Fallout
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
{T}: Add one mana of any color in your commander's color identity.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
When Contagion Clasp enters, put a -1/-1 counter on target creature. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
You may have this Equipment enter as a copy of any Equipment on the battlefield.
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
{T}: Add {C}{C}.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
{T}: Put a +1/+1 counter on each artifact creature you control.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {B}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {B} or {G}. This artifact deals 1 damage to you.
You have no maximum hand size. {T}: Add {C}.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
{T}: Add one mana of any color in your commander's color identity.
{1}, {T}: Add {U}{B}.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {R}, {G}, or {W}.
This land enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
{1}, {T}: Add {R}{G}.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
This land enters tapped. {T}: Add {U}, {R}, or {W}.
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
This land enters tapped. {T}: Add {R}, {W}, or {B}.
This land enters tapped. {T}: Add {B}, {G}, or {U}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped. Indestructible {T}: Add {W} or {U}.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
This land enters tapped. Indestructible {T}: Add {R} or {W}.
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
{1}, {T}: Add {B}{R}.
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped. Indestructible {T}: Add {U} or {R}.
{1}, {T}: Add {W}{U}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
{1}, {T}: Add {G}{W}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
{T}: Add {C}. {T}: Add {W} or {B}. Activate only if you control a Swamp.
{T}: Add {C}. {T}: Add {U} or {B}. Activate only if you control a Swamp.
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
{T}: Add {C}. {T}: Add {B} or {G}. Activate only if you control a Swamp.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
{T}: Add {C}{C}. Activate only if you control five or more lands.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
Enchant creature Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Squad {3} (As an additional cost to cast this spell, you may pay {3} any number of times. When this creature enters, create that many tokens that are copies of it.) Vigilance Whenever a creature token you control enters, put a +1/+1 counter on it.
Storm (When you cast this spell, copy it for each spell cast before it this turn.) Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) You may have this creature enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Flash When this creature enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever this creature evolves, create a token that's a copy of it.
Menace, trample When this creature enters or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar deals damage equal to the number of creature tokens you control to target opponent.
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
Flash This spell can't be countered. Whenever you cast a spell, choose up to one — • Return target spell you don't control to its owner's hand. • Return target nonland permanent to its owner's hand.
Other Zombie creatures get +1/+1. {1}{B}, {T}: Return target Zombie card from your graveyard to your hand.
Deathtouch Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.
Whenever another Bear you control enters, choose one — • Put two +1/+1 counters on target Bear. • Target Bear you control fights target creature you don't control.
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Reach, trample Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
Destroy all lands.
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
{T}: Add one mana of any color in your commander's color identity.
You may play lands from your graveyard.
{1}, {T}: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you sacrifice a Food, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
{T}: Add {C}{C}.
{T}: Add one mana of any color in your commander's color identity.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever a creature you control attacks, if it enlisted a creature this combat, the creature that attacked gains double strike until end of turn. If that creature's power is 4 or greater, draw a card.
Whenever one or more artifact creatures you control deal combat damage to a player, you get {E} (an energy counter). Pay {E}{E}{E}: Create a tapped 3/3 colorless Robot artifact creature token.
As this enchantment enters, choose NCR or Legion. • NCR — At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it. • Legion — Whenever a creature you control dies, put two +1/+1 counters on target creature you control.
Metalcraft — {T}: You get {E} (an energy counter). Activate only if you control three or more artifacts. Whenever you get one or more {E} during your turn, creatures you control get +1/+1 until end of turn.
Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Enchant opponent When this Aura enters, enchanted opponent creates a Clue token, a Food token, and a Junk token. At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76. At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
When this Equipment enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach this Equipment to it. Equipped creature gets +2/+2 and has vigilance. Equip {3}
Flying Whenever another nontoken artifact you control enters, create a 2/2 white Human Knight creature token with "This token gets +2/+2 as long as an artifact entered the battlefield under your control this turn." Crew 2
Flash This spell costs {1} less to cast for each creature attacking you. When this creature enters, you get {E} for each creature attacking you. At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra and create a Food token. Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
{T}: Target opponent gains control of Yes Man. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
Whenever Curie deals combat damage to a player, draw cards equal to its base power. {1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
Nick Valentine can't be blocked except by artifact creatures. Whenever Nick Valentine or another artifact creature you control dies, you may investigate. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
As this enchantment enters, choose Brotherhood or Enclave. • Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way. • Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, each player sacrifices a creature of their choice.
When this creature enters, you get {E}{E} (two energy counters). Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. {1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Morbid — This spell costs {3} less to cast if a creature died this turn. Enchant creature When this Aura enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase. Enchanted creature gets +2/+2 and has haste.
When this Equipment enters, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") {3}, Sacrifice another artifact: Double equipped creature's power until end of turn. Equip {1}
Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
When The Motherlode enters, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls. Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
Equipped creature gets +1/+1. Whenever equipped creature attacks, you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature that's blocking equipped creature. Flip a coin. If you win the flip, exile the chosen creature. Otherwise, this Equipment deals 1 damage to it. Equip {2}
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, destroy up to one target artifact.
First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add {R}.
Haste Whenever this creature attacks, exile the top card of your library. You may get {E}{E} (two energy counters). If you don't, you may play that card this turn. {T}, Pay {E}{E}{E}: This creature deals 3 damage to any target.
Squad—{1}, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature dies, create a Junk token.
Menace Whenever Veronica attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Skip your draw step. At the beginning of your upkeep, exile the top two cards of your library. You may play those cards this turn.
Enchant creature Enchanted creature has "Whenever this creature attacks, create a 1/1 green Squirrel creature token. Put a +1/+1 counter on that token for each Aura and Equipment attached to this creature other than Animal Friend."
Vigilance, reach When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Vigilance Lily Bowen enters with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
Equipped creature has trample and "Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it." Equip {2}
Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.
Landfall — Whenever a land you control enters, you may get two rad counters. {T}: Put target land card in a graveyard that was milled this turn onto the battlefield under your control tapped.
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchant creature Enchanted creature has base power and toughness 9/10 and has indestructible.
{T}: Draw a card, then discard a card. Put a quest counter on Arcade Gannon. For Auld Lang Syne — Once during each of your turns, you may cast an artifact or Human spell from your graveyard with mana value less than or equal to the number of quest counters on Arcade Gannon.
Whenever this creature enters or attacks, you lose 1 life and create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever a token you control leaves the battlefield, put a +1/+1 counter on this creature.
During your turn, Cait has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.
Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Lifelink Exploit (When this creature enters, you may sacrifice a creature.) Other legendary creatures you control have exploit. Whenever a creature you control exploits a creature, put a +1/+1 counter on each creature you control.
Vigilance Whenever Desdemona attacks, target creature card in your graveyard that's an artifact or that has mana value 3 or less gains escape until end of turn. The escape cost is equal to its mana cost plus exile two other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
Creature tokens you control have training. (Whenever a creature token you control attacks with another creature with greater power, put a +1/+1 counter on that token.) Blind Betrayal — Sacrifice another creature: Elder Arthur Maxson gains indestructible until end of turn.
Counter target spell. You get an amount of {E} (energy counters) equal to its mana value.
First strike, haste Whenever Kellogg attacks, create a Treasure token. Sacrifice five Treasures: Gain control of target creature for as long as you control Kellogg. Activate only as a sorcery.
Vigilance, trample, haste Whenever Liberty Prime attacks or blocks, sacrifice it unless you pay {E}{E} (two energy counters). {2}, {T}, Sacrifice an artifact: You get {E}{E} and draw a card.
Whenever a creature you control with power 2 or less attacks, it gains skulk until end of turn. (It can't be blocked by creatures with greater power.) Whenever a creature with power 4 or greater attacks you, its controller loses 2 life and you gain 2 life.
Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
When Moira Brown enters, create a colorless Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. Whenever you attack, put a quest counter on target nonland permanent you control.
Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token. {4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Choose a creature at random. You gain control of that creature until end of turn. Untap it. It gains haste until end of turn. Then destroy all other creatures.
Battalion — Whenever Paladin Elizabeth Taggerdy and at least two other creatures attack, draw a card, then you may put a creature card with mana value X or less from your hand onto the battlefield tapped and attacking, where X is Paladin Elizabeth Taggerdy's power.
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey attacks, untap each enchanted permanent you control.
Alluring Eyes — {T}: Goad target creature an opponent controls. That player draws a card. You add {R}. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
Whenever Rex deals combat damage to a player, they mill two cards and you get {E}{E} (two energy counters). Pay {E}{E}: Choose target creature card in a graveyard. Exile it with a brain counter on it. Activate only as a sorcery. Rex has all activated abilities of all cards in exile with brain counters on them.
Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion — Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.
Whenever you attack, you may create a tapped and attacking token that's a copy of target attacking legendary creature you control other than Shaun, except it's not legendary and it's a Synth artifact creature in addition to its other types. When Shaun leaves the battlefield, exile all Synth tokens you control.
Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
Flying Brotherhood Vertibird's power is equal to the number of artifacts you control. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
Flying ED-E My Love — Whenever you attack, if the number of attacking creatures is greater than the number of quest counters on ED-E, put a quest counter on it. {2}, Sacrifice ED-E: Draw a card, then draw an additional card for each quest counter on ED-E.
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature. When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
Whenever equipped creature attacks, choose one — • Sort Inventory — Draw a card, then discard a card. • Pick a Perk — Put a +1/+1 counter on that creature. • Check Map — Untap up to two target lands. Equip {2}
Flying When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2
When this Equipment enters, you get {E}{E} (two energy counters). Equipped creature gets +3/+3 and doesn't untap during its controller's untap step. At the beginning of your upkeep, you may pay {E}. If you do, untap equipped creature, then put your choice of a menace, trample, or lifelink counter on it. Equip {3}
{1}, {T}: Add {W}{B}.
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
{1}, {T}: Add {U}{R}.
{T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
You may have this land enter tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
{1}, {T}: Add {G}{U}.
{1}, {T}: Add {R}{W}.
{1}, {T}: Add {B}{G}.
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
Target player sacrifices an attacking creature of their choice. You create X 1/1 white Soldier creature tokens, where X is that creature's toughness.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Create X 1/1 white Warrior creature tokens.
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Enchant player At the beginning of each end step, enchanted player mills X cards, where X is the number of cards put into their graveyard from anywhere this turn.
Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchant artifact you control At the beginning of your upkeep, create a token that's a copy of enchanted artifact. Then if you control eight or more artifacts with the same name as one another, you win the game.
Draw cards equal to the greatest mana value among artifacts you control.
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target creature or planeswalker. Each creature that convoked this spell connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
At the beginning of your upkeep, exile the top card of each opponent's library. Until end of turn, you may cast spells from among those exiled cards, and you may spend mana as though it were mana of any color to cast those spells.
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Permanents you control gain hexproof and indestructible until end of turn.
Landfall — Whenever a land you control enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, put a +1/+1 counter on this creature.
| Card | Number | Rarity | Price |
|---|---|---|---|
Winding Constrictor | 751 | Uncommon | $12.32 |
Arcane Signet | 752 | Uncommon | $6.11 |
Basilisk Collar | 753 | Rare | $10.89 |
Bloodforged Battle-Axe | 754 | Rare | $6.12 |
Brass Knuckles | 755 | Uncommon | $5.16 |
Champion's Helm | 756 | Rare | $3.15 |
Contagion Clasp | 757 | Uncommon | $6.60 |
Everflowing Chalice | 758 | Uncommon | $9.29 |
Explorer's Scope | 759 | Common | $6.61 |
Fireshrieker | 760 | Uncommon | $13.75 |
Lightning Greaves | 761 | Uncommon | $24.93 |
Masterwork of Ingenuity | 762 | Rare | $2.14 |
Mind Stone | 763 | Uncommon | $10.28 |
Mystic Forge | 764 | Rare | $3.38 |
Panharmonicon | 765 | Rare | $9.79 |
Skullclamp | 766 | Uncommon | $21.89 |
Sol Ring | 767 | Uncommon | $13.93 |
Solemn Simulacrum | 768 | Rare | $2.83 |
Steel Overseer | 769 | Rare | $3.05 |
Swiftfoot Boots | 770 | Uncommon | $25.23 |
Talisman of Conviction | 771 | Uncommon | $8.03 |
Talisman of Creativity | 772 | Uncommon | $13.91 |
Talisman of Curiosity | 773 | Uncommon | $8.28 |
Talisman of Dominance | 774 | Uncommon | $15.58 |
Talisman of Hierarchy | 775 | Uncommon | $12.23 |
Talisman of Indulgence | 776 | Uncommon | $17.07 |
Talisman of Progress | 777 | Uncommon | $13.70 |
Talisman of Resilience | 778 | Uncommon | $13.50 |
Thought Vessel | 779 | Common | $10.36 |
Wayfarer's Bauble | 780 | Common | $9.07 |
Ash Barrens | 781 | Common | $2.38 |
Buried Ruin | 782 | Uncommon | $22.40 |
Canopy Vista | 783 | Rare | $3.52 |
Canyon Slough | 784 | Rare | $0.91 |
Cinder Glade | 785 | Rare | $1.92 |
Clifftop Retreat | 786 | Rare | $3.04 |
Command Tower | 787 | Common | $12.02 |
Darkwater Catacombs | 788 | Rare | $1.65 |
Dragonskull Summit | 789 | Rare | $3.39 |
Drowned Catacomb | 790 | Rare | $7.70 |
Evolving Wilds | 791 | Common | $2.91 |
Exotic Orchard | 792 | Rare | $6.57 |
Fetid Pools | 793 | Rare | $1.11 |
Glacial Fortress | 794 | Rare | $2.64 |
Hinterland Harbor | 795 | Rare | $6.02 |
Irrigated Farmland | 796 | Rare | $1.81 |
Isolated Chapel | 797 | Rare | $5.18 |
Jungle Shrine | 798 | Uncommon | $12.96 |
Memorial to Glory | 799 | Uncommon | $2.04 |
Mortuary Mire | 800 | Common | $16.61 |
Mossfire Valley | 801 | Rare | $1.08 |
Myriad Landscape | 802 | Uncommon | $8.18 |
Mystic Monastery | 803 | Uncommon | $19.32 |
Nesting Grounds | 804 | Rare | $2.08 |
Nomad Outpost | 805 | Uncommon | $15.61 |
Opulent Palace | 806 | Uncommon | $21.53 |
Path of Ancestry | 807 | Common | $5.22 |
Prairie Stream | 808 | Rare | $1.17 |
Razortide Bridge | 809 | Common | $13.76 |
Roadside Reliquary | 810 | Uncommon | $4.83 |
Rogue's Passage | 811 | Uncommon | $25.15 |
Rootbound Crag | 812 | Rare | $3.13 |
Rustvale Bridge | 813 | Common | $11.07 |
Scattered Groves | 814 | Rare | $1.09 |
Scavenger Grounds | 815 | Rare | $2.53 |
Shadowblood Ridge | 816 | Rare | $1.68 |
Sheltered Thicket | 817 | Rare | $0.80 |
Silverbluff Bridge | 818 | Common | $17.65 |
Skycloud Expanse | 819 | Rare | $0.83 |
Smoldering Marsh | 820 | Rare | $1.65 |
Spire of Industry | 821 | Rare | $8.54 |
Sulfur Falls | 822 | Rare | $13.64 |
Sungrass Prairie | 823 | Rare | $0.75 |
Sunken Hollow | 824 | Rare | $0.92 |
Sunpetal Grove | 825 | Rare | $4.40 |
Tainted Field | 826 | Uncommon | $9.15 |
Tainted Isle | 827 | Uncommon | $12.08 |
Tainted Peak | 828 | Uncommon | $15.95 |
Tainted Wood | 829 | Uncommon | $8.57 |
Temple of Abandon | 830 | Rare | $1.01 |
Temple of Deceit | 831 | Rare | $2.42 |
Temple of Enlightenment | 832 | Rare | $0.86 |
Temple of Epiphany | 833 | Rare | $0.56 |
Temple of Malady | 834 | Rare | $1.09 |
Temple of Malice | 835 | Rare | $0.77 |
Temple of Mystery | 836 | Rare | $0.87 |
Temple of Plenty | 837 | Rare | $1.98 |
Temple of Silence | 838 | Rare | $2.27 |
Temple of the False God | 839 | Uncommon | $10.03 |
Temple of Triumph | 840 | Rare | $1.27 |
Terramorphic Expanse | 841 | Common | $7.40 |
Treasure Vault | 842 | Rare | $6.55 |
Windbrisk Heights | 843 | Rare | $1.32 |
Woodland Cemetery | 844 | Rare | $5.75 |
Plains | 845 | Common | $9.26 |
Plains | 846 | Common | $3.47 |
Island | 847 | Common | $5.56 |
Island | 848 | Common | $4.03 |
Swamp | 849 | Common | $5.20 |
Swamp | 850 | Common | $7.28 |
Mountain | 851 | Common | $5.64 |
Mountain | 852 | Common | $3.25 |
Forest | 853 | Common | $7.07 |
Forest | 854 | Common | $3.12 |
Idolized | 855 | Rare | $22.78 |
Securitron Squadron | 856 | Rare | $18.21 |
Radstorm | 857 | Rare | $44.20 |
Synth Infiltrator | 858 | Rare | $6.08 |
Nuclear Fallout | 859 | Rare | $38.67 |
Screeching Scorchbeast | 860 | Rare | $18.54 |
V.A.T.S. | 861 | Rare | $29.15 |
Mysterious Stranger | 862 | Rare | $23.80 |
Watchful Radstag | 863 | Rare | $15.23 |
Alpha Deathclaw | 864 | Rare | $30.74 |
Armory Paladin | 865 | Rare | $15.56 |
Atomize | 866 | Rare | $26.51 |
Caesar, Legion's Emperor | 867 | Mythic | $80.72 |
Dogmeat, Ever Loyal | 868 | Mythic | $84.65 |
Dr. Madison Li | 869 | Mythic | $28.62 |
Inventory Management | 870 | Rare | $47.90 |
The Wise Mothman | 871 | Mythic | $206.93 |
Hullbreaker Horror | 872 | Rare | $59.96 |
Lord of the Undead | 873 | Rare | $13.40 |
Grave Titan | 874 | Mythic | $11.21 |
Vigor | 875 | Rare | $45.63 |
Ayula, Queen Among Bears | 876 | Rare | $8.75 |
Tarmogoyf | 877 | Mythic | $18.14 |
Hornet Queen | 878 | Rare | $19.92 |
Gemrazer | 879 | Rare | $10.19 |
Walking Ballista | 880 | Rare | $77.81 |
Farewell | 881 | Rare | $70.17 |
Ravages of War | 882 | Mythic | $43.30 |
Vandalblast | 883 | Uncommon | $26.67 |
Arcane Signet | 884 | Uncommon | $127.23 |
Crucible of Worlds | 885 | Mythic | $67.07 |
Nuka-Cola Vending Machine | 886 | Uncommon | $92.15 |
Sol Ring | 887 | Mythic | $216.98 |
Command Tower | 888 | Uncommon | $90.33 |
Wasteland | 889 | Rare | $81.58 |
Aradesh, the Founder | 890 | Rare | $0.66 |
Automated Assembly Line | 891 | Rare | $2.60 |
Battle of Hoover Dam | 892 | Rare | $1.41 |
Brotherhood Scribe | 893 | Rare | $2.35 |
Codsworth, Handy Helper | 894 | Rare | $34.40 |
Overencumbered | 895 | Rare | $1.39 |
Overseer of Vault 76 | 896 | Rare | $1.07 |
Pre-War Formalwear | 897 | Rare | $6.74 |
The Prydwen, Steel Flagship | 898 | Rare | $5.99 |
Sentry Bot | 899 | Rare | $1.39 |
Sierra, Nuka's Biggest Fan | 900 | Rare | $5.06 |
Yes Man, Personal Securitron | 901 | Rare | $8.10 |
Curie, Emergent Intelligence | 902 | Rare | $4.74 |
James, Wandering Dad // Follow Him | 903 | Rare | $1.97 |
Jason Bright, Glowing Prophet | 904 | Rare | $12.80 |
Mirelurk Queen | 905 | Rare | $4.46 |
Nick Valentine, Private Eye | 906 | Rare | $2.38 |
Piper Wright, Publick Reporter | 907 | Rare | $4.82 |
Struggle for Project Purity | 908 | Rare | $7.83 |
Feral Ghoul | 909 | Rare | $6.86 |
Hancock, Ghoulish Mayor | 910 | Rare | $13.83 |
Wasteland Raider | 911 | Rare | $3.05 |
Assaultron Dominator | 912 | Rare | $2.02 |
Duchess, Wayward Tavernkeep | 913 | Rare | $0.49 |
Grim Reaper's Sprint | 914 | Rare | $5.06 |
Junk Jet | 915 | Rare | $2.03 |
Megaton's Fate | 916 | Rare | $2.65 |
The Motherlode, Excavator | 917 | Rare | $2.38 |
Plasma Caster | 918 | Rare | $2.03 |
Powder Ganger | 919 | Rare | $1.08 |
Rose, Cutthroat Raider | 920 | Rare | $6.30 |
Synth Eradicator | 921 | Rare | $2.14 |
Thrill-Kill Disciple | 922 | Rare | $0.48 |
Veronica, Dissident Scribe | 923 | Rare | $2.25 |
Wild Wasteland | 924 | Rare | $5.41 |
Animal Friend | 925 | Rare | $2.56 |
Harold and Bob, First Numens | 926 | Rare | $1.55 |
Lily Bowen, Raging Grandma | 927 | Rare | $2.46 |
Power Fist | 928 | Rare | $20.69 |
Rampaging Yao Guai | 929 | Rare | $8.45 |
Strong Back | 930 | Rare | $6.24 |
Strong, the Brutish Thespian | 931 | Rare | $1.95 |
Tato Farmer | 932 | Rare | $4.79 |
Agent Frank Horrigan | 933 | Rare | $32.45 |
Almost Perfect | 934 | Rare | $1.76 |
Arcade Gannon | 935 | Rare | $2.01 |
Boomer Scrapper | 936 | Rare | $0.61 |
Cait, Cage Brawler | 937 | Rare | $1.88 |
Cass, Hand of Vengeance | 938 | Rare | $1.97 |
Colonel Autumn | 939 | Rare | $3.28 |
Desdemona, Freedom's Edge | 940 | Rare | $0.50 |
Elder Arthur Maxson | 941 | Rare | $1.92 |
Electrosiphon | 942 | Rare | $4.42 |
Kellogg, Dangerous Mind | 943 | Rare | $11.03 |
Liberty Prime, Recharged | 944 | Mythic | $8.06 |
MacCready, Lamplight Mayor | 945 | Rare | $9.42 |
Marcus, Mutant Mayor | 946 | Rare | $5.42 |
The Master, Transcendent | 947 | Mythic | $7.72 |
Moira Brown, Guide Author | 948 | Rare | $0.73 |
Mr. House, President and CEO | 949 | Mythic | $29.03 |
Mutational Advantage | 950 | Rare | $10.53 |
The Nipton Lottery | 951 | Rare | $1.25 |
Paladin Elizabeth Taggerdy | 952 | Rare | $2.10 |
Preston Garvey, Minuteman | 953 | Mythic | $2.56 |
Red Death, Shipwrecker | 954 | Rare | $5.12 |
Rex, Cyber-Hound | 955 | Rare | $3.57 |
Sentinel Sarah Lyons | 956 | Rare | $2.61 |
Shaun, Father of Synths | 957 | Rare | $3.89 |
Three Dog, Galaxy News DJ | 958 | Rare | $3.29 |
Brotherhood Vertibird | 959 | Rare | $4.45 |
ED-E, Lonesome Eyebot | 960 | Rare | $1.48 |
Mister Gutsy | 961 | Rare | $2.17 |
Nuka-Nuke Launcher | 962 | Rare | $1.45 |
Pip-Boy 3000 | 963 | Rare | $19.40 |
Recon Craft Theta | 964 | Rare | $5.04 |
T-45 Power Armor | 965 | Rare | $2.63 |
Desolate Mire | 966 | Rare | $2.70 |
Diamond City | 967 | Rare | $7.42 |
Ferrous Lake | 968 | Rare | $4.37 |
HELIOS One | 969 | Rare | $4.77 |
Junktown | 970 | Rare | $1.70 |
Mariposa Military Base | 971 | Rare | $1.41 |
Overflowing Basin | 972 | Rare | $2.16 |
Sunscorched Divide | 973 | Rare | $2.43 |
Viridescent Bog | 974 | Rare | $2.36 |
Austere Command | 975 | Rare | $5.51 |
Captain of the Watch | 976 | Rare | $1.15 |
Entrapment Maneuver | 977 | Rare | $1.67 |
Hour of Reckoning | 978 | Rare | $2.16 |
Keeper of the Accord | 979 | Rare | $2.56 |
Mantle of the Ancients | 980 | Rare | $5.43 |
Marshal's Anthem | 981 | Rare | $0.87 |
Martial Coup | 982 | Rare | $2.40 |
Open the Vaults | 983 | Rare | $3.71 |
Puresteel Paladin | 984 | Rare | $10.51 |
Secure the Wastes | 985 | Rare | $3.19 |
Single Combat | 986 | Rare | $3.45 |
Fraying Sanity | 987 | Rare | $2.39 |
Inexorable Tide | 988 | Rare | $9.31 |
Mechanized Production | 989 | Mythic | $7.63 |
One with the Machine | 990 | Rare | $1.68 |
Black Market | 991 | Rare | $4.91 |
Lethal Scheme | 992 | Rare | $3.89 |
Blasphemous Act | 993 | Rare | $7.94 |
Chaos Warp | 994 | Rare | $3.75 |
Stolen Strategy | 995 | Rare | $1.92 |
Branching Evolution | 996 | Rare | $13.17 |
Guardian Project | 997 | Rare | $11.34 |
Hardened Scales | 998 | Rare | $7.27 |
Heroic Intervention | 999 | Rare | $15.45 |
Tireless Tracker | 1000 | Rare | $1.62 |