Dominaria United
[+1]: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") [−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
[+1]: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") [0]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−6]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
Vigilance As this creature enters, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost {2} more to cast. Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When this creature enters, if it was kicked, it deals 2 damage to any target. When this creature enters, if it was kicked twice, it deals 2 damage to any target.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature enters, create a 1/1 white Soldier creature token.
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Vigilance (Attacking doesn't cause this creature to tap.)
Domain — Artillery Blast deals X damage to target tapped creature, where X is 1 plus the number of basic land types among lands you control.
Vigilance Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, each player sacrifices a creature of their choice.
Create three 1/1 white Soldier creature tokens.
{4}{W}: Creatures you control get +1/+1 until end of turn.
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield.
Flash Kicker {2}{R} (You may pay an additional {2}{R} as you cast this spell.) Flying When this creature enters, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.
Defender {2}{W}, {T}: Tap target creature.
Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
Flying Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Creatures you control get +2/+1 until end of turn. If this spell was kicked, those creatures also gain trample until end of turn.
Untap up to two target creatures. They each get +2/+2 until end of turn.
Kicker {G} (You may pay an additional {G} as you cast this spell.) When this creature enters, if it was kicked, put a +1/+1 counter on target creature you control.
First strike If you would gain life, you gain that much life plus 1 instead. {1}{W}: This creature gets +1/+1 until end of turn.
Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You and target opponent each draw two cards. II — Create a 1/1 white Bird creature token with flying. III — Put a +1/+1 counter on each of up to two target creatures.
Flying When this creature enters, you gain 2 life.
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Lifelink When this creature enters, if it was kicked, return target creature card from your graveyard to your hand.
Flash When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
Kicker {U} (You may pay an additional {U} as you cast this spell.) Destroy target tapped creature. If this spell was kicked, scry 2.
Whenever this creature becomes tapped, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Draw a card.
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Scry 4, then you may reveal the top card of your library. If a planeswalker card is revealed this way, put it into your hand. II — You may put a planeswalker card with mana value 6 or less from your hand onto the battlefield. III — You may activate the loyalty abilities of planeswalkers you control twice this turn rather than only once.
Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Flying When this creature enters, if it was kicked, discard your hand, then draw two cards.
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, draw a card." As long as enchanted creature is legendary, it gets +1/+1 and has ward {1}. (Whenever enchanted creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Defender {1}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender. (To mill a card, a player puts the top card of their library into their graveyard.)
Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.
Flying Whenever you cast an instant or sorcery spell, choose one — • This creature gets +1/+1 until end of turn. • Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step. • Scry 1.
This spell costs {U} less to cast if an opponent cast two or more spells this turn. Counter target spell.
Counter target creature spell.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.
Vigilance This creature can't be blocked as long as you've cast an instant or sorcery spell this turn.
Tap target creature and put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Kicker {G} (You may pay an additional {G} as you cast this spell.) Scry 2, then draw a card. If this spell was kicked, you may put a land card from your hand onto the battlefield.
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Counter target noncreature spell.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Another target nonland permanent phases out. It can't phase in for as long as you control this Saga. III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Draw two cards. If this spell was kicked, each opponent discards a card.
Kicker {3}{G} (You may pay an additional {3}{G} as you cast this spell.) Flying If this creature was kicked, it enters with two +1/+1 counters on it. {T}: Target land you control becomes the basic land type of your choice until end of turn.
Kicker {W} (You may pay an additional {W} as you cast this spell.) If this spell was kicked, create a 1/1 white Soldier creature token. Counter target spell unless its controller pays {1} for each creature you control.
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Return target creature or planeswalker you don't control to its owner's hand. If this spell was kicked, put that permanent on the bottom of its owner's library instead.
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it. (It can't be the target of spells or abilities your opponents control.)
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.
Flying
Flying, ward {2} Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Flying When this creature dies, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
{2}{U}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
Kicker {W} (You may pay an additional {W} as you cast this spell.) Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
This spell costs {1} less to cast for each instant and sorcery card in your graveyard. Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Domain — When this creature enters, look at the top X cards of your library, where X is the number of basic land types among lands you control. You may put one of those cards on top of your library. Put the rest on the bottom of your library in a random order.
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
Kicker {1}{R} and/or {1}{G} This creature enters with two +1/+1 counters on it for each time it was kicked. When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
{T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Target player discards two cards. If this spell was kicked, it deals 3 damage to that player.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Menace When this creature enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.
Target creature gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Flying {B}: This creature gains deathtouch until end of turn.
Defender {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature.
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may sacrifice a creature. If you do, each opponent discards a card. II — Return target creature card from your graveyard to your hand. III — Target opponent may sacrifice a nonland, nontoken permanent of their choice. If they don't, they lose 2 life and you draw a card.
Kicker {G} (You may pay an additional {G} as you cast this spell.) If this spell was kicked, put a +1/+1 counter on a creature you control. All creatures get -2/-2 until end of turn.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card. II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life. III — Put target creature card from a graveyard onto the battlefield under your control.
This creature enters tapped. {1}{B}: Return this card from your graveyard to the battlefield. Activate only if a non-Skeleton creature died under your control this turn.
Destroy target creature with total power and toughness 5 or less.
Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {4}{B}, Exile this card from your graveyard: Return another target creature card from your graveyard to your hand.
{B}: This creature becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
Defender {2}{B}, Sacrifice a creature: You gain 1 life and draw a card.
Menace (This creature can't be blocked except by two or more creatures.) Your opponents can't gain life. {1}{B}: This creature gets +1/+1 until end of turn.
[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
Kicker {U} (You may pay an additional {U} as you cast this spell.) As this creature enters, if it was kicked, mill four cards. (To mill a card, put the top card of your library into your graveyard.) Monstrous War-Leech's power and toughness are each equal to the greatest mana value among cards in your graveyard.
When this creature enters, you draw a card and you lose 1 life.
Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Kicker {W} (You may pay an additional {W} as you cast this spell.) When this creature enters, if it was kicked, create a 1/1 white Soldier creature token. {1}, Sacrifice another creature: This creature gets +2/+1 until end of turn.
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block." {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Flying Whenever one or more other creatures die, put a +1/+1 counter on this creature. This ability triggers only once each turn.
Domain — Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to two of them into your hand and the rest into your graveyard. You lose 2 life.
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Return target creature card from your graveyard to the battlefield. If this spell was kicked, you gain life equal to that card's mana value. Otherwise, you lose that much life. Exile Sheoldred's Restoration.
When this creature dies, target creature an opponent controls gets -1/-1 until end of turn.
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Flying {1}{B}: This creature gets +1/+1 until end of turn.
When this creature enters, you lose 2 life.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets an additional -1/-1 until end of turn for each instant and sorcery card in your graveyard.
Kicker {1}{G} (You may pay an additional {1}{G} as you cast this spell.) Return target creature card from your graveyard to your hand. You gain 2 life. If this spell was kicked, return another target permanent card from your graveyard to your hand.
This spell costs {1} less to cast for each creature card in your graveyard. Deathtouch
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When this creature dies, it deals damage equal to its power to any target.
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Trample
First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
Flying {R}: This creature gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice this creature at the beginning of the next end step.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — This Saga deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying.
Trample Whenever you cast an instant or sorcery spell, put a +1/+1 counter on this creature.
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) If this spell was kicked, draw a card. Fires of Victory deals damage to target creature or planeswalker equal to the number of cards in your hand.
Target creature gets +2/-2 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) {R}: This creature gets +1/-1 until end of turn.
Target creature gets +3/+0 and gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.) When this creature enters, if it was kicked, return target creature an opponent controls to its owner's hand. Whenever you cast an instant or sorcery spell, this creature gets +2/+0 until end of turn.
{R}, {T}, Discard a card: Draw a card.
Enchant creature When this Aura enters, target creature can't block this turn. Enchanted creature gets +1/+1 and has haste.
{1}, Sacrifice another creature: This creature deals 1 damage to any target.
Kicker {W} (You may pay an additional {W} as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
Kicker {2}{B} (You may pay an additional {2}{B} as you cast this spell.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If this spell was kicked, sacrifice that creature at the beginning of the next end step.
[+1]: Create a 1/1 red Monk creature token with prowess. [−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn. [−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature. [−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
Jaya's Firenado deals 5 damage to target creature or planeswalker. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) When this creature enters, if it was kicked, create two 1/1 white Soldier creature tokens. As long as this creature entered this turn, creatures you control have haste.
Lightning Strike deals 3 damage to any target.
Reach Domain — When this creature enters, it deals damage to each opponent equal to the number of basic land types among lands you control.
Reach Domain — When Meria's Outrider enters, it deals damage equal to the number of basic land types among lands you control to any target.
This spell costs {X} less to cast, where X is the greatest power among creatures you control. Trample
Flying, haste This creature can't block. Whenever you attack with three or more creatures, you may pay {R}{R}. If you do, return this card from your graveyard to the battlefield tapped and attacking with a +1/+1 counter on it.
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain — {5}{R}: This creature gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Whenever Radha's Firebrand attacks, target creature defending player controls with power less than or equal to Radha's Firebrand's power can't block this turn. Domain — {5}{R}: Radha's Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Other Goblins you control get +1/+1. Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
Flying, haste This creature enters with X +1/+1 counters on it.
Choose one — • Destroy target artifact. • Destroy target creature with defender. • Smash to Dust deals 1 damage to each creature your opponents control.
Kicker {G} (You may pay an additional {G} as you cast this spell.) When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {R}, {T}, Sacrifice a land: Draw a card.
Kicker {G} (You may pay an additional {G} as you cast this spell.) When Sprouting Goblin enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {T}, Sacrifice a land: Draw a card.
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.) Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.
As an additional cost to cast this spell, discard a card. Draw two cards.
Choose one — • When you cast your next instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. • Target creature you control gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) Haste If this creature was kicked, it enters with two +1/+1 counters on it. {2}{R}: This creature gets +2/+0 until end of turn.
Kicker {B} (You may pay an additional {B} as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) {1}, Sacrifice this creature: Destroy target artifact.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II — Tap any number of untapped artifacts you control. When you do, this Saga deals that much damage to target creature or planeswalker. III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, creatures you control gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
Destroy target artifact, enchantment, or creature with flying.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Target creature gets +3/+3 until end of turn. If this spell was kicked, instead that creature gets +4/+4 and gains trample and haste until end of turn.
Deathtouch {T}: Add one mana of any color.
Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Vigilance, trample
Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) When this creature enters, if it was kicked, create a token that's a copy of target creature you control.
Defender When this creature enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) This creature can't be blocked by creatures with power 2 or less.
Reach, trample Domain — {7}{G}: Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs {1} less to activate for each basic land type among lands you control.
Reach, trample Domain — {5}{G}: Return Llanowar Greenwidow from your graveyard to the battlefield tapped with a finality counter on it. This ability costs {1} less to activate for each basic land type among lands you control.
{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
{T}: Add one mana of any color. {T}: Target land you control becomes a 4/4 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
Reach (This creature can block creatures with flying.)
Trample When this creature enters, you gain 5 life.
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Kicker {W} (You may pay an additional {1}{W} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. If this spell was kicked, create two 1/1 white Soldier creature tokens.
Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.
Domain — Search your library for up to two land cards that each have a basic land type, put them onto the battlefield tapped, then shuffle. Look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom of your library in a random order.
Reach Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
Domain — {3}{G}: Until end of turn, this creature gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Domain — {1}{G}: Until end of turn, Sunbathing Rootwalla gets +1/+1 for each basic land type among lands you control. Activate only once each turn.
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.) Exile target artifact or enchantment. If this spell was kicked, exile target nonland permanent instead.
Domain — Territorial Maro's power and toughness are each equal to twice the number of basic land types among lands you control.
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As this creature enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.) When this creature enters, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Create a 1/1 green Saproling creature token. III — Domain — Target creature you control gets +X/+X and gains trample until end of turn, where X is the number of basic land types among lands you control.
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II — Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III — Put up to two non-Saga permanent cards from your hand onto the battlefield.
Kicker {R} (You may pay an additional {R} as you cast this spell.) Trample When this creature enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.
Domain — This spell costs {1} less to cast for each basic land type among lands you control.
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip {1}. Vehicles you control have crew 1.
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
{T}: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Tap an untapped nontoken artifact you control: Add {G}. Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Flying Domain — Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Flying Domain — Whenever Nael, Avizoa Aeronaut deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card.
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Domain — Whenever Radha, Coalition Warlord enters or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons, Warren Chief enters or attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Lifelink At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {R}, Discard a land card: Draw a card. {B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
As Stenn enters, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Land creatures you control have flying. Whenever a land enters under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land.
Vigilance, trample Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life.
A-Uurg, Spawn of Turg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 2. {1}, Sacrifice a land: You gain 2 life.
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Domain — Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Domain — Whenever Zar Ojanen, Scion of Efrava enters or becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Whenever Golden Argosy attacks, exile each creature that crewed it this turn. Return them to the battlefield tapped under their owner's control at the beginning of the next end step. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}
{1}, {T}, Sacrifice this artifact: Reveal the top five cards of your library. Put a land card from among them into your hand and the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, draw a card.
Domain — {5}, {T}: Draw a card. This ability costs {1} less to activate for each basic land type among lands you control.
Karn's Sylex enters tapped. Players can't pay life to cast spells or to activate abilities that aren't mana abilities. {X}, {T}, Exile Karn's Sylex: Destroy each nonland permanent with mana value X or less. Activate only as a sorcery.
When this artifact enters, it deals 2 damage to any target. {T}: Add one mana of any color.
| Card | Number | Rarity | Price |
|---|---|---|---|
Karn, Living Legacy | 1 | Mythic | $1.43 |
A-Karn, Living Legacy | A-1 | Mythic | N/A |
Anointed Peacekeeper | 2 | Rare | $0.29 |
Archangel of Wrath | 3 | Rare | $0.22 |
Argivian Cavalier | 4 | Common | $0.04 |
Argivian Phalanx | 5 | Common | $0.03 |
Artillery Blast | 6 | Common | $0.06 |
Benalish Faithbonder | 7 | Common | $0.06 |
Benalish Sleeper | 8 | Common | $0.07 |
Captain's Call | 9 | Common | $0.06 |
Charismatic Vanguard | 10 | Common | $0.03 |
Citizen's Arrest | 11 | Common | $0.03 |
Cleaving Skyrider | 12 | Uncommon | $0.04 |
Clockwork Drawbridge | 13 | Common | $0.02 |
Coalition Skyknight | 14 | Uncommon | $0.06 |
Danitha, Benalia's Hope | 15 | Rare | $0.53 |
Defiler of Faith | 16 | Rare | $0.40 |
Destroy Evil | 17 | Common | $0.15 |
Griffin Protector | 18 | Common | $0.05 |
Guardian of New Benalia | 19 | Rare | $0.22 |
Heroic Charge | 20 | Common | $0.05 |
Join Forces | 21 | Uncommon | $0.06 |
Juniper Order Rootweaver | 22 | Common | $0.04 |
Knight of Dawn's Light | 23 | Uncommon | $0.16 |
Leyline Binding | 24 | Rare | $0.43 |
Love Song of Night and Day | 25 | Uncommon | $0.20 |
Mesa Cavalier | 26 | Common | $0.06 |
Phyrexian Missionary | 27 | Uncommon | $0.12 |
Prayer of Binding | 28 | Uncommon | $0.10 |
Resolute Reinforcements | 29 | Uncommon | $0.14 |
Runic Shot | 30 | Uncommon | $0.07 |
Samite Herbalist | 31 | Common | $0.11 |
Serra Paragon | 32 | Mythic | $4.66 |
Shalai's Acolyte | 33 | Uncommon | $0.11 |
Stall for Time | 34 | Common | $0.05 |
Take Up the Shield | 35 | Common | $0.05 |
Temporary Lockdown | 36 | Rare | $0.35 |
Urza Assembles the Titans | 37 | Rare | $0.23 |
Valiant Veteran | 38 | Rare | $0.40 |
Wingmantle Chaplain | 39 | Uncommon | $0.11 |
Academy Loremaster | 40 | Rare | $0.18 |
Academy Wall | 41 | Common | $0.04 |
Aether Channeler | 42 | Rare | $0.22 |
Battlewing Mystic | 43 | Uncommon | $0.08 |
Combat Research | 44 | Uncommon | $0.41 |
Coral Colony | 45 | Uncommon | $0.05 |
Defiler of Dreams | 46 | Rare | $0.36 |
Djinn of the Fountain | 47 | Uncommon | $0.03 |
Ertai's Scorn | 48 | Uncommon | $0.12 |
Essence Scatter | 49 | Common | $0.07 |
Founding the Third Path | 50 | Uncommon | $0.22 |
Frostfist Strider | 51 | Uncommon | $0.06 |
Haughty Djinn | 52 | Rare | $0.33 |
Haunting Figment | 53 | Common | $0.08 |
Impede Momentum | 54 | Common | $0.19 |
Impulse | 55 | Common | $0.27 |
Joint Exploration | 56 | Uncommon | $0.38 |
Micromancer | 57 | Uncommon | $0.16 |
Negate | 58 | Common | $0.41 |
The Phasing of Zhalfir | 59 | Rare | $0.27 |
Phyrexian Espionage | 60 | Common | $0.06 |
Pixie Illusionist | 61 | Common | $0.07 |
Protect the Negotiators | 62 | Uncommon | $0.19 |
Rona's Vortex | 63 | Uncommon | $0.06 |
Shore Up | 64 | Common | $0.28 |
Silver Scrutiny | 65 | Rare | $0.28 |
Soaring Drake | 66 | Common | $0.05 |
Sphinx of Clear Skies | 67 | Mythic | $0.27 |
Talas Lookout | 68 | Common | $0.03 |
Tidepool Turtle | 69 | Common | $0.04 |
Timely Interference | 70 | Common | $0.05 |
Tolarian Geyser | 71 | Common | $0.04 |
Tolarian Terror | 72 | Common | $0.22 |
Vesuvan Duplimancy | 73 | Mythic | $4.70 |
Voda Sea Scavenger | 74 | Common | $0.04 |
Vodalian Hexcatcher | 75 | Rare | $4.50 |
Vodalian Mindsinger | 76 | Rare | $0.13 |
Volshe Tideturner | 77 | Common | $0.14 |
Aggressive Sabotage | 78 | Common | $0.05 |
Balduvian Atrocity | 79 | Uncommon | $0.04 |
Battle-Rage Blessing | 80 | Common | $0.06 |
Battlefly Swarm | 81 | Common | $0.09 |
Blight Pile | 82 | Uncommon | $0.08 |
Bone Splinters | 83 | Common | $0.19 |
Braids, Arisen Nightmare | 84 | Rare | $4.70 |
Braids's Frightful Return | 85 | Uncommon | $0.16 |
Choking Miasma | 86 | Uncommon | $0.05 |
The Cruelty of Gix | 87 | Rare | $1.15 |
Cult Conscript | 88 | Uncommon | $0.26 |
Cut Down | 89 | Uncommon | $0.31 |
Defiler of Flesh | 90 | Rare | $0.39 |
Drag to the Bottom | 91 | Rare | $0.16 |
Eerie Soultender | 92 | Common | $0.06 |
Evolved Sleeper | 93 | Rare | $0.20 |
Extinguish the Light | 94 | Common | $0.05 |
Gibbering Barricade | 95 | Common | $0.05 |
Knight of Dusk's Shadow | 96 | Uncommon | $0.21 |
Liliana of the Veil | 97 | Mythic | $4.23 |
Monstrous War-Leech | 98 | Uncommon | $0.05 |
Phyrexian Rager | 99 | Common | $0.10 |
Phyrexian Vivisector | 100 | Common | $0.04 |
Phyrexian Warhorse | 101 | Common | $0.06 |
Pilfer | 102 | Uncommon | $0.05 |
The Raven Man | 103 | Rare | $0.49 |
Sengir Connoisseur | 104 | Uncommon | $0.08 |
Shadow Prophecy | 105 | Common | $0.08 |
Shadow-Rite Priest | 106 | Rare | $0.31 |
Sheoldred, the Apocalypse | 107 | Mythic | $82.76 |
Sheoldred's Restoration | 108 | Uncommon | $0.06 |
Splatter Goblin | 109 | Common | $0.07 |
Stronghold Arena | 110 | Rare | $0.13 |
Tattered Apparition | 111 | Common | $0.03 |
Toxic Abomination | 112 | Common | $0.03 |
Tribute to Urborg | 113 | Common | $0.05 |
Urborg Repossession | 114 | Common | $0.07 |
Writhing Necromass | 115 | Common | $0.10 |
Balduvian Berserker | 116 | Uncommon | $0.07 |
Chaotic Transformation | 117 | Rare | $0.13 |
Coalition Warbrute | 118 | Common | $0.03 |
Defiler of Instinct | 119 | Rare | $0.46 |
Dragon Whelp | 120 | Uncommon | $0.05 |
The Elder Dragon War | 121 | Rare | $0.39 |
Electrostatic Infantry | 122 | Uncommon | $0.34 |
Fires of Victory | 123 | Uncommon | $0.16 |
Flowstone Infusion | 124 | Common | $0.04 |
Flowstone Kavu | 125 | Common | $0.03 |
Furious Bellow | 126 | Common | $0.05 |
Ghitu Amplifier | 127 | Common | $0.03 |
Goblin Picker | 128 | Common | $0.08 |
Hammerhand | 129 | Common | $0.04 |
Hurler Cyclops | 130 | Uncommon | $0.02 |
Hurloon Battle Hymn | 131 | Uncommon | $0.08 |
In Thrall to the Pit | 132 | Common | $0.09 |
Jaya, Fiery Negotiator | 133 | Mythic | $0.48 |
Jaya's Firenado | 134 | Common | $0.05 |
Keldon Flamesage | 135 | Rare | $0.11 |
Keldon Strike Team | 136 | Common | $0.04 |
Lightning Strike | 137 | Common | $0.21 |
Meria's Outrider | 138 | Common | $0.08 |
A-Meria's Outrider | A-138 | Common | N/A |
Molten Monstrosity | 139 | Common | $0.03 |
Phoenix Chick | 140 | Uncommon | $0.28 |
Radha's Firebrand | 141 | Rare | $0.09 |
A-Radha's Firebrand | A-141 | Rare | N/A |
Rundvelt Hordemaster | 142 | Rare | $1.81 |
Shivan Devastator | 143 | Mythic | $3.89 |
Smash to Dust | 144 | Common | $0.31 |
Sprouting Goblin | 145 | Uncommon | $0.13 |
A-Sprouting Goblin | A-145 | Uncommon | N/A |
Squee, Dubious Monarch | 146 | Rare | $0.39 |
Temporal Firestorm | 147 | Rare | $0.06 |
Thrill of Possibility | 148 | Common | $0.09 |
Twinferno | 149 | Uncommon | $0.34 |
Viashino Branchrider | 150 | Common | $0.04 |
Warhost's Frenzy | 151 | Uncommon | $0.12 |
Yavimaya Steelcrusher | 152 | Common | $0.06 |
Yotia Declares War | 153 | Uncommon | $0.07 |
Barkweave Crusher | 154 | Common | $0.07 |
Bite Down | 155 | Common | $0.14 |
Bog Badger | 156 | Common | $0.02 |
Broken Wings | 157 | Common | $0.06 |
Colossal Growth | 158 | Common | $0.07 |
Deathbloom Gardener | 159 | Common | $0.18 |
Defiler of Vigor | 160 | Rare | $2.74 |
Elfhame Wurm | 161 | Common | $0.08 |
Elvish Hydromancer | 162 | Uncommon | $0.10 |
Floriferous Vinewall | 163 | Common | $0.05 |
Gaea's Might | 164 | Common | $0.07 |
Herd Migration | 165 | Rare | $0.12 |
Hexbane Tortoise | 166 | Common | $0.04 |
Leaf-Crowned Visionary | 167 | Rare | $6.43 |
Linebreaker Baloth | 168 | Uncommon | $0.07 |
Llanowar Greenwidow | 169 | Rare | $0.22 |
A-Llanowar Greenwidow | A-169 | Rare | N/A |
Llanowar Loamspeaker | 170 | Rare | $0.25 |
A-Llanowar Loamspeaker | A-170 | Rare | N/A |
Llanowar Stalker | 171 | Common | $0.11 |
Magnigoth Sentry | 172 | Common | $0.09 |
Mossbeard Ancient | 173 | Uncommon | $0.08 |
Nishoba Brawler | 174 | Uncommon | $0.18 |
Quirion Beastcaller | 175 | Rare | $0.22 |
Scout the Wilderness | 176 | Common | $0.04 |
A-Scout the Wilderness | A-176 | Common | N/A |
Silverback Elder | 177 | Mythic | $6.52 |
Slimefoot's Survey | 178 | Uncommon | $0.06 |
Snarespinner | 179 | Common | $0.05 |
Strength of the Coalition | 180 | Uncommon | $0.09 |
Sunbathing Rootwalla | 181 | Common | $0.03 |
A-Sunbathing Rootwalla | A-181 | Common | N/A |
Tail Swipe | 182 | Uncommon | $0.34 |
Tear Asunder | 183 | Uncommon | $0.29 |
Territorial Maro | 184 | Uncommon | $0.03 |
Threats Undetected | 185 | Rare | $0.31 |
Urborg Lhurgoyf | 186 | Rare | $0.23 |
Vineshaper Prodigy | 187 | Common | $0.04 |
The Weatherseed Treaty | 188 | Uncommon | $0.24 |
The World Spell | 189 | Mythic | $0.48 |
Yavimaya Iconoclast | 190 | Uncommon | $0.10 |
Yavimaya Sojourner | 191 | Common | $0.07 |
Ajani, Sleeper Agent | 192 | Mythic | $1.32 |
Aron, Benalia's Ruin | 193 | Uncommon | $0.18 |
Astor, Bearer of Blades | 194 | Rare | $0.47 |
Baird, Argivian Recruiter | 195 | Uncommon | $0.19 |
Balmor, Battlemage Captain | 196 | Uncommon | $0.31 |
Bortuk Bonerattle | 197 | Uncommon | $0.06 |
Elas il-Kor, Sadistic Pilgrim | 198 | Uncommon | $2.43 |
Ertai Resurrected | 199 | Rare | $0.62 |
Garna, Bloodfist of Keld | 200 | Uncommon | $0.24 |
Ivy, Gleeful Spellthief | 201 | Rare | $0.59 |
Jhoira, Ageless Innovator | 202 | Rare | $0.31 |
Jodah, the Unifier | 203 | Mythic | $3.84 |
King Darien XLVIII | 204 | Rare | $0.46 |
Lagomos, Hand of Hatred | 205 | Uncommon | $0.27 |
Meria, Scholar of Antiquity | 206 | Rare | $0.27 |
Nael, Avizoa Aeronaut | 207 | Uncommon | $0.04 |
A-Nael, Avizoa Aeronaut | A-207 | Uncommon | N/A |
Najal, the Storm Runner | 208 | Uncommon | $0.24 |
Nemata, Primeval Warden | 209 | Rare | $1.23 |
Queen Allenal of Ruadach | 210 | Uncommon | $0.25 |
Radha, Coalition Warlord | 211 | Uncommon | $0.06 |
A-Radha, Coalition Warlord | A-211 | Uncommon | N/A |
Raff, Weatherlight Stalwart | 212 | Uncommon | $0.12 |
Ratadrabik of Urborg | 213 | Rare | $1.77 |
Rith, Liberated Primeval | 214 | Mythic | $4.78 |
Rivaz of the Claw | 215 | Rare | $1.95 |
Rona, Sheoldred's Faithful | 216 | Uncommon | $0.08 |
Rulik Mons, Warren Chief | 217 | Uncommon | $0.13 |
A-Rulik Mons, Warren Chief | A-217 | Uncommon | N/A |
Shanna, Purifying Blade | 218 | Mythic | $0.34 |
Sol'Kanar the Tainted | 219 | Mythic | $0.28 |
Soul of Windgrace | 220 | Mythic | $0.34 |
A-Soul of Windgrace | A-220 | Mythic | N/A |
Stenn, Paranoid Partisan | 221 | Rare | $0.36 |
Tatyova, Steward of Tides | 222 | Uncommon | $0.13 |
A-Tatyova, Steward of Tides | A-222 | Uncommon | N/A |
Tori D'Avenant, Fury Rider | 223 | Uncommon | $0.24 |
Tura Kennerüd, Skyknight | 224 | Uncommon | $0.08 |
Uurg, Spawn of Turg | 225 | Uncommon | $0.17 |
A-Uurg, Spawn of Turg | A-225 | Uncommon | N/A |
Vohar, Vodalian Desecrator | 226 | Uncommon | $0.29 |
Zar Ojanen, Scion of Efrava | 227 | Uncommon | $0.09 |
A-Zar Ojanen, Scion of Efrava | A-227 | Uncommon | N/A |
Zur, Eternal Schemer | 228 | Mythic | $3.06 |
Automatic Librarian | 229 | Common | $0.07 |
Golden Argosy | 230 | Rare | $0.79 |
Hero's Heirloom | 231 | Uncommon | $0.26 |
Inscribed Tablet | 232 | Uncommon | $0.14 |
Jodah's Codex | 233 | Uncommon | $0.16 |
Karn's Sylex | 234 | Mythic | $1.00 |
Meteorite | 235 | Common | $0.08 |