Dominaria Remastered
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{T}: Add {C}. Threshold — {G}{W}: This land becomes a 4/4 green and white Insect Monk creature with first strike until end of turn. It's still a land. Activate only if seven or more cards are in your graveyard.
This land enters tapped. {T}: Add {B}. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {U}. Cycling {2} ({2}, Discard this card: Draw a card.)
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}.
This land enters tapped. {T}: Add {G}. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {G}, {W}, or {U}.
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
White creatures get +1/+1. Threshold — White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Flying {2}{W}: Choose a color. Creatures you control gain protection from the chosen color until end of turn. Activate only if this card is in your graveyard.
Flying {1}{W}, Sacrifice Lieutenant Kirtar: Exile target attacking creature.
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
Whenever you cast an enchantment spell, you may draw a card.
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
You gain 6 life. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.) When you cycle this card, you may gain 2 life.
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Exile target creature. Its controller gains life equal to its power.
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Flash When this creature enters, return a creature you control to its owner's hand.
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Destroy all creatures. They can't be regenerated.
{T}: Draw three cards. {2}{U}{U}: Return Arcanis to its owner's hand.
Counter target spell.
When this creature enters, return each other creature you control to its owner's hand.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Draw two cards, then discard two cards. Untap up to three lands.
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Tap an untapped creature you control: Tap target artifact, creature, or land.
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
Flying When this creature enters, untap up to five lands.
Target player draws X cards.
Target player takes two extra turns after this one.
Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
Flying Cumulative upkeep—Discard a card. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When this creature dies, draw a card for each age counter on it.
When this creature enters, exile it unless you discard a creature card. When this creature dies, exile it and return target creature card from your graveyard to the battlefield.
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.
Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Return target creature card from your graveyard to the battlefield. Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Search your library for a card, put that card into your graveyard, then shuffle.
When this creature dies, each player discards their hand.
{B}: This creature gets +1/+1 until end of turn.
{3}{B}{B}, Sacrifice a creature: Return this card from your graveyard to the battlefield. Activate only during your upkeep.
Whenever a creature deals damage to you, destroy it.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
{T}: Destroy target tapped creature.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Destroy target nonartifact, nonblack creature. It can't be regenerated.
{1}{B}, Discard a card: Return this card from your graveyard to your hand. Activate only during your upkeep. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
You may sacrifice two Mountains rather than pay this spell's mana cost. Fireblast deals 4 damage to any target.
When this creature enters, it deals 4 damage to target creature.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Flying {R}: This creature gets +1/+0 until end of turn.
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
{R}: You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Flying {T}: Add one mana of any color.
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
Exile this creature from your hand: Add {G}.
You may play an additional land on each of your turns.
{T}: Draw a card and reveal it. If it isn't a land card, discard it.
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Whenever a player cycles a card, you may put a +1/+1 counter on target creature.
Whenever you draw your second card each turn, create a 2/2 green Cat creature token. {4}{G}{G}: Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards in your hand.
{G}: Target land becomes a 1/1 creature until end of turn. It's still a land. {2}{G}{G}{G}: Creatures you control get +3/+3 and gain trample until end of turn.
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.
You may cast this spell as though it had flash if you pay {2} more to cast it. (You may cast it any time you could cast an instant.) Create a 1/1 green Saproling creature token for each creature you control.
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of this creature. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Counter target spell. You gain 3 life.
Flying At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay {G}{W}{U}. Each untapped creature you control gets +0/+2 as long as it's not attacking. {W}: Arcades Sabboth gets +0/+1 until end of turn.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
All Goblins get +1/+1. All Goblins are black and are Zombies in addition to their other creature types.
Target player discards two cards. You gain 3 life for each land card discarded this way.
Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Protection from black Threshold — As long as seven or more cards are in your graveyard, this creature gets +3/+3 and has flying.
Trample This creature enters with seven +1/+1 counters on it. Whenever this creature deals damage, you gain that much life. If damage would be dealt to this creature, prevent that damage. Remove a +1/+1 counter from this creature.
At the beginning of your upkeep, if this card is in your graveyard, you may pay {1}{B}{B}. If you do, return it to your hand. {1}{R}{R}, Sacrifice this creature: It deals 2 damage to any target.
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to target player or planeswalker. You draw a card."
Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.
Return target permanent to its owner's hand. Then that player discards a card.
Flying Whenever Rith deals combat damage to a player, you may pay {2}{G}. If you do, choose a color, then create a 1/1 green Saproling creature token for each permanent of that color.
Flying When this creature enters, return a white or blue creature you control to its owner's hand. When this creature enters, draw two cards, then put two cards from your hand on the bottom of your library.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a black spell, you gain 1 life.
Cast this spell only during combat. Untap target creature you don't control and gain control of it. It gains haste until end of turn. At the beginning of the next end step, sacrifice it. If you do, you gain life equal to its toughness.
Whenever this creature deals damage to a creature, put a +1/+1 counter on this creature. {B}: Regenerate this creature. {G}: This creature becomes the color of your choice until end of turn.
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.
Flying {B}{R}{G}, {T}: Target player draws a card.
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
No more than two creatures can attack you each combat.
Tap two untapped creatures you control: You may put a creature card from your hand that shares a creature type with each creature tapped this way onto the battlefield.
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount. Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Spells cost {1} less to cast.
{1}, {T}: Tap target artifact, creature, or land.
{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
This creature attacks each combat if able. This creature can't be blocked by Walls.
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
At the beginning of your upkeep, you may put a petal counter on this artifact. {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Flying
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
{T}, Sacrifice this artifact: Exile target player's graveyard.
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
At the beginning of each player's upkeep, that player may pay 2 life. If they don't, they return a permanent they control to its owner's hand.
Echo {6} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) {T}: Draw a card.
As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
At the beginning of your upkeep, if you have 50 or more life, you win the game.
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Destroy all creatures. They can't be regenerated.
When this creature enters, return each other creature you control to its owner's hand.
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Target player takes two extra turns after this one.
When Urza enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control." Tap an untapped artifact you control: Add {U}. {5}: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.
Target player sacrifices a creature of their choice. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Search your library for a card, put that card into your graveyard, then shuffle.
Whenever a creature deals damage to you, destroy it.
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. {B}{B}, Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
When this creature enters, it deals 4 damage to target creature.
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
{R}, {T}, Exile two cards from your graveyard: This creature deals 2 damage to any target.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.
Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
Flying {T}: Add one mana of any color.
At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token. Threshold — All Squirrels get +2/+2 as long as seven or more cards are in your graveyard.
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Counter target spell. You gain 3 life.
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Threshold — As long as seven or more cards are in your graveyard, this enchantment has "Whenever an opponent casts a spell, you may put a creature card from your hand onto the battlefield."
Whenever Radha attacks, you may add {R}{R}. {T}: Add {G}.
As this artifact enters, choose a color. Creatures of the chosen color get +1/+1. Whenever a basic land is tapped for mana of the chosen color, its controller adds an additional one mana of that color.
Spells cost {1} less to cast.
{2}, {T}, Sacrifice this artifact: Search target player's library for three cards and exile them. Then that player shuffles.
{W}{U}{B}{R}{G}: Exile target permanent. If Legacy Weapon would be put into a graveyard from anywhere, reveal Legacy Weapon and shuffle it into its owner's library instead.
At the beginning of your upkeep, you may put a petal counter on this artifact. {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of petal counters on this artifact.
This creature enters with three +1/+1 counters on it. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
As this artifact enters, choose a creature type. Creature spells of the chosen type cost {2} less to cast.
Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
This land enters with three mining counters on it. {T}, Remove a mining counter from this land: Add one mana of any color. If there are no mining counters on this land, sacrifice it.
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Counter target spell.
Flying
Flying
Flying, indestructible
Trample, haste
This creature gets +1/+1 for each artifact you control.
| Card | Number | Rarity | Price |
|---|---|---|---|
Mishra's Factory | 251 | Uncommon | $0.11 |
Nantuko Monastery | 252 | Uncommon | $0.09 |
Polluted Mire | 253 | Common | $0.22 |
Remote Isle | 254 | Common | $0.12 |
Rith's Grove | 255 | Uncommon | $0.34 |
Slippery Karst | 256 | Common | $0.11 |
Smoldering Crater | 257 | Common | $0.10 |
Sulfur Falls | 258 | Rare | $0.47 |
Terminal Moraine | 259 | Common | $0.13 |
Treva's Ruins | 260 | Uncommon | $0.30 |
Woodland Cemetery | 261 | Rare | $0.68 |
Divine Sacrament | 262 | Rare | $0.15 |
Enlightened Tutor | 263 | Rare | $28.51 |
Glory | 264 | Rare | $0.28 |
Lieutenant Kirtar | 265 | Rare | $0.18 |
Lyra Dawnbringer | 266 | Mythic | $3.03 |
Mesa Enchantress | 267 | Uncommon | $0.40 |
Momentary Blink | 268 | Common | $0.13 |
Renewed Faith | 269 | Common | $0.05 |
Savannah Lions | 270 | Common | $0.20 |
Serra Angel | 271 | Uncommon | $0.11 |
Serra Avatar | 272 | Mythic | $0.41 |
Sevinne's Reclamation | 273 | Rare | $1.30 |
Spirit Link | 274 | Common | $0.21 |
Swords to Plowshares | 275 | Uncommon | $2.12 |
Test of Endurance | 276 | Mythic | $3.20 |
Whitemane Lion | 277 | Common | $0.14 |
Windborn Muse | 278 | Rare | $0.36 |
Wrath of God | 279 | Rare | $2.92 |
Arcanis the Omnipotent | 280 | Rare | $0.29 |
Counterspell | 281 | Common | $1.94 |
Denizen of the Deep | 282 | Rare | $0.17 |
Fact or Fiction | 283 | Uncommon | $0.22 |
Force of Will | 284 | Mythic | $64.45 |
Frantic Search | 285 | Common | $0.51 |
High Tide | 286 | Uncommon | $0.77 |
Impulse | 287 | Common | $0.17 |
Mystic Remora | 288 | Rare | $10.02 |
Mystical Tutor | 289 | Rare | $13.22 |
Opposition | 290 | Rare | $0.39 |
Ovinize | 291 | Common | $0.07 |
Peregrine Drake | 292 | Common | $0.28 |
Stroke of Genius | 293 | Rare | $0.37 |
Time Stretch | 294 | Mythic | $2.82 |
Turnabout | 295 | Uncommon | $0.21 |
Urza, Lord High Artificer | 296 | Mythic | $13.01 |
Vexing Sphinx | 297 | Rare | $0.10 |
Body Snatcher | 298 | Rare | $0.14 |
Chainer, Dementia Master | 299 | Rare | $0.23 |
Chainer's Edict | 300 | Uncommon | $0.14 |
Dark Withering | 301 | Uncommon | $0.16 |
Dread Return | 302 | Uncommon | $0.64 |
Duress | 303 | Common | $0.30 |
Entomb | 304 | Rare | $12.93 |
Mindslicer | 305 | Rare | $0.38 |
Nantuko Shade | 306 | Rare | $0.41 |
Necrosavant | 307 | Uncommon | $0.09 |
No Mercy | 308 | Mythic | $16.13 |
Oversold Cemetery | 309 | Rare | $1.09 |
Royal Assassin | 310 | Rare | $0.56 |
Street Wraith | 311 | Common | $0.27 |
Terror | 312 | Common | $0.11 |
Undead Gladiator | 313 | Uncommon | $0.12 |
Vampiric Tutor | 314 | Mythic | $61.95 |
Yawgmoth, Thran Physician | 315 | Mythic | $34.40 |
Chain Lightning | 316 | Common | $0.34 |
Dragon Whelp | 317 | Uncommon | $0.07 |
Empty the Warrens | 318 | Common | $0.22 |
Fireblast | 319 | Uncommon | $0.62 |
Flametongue Kavu | 320 | Uncommon | $0.36 |
Gamble | 321 | Rare | $11.67 |
Gempalm Incinerator | 322 | Uncommon | $0.27 |
Goblin Matron | 323 | Common | $0.30 |
Grim Lavamancer | 324 | Rare | $0.55 |
Last Chance | 325 | Mythic | $1.46 |
Mogg War Marshal | 326 | Common | $0.16 |
Overmaster | 327 | Rare | $1.28 |
Pashalik Mons | 328 | Rare | $1.29 |
Shivan Dragon | 329 | Rare | $0.31 |
Siege-Gang Commander | 330 | Rare | $0.31 |
Sneak Attack | 331 | Mythic | $9.36 |
Sulfuric Vortex | 332 | Rare | $1.31 |
Valduk, Keeper of the Flame | 333 | Uncommon | $0.12 |
Worldgorger Dragon | 334 | Mythic | $0.95 |
Arboria | 335 | Rare | $0.14 |
Birds of Paradise | 336 | Rare | $10.26 |
Deadwood Treefolk | 337 | Uncommon | $0.08 |
Elvish Spirit Guide | 338 | Uncommon | $2.16 |
Exploration | 339 | Rare | $27.53 |
Fa'adiyah Seer | 340 | Common | $0.08 |
Forgotten Ancient | 341 | Rare | $0.56 |
Invigorating Boon | 342 | Uncommon | $0.12 |
Jolrael, Mwonvuli Recluse | 343 | Rare | $0.15 |
Kamahl, Fist of Krosa | 344 | Mythic | $0.61 |
Lull | 345 | Common | $0.09 |
Nature's Lore | 346 | Uncommon | $3.23 |
Nut Collector | 347 | Mythic | $3.38 |
Saproling Symbiosis | 348 | Rare | $0.47 |
Squirrel Nest | 349 | Uncommon | $0.14 |
Sylvan Library | 350 | Mythic | $25.37 |
Wild Dogs | 351 | Common | $0.09 |
Wild Growth | 352 | Common | $0.40 |
Worldly Tutor | 353 | Rare | $21.02 |
Absorb | 354 | Rare | $0.26 |
Arcades Sabboth | 355 | Rare | $0.13 |
Decimate | 356 | Rare | $0.24 |
Dralnu's Crusade | 357 | Uncommon | $0.10 |
Gerrard's Verdict | 358 | Uncommon | $0.19 |
Hunting Grounds | 359 | Mythic | $0.77 |
Mystic Enforcer | 360 | Uncommon | $0.15 |
Phantom Nishoba | 361 | Rare | $0.37 |
Pyre Zombie | 362 | Rare | $0.09 |
Quicksilver Dagger | 363 | Uncommon | $0.08 |
Radha, Heir to Keld | 364 | Uncommon | $0.14 |
Recoil | 365 | Uncommon | $0.16 |
Rith, the Awakener | 366 | Rare | $0.15 |
Sawtooth Loon | 367 | Uncommon | $0.09 |
Sol'kanar the Swamp King | 368 | Rare | $0.17 |
Spinal Embrace | 369 | Rare | $0.14 |
Spiritmonger | 370 | Uncommon | $0.15 |
Tatyova, Benthic Druid | 371 | Uncommon | $0.21 |
Tiana, Ship's Caretaker | 372 | Uncommon | $0.09 |
Xira Arien | 373 | Rare | $0.16 |
Zur the Enchanter | 374 | Rare | $1.16 |
Crawlspace | 375 | Rare | $6.61 |
Cryptic Gateway | 376 | Rare | $0.70 |
Damping Sphere | 377 | Uncommon | $1.49 |
Gauntlet of Power | 378 | Mythic | $2.48 |
Helm of Awakening | 379 | Rare | $1.55 |
Icy Manipulator | 380 | Uncommon | $0.17 |
Jester's Cap | 381 | Rare | $0.23 |
Juggernaut | 382 | Common | $0.09 |
Legacy Weapon | 383 | Mythic | $0.31 |
Lotus Blossom | 384 | Rare | $0.33 |
Mind Stone | 385 | Common | $0.26 |
Ornithopter | 386 | Common | $0.19 |
Thran Golem | 387 | Uncommon | $0.38 |
Tormod's Crypt | 388 | Uncommon | $0.71 |
Triskelion | 389 | Rare | $0.32 |
Umbilicus | 390 | Rare | $0.16 |
Urza's Blueprints | 391 | Rare | $0.14 |
Urza's Incubator | 392 | Mythic | $19.35 |
Clifftop Retreat | 393 | Rare | $0.62 |
Dark Depths | 394 | Mythic | $4.04 |
Gemstone Mine | 395 | Rare | $1.04 |
Hinterland Harbor | 396 | Rare | $1.11 |
Isolated Chapel | 397 | Rare | $0.77 |
Maze of Ith | 398 | Rare | $7.68 |
Mishra's Factory | 399 | Uncommon | $0.51 |
Sulfur Falls | 400 | Rare | $1.00 |
Woodland Cemetery | 401 | Rare | $1.10 |
Plains | 402 | Common | $0.20 |
Plains | 403 | Common | $0.31 |
Island | 404 | Common | $0.34 |
Island | 405 | Common | $0.21 |
Swamp | 406 | Common | $0.16 |
Swamp | 407 | Common | $0.31 |
Mountain | 408 | Common | $0.30 |
Mountain | 409 | Common | $0.34 |
Forest | 410 | Common | $0.25 |
Forest | 411 | Common | $0.22 |
Enlightened Tutor | 412 | Rare | $30.31 |
Lyra Dawnbringer | 413 | Mythic | $7.56 |
Test of Endurance | 414 | Mythic | $4.09 |
Windborn Muse | 415 | Rare | $1.43 |
Wrath of God | 416 | Rare | $3.12 |
Denizen of the Deep | 417 | Rare | $0.18 |
Force of Will | 418 | Mythic | $65.36 |
High Tide | 419 | Uncommon | $0.74 |
Mystic Remora | 420 | Rare | $10.59 |
Mystical Tutor | 421 | Rare | $13.15 |
Time Stretch | 422 | Mythic | $3.18 |
Urza, Lord High Artificer | 423 | Mythic | $14.57 |
Chainer, Dementia Master | 424 | Rare | $0.37 |
Chainer's Edict | 425 | Uncommon | $0.22 |
Entomb | 426 | Rare | $13.61 |
No Mercy | 427 | Mythic | $18.76 |
Oversold Cemetery | 428 | Rare | $1.83 |
Street Wraith | 429 | Common | $0.27 |
Vampiric Tutor | 430 | Mythic | $69.29 |
Yawgmoth, Thran Physician | 431 | Mythic | $34.25 |
Flametongue Kavu | 432 | Uncommon | $0.23 |
Gamble | 433 | Rare | $11.48 |
Grim Lavamancer | 434 | Rare | $0.34 |
Last Chance | 435 | Mythic | $3.59 |
Siege-Gang Commander | 436 | Rare | $0.43 |
Worldgorger Dragon | 437 | Mythic | $2.03 |
Arboria | 438 | Rare | $0.27 |
Birds of Paradise | 439 | Rare | $11.05 |
Nut Collector | 440 | Mythic | $3.56 |
Sylvan Library | 441 | Mythic | $29.50 |
Worldly Tutor | 442 | Rare | $22.08 |
Absorb | 443 | Rare | $0.38 |
Decimate | 444 | Rare | $0.40 |
Hunting Grounds | 445 | Mythic | $2.11 |
Radha, Heir to Keld | 446 | Uncommon | $0.18 |
Gauntlet of Power | 447 | Mythic | $3.22 |
Helm of Awakening | 448 | Rare | $1.68 |
Jester's Cap | 449 | Rare | $0.33 |
Legacy Weapon | 450 | Mythic | $0.36 |
Lotus Blossom | 451 | Rare | $0.51 |
Triskelion | 452 | Rare | $0.39 |
Urza's Incubator | 453 | Mythic | $31.46 |
Dark Depths | 454 | Mythic | $4.54 |
Gemstone Mine | 455 | Rare | $1.79 |
Maze of Ith | 456 | Rare | $9.06 |
Counterspell | 457 | Rare | $15.35 |
Bird | 1 | N/A | |
Griffin | 2 | N/A | |
Cat | 3 | N/A | |
Marit Lage | 4 | N/A | |
Zombie | 5 | N/A | |
Elemental | 6 | N/A | |
Goblin | 7 | N/A | |
Cat | 8 | N/A | |
Elephant | 9 | N/A | |
Insect | 10 | N/A | |
Saproling | 11 | N/A | |
Sheep | 12 | N/A | |
Squirrel | 13 | N/A | |
Construct | 14 | N/A |