Fallout
Exile target nonland permanent. You lose 3 life.
At the beginning of your upkeep, put a muster counter on this enchantment. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on this enchantment.
Creatures you control have base power and toughness X/X until end of turn.
Choose one or more — • Destroy target artifact. • Destroy target creature. • Destroy target enchantment. • Destroy target land. • Destroy target planeswalker.
Whenever a creature you control attacks, it gets +2/+2 until end of turn.
Destroy all nonland permanents your opponents control.
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of this Equipment. Equip {2}
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip {1}
You may have this Equipment enter as a copy of any Equipment on the battlefield.
You may look at the top card of your library any time. You may cast artifact spells and colorless spells from the top of your library. {T}, Pay 1 life: Exile the top card of your library.
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
{T}: Put a +1/+1 counter on each artifact creature you control.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
({T}: Add {B} or {R}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
{1}, {T}: Add {U}{B}.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
{T}: Add one mana of any color that a land an opponent controls could produce.
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
{1}, {T}: Add {R}{G}.
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto another target permanent. Activate only as a sorcery.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
{1}, {T}: Add {B}{R}.
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
{1}, {T}: Add {W}{U}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
{1}, {T}: Add {G}{W}.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {G}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {B} or {R}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {U}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {G} or {W}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {W}.
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
{T}: Add one mana of any color. {3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
{T}: Add one mana of any color. {3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
{T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
{T}: Add one mana of any color. {4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
{T}: Add one mana of any color. {5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
{T}: Add one mana of any color. {3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
{T}: Add one mana of any color. {1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Whenever you attack, you may sacrifice another creature. When you do, choose two — • Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking. • You draw a card and you lose 1 life. • Caesar deals damage equal to the number of creature tokens you control to target opponent.
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Whenever you cast an artifact spell, you get {E} (an energy counter). {T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn. {T}, Pay {E}{E}{E}: Draw a card. {T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
(This token can be used to represent a token that's a copy of a permanent.)
This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn.
Enchant Land Enchanted land has "{T}: Add one mana of any color."
Haste
{2}, Sacrifice this token: Draw a card.
{2}, {T}, Sacrifice this token: You gain 3 life.
{2}, {T}, Sacrifice this token: You gain 3 life.
{2}, {T}, Sacrifice this token: You gain 3 life.
{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.
Flying
{T}, Sacrifice this token: Add one mana of any color.
{T}, Sacrifice this token: Add one mana of any color.
Equipped creature gets +1/+1 for each quest counter among permanents you control. Equip {1}
(Place your energy counters in this area.)
At the beginning of your precombat main phase, if you have any rad counters, mill that many cards. For each nonland card milled this way, you lose 1 life and a rad counter.
| Card | Number | Rarity | Price |
|---|---|---|---|
Anguished Unmaking | 1001 | Rare | $3.07 |
Assemble the Legion | 1002 | Rare | $2.87 |
Biomass Mutation | 1003 | Rare | $1.09 |
Casualties of War | 1004 | Rare | $3.39 |
Fervent Charge | 1005 | Rare | $4.29 |
Ruinous Ultimatum | 1006 | Rare | $5.80 |
Wake the Past | 1007 | Rare | $5.50 |
Basilisk Collar | 1008 | Rare | $9.04 |
Bloodforged Battle-Axe | 1009 | Rare | $2.62 |
Champion's Helm | 1010 | Rare | $2.63 |
Masterwork of Ingenuity | 1011 | Rare | $3.89 |
Mystic Forge | 1012 | Rare | $8.68 |
Panharmonicon | 1013 | Rare | $8.33 |
Solemn Simulacrum | 1014 | Rare | $4.74 |
Steel Overseer | 1015 | Rare | $4.85 |
Canopy Vista | 1016 | Rare | $2.43 |
Canyon Slough | 1017 | Rare | $2.57 |
Cinder Glade | 1018 | Rare | $4.57 |
Clifftop Retreat | 1019 | Rare | $8.93 |
Darkwater Catacombs | 1020 | Rare | $1.86 |
Dragonskull Summit | 1021 | Rare | $8.58 |
Drowned Catacomb | 1022 | Rare | $6.58 |
Exotic Orchard | 1023 | Rare | $16.29 |
Fetid Pools | 1024 | Rare | $2.58 |
Glacial Fortress | 1025 | Rare | $3.95 |
Hinterland Harbor | 1026 | Rare | $10.14 |
Irrigated Farmland | 1027 | Rare | $1.36 |
Isolated Chapel | 1028 | Rare | $8.82 |
Mossfire Valley | 1029 | Rare | $2.67 |
Nesting Grounds | 1030 | Rare | $3.57 |
Prairie Stream | 1031 | Rare | $2.63 |
Rootbound Crag | 1032 | Rare | $6.39 |
Scattered Groves | 1033 | Rare | $1.44 |
Scavenger Grounds | 1034 | Rare | $3.58 |
Shadowblood Ridge | 1035 | Rare | $2.11 |
Sheltered Thicket | 1036 | Rare | $1.46 |
Skycloud Expanse | 1037 | Rare | $1.44 |
Smoldering Marsh | 1038 | Rare | $5.96 |
Spire of Industry | 1039 | Rare | $11.05 |
Sulfur Falls | 1040 | Rare | $10.65 |
Sungrass Prairie | 1041 | Rare | $1.53 |
Sunken Hollow | 1042 | Rare | $4.33 |
Sunpetal Grove | 1043 | Rare | $4.88 |
Temple of Abandon | 1044 | Rare | $1.47 |
Temple of Deceit | 1045 | Rare | $1.87 |
Temple of Enlightenment | 1046 | Rare | $1.00 |
Temple of Epiphany | 1047 | Rare | $2.18 |
Temple of Malady | 1048 | Rare | $5.50 |
Temple of Malice | 1049 | Rare | $3.33 |
Temple of Mystery | 1050 | Rare | $1.30 |
Temple of Plenty | 1051 | Rare | $1.52 |
Temple of Silence | 1052 | Rare | $3.96 |
Temple of Triumph | 1053 | Rare | $1.41 |
Treasure Vault | 1054 | Rare | $12.92 |
Windbrisk Heights | 1055 | Rare | $2.40 |
Woodland Cemetery | 1056 | Rare | $6.24 |
Strength Bobblehead | 1057 | Uncommon | $439.99 |
Perception Bobblehead | 1058 | Uncommon | $400.00 |
Endurance Bobblehead | 1059 | Uncommon | $466.96 |
Charisma Bobblehead | 1060 | Uncommon | $445.35 |
Intelligence Bobblehead | 1061 | Uncommon | $671.38 |
Agility Bobblehead | 1062 | Uncommon | $593.34 |
Luck Bobblehead | 1063 | Uncommon | $599.99 |
Caesar, Legion's Emperor | 1064 | Mythic | $0.24 |
Dogmeat, Ever Loyal | 1065 | Mythic | $0.21 |
Dr. Madison Li | 1066 | Mythic | $0.14 |
The Wise Mothman | 1067 | Mythic | $0.25 |
War Room | 1068 | Rare | $7.32 |
Copy | 1 | N/A | |
Human Knight | 2 | N/A | |
Human Soldier | 3 | N/A | |
Soldier | 4 | N/A | |
Warrior | 5 | N/A | |
Alien | 6 | N/A | |
Zombie Mutant | 7 | N/A | |
Settlement | 8 | N/A | |
Squirrel | 9 | N/A | |
Soldier | 10 | N/A | |
Clue | 11 | N/A | |
Food | 12 | N/A | |
Food | 13 | N/A | |
Food | 14 | N/A | |
Junk | 15 | N/A | |
Robot | 16 | N/A | |
Thopter | 17 | N/A | |
Treasure | 18 | N/A | |
Treasure | 19 | N/A | |
Wasteland Survival Guide | 20 | N/A | |
Energy Reserve | 21 | N/A | |
Radiation | 22 | N/A |