Dominaria United
{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.
{1}: Add one mana of any color. Activate only once each turn.
Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Timeless Lotus enters tapped. {T}: Add {W}{U}{B}{R}{G}.
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Flying As long as Weatherlight Compleated has four or more phyresis counters on it, it's a Phyrexian creature in addition to its other types. Whenever a creature you control dies, put a phyresis counter on Weatherlight Compleated. Then draw a card if it has seven or more phyresis counters on it. If it doesn't, scry 1.
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
({T}: Add {U} or {B}.) This land enters tapped.
When this land enters, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color.
({T}: Add {B} or {R}.) This land enters tapped.
({T}: Add {B} or {G}.) This land enters tapped.
({T}: Add {W} or {U}.) This land enters tapped.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
({T}: Add {U} or {R}.) This land enters tapped.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
({T}: Add {G} or {W}.) This land enters tapped.
({T}: Add {R} or {W}.) This land enters tapped.
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
({T}: Add {W} or {B}.) This land enters tapped.
({T}: Add {G} or {U}.) This land enters tapped.
This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.
As A-Thran Portal enters, choose a basic land type. Thran Portal is the chosen type in addition to its other types. Mana abilities of A-Thran Portal cost an additional 1 life to activate.
({T}: Add {R} or {G}.) This land enters tapped.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Draw cards equal to the number of instant and sorcery cards in your graveyard.
Flying, trample As this creature enters, choose another creature you control. The chosen creature gets +3/+3 and has flying. When this creature leaves the battlefield, sacrifice the chosen creature.
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
Trample Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block." {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip {1}. Vehicles you control have crew 1.
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
{T}: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Tap an untapped nontoken artifact you control: Add {G}. Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Flying Domain — Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card.
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Lifelink At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
As Stenn enters, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Vigilance, trample Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life.
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Domain — Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
At the beginning of each end step, if a player discarded a card this turn, create a 1/1 black Bird creature token with flying and "This token can't block." {3}{B}, {T}: Each opponent discards a card. Activate only as a sorcery.
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Menace (This creature can't be blocked except by two or more creatures.) {W}{B}, {T}, Sacrifice another creature: Put a +1/+1 counter on each creature you control.
When Astor enters, look at the top seven cards of your library. You may reveal an Equipment or Vehicle card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equipment you control have equip {1}. Vehicles you control have crew 1.
At the beginning of your end step, if you control a creature with power greater than its base power, create a 1/1 white Soldier creature token.
Flying Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.
Domain — When Bortuk Bonerattle enters, if you cast it, choose target creature card in your graveyard. Return that card to the battlefield if its mana value is less than or equal to the number of basic land types among lands you control. Otherwise, put it into your hand.
Deathtouch Whenever another creature you control enters, you gain 1 life. Whenever another creature you control dies, each opponent loses 1 life.
Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Flying Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)
{T}: Put two ingenuity counters on Jhoira, then you may put an artifact card with mana value X or less from your hand onto the battlefield, where X is the number of ingenuity counters on Jhoira.
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
Other creatures you control get +1/+1. {3}{G}{W}: Put a +1/+1 counter on King Darien and create a 1/1 white Soldier creature token. Sacrifice King Darien: Creature tokens you control gain hexproof and indestructible until end of turn.
At the beginning of combat on your turn, create a 2/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step. {T}: Search your library for a card, put it into your hand, then shuffle. Activate only if five or more creatures died this turn.
Tap an untapped nontoken artifact you control: Add {G}. Tap two untapped nontoken artifacts you control: Exile the top card of your library. You may play it this turn.
Flying Domain — Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
You may cast sorcery spells as though they had flash. Whenever Najal attacks, you may pay {2}. If you do, when you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
Reach If a creature an opponent controls would die, exile it instead. When you do, create a 1/1 green Saproling creature token. {G}, Sacrifice a Saproling: Nemata gets +2/+2 until end of turn. {1}{B}, Sacrifice two Saprolings: Draw a card.
Queen Allenal of Ruadach's power and toughness are each equal to the number of creatures you control. If one or more creature tokens would be created under your control, those tokens plus a 1/1 white Soldier creature token are created instead.
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Vigilance, ward {2} Other Zombies you control have vigilance. Whenever another legendary creature you control dies, create a token that's a copy of that creature, except it's not legendary and it's a 2/2 black Zombie in addition to its other colors and types.
Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
Whenever you cast an instant or sorcery spell, each opponent loses 1 life. You may cast this card from your graveyard by discarding two cards in addition to paying its other costs.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Rulik Mons attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put a card onto the battlefield this way, create a 1/1 red Goblin creature token.
Lifelink At the beginning of your end step, you may pay {X}. If you do, draw X cards. X can't be greater than the amount of life you gained this turn.
At the beginning of your end step, choose one that hasn't been chosen — • Draw a card. • Each opponent loses 2 life and you gain 2 life. • Sol'Kanar deals 3 damage to up to one other target creature or planeswalker. • Exile Sol'Kanar, then return it to the battlefield under an opponent's control.
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control. {G}, Discard a land card: You gain 3 life. {1}{R}, Discard a land card: Draw a card. {2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
As Stenn enters, choose a card type other than creature or land. Spells you cast of the chosen type cost {1} less to cast. {1}{W}{U}: Exile Stenn. Return it to the battlefield under its owner's control at the beginning of the next end step.
Land creatures you control have flying. Whenever a land you control enters, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land.
Vigilance, trample Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
Uurg's power is equal to the number of land cards in your graveyard. At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) {B}{G}, Sacrifice a land: You gain 2 life.
{T}: Draw a card, then discard a card. If you discarded an instant or sorcery card this way, each opponent loses 1 life and you gain 1 life. {2}, Sacrifice Vohar: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.
Domain — Whenever Zar Ojanen becomes tapped, put a +1/+1 counter on each creature you control with toughness less than the number of basic land types among lands you control.
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
[+1]: Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") [−1]: Pay any amount of mana. Look at that many cards from the top of your library, then put one of those cards into your hand and the rest on the bottom of your library in a random order. [−7]: You get an emblem with "Tap an untapped artifact you control: This emblem deals 1 damage to any target."
[+1]: Each player discards a card. [−2]: Target player sacrifices a creature. [−6]: Separate all permanents target player controls into two piles. That player sacrifices all permanents in the pile of their choice.
[+1]: Create a 1/1 red Monk creature token with prowess. [−1]: Exile the top two cards of your library. Choose one of them. You may play that card this turn. [−2]: Choose target creature an opponent controls. Whenever you attack this turn, Jaya deals damage equal to the number of attacking creatures to that creature. [−8]: You get an emblem with "Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies."
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
Compleated ({G/W/P} can be paid with {G}, {W}, or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.) [+1]: Reveal the top card of your library. If it's a creature or planeswalker card, put it into your hand. Otherwise, you may put it on the bottom of your library. [−3]: Distribute three +1/+1 counters among up to three target creatures. They gain vigilance until end of turn. [−6]: You get an emblem with "Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters."
{T}: Add {C}. {T}: Add {W} or {U}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {R} or {G}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This land deals 1 damage to you.
Vigilance As this creature enters, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost {2} more to cast. Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
Kicker {B} and/or {R} (You may pay an additional {B} and/or {R} as you cast this spell.) Flying, lifelink When this creature enters, if it was kicked, it deals 2 damage to any target. When this creature enters, if it was kicked twice, it deals 2 damage to any target.
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.
Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flying Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
When this enchantment enters, exile each nonland permanent with mana value 2 or less until this enchantment leaves the battlefield.
Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
When this creature enters, choose one — • Create a 1/1 white Bird creature token with flying. • Return another target nonland permanent to its owner's hand. • Draw a card.
Flying As an additional cost to cast blue permanent spells, you may pay 2 life. Those spells cost {U} less to cast if you paid life this way. This effect reduces only the amount of blue mana you pay. Whenever you cast a blue permanent spell, draw a card.
Flying Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard. Instant and sorcery spells you cast cost {1} less to cast.
You may cast this spell as though it had flash if X is 3 or less. Draw X cards.
Flying, ward {2} Domain — Whenever this creature deals combat damage to a player, reveal the top X cards of your library, where X is the number of basic land types among lands you control. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. (Piles can be empty.)
Whenever you cast a spell that targets only a single artifact or creature you control, create a token that's a copy of that artifact or creature, except it's not legendary.
Flash Other Merfolk you control get +1/+1. Sacrifice a Merfolk: Counter target noncreature spell unless its controller pays {1}.
Kicker {1}{R} and/or {1}{G} This creature enters with two +1/+1 counters on it for each time it was kicked. When this creature enters, gain control of target creature with power less than this creature's power for as long as you control this creature.
Menace As an additional cost to cast black permanent spells, you may pay 2 life. Those spells cost {B} less to cast if you paid life this way. This effect reduces only the amount of black mana you pay. Whenever you cast a black permanent spell, target creature you control gets +1/+1 and gains menace until end of turn.
Domain — Each creature gets -X/-X until end of turn, where X is 1 plus the number of basic land types among lands you control.
{B}: This creature becomes a Human Cleric with base power and toughness 2/2. {1}{B}: If this creature is a Cleric, put a deathtouch counter on it and it becomes a Phyrexian Human Cleric with base power and toughness 3/3. {1}{B}{B}: If this creature is a Phyrexian, put a +1/+1 counter on it, then you draw a card and you lose 1 life.
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.
Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When this enchantment enters, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value.
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.
First strike As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost {R} less to cast if you paid life this way. This effect reduces only the amount of red mana you pay. Whenever you cast a red permanent spell, this creature deals 1 damage to any target.
Enlist Whenever this creature attacks, look at the top X cards of your library, where X is this creature's power. You may exile an instant or sorcery card with mana value X or less from among them. Put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost.
Whenever this creature attacks, target creature defending player controls with power less than this creature's power can't block this turn. Domain — {5}{R}: This creature gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.
Other Goblins you control get +1/+1. Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
Flying, haste This creature enters with X +1/+1 counters on it.
Kicker {1}{W} and/or {1}{U} (You may pay an additional {1}{W} and/or {1}{U} as you cast this spell.) Choose up to X creatures and/or planeswalkers you control, where X is the number of times this spell was kicked. Those permanents phase out. Temporal Firestorm deals 5 damage to each creature and each planeswalker.
Trample As an additional cost to cast green permanent spells, you may pay 2 life. Those spells cost {G} less to cast if you paid life this way. This effect reduces only the amount of green mana you pay. Whenever you cast a green permanent spell, put a +1/+1 counter on each creature you control.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay {G}. If you do, draw a card.
Reach, trample Domain — {7}{G}: Return this card from your graveyard to the battlefield tapped. It gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else." This ability costs {1} less to activate for each basic land type among lands you control.
{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Whenever you cast a creature spell, choose one — • Destroy target artifact or enchantment. • Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. • You gain 4 life.
Search your library for up to four creature cards with different powers and reveal them. An opponent chooses two of those cards. Shuffle the chosen cards into your library and put the rest into your hand.
Kicker {U} and/or {B} (You may pay an additional {U} and/or {B} as you cast this spell.) As this creature enters, mill three cards for each time it was kicked. Urborg Lhurgoyf's power is equal to the number of creature cards in your graveyard and its toughness is equal to that number plus 1.
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell. {T}: Add one mana of any color among legendary permanents you control. {3}, {T}, Exile this land: Target legendary creature gains hexproof and indestructible until end of turn.
This land enters tapped unless you control two or fewer other lands. As this land enters, choose a basic land type. This land is the chosen type in addition to its other types. Mana abilities of this land cost an additional 1 life to activate.
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Draw cards equal to the number of instant and sorcery cards in your graveyard.
Flying, trample As this creature enters, choose another creature you control. The chosen creature gets +3/+3 and has flying. When this creature leaves the battlefield, sacrifice the chosen creature.
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, this creature gains double strike until end of turn.
Trample Domain — Whenever this creature deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control.
{T}: Add one mana of any color. {T}: Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
Domain — Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
Destroy target creature with total power and toughness 5 or less.
Lightning Strike deals 3 damage to any target.
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
Deathtouch Whenever you draw a card, you gain 2 life. Whenever an opponent draws a card, they lose 2 life.
Flying, vigilance
Flying
Protection from red
Flying This creature can't block.
Flying
Flying
Trample, haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Forestwalk
Flying
{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.
{T}, Sacrifice this token: Add one mana of any color.
Whenever you cast a creature or planeswalker spell, target opponent gets two poison counters.
Whenever you cast a red instant or sorcery spell, copy it twice. You may choose new targets for the copies.
| Card | Number | Rarity | Price |
|---|---|---|---|
Relic of Legends | 236 | Uncommon | $2.12 |
Salvaged Manaworker | 237 | Common | $0.06 |
Shield-Wall Sentinel | 238 | Common | $0.32 |
Timeless Lotus | 239 | Mythic | $11.24 |
Vanquisher's Axe | 240 | Common | $0.05 |
Walking Bulwark | 241 | Uncommon | $0.25 |
Weatherlight Compleated | 242 | Mythic | $0.68 |
Adarkar Wastes | 243 | Rare | $0.53 |
Caves of Koilos | 244 | Rare | $1.39 |
Contaminated Aquifer | 245 | Common | $0.32 |
Crystal Grotto | 246 | Common | $0.25 |
Geothermal Bog | 247 | Common | $0.26 |
Haunted Mire | 248 | Common | $0.28 |
Idyllic Beachfront | 249 | Common | $0.24 |
Karplusan Forest | 250 | Rare | $0.81 |
Molten Tributary | 251 | Common | $0.41 |
Plaza of Heroes | 252 | Rare | $7.90 |
Radiant Grove | 253 | Common | $0.24 |
Sacred Peaks | 254 | Common | $0.23 |
Shivan Reef | 255 | Rare | $0.73 |
Sulfurous Springs | 256 | Rare | $1.04 |
Sunlit Marsh | 257 | Common | $0.27 |
Tangled Islet | 258 | Common | $0.38 |
Thran Portal | 259 | Rare | $0.80 |
A-Thran Portal | A-259 | Rare | N/A |
Wooded Ridgeline | 260 | Common | $0.26 |
Yavimaya Coast | 261 | Rare | $0.37 |
Plains | 262 | Common | $0.07 |
Plains | 263 | Common | $0.10 |
Plains | 264 | Common | $0.11 |
Island | 265 | Common | $0.10 |
Island | 266 | Common | $0.08 |
Island | 267 | Common | $0.08 |
Swamp | 268 | Common | $0.13 |
Swamp | 269 | Common | $0.10 |
Swamp | 270 | Common | $0.09 |
Mountain | 271 | Common | $0.09 |
Mountain | 272 | Common | $0.09 |
Mountain | 273 | Common | $0.09 |
Forest | 274 | Common | $0.10 |
Forest | 275 | Common | $0.11 |
Forest | 276 | Common | $0.08 |
Plains | 277 | Common | $2.60 |
Island | 278 | Common | $1.36 |
Swamp | 279 | Common | $1.67 |
Mountain | 280 | Common | $1.53 |
Forest | 281 | Common | $1.15 |
Serra Redeemer | 282 | Rare | $0.34 |
Cosmic Epiphany | 283 | Rare | $0.16 |
Tyrannical Pitlord | 284 | Rare | $0.12 |
Ragefire Hellkite | 285 | Rare | $0.16 |
Briar Hydra | 286 | Rare | $0.28 |
A-Briar Hydra | A-286 | Rare | N/A |
Danitha, Benalia's Hope | 287 | Rare | $0.26 |
Braids, Arisen Nightmare | 288 | Rare | $5.65 |
The Raven Man | 289 | Rare | $0.32 |
Sheoldred, the Apocalypse | 290 | Mythic | $88.97 |
Squee, Dubious Monarch | 291 | Rare | $0.32 |
Aron, Benalia's Ruin | 292 | Uncommon | $0.08 |
Astor, Bearer of Blades | 293 | Rare | $0.36 |
Baird, Argivian Recruiter | 294 | Uncommon | $0.13 |
Balmor, Battlemage Captain | 295 | Uncommon | $0.20 |
Bortuk Bonerattle | 296 | Uncommon | $0.09 |
Elas il-Kor, Sadistic Pilgrim | 297 | Uncommon | $1.39 |
Ertai Resurrected | 298 | Rare | $0.31 |
Garna, Bloodfist of Keld | 299 | Uncommon | $0.16 |
Ivy, Gleeful Spellthief | 300 | Rare | $0.29 |
Jhoira, Ageless Innovator | 301 | Rare | $0.25 |
Jodah, the Unifier | 302 | Mythic | $1.68 |
King Darien XLVIII | 303 | Rare | $0.25 |
Lagomos, Hand of Hatred | 304 | Uncommon | $0.19 |
Meria, Scholar of Antiquity | 305 | Rare | $0.16 |
Nael, Avizoa Aeronaut | 306 | Uncommon | $0.07 |
Najal, the Storm Runner | 307 | Uncommon | $0.10 |
Nemata, Primeval Warden | 308 | Rare | $0.39 |
Queen Allenal of Ruadach | 309 | Uncommon | $0.17 |
Radha, Coalition Warlord | 310 | Uncommon | $0.06 |
Raff, Weatherlight Stalwart | 311 | Uncommon | $0.10 |
Ratadrabik of Urborg | 312 | Rare | $1.05 |
Rith, Liberated Primeval | 313 | Mythic | $1.15 |
Rivaz of the Claw | 314 | Rare | $0.41 |
Rona, Sheoldred's Faithful | 315 | Uncommon | $0.07 |
Rulik Mons, Warren Chief | 316 | Uncommon | $0.07 |
Shanna, Purifying Blade | 317 | Mythic | $0.22 |
Sol'Kanar the Tainted | 318 | Mythic | $0.19 |
Soul of Windgrace | 319 | Mythic | $0.34 |
Stenn, Paranoid Partisan | 320 | Rare | $0.18 |
Tatyova, Steward of Tides | 321 | Uncommon | $0.16 |
Tori D'Avenant, Fury Rider | 322 | Uncommon | $0.14 |
Tura Kennerüd, Skyknight | 323 | Uncommon | $0.09 |
Uurg, Spawn of Turg | 324 | Uncommon | $0.15 |
Vohar, Vodalian Desecrator | 325 | Uncommon | $0.10 |
Zar Ojanen, Scion of Efrava | 326 | Uncommon | $0.10 |
Zur, Eternal Schemer | 327 | Mythic | $2.86 |
Danitha, Benalia's Hope | 328 | Rare | $1.08 |
Braids, Arisen Nightmare | 329 | Rare | $9.66 |
The Raven Man | 330 | Rare | $0.58 |
Sheoldred, the Apocalypse | 331 | Mythic | $104.31 |
Squee, Dubious Monarch | 332 | Rare | $1.32 |
Aron, Benalia's Ruin | 333 | Uncommon | $0.20 |
Astor, Bearer of Blades | 334 | Rare | $1.10 |
Baird, Argivian Recruiter | 335 | Uncommon | $0.24 |
Balmor, Battlemage Captain | 336 | Uncommon | $1.24 |
Bortuk Bonerattle | 337 | Uncommon | $0.15 |
Elas il-Kor, Sadistic Pilgrim | 338 | Uncommon | $4.67 |
Ertai Resurrected | 339 | Rare | $1.36 |
Garna, Bloodfist of Keld | 340 | Uncommon | $0.48 |
Ivy, Gleeful Spellthief | 341 | Rare | $0.53 |
Jhoira, Ageless Innovator | 342 | Rare | $0.37 |
Jodah, the Unifier | 343 | Mythic | $6.13 |
King Darien XLVIII | 344 | Rare | $0.52 |
Lagomos, Hand of Hatred | 345 | Uncommon | $1.28 |
Meria, Scholar of Antiquity | 346 | Rare | $0.22 |
Nael, Avizoa Aeronaut | 347 | Uncommon | $0.12 |
Najal, the Storm Runner | 348 | Uncommon | $0.15 |
Nemata, Primeval Warden | 349 | Rare | $0.52 |
Queen Allenal of Ruadach | 350 | Uncommon | $0.37 |
Radha, Coalition Warlord | 351 | Uncommon | $0.14 |
Raff, Weatherlight Stalwart | 352 | Uncommon | $0.13 |
Ratadrabik of Urborg | 353 | Rare | $3.29 |
Rith, Liberated Primeval | 354 | Mythic | $3.64 |
Rivaz of the Claw | 355 | Rare | $1.72 |
Rona, Sheoldred's Faithful | 356 | Uncommon | $0.16 |
Rulik Mons, Warren Chief | 357 | Uncommon | $0.20 |
Shanna, Purifying Blade | 358 | Mythic | $0.48 |
Sol'Kanar the Tainted | 359 | Mythic | $0.43 |
Soul of Windgrace | 360 | Mythic | $3.02 |
Stenn, Paranoid Partisan | 361 | Rare | $0.26 |
Tatyova, Steward of Tides | 362 | Uncommon | $0.37 |
Tori D'Avenant, Fury Rider | 363 | Uncommon | $0.25 |
Tura Kennerüd, Skyknight | 364 | Uncommon | $0.16 |
Uurg, Spawn of Turg | 365 | Uncommon | $0.31 |
Vohar, Vodalian Desecrator | 366 | Uncommon | $0.52 |
Zar Ojanen, Scion of Efrava | 367 | Uncommon | $0.16 |
Zur, Eternal Schemer | 368 | Mythic | $6.12 |
Sheoldred, the Apocalypse | 369 | Mythic | $70.70 |
Ajani, Sleeper Agent | 370 | Mythic | $0.66 |
Ajani, Sleeper Agent | 371 | Mythic | $1.95 |
Karn, Living Legacy | 372 | Mythic | $1.19 |
Liliana of the Veil | 373 | Mythic | $4.83 |
Jaya, Fiery Negotiator | 374 | Mythic | $0.55 |
Ajani, Sleeper Agent | 375 | Mythic | $2.15 |
Ajani, Sleeper Agent | 376 | Mythic | $4.15 |
Adarkar Wastes | 377 | Rare | $1.75 |
Caves of Koilos | 378 | Rare | $2.78 |
Karplusan Forest | 379 | Rare | $1.87 |
Shivan Reef | 380 | Rare | $2.45 |
Sulfurous Springs | 381 | Rare | $2.85 |
Yavimaya Coast | 382 | Rare | $1.54 |
Anointed Peacekeeper | 383 | Rare | $0.43 |
Archangel of Wrath | 384 | Rare | $0.40 |
Defiler of Faith | 385 | Rare | $0.49 |
Guardian of New Benalia | 386 | Rare | $0.25 |
Leyline Binding | 387 | Rare | $1.56 |
Serra Paragon | 388 | Mythic | $6.43 |
Temporary Lockdown | 389 | Rare | $1.41 |
Valiant Veteran | 390 | Rare | $0.38 |
Academy Loremaster | 391 | Rare | $0.21 |
Aether Channeler | 392 | Rare | $1.16 |
Defiler of Dreams | 393 | Rare | $0.41 |
Haughty Djinn | 394 | Rare | $0.80 |
Silver Scrutiny | 395 | Rare | $0.20 |
Sphinx of Clear Skies | 396 | Mythic | $0.31 |
Vesuvan Duplimancy | 397 | Mythic | $4.28 |
Vodalian Hexcatcher | 398 | Rare | $3.92 |
Vodalian Mindsinger | 399 | Rare | $0.21 |
Defiler of Flesh | 400 | Rare | $0.53 |
Drag to the Bottom | 401 | Rare | $0.16 |
Evolved Sleeper | 402 | Rare | $0.29 |
Shadow-Rite Priest | 403 | Rare | $0.24 |
Stronghold Arena | 404 | Rare | $0.11 |
Chaotic Transformation | 405 | Rare | $0.18 |
Defiler of Instinct | 406 | Rare | $0.51 |
Keldon Flamesage | 407 | Rare | $0.21 |
Radha's Firebrand | 408 | Rare | $0.13 |
Rundvelt Hordemaster | 409 | Rare | $2.91 |
Shivan Devastator | 410 | Mythic | $5.16 |
Temporal Firestorm | 411 | Rare | $0.14 |
Defiler of Vigor | 412 | Rare | $2.96 |
Herd Migration | 413 | Rare | $0.28 |
Leaf-Crowned Visionary | 414 | Rare | $5.52 |
Llanowar Greenwidow | 415 | Rare | $0.27 |
Llanowar Loamspeaker | 416 | Rare | $0.30 |
Quirion Beastcaller | 417 | Rare | $0.35 |
Silverback Elder | 418 | Mythic | $6.18 |
Threats Undetected | 419 | Rare | $0.30 |
Urborg Lhurgoyf | 420 | Rare | $0.29 |
Plaza of Heroes | 421 | Rare | $7.62 |
Thran Portal | 422 | Rare | $1.01 |
Serra Redeemer | 423 | Rare | $0.88 |
Cosmic Epiphany | 424 | Rare | $0.26 |
Tyrannical Pitlord | 425 | Rare | $0.24 |
Ragefire Hellkite | 426 | Rare | $0.22 |
Briar Hydra | 427 | Rare | $0.38 |
Llanowar Loamspeaker | 428 | Rare | $0.47 |
Herd Migration | 429 | Rare | $0.15 |
Resolute Reinforcements | 430 | Uncommon | $0.45 |
Micromancer | 431 | Uncommon | $0.24 |
Cut Down | 432 | Uncommon | $1.57 |
Lightning Strike | 433 | Common | $0.53 |
Nishoba Brawler | 434 | Uncommon | $0.50 |
Sheoldred, the Apocalypse | 435 | Mythic | $96.23 |
Sheoldred, the Apocalypse | 436 | Mythic | $174.38 |
Angel | 1 | N/A | |
Bird | 2 | $0.10 | |
Knight | 3 | N/A | |
Soldier | 4 | $0.09 | |
Merfolk | 5 | N/A | |
Bird | 6 | $0.41 | |
Insect | 7 | N/A | |
Phyrexian | 8 | $0.10 | |
Zombie | 9 | $0.27 | |
Dragon | 10 | $0.25 | |
Elemental | 11 | $0.24 | |
Goblin | 12 | $0.97 | |
Kobolds of Kher Keep | 13 | N/A | |
Monk | 14 | $0.93 | |
Badger | 15 | N/A | |
Beast | 16 | $0.13 | |
Cat Warrior | 17 | N/A | |
Saproling | 18 | $0.26 | |
Wurm | 19 | N/A | |
Sand Warrior | 20 | N/A | |
Stangg Twin | 21 | N/A | |
Ornithopter | 22 | $0.16 | |
Powerstone | 23 | $2.45 | |
Treasure | 24 | N/A | |
Ajani, Sleeper Agent Emblem | 25 | N/A | |
Jaya, Fiery Negotiator Emblem | 26 | N/A |