add {G}. Threshold — This creature gets +3/+3 as long as seven or more cards are in your graveyard.
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Counter target spell. You gain 3 life.
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.
Target player discards two cards. You gain 3 life for each land card discarded this way.
Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Protection from black Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has flying.
Trample This creature enters with seven +1/+1 counters on it. Whenever this creature deals damage, you gain that much life. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
At the beginning of your upkeep, if this card is in your graveyard, you may pay {1}{B}{B}. If you do, return it to your hand. {1}{R}{R}, Sacrifice this creature: It deals 2 damage to any target.
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.
Return target permanent to its owner's hand. Then that player discards a card.
Flying Whenever Rith deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Flying When this creature enters, return a white or blue creature you control to its owner's hand. When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Flying {B}{R}{G}, {T}: Target player draws a card.
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
No more than two creatures can attack you each combat.
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
If a spell or ability an opponent controls causes you to discard this card, put it onto the battlefield with two +1/+1 counters on it instead of putting it into your graveyard.
{3}, {T}: Put a +1/+1 counter on target creature.
{2}: This creature gets +1/+0 until end of turn.
As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Spells cost {1} less to cast.
{1}, {T}: Tap target artifact, creature, or land.
{2}, {T}: Draw a card, then discard a card.
{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
This creature attacks each combat if able. This creature can't be blocked by Walls.
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
At the beginning of your upkeep, you may put a petal counter on this artifact. {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Flying
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
{T}, Sacrifice this artifact: Exile target player's graveyard.
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card.
As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
Defender (This creature can't attack.) When this creature blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {U}, {B}, or {R}.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {B}, {R}, or {G}.
Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
This land enters tapped. {T}: Add {W}. Cycling {2} ({2}, Discard this card: Draw a card.)
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {W}, {U}, or {B}.
This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
| Card | Number | Rarity | Price |
|---|---|---|---|
Auramancer | 1 | Common | $0.07 |
Battle Screech | 2 | Uncommon | $0.14 |
Cleric of the Forward Order | 3 | Common | $0.05 |
Congregate | 4 | Uncommon | $0.19 |
Divine Sacrament | 5 | Rare | $0.22 |
Enlightened Tutor | 6 | Rare | $32.94 |
Glory | 7 | Rare | $0.33 |
Griffin Guide | 8 | Uncommon | $0.10 |
Icatian Javelineers | 9 | Common | $0.07 |
Improvised Armor | 10 | Uncommon | $0.13 |
Kjeldoran Gargoyle | 11 | Common | $0.03 |
Lieutenant Kirtar | 12 | Rare | $0.21 |
Lyra Dawnbringer | 13 | Mythic | $3.86 |
Mesa Enchantress | 14 | Uncommon | $0.39 |
Momentary Blink | 15 | Common | $0.21 |
Mystic Zealot | 16 | Common | $0.06 |
Nomad Decoy | 17 | Common | $0.03 |
Orim's Thunder | 18 | Common | $0.05 |
Pacifism | 19 | Common | $0.39 |
Phantom Flock | 20 | Common | $0.06 |
Radiant's Judgment | 21 | Common | $0.05 |
Remedy | 22 | Common | $0.04 |
Renewed Faith | 23 | Common | $0.11 |
Savannah Lions | 24 | Common | $0.06 |
Serra Angel | 25 | Uncommon | $0.07 |
Serra Avatar | 26 | Mythic | $0.45 |
Sevinne's Reclamation | 27 | Rare | $0.54 |
Spectral Lynx | 28 | Uncommon | $0.14 |
Spirit Link | 29 | Common | $0.12 |
Sun Clasp | 30 | Common | $0.08 |
Swords to Plowshares | 31 | Uncommon | $1.47 |
Test of Endurance | 32 | Mythic | $6.32 |
Vigilant Sentry | 33 | Common | $0.07 |
Voice of All | 34 | Uncommon | $0.13 |
Whitemane Lion | 35 | Common | $0.22 |
Windborn Muse | 36 | Rare | $0.43 |
Wrath of God | 37 | Rare | $3.37 |
Aquamoeba | 38 | Common | $0.09 |
Arcanis the Omnipotent | 39 | Rare | $0.46 |
Aven Fateshaper | 40 | Uncommon | $0.05 |
Aven Fisher | 41 | Common | $0.04 |
Circular Logic | 42 | Uncommon | $0.16 |
Cloud of Faeries | 43 | Common | $0.38 |
Confiscate | 44 | Uncommon | $0.08 |
Counterspell | 45 | Common | $2.60 |
Deep Analysis | 46 | Common | $0.21 |
Denizen of the Deep | 47 | Rare | $0.10 |
Fact or Fiction | 48 | Uncommon | $0.28 |
Floodgate | 49 | Uncommon | $0.10 |
Force of Will | 50 | Mythic | $66.84 |
Frantic Search | 51 | Common | $0.45 |
Glintwing Invoker | 52 | Common | $0.05 |
Hermetic Study | 53 | Common | $0.10 |
High Tide | 54 | Uncommon | $1.05 |
Horseshoe Crab | 55 | Common | $0.11 |
Impulse | 56 | Common | $0.18 |
Leaden Fists | 57 | Common | $0.06 |
Man-o'-War | 58 | Common | $0.07 |
Mystic Remora | 59 | Rare | $9.58 |
Mystical Tutor | 60 | Rare | $15.04 |
Obsessive Search | 61 | Common | $0.11 |
Opposition | 62 | Rare | $1.00 |
Ovinize | 63 | Common | $0.07 |
Ovinomancer | 64 | Uncommon | $0.06 |
Peregrine Drake | 65 | Common | $0.23 |
Snap | 66 | Common | $3.17 |
Stroke of Genius | 67 | Rare | $0.34 |
Thieving Magpie | 68 | Uncommon | $0.18 |
Time Stretch | 69 | Mythic | $4.08 |
Turnabout | 70 | Uncommon | $0.31 |
Urza, Lord High Artificer | 71 | Mythic | $13.85 |
Veiled Serpent | 72 | Common | $0.06 |
Vexing Sphinx | 73 | Rare | $0.11 |
Wormfang Drake | 74 | Common | $0.06 |
Body Snatcher | 75 | Rare | $0.17 |
Cackling Fiend | 76 | Common | $0.04 |
Chainer, Dementia Master | 77 | Rare | $0.25 |
Chainer's Edict | 78 | Uncommon | $0.17 |
Dark Withering | 79 | Uncommon | $0.14 |
Dread Return | 80 | Uncommon | $0.43 |
Duress | 81 | Common | $0.16 |
Entomb | 82 | Rare | $15.81 |
Evil Eye of Orms-by-Gore | 83 | Common | $0.09 |
Faceless Butcher | 84 | Uncommon | $0.08 |
Festering Goblin | 85 | Common | $0.07 |
Flesh Reaver | 86 | Uncommon | $0.20 |
Goblin Turncoat | 87 | Common | $0.06 |
Howl from Beyond | 88 | Common | $0.13 |
Hyalopterous Lemure | 89 | Common | $0.07 |
Ichor Slick | 90 | Common | $0.05 |
Mindslicer | 91 | Rare | $0.51 |
Nantuko Shade | 92 | Rare | $0.14 |
Necrosavant | 93 | Uncommon | $0.07 |
Nightscape Familiar | 94 | Common | $0.41 |
No Mercy | 95 | Mythic | $23.94 |
Oversold Cemetery | 96 | Rare | $1.73 |
Phyrexian Debaser | 97 | Common | $0.02 |
Phyrexian Ghoul | 98 | Common | $0.07 |
Phyrexian Rager | 99 | Common | $0.03 |
Phyrexian Scuta | 100 | Uncommon | $0.11 |
Royal Assassin | 101 | Rare | $0.43 |
Street Wraith | 102 | Common | $0.26 |
Terror | 103 | Common | $0.11 |
Twisted Experiment | 104 | Common | $0.04 |
Undead Gladiator | 105 | Uncommon | $0.09 |
Urborg Syphon-Mage | 106 | Common | $0.06 |
Urborg Uprising | 107 | Common | $0.05 |
Vampiric Tutor | 108 | Mythic | $62.34 |
Wretched Anurid | 109 | Common | $0.09 |
Yawgmoth, Thran Physician | 110 | Mythic | $37.26 |
Zombie Infestation | 111 | Uncommon | $0.22 |
Avarax | 112 | Common | $0.02 |
Chain Lightning | 113 | Common | $0.38 |
Coal Stoker | 114 | Common | $0.05 |
Deadapult | 115 | Uncommon | $0.07 |
Dragon Whelp | 116 | Uncommon | $0.08 |
Ember Beast | 117 | Common | $0.02 |
Empty the Warrens | 118 | Common | $0.13 |
Fireblast | 119 | Uncommon | $0.49 |
Flametongue Kavu | 120 | Uncommon | $0.08 |
Gamble | 121 | Rare | $11.90 |
Gempalm Incinerator | 122 | Uncommon | $0.17 |
Goblin Matron | 123 | Common | $0.33 |
Goblin Medics | 124 | Common | $0.06 |
Grapeshot | 125 | Common | $0.32 |
Grim Lavamancer | 126 | Rare | $0.32 |
Last Chance | 127 | Mythic | $3.96 |
Lightning Reflexes | 128 | Common | $0.06 |
Lightning Rift | 129 | Uncommon | $0.07 |
Macetail Hystrodon | 130 | Common | $0.03 |
Mogg War Marshal | 131 | Common | $0.12 |
Overmaster | 132 | Rare | $1.64 |
Pashalik Mons | 133 | Rare | $1.27 |
Ridgetop Raptor | 134 | Common | $0.05 |
Shivan Dragon | 135 | Rare | $0.14 |
Siege-Gang Commander | 136 | Rare | $0.28 |
Skirk Prospector | 137 | Common | $0.28 |
Slice and Dice | 138 | Uncommon | $0.09 |
Sneak Attack | 139 | Mythic | $10.92 |
Solar Blast | 140 | Common | $0.04 |
Spark Spray | 141 | Common | $0.10 |
Storm Entity | 142 | Uncommon | $0.13 |
Subterranean Scout | 143 | Common | $0.04 |
Sulfuric Vortex | 144 | Rare | $1.77 |
Suq'Ata Lancer | 145 | Common | $0.07 |
Undying Rage | 146 | Common | $0.10 |
Valduk, Keeper of the Flame | 147 | Uncommon | $0.10 |
Worldgorger Dragon | 148 | Mythic | $2.03 |
Arboria | 149 | Rare | $0.16 |
Battlefield Scrounger | 150 | Common | $0.03 |
Birds of Paradise | 151 | Rare | $12.15 |
Break Asunder | 152 | Common | $0.03 |
Call of the Herd | 153 | Uncommon | $0.15 |
Crop Rotation | 154 | Uncommon | $4.15 |
Deadwood Treefolk | 155 | Uncommon | $0.10 |
Elvish Aberration | 156 | Common | $0.11 |
Elvish Spirit Guide | 157 | Uncommon | $1.48 |
Emerald Charm | 158 | Common | $0.12 |
Exploration | 159 | Rare | $29.67 |
Fa'adiyah Seer | 160 | Common | $0.03 |
Forgotten Ancient | 161 | Rare | $0.50 |
Gamekeeper | 162 | Uncommon | $0.14 |
Giant Spider | 163 | Common | $0.06 |
Invigorating Boon | 164 | Uncommon | $0.07 |
Jolrael, Mwonvuli Recluse | 165 | Rare | $0.14 |
Kamahl, Fist of Krosa | 166 | Mythic | $0.52 |
Kavu Primarch | 167 | Common | $0.03 |
Krosan Restorer | 168 | Common | $0.17 |
Lull | 169 | Common | $0.18 |
Nature's Lore | 170 | Uncommon | $3.27 |
Nut Collector | 171 | Mythic | $4.61 |
Penumbra Bobcat | 172 | Common | $0.08 |
Primal Boost | 173 | Common | $0.06 |
Sandstorm | 174 | Common | $0.12 |
Saproling Symbiosis | 175 | Rare | $0.68 |
Seton's Desire | 176 | Common | $0.06 |
Squirrel Nest | 177 | Uncommon | $0.14 |
Stonewood Invoker | 178 | Common | $0.06 |
Sylvan Library | 179 | Mythic | $25.65 |
Symbiotic Beast | 180 | Common | $0.07 |
Terravore | 181 | Uncommon | $0.30 |
Werebear | 182 | Common | $0.20 |
Wild Dogs | 183 | Common | $0.09 |
Wild Growth | 184 | Common | $0.43 |
Worldly Tutor | 185 | Rare | $23.88 |
Absorb | 186 | Rare | $0.39 |
Arcades Sabboth | 187 | Rare | $0.25 |
Decimate | 188 | Rare | $0.32 |
Dralnu's Crusade | 189 | Uncommon | $0.20 |
Gerrard's Verdict | 190 | Uncommon | $0.14 |
Hunting Grounds | 191 | Mythic | $1.42 |
Mystic Enforcer | 192 | Uncommon | $0.09 |
Phantom Nishoba | 193 | Rare | $0.26 |
Pyre Zombie | 194 | Rare | $0.11 |
Quicksilver Dagger | 195 | Uncommon | $0.13 |
Radha, Heir to Keld | 196 | Uncommon | $0.25 |
Recoil | 197 | Uncommon | $0.08 |
Rith, the Awakener | 198 | Rare | $0.29 |
Sawtooth Loon | 199 | Uncommon | $0.04 |
Sol'kanar the Swamp King | 200 | Rare | $0.18 |
Spinal Embrace | 201 | Rare | $0.12 |
Spiritmonger | 202 | Uncommon | $0.10 |
Tatyova, Benthic Druid | 203 | Uncommon | $0.17 |
Tiana, Ship's Caretaker | 204 | Uncommon | $0.13 |
Xira Arien | 205 | Rare | $0.18 |
Zur the Enchanter | 206 | Rare | $1.40 |
Stand // Deliver | 207 | Uncommon | $0.04 |
Spite // Malice | 208 | Uncommon | $0.07 |
Pain // Suffering | 209 | Uncommon | $0.05 |
Assault // Battery | 210 | Uncommon | $0.05 |
Wax // Wane | 211 | Uncommon | $0.08 |
Order // Chaos | 212 | Uncommon | $0.06 |
Illusion // Reality | 213 | Uncommon | $0.03 |
Night // Day | 214 | Uncommon | $0.09 |
Fire // Ice | 215 | Uncommon | $0.15 |
Life // Death | 216 | Uncommon | $0.35 |
Crawlspace | 217 | Rare | $8.28 |
Cryptic Gateway | 218 | Rare | $1.29 |
Damping Sphere | 219 | Uncommon | $0.40 |
Dodecapod | 220 | Uncommon | $0.08 |
Dragon Blood | 221 | Uncommon | $0.12 |
Dragon Engine | 222 | Common | $0.04 |
Gauntlet of Power | 223 | Mythic | $3.71 |
Helm of Awakening | 224 | Rare | $2.35 |
Icy Manipulator | 225 | Uncommon | $0.12 |
Jalum Tome | 226 | Common | $0.05 |
Jester's Cap | 227 | Rare | $0.30 |
Juggernaut | 228 | Common | $0.06 |
Legacy Weapon | 229 | Mythic | $0.33 |
Lotus Blossom | 230 | Rare | $0.41 |
Millikin | 231 | Uncommon | $0.15 |
Mind Stone | 232 | Common | $0.32 |
Ornithopter | 233 | Common | $0.34 |
Thran Golem | 234 | Uncommon | $0.06 |
Tormod's Crypt | 235 | Uncommon | $0.33 |
Triskelion | 236 | Rare | $0.27 |
Umbilicus | 237 | Rare | $0.24 |
Urza's Blueprints | 238 | Rare | $0.11 |
Urza's Incubator | 239 | Mythic | $23.33 |
Wall of Junk | 240 | Uncommon | $0.28 |
Clifftop Retreat | 241 | Rare | $0.36 |
Crosis's Catacombs | 242 | Uncommon | $0.30 |
Darigaaz's Caldera | 243 | Uncommon | $0.24 |
Dark Depths | 244 | Mythic | $2.38 |
Drifting Meadow | 245 | Common | $0.24 |
Dromar's Cavern | 246 | Uncommon | $0.19 |
Gemstone Mine | 247 | Rare | $1.61 |
Hinterland Harbor | 248 | Rare | $0.50 |
Isolated Chapel | 249 | Rare | $0.59 |
Maze of Ith | 250 | Rare | $8.95 |