Final Fantasy
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, create a Treasure token.
Flying Whenever this Vehicle attacks, draw a card, then discard a card. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Equipped creature has base power and toughness X/X, where X is your life total. Equip {5}
{T}: Add one mana of any color. GOOOOAAAALLL! — {T}, Sacrifice this artifact: Draw two cards. Activate only if an opponent was dealt combat damage by a legendary creature this turn.
Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}
This artifact enters tapped. {5}, {T}, Exile this artifact: Shuffle all nonland cards from your graveyard into your library. You gain life equal to the number of cards shuffled into your library this way.
Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}
Equipped creature has double strike. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase. Equip {3}
Flash When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Vigilance, reach, trample
When this Equipment enters, it deals 2 damage to any target. Equipped creature gets +2/+1. Equip {2}
{2}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {6}, {T}, Sacrifice Lunatic Pandora: Destroy target nonland permanent.
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") {2}, {T}: Exile target card from a graveyard.
As long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip {2}
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Monk in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Flying {T}: You may put a land card from your hand onto the battlefield. {3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.
Haste Whenever The Regalia attacks, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order. Crew 1
This creature can't be blocked except by three or more creatures. {8}: Return this card from your graveyard to the battlefield tapped with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
{T}: Add {C}{C}. {2}, {T}, Pay 1 life: Tap target nonland permanent.
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Search your library for a land card, reveal it, put it into your hand, then shuffle.
When this land enters, you gain 2 life. {T}: Add {C}.
This land enters tapped. {T}: Add {U} or {R}.
{T}: Add {C}. {1}, {T}: Add one mana of any color. Cycling {2} ({2}, Discard this card: Draw a card.)
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) {T}: Add {C}. {2}, {T}: You may play the exiled card without paying its mana cost if you control four or more legendary creatures.
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
{T}: Add {C}. {5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
This land enters tapped. {T}: Add {B} or {G}.
{T}: Add {C}. {2}, {T}: Flip a coin. If you win the flip, create a Treasure token. {3}, {T}, Sacrifice two artifacts: Draw a card.
This land enters tapped. {T}: Add {R} or {G}.
This land enters tapped. {T}: Add {G} or {U}.
This land enters tapped. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {R} or {W}.
This land enters tapped. {T}: Add {W} or {U}.
This land enters tapped unless it's your first, second, or third turn of the game. {T}: Add {C}. {T}, Pay 1 life: Add one mana of any color.
This land enters tapped. {T}: Add {U} or {B}.
This land enters tapped. {T}: Add {B} or {R}.
This land enters tapped. {T}: Add {G} or {W}.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {G}.)
{T}: Add {C}.
Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Reach Vehicles you control get +1/+1 and have vigilance and reach. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Flying Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." Whenever you tap a land for {C}, add an additional {C}.
Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.
Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
Destroy all artifacts and creatures. End the turn.
White spells you cast cost {1} less to cast. If you would gain life, you gain twice that much life instead. {4}{W}{W}, {T}: Creatures you control gain flying and lifelink until end of turn.
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. Flashback {7}{U}{U}
Choose target creature you control and target Equipment. Gain control of that Equipment until end of turn. Attach it to the chosen creature. When you lose control of that Equipment this turn, if it's attached to a creature you control, unattach it.
Blue spells you cast cost {1} less to cast. If an opponent would mill one or more cards, they mill that many cards plus four instead. {4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
Black spells you cast cost {1} less to cast. If a nontoken creature an opponent controls would die, instead exile it and you gain 2 life. {4}{B}{B}, {T}: Put target creature card exiled with The Darkness Crystal onto the battlefield tapped under your control with two additional +1/+1 counters on it.
Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
Red spells you cast cost {1} less to cast. Creatures you control have haste. {4}{R}{R}, {T}: Create a token that's a copy of target creature you control. Sacrifice it at the beginning of the next end step.
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Choose target creature you control. It deals damage equal to its power to each other creature. If this spell was cast from a graveyard, discard your hand and draw four cards. Flashback {5}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Choose one or more — • Target creature you control fights target creature an opponent controls. • Remove a lore counter from target Saga you control. (Removing lore counters doesn't cause chapter abilities to trigger.) • Put a lore counter on target Saga you control.
Green spells you cast cost {1} less to cast. If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead. {4}{G}{G}, {T}: Distribute two +1/+1 counters among one or two target creatures you control.
10,000 Needles — Whenever this creature attacks, it gets +9999/+0 until end of turn.
Other permanents you control have "{T}: Add one mana of any color."
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Equipped creature has base power and toughness X/X, where X is your life total. Equip {5}
Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}
Whenever you gain life, put a charge counter on Excalibur II. Equipped creature gets +1/+1 for each charge counter on Excalibur II. Equip {3}
As long as equipped creature is attacking, it has first strike and must be blocked if able. Equipped creature has "If a creature dying causes a triggered ability of this creature or an emblem you own to trigger, that ability triggers an additional time." Equip {2}
{T}: Add {C}. {5}, {T}: Mill two cards. Then you may sacrifice this land. When you do, return another target permanent card from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. Flying
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Pain — You draw a card and you lose 1 life. IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life. Menace
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls. II, III — Wizards you control get +1/+0 until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — You may discard a card. If you do, draw a card. III, IV — Add {R}.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn." II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
{X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)
Vigilance, menace, trample, reach, haste When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Haste Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
Ward—Pay life equal to Raubahn's power. Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Reach Vehicles you control get +1/+1 and have vigilance and reach. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
Whenever an artifact you control enters, surveil 1. At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Lifelink At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, create a Treasure token.
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Flying Whenever Ultima attacks, put a blight counter on target land. For as long as that land has a blight counter on it, it loses all land types and abilities and has "{T}: Add {C}." Whenever you tap a land for {C}, add an additional {C}.
Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control.
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall — Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.
Whenever Ashe attacks, look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Reach The Allagan Eye — Whenever one or more other creatures and/or artifacts you control die, draw a card. This ability triggers only once each turn.
Vigilance, lifelink Whenever you gain life, put a +1/+1 counter on each Cleric you control.
Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
Vigilance Snow Villiers's power is equal to the number of creatures you control.
Lifelink {2}, {T}: Target opponent gains control of another target permanent you control. If they do, you draw a card.
Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
When Edgar enters, draw a card for each artifact you control. Two-Headed Coin — The first time you flip one or more coins each turn, those coins come up heads and you win those flips.
{X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
Whenever you scry or surveil, draw a card. (Draw after you scry or surveil.)
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
When Ultimecia enters, tap all creatures your opponents control. Whenever a creature you control deals combat damage to a player, draw a card.
Whenever you cast a noncreature spell, if at least four mana was spent to cast it, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a noncreature spell, if at least eight mana was spent to cast it, put eight +1/+1 counters on Ultros.
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)
Vigilance, menace, trample, reach, haste When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
When Gaius van Baelsar enters, choose one — • Each player sacrifices a creature token of their choice. • Each player sacrifices a nontoken creature of their choice. • Each player sacrifices an enchantment of their choice.
Jump — During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.
Menace Whenever Reno and Rude deals combat damage to a player, exile the top card of that player's library. Then you may sacrifice another creature or artifact. If you do, you may play the exiled card this turn, and mana of any type can be spent to cast it.
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
Indestructible When Zodiark enters, each player sacrifices half the non-God creatures they control of their choice, rounded down. Whenever a player sacrifices another creature, put a +1/+1 counter on Zodiark.
Reach Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.
Haste Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
Prowess Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Ward—Pay life equal to Raubahn's power. Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.
Affinity for Birds (This spell costs {1} less to cast for each Bird you control.) When Bartz and Boko enters, each other Bird you control deals damage equal to its power to target creature an opponent controls.
This spell costs {1} less to cast for each permanent card in your graveyard. Reach Immune — Prevent all combat damage that would be dealt to Diamond Weapon.
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.
When Sazh Katzroy enters, you may search your library for a Bird or basic land card, reveal it, put it into your hand, then shuffle. Whenever Sazh Katzroy attacks, put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature.
Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
This spell can't be countered. Flying You have protection from each of your opponents. (You can't be dealt damage, enchanted, or targeted by anything controlled by your opponents.)
Reach Vehicles you control get +1/+1 and have vigilance and reach. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
Flying, deathtouch Whenever you cast a noncreature spell, Black Waltz No. 3 deals 2 damage to each opponent.
Whenever one or more Birds you control attack, look at that many cards from the top of your library. You may put one of them into your hand. Then put any number of land cards from among them onto the battlefield tapped and the rest into your graveyard. Landfall — Whenever a land you control enters, Choco gets +1/+0 until end of turn.
Artifact creatures and Heroes you control get +1/+1 for each Artificer you control and each Artificer card in your graveyard. A deck can have any number of cards named Cid, Timeless Artificer. Cycling {W}{U} ({W}{U}, Discard this card: Draw a card.)
Flying Particle Beam — When Cloud of Darkness enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of permanent cards in your graveyard.
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost {2} less to activate.
Lifelink Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.
Double strike Whenever Giott or another Dwarf you control enters and whenever an Equipment you control enters, you may discard a card. If you do, draw a card.
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall — Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.
Whenever an artifact you control enters, surveil 1. At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Lifelink At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
When Ignis Scientia enters, look at the top six cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. I've Come Up with a New Recipe! — {1}{G}{U}, {T}: Exile target card from a graveyard. If a creature card was exiled this way, create a Food token.
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature or artifact you control dies, put a +1/+1 counter on Judge Magister Gabranth.
| Card | Number | Rarity | Price |
|---|---|---|---|
Yuna, Hope of Spira | 250 | Mythic | $3.33 |
Zidane, Tantalus Thief | 251 | Uncommon | $0.21 |
Adventurer's Airship | 252 | Common | $0.16 |
Aettir and Priwen | 253 | Mythic | $7.59 |
Blitzball | 254 | Common | $0.21 |
Buster Sword | 255 | Mythic | $35.11 |
Elixir | 256 | Uncommon | $0.19 |
Excalibur II | 257 | Rare | $0.54 |
Genji Glove | 258 | Rare | $4.82 |
Instant Ramen | 259 | Common | $0.21 |
Iron Giant | 260 | Common | $0.17 |
Lion Heart | 261 | Uncommon | $0.14 |
Lunatic Pandora | 262 | Common | $0.18 |
Magic Pot | 263 | Common | $0.10 |
The Masamune | 264 | Rare | $0.80 |
Monk's Fist | 265 | Common | $0.12 |
PuPu UFO | 266 | Uncommon | $0.33 |
The Regalia | 267 | Rare | $1.45 |
Relentless X-ATM092 | 268 | Uncommon | $0.19 |
Ring of the Lucii | 269 | Uncommon | $0.31 |
World Map | 270 | Common | $0.18 |
Adventurer's Inn | 271 | Common | $0.22 |
Balamb Garden, SeeD Academy // Balamb Garden, Airborne | 272 | Rare | $0.32 |
Baron, Airship Kingdom | 273 | Common | $0.20 |
Capital City | 274 | Uncommon | $0.20 |
Clive's Hideaway | 275 | Rare | $0.32 |
Crossroads Village | 276 | Common | $0.19 |
Eden, Seat of the Sanctum | 277 | Uncommon | $0.19 |
Gohn, Town of Ruin | 278 | Common | $0.20 |
The Gold Saucer | 279 | Uncommon | $0.21 |
Gongaga, Reactor Town | 280 | Common | $0.17 |
Guadosalam, Farplane Gateway | 281 | Common | $0.16 |
Insomnia, Crown City | 282 | Common | $0.20 |
Ishgard, the Holy See // Faith & Grief | 283 | Rare | $1.45 |
Jidoor, Aristocratic Capital // Overture | 284 | Rare | $1.40 |
Lindblum, Industrial Regency // Mage Siege | 285 | Rare | $2.32 |
Midgar, City of Mako // Reactor Raid | 286 | Rare | $1.85 |
Rabanastre, Royal City | 287 | Common | $0.15 |
Sharlayan, Nation of Scholars | 288 | Common | $0.20 |
Starting Town | 289 | Rare | $12.63 |
Treno, Dark City | 290 | Common | $0.17 |
Vector, Imperial Capital | 291 | Common | $0.17 |
Windurst, Federation Center | 292 | Common | $0.18 |
Zanarkand, Ancient Metropolis // Lasting Fayth | 293 | Rare | $0.45 |
Plains | 294 | Common | $0.24 |
Plains | 295 | Common | $0.24 |
Plains | 296 | Common | $0.21 |
Island | 297 | Common | $0.24 |
Island | 298 | Common | $0.36 |
Island | 299 | Common | $0.25 |
Swamp | 300 | Common | $0.31 |
Swamp | 301 | Common | $0.29 |
Swamp | 302 | Common | $0.31 |
Mountain | 303 | Common | $0.25 |
Mountain | 304 | Common | $0.21 |
Mountain | 305 | Common | $0.30 |
Forest | 306 | Common | $0.29 |
Forest | 307 | Common | $0.35 |
Forest | 308 | Common | $0.30 |
Wastes | 309 | Common | $0.66 |
Ishgard, the Holy See // Faith & Grief | 310 | Rare | $4.05 |
Jidoor, Aristocratic Capital // Overture | 311 | Rare | $2.93 |
Lindblum, Industrial Regency // Mage Siege | 312 | Rare | $4.43 |
Midgar, City of Mako // Reactor Raid | 313 | Rare | $3.05 |
Zanarkand, Ancient Metropolis // Lasting Fayth | 314 | Rare | $1.26 |
Ardyn, the Usurper | 315 | Rare | $2.97 |
Kain, Traitorous Dragoon | 316 | Rare | $1.96 |
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel | 317 | Mythic | $54.76 |
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno | 318 | Mythic | $23.12 |
Balthier and Fran | 319 | Rare | $1.09 |
Lightning, Army of One | 320 | Mythic | $29.12 |
Vivi Ornitier | 321 | Mythic | $61.51 |
Kefka, Court Mage // Kefka, Ruler of Ruin | 322 | Mythic | $25.80 |
Terra, Magical Adept // Esper Terra | 323 | Mythic | $25.61 |
Ultima, Origin of Oblivion | 324 | Rare | $2.61 |
Ambrosia Whiteheart | 325 | Uncommon | $0.48 |
Moogles' Valor | 326 | Rare | $2.57 |
Stiltzkin, Moogle Merchant | 327 | Rare | $1.18 |
Ultima | 328 | Rare | $2.82 |
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal | 329 | Rare | $5.53 |
The Wind Crystal | 330 | Rare | $10.23 |
Memories Returning | 331 | Rare | $1.06 |
Stolen Uniform | 332 | Uncommon | $0.25 |
The Water Crystal | 333 | Rare | $7.72 |
Dark Confidant | 334 | Mythic | $8.51 |
The Darkness Crystal | 335 | Rare | $9.30 |
Zodiark, Umbral God | 336 | Rare | $2.36 |
The Fire Crystal | 337 | Rare | $9.99 |
Gilgamesh, Master-at-Arms | 338 | Rare | $2.43 |
Nibelheim Aflame | 339 | Mythic | $11.27 |
Triple Triad | 340 | Rare | $1.19 |
Clash of the Eikons | 341 | Uncommon | $0.31 |
The Earth Crystal | 342 | Rare | $13.22 |
Jumbo Cactuar | 343 | Rare | $5.95 |
A Realm Reborn | 344 | Rare | $1.64 |
Torgal, A Fine Hound | 345 | Uncommon | $0.43 |
Jenova, Ancient Calamity | 346 | Rare | $5.79 |
Omega, Heartless Evolution | 347 | Uncommon | $0.29 |
Sin, Spira's Punishment | 348 | Rare | $1.61 |
Tellah, Great Sage | 349 | Rare | $1.01 |
Aettir and Priwen | 350 | Mythic | $9.95 |
Buster Sword | 351 | Mythic | $71.02 |
Excalibur II | 352 | Rare | $1.74 |
The Masamune | 353 | Rare | $4.97 |
Balamb Garden, SeeD Academy // Balamb Garden, Airborne | 354 | Rare | $1.38 |
Eden, Seat of the Sanctum | 355 | Uncommon | $0.37 |
Summon: Bahamut | 356 | Mythic | $39.69 |
Crystal Fragments // Summon: Alexander | 357 | Uncommon | $0.53 |
Summon: Choco/Mog | 358 | Common | $0.27 |
Summon: Knights of Round | 359 | Mythic | $21.80 |
Summon: Primal Garuda | 360 | Uncommon | $0.47 |
Summon: Leviathan | 361 | Rare | $3.59 |
Summon: Shiva | 362 | Uncommon | $0.63 |
Jecht, Reluctant Guardian // Braska's Final Aeon | 363 | Rare | $1.75 |
Summon: Anima | 364 | Uncommon | $0.46 |
Summon: Primal Odin | 365 | Rare | $5.63 |
Summon: Brynhildr | 366 | Rare | $1.54 |
Summon: Esper Ramuh | 367 | Uncommon | $0.34 |
Summon: G.F. Cerberus | 368 | Rare | $1.30 |
Summon: G.F. Ifrit | 369 | Common | $0.28 |
Esper Origins // Summon: Esper Maduin | 370 | Rare | $4.14 |
Summon: Fat Chocobo | 371 | Common | $0.36 |
Summon: Fenrir | 372 | Uncommon | $1.25 |
Summon: Titan | 373 | Rare | $3.87 |
Aerith Gainsborough | 374 | Rare | $8.12 |
Cloud, Midgar Mercenary | 375 | Mythic | $40.38 |
Dion, Bahamut's Dominant // Bahamut, Warden of Light | 376 | Rare | $3.61 |
Gogo, Master of Mimicry | 377 | Mythic | $8.87 |
Jill, Shiva's Dominant // Shiva, Warden of Ice | 378 | Rare | $2.63 |
Ardyn, the Usurper | 379 | Rare | $1.97 |
Cecil, Dark Knight // Cecil, Redeemed Paladin | 380 | Rare | $3.47 |
Fang, Fearless l'Cie // Vanille, Cheerful l'Cie | 381 | Uncommon | $0.39 |
Ragnarok, Divine Deliverance // Vanille, Cheerful l'Cie | 381b | Uncommon | N/A |
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel | 382 | Mythic | $51.66 |
Vincent Valentine // Galian Beast | 383 | Rare | $4.92 |
Zenos yae Galvus // Shinryu, Transcendent Rival | 384 | Rare | $3.09 |
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno | 385 | Mythic | $10.84 |
Firion, Wild Rose Warrior | 386 | Rare | $2.38 |
Prompto Argentum | 387 | Uncommon | $0.25 |
Raubahn, Bull of Ala Mhigo | 388 | Rare | $1.03 |
Seifer Almasy | 389 | Rare | $1.02 |
Vaan, Street Thief | 390 | Rare | $1.08 |
Tifa Lockhart | 391 | Rare | $11.73 |
Vanille, Cheerful l'Cie | 392 | Uncommon | $0.36 |
Balthier and Fran | 393 | Rare | $1.00 |
Emet-Selch, Unsundered // Hades, Sorcerer of Eld | 394 | Mythic | $7.71 |
Golbez, Crystal Collector | 395 | Rare | $2.75 |
Hope Estheim | 396 | Rare | $1.53 |
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire | 397 | Rare | $3.15 |
Kefka, Court Mage // Kefka, Ruler of Ruin | 398 | Mythic | $14.18 |
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied | 399 | Rare | $3.87 |
Lightning, Army of One | 400 | Mythic | $17.97 |
Noctis, Prince of Lucis | 401 | Rare | $2.59 |
Squall, SeeD Mercenary | 402 | Rare | $3.72 |
The Wandering Minstrel | 403 | Rare | $1.63 |
Yuna, Hope of Spira | 404 | Mythic | $18.73 |
Zidane, Tantalus Thief | 405 | Uncommon | $0.28 |
Traveling Chocobo | 406 | Mythic | $31.71 |
Cid, Timeless Artificer | 407 | Uncommon | $2.68 |
Cid, Timeless Artificer | 408 | Uncommon | $3.23 |
Cid, Timeless Artificer | 409 | Uncommon | $4.08 |
Cid, Timeless Artificer | 410 | Uncommon | $2.44 |
Cid, Timeless Artificer | 411 | Uncommon | $3.05 |
Cid, Timeless Artificer | 412 | Uncommon | $3.71 |
Cid, Timeless Artificer | 413 | Uncommon | $2.96 |
Cid, Timeless Artificer | 414 | Uncommon | $2.86 |
Cid, Timeless Artificer | 415 | Uncommon | $3.21 |
Cid, Timeless Artificer | 416 | Uncommon | $3.08 |
Cid, Timeless Artificer | 417 | Uncommon | $3.26 |
Cid, Timeless Artificer | 418 | Uncommon | $3.26 |
Cid, Timeless Artificer | 419 | Uncommon | $2.93 |
Cid, Timeless Artificer | 420 | Uncommon | $3.10 |
Ultima, Origin of Oblivion | 421 | Rare | $2.53 |
Adelbert Steiner | 422 | Uncommon | $1.81 |
Aerith Gainsborough | 423 | Rare | $4.68 |
Ambrosia Whiteheart | 424 | Uncommon | $0.54 |
Ashe, Princess of Dalmasca | 425 | Uncommon | $1.39 |
Beatrix, Loyal General | 426 | Rare | $5.94 |
Cloud, Midgar Mercenary | 427 | Mythic | $33.57 |
Dion, Bahamut's Dominant // Bahamut, Warden of Light | 428 | Rare | $2.39 |
G'raha Tia | 429 | Uncommon | $1.20 |
Minwu, White Mage | 430 | Rare | $1.79 |
Rosa, Resolute White Mage | 431 | Rare | $8.71 |
Snow Villiers | 432 | Uncommon | $0.62 |
Stiltzkin, Moogle Merchant | 433 | Rare | $1.20 |
Venat, Heart of Hydaelyn // Hydaelyn, the Mothercrystal | 434 | Rare | $2.94 |
Zack Fair | 435 | Uncommon | $3.28 |
Edgar, King of Figaro | 436 | Rare | $1.44 |
Gogo, Master of Mimicry | 437 | Mythic | $7.10 |
Jill, Shiva's Dominant // Shiva, Warden of Ice | 438 | Rare | $2.47 |
Matoya, Archon Elder | 439 | Rare | $2.02 |
Quistis Trepe | 440 | Uncommon | $2.55 |
Ultimecia, Temporal Threat | 441 | Rare | $3.94 |
Ultros, Obnoxious Octopus | 442 | Uncommon | $1.45 |
Y'shtola Rhul | 443 | Mythic | $10.77 |
Ardyn, the Usurper | 444 | Rare | $2.01 |
Cecil, Dark Knight // Cecil, Redeemed Paladin | 445 | Rare | $3.37 |
Fang, Fearless l'Cie // Vanille, Cheerful l'Cie | 446 | Uncommon | $1.51 |
Ragnarok, Divine Deliverance // Vanille, Cheerful l'Cie | 446b | Uncommon | N/A |
Gaius van Baelsar | 447 | Uncommon | $1.44 |
Jecht, Reluctant Guardian // Braska's Final Aeon | 448 | Rare | $1.20 |
Kain, Traitorous Dragoon | 449 | Rare | $0.88 |
Reno and Rude | 450 | Uncommon | $1.48 |
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel | 451 | Mythic | $32.74 |
Seymour Flux | 452 | Rare | $2.45 |
Sidequest: Hunt the Mark // Yiazmat, Ultimate Mark | 453 | Uncommon | $1.35 |
Vincent Valentine // Galian Beast | 454 | Rare | $4.03 |
Zenos yae Galvus // Shinryu, Transcendent Rival | 455 | Rare | $1.58 |
Zodiark, Umbral God | 456 | Rare | $2.45 |
Barret Wallace | 457 | Uncommon | $0.77 |
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno | 458 | Mythic | $7.87 |
Firion, Wild Rose Warrior | 459 | Rare | $1.70 |
Freya Crescent | 460 | Uncommon | $1.99 |
Gilgamesh, Master-at-Arms | 461 | Rare | $1.84 |
Lightning, Security Sergeant | 462 | Rare | $3.19 |
Prompto Argentum | 463 | Uncommon | $1.07 |
Queen Brahne | 464 | Uncommon | $1.92 |
Raubahn, Bull of Ala Mhigo | 465 | Rare | $0.75 |
Seifer Almasy | 466 | Rare | $1.06 |
Vaan, Street Thief | 467 | Rare | $1.07 |
Zell Dincht | 468 | Rare | $1.70 |
Bartz and Boko | 469 | Rare | $2.26 |
Diamond Weapon | 470 | Uncommon | $2.73 |
Quina, Qu Gourmet | 471 | Uncommon | $1.56 |
Sazh Katzroy | 472 | Rare | $2.86 |
Tifa Lockhart | 473 | Rare | $6.28 |
Torgal, A Fine Hound | 474 | Uncommon | $1.88 |
Vanille, Cheerful l'Cie | 475 | Uncommon | $1.26 |
Absolute Virtue | 476 | Mythic | $12.25 |
Balthier and Fran | 477 | Rare | $0.83 |
Black Waltz No. 3 | 478 | Uncommon | $4.35 |
Choco, Seeker of Paradise | 479 | Rare | $3.73 |
Cid, Timeless Artificer | 480 | Uncommon | $3.31 |
Cloud of Darkness | 481 | Uncommon | $0.55 |
Cloud, Planet's Champion | 482 | Mythic | $17.21 |
Emet-Selch, Unsundered // Hades, Sorcerer of Eld | 483 | Mythic | $8.88 |
The Emperor of Palamecia // The Lord Master of Hell | 484 | Uncommon | $2.50 |
Exdeath, Void Warlock // Neo Exdeath, Dimension's End | 485 | Uncommon | $2.04 |
Garland, Knight of Cornelia // Chaos, the Endless | 486 | Uncommon | $1.66 |
Garnet, Princess of Alexandria | 487 | Uncommon | $2.79 |
Giott, King of the Dwarves | 488 | Uncommon | $0.94 |
Gladiolus Amicitia | 489 | Uncommon | $1.60 |
Golbez, Crystal Collector | 490 | Rare | $1.66 |
Hope Estheim | 491 | Rare | $1.47 |
Ignis Scientia | 492 | Uncommon | $1.15 |
Jenova, Ancient Calamity | 493 | Rare | $3.92 |
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire | 494 | Rare | $1.46 |
Judge Magister Gabranth | 495 | Uncommon | $1.17 |
Kefka, Court Mage // Kefka, Ruler of Ruin | 496 | Mythic | $11.34 |
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied | 497 | Rare | $3.52 |