Final Fantasy
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Deathtouch, lifelink Whenever Locke Cole deals combat damage to a player, draw a card, then discard a card.
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Wave Cannon — When Omega enters, for each opponent, tap up to one target nonland permanent that opponent controls. Put X stun counters on each of those permanents and you gain X life, where X is the number of nonbasic lands you control. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Rinoa Heartilly enters, create Angelo, a legendary 1/1 green and white Dog creature token. Angelo Cannon — Whenever Rinoa Heartilly attacks, another target creature you control gets +1/+1 until end of turn for each creature you control.
Whenever Rufus Shinra attacks, if you don't control a creature named Darkstar, create Darkstar, a legendary 2/2 white and black Dog creature token.
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card. Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.
Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Whenever you cast a noncreature spell, Shantotto gets +X/+0 until end of turn, where X is the amount of mana spent to cast that spell. If X is 4 or more, draw a card.
Flying Whenever Sin enters or attacks, exile a permanent card from your graveyard at random, then create a tapped token that's a copy of that card. If the exiled card is a land card, repeat this process.
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Whenever you cast a noncreature spell, create a 1/1 colorless Hero creature token. If four or more mana was spent to cast that spell, draw two cards. If eight or more mana was spent to cast that spell, sacrifice Tellah and it deals that much damage to each opponent.
Whenever an artifact you control enters, put a +1/+1 counter on Tidus. Whenever Tidus attacks, tap target creature an opponent controls.
{0}: Add X mana in any combination of {U} and/or {R}, where X is Vivi Ornitier's power. Activate only during your turn and only once each turn. Whenever you cast a noncreature spell, put a +1/+1 counter on Vivi Ornitier and it deals 1 damage to each opponent.
Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
Menace (This creature can't be blocked except by two or more creatures.) Xande gets +1/+1 for each noncreature, nonland card in your graveyard.
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, create a Treasure token.
Lifelink Whenever you gain life, put a +1/+1 counter on Aerith Gainsborough. When Aerith Gainsborough dies, put X +1/+1 counters on each legendary creature you control, where X is the number of +1/+1 counters on Aerith Gainsborough.
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if an ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
{X}{X}, {T}: Copy target activated or triggered ability you control X times. You may choose new targets for the copies. This ability can't be copied and X can't be 0. (Mana abilities can't be targeted.)
Demons you control have menace, lifelink, and haste. Starscourge — At the beginning of combat on your turn, exile up to one target creature card from a graveyard. If you exiled a card this way, create a token that's a copy of that card, except it's a 5/5 black Demon.
Whenever one or more cards leave your graveyard, you draw a card and you lose 1 life. This ability triggers only once each turn. (Melds with Vanille, Cheerful l'Cie.)
Vigilance, menace, trample, reach, haste When Ragnarok dies, destroy target permanent and return target nonlegendary permanent card from your graveyard to the battlefield.
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Haste Selfie Shot — Whenever you cast a noncreature spell, if at least four mana was spent to cast it, create a Treasure token.
Ward—Pay life equal to Raubahn's power. Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever one or more Scouts, Pirates, and/or Rogues you control deal combat damage to a player, exile the top card of that player's library. You may cast it. If you don't, create a Treasure token. Whenever you cast a spell you don't own, put a +1/+1 counter on each Scout, Pirate, and Rogue you control.
Trample Landfall — Whenever a land you control enters, double Tifa Lockhart's power until end of turn.
When Vanille enters, mill two cards, then return a permanent card from your graveyard to your hand. At the beginning of your first main phase, if you both own and control Vanille and a creature named Fang, Fearless l'Cie, you may pay {3}{B}{G}. If you do, exile them, then meld them into Ragnarok, Divine Deliverance.
Reach Vehicles you control get +1/+1 and have vigilance and reach. Whenever a Vehicle crewed by Balthier and Fran this turn attacks, if it's the first combat phase of the turn, you may pay {1}{R}{G}. If you do, after this phase, there is an additional combat phase.
Whenever an artifact you control enters, surveil 1. At the beginning of your end step, if you control four or more artifacts, return target creature card from your graveyard to your hand. Then if you control eight or more artifacts, each opponent loses life equal to that card's power.
Lifelink At the beginning of your end step, each opponent mills X cards, where X is the amount of life you gained this turn.
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Lifelink You may cast artifact spells from your graveyard by paying 3 life in addition to paying their other costs. If you cast a spell this way, that artifact enters with a finality counter on it.
Rough Divide — Whenever a creature you control attacks alone, it gains double strike until end of turn. Whenever Squall deals combat damage to a player, return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Lands you control enter untapped. The Minstrel's Ballad — At the beginning of combat on your turn, if you control five or more Towns, create a 2/2 Elemental creature token that's all colors. {3}{W}{U}{B}{R}{G}: Other creatures you control get +X/+X until end of turn, where X is the number of Towns you control.
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}. At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)
When Zidane enters, gain control of target creature an opponent controls until end of turn. Untap it. It gains lifelink and haste until end of turn. Whenever an opponent gains control of a permanent from you, create a Treasure token.
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost {2} less to activate.
Vigilance (Attacking doesn't cause this creature to tap.) When Sephiroth enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Sephiroth.
Vigilance (Attacking doesn't cause this creature to tap.) At the beginning of combat on your turn, you may attach any number of Equipment you control to target creature you control.
Reach (This creature can block creatures with flying.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. It gains lifelink until end of turn. (Damage dealt by the creature also causes you to gain that much life.)
When Ultimecia enters, tap all creatures your opponents control. Whenever a creature you control deals combat damage to a player, draw a card.
Destroy target creature an opponent controls. Then draw a card for each creature that died this turn.
At the beginning of your upkeep, you may pay 1 life. If you do, draw a card and put a +1/+1 counter on Seymour Flux.
Judgment Bolt deals 5 damage to target creature and X damage to that creature's controller, where X is the number of Equipment you control.
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.
Menace (This creature can't be blocked except by two or more creatures.) Xande gets +1/+1 for each noncreature, nonland card in your graveyard.
A Test of Your Reflexes! — When this Equipment enters, you may attach it to target creature you control. If you do, that creature gains first strike until end of turn and must be blocked this turn if able. Equipped creature gets +2/+1. Equip {2}
Whenever equipped creature attacks, destroy target creature an opponent controls. Equipped creature gets +7/+7. Equip {7}
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {G}.)
At the beginning of your end step, exile target creature you control, then return it to the battlefield under its owner's control. Then if it's the first end step of the turn, there is an additional end step after this step.
{1}{W}, {T}, Exile this artifact: Choose one — • Return target creature card with mana value 4 or less from your graveyard to the battlefield tapped. • Exile target Skeleton, Spirit, or Zombie.
When this artifact enters, exile target nonland permanent an opponent controls until this artifact leaves the battlefield. {T}: Add {W}.
Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature is a Wizard in addition to its other types and has "Whenever you cast a noncreature spell and whenever you draw your third card each turn, put a +1/+1 counter on this creature." Diana — Equip {2}
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0, has "Whenever this creature attacks, untap target attacking creature," and is a Cleric in addition to its other types. Hagneia — Equip {3}
You draw two cards and you lose 2 life. Create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent." Wizards you control get +1/+0 and gain lifelink until end of turn.
Reach Whenever Barret Wallace attacks, it deals damage equal to the number of equipped creatures you control to defending player.
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
(This token can be used to represent a token that's a copy of a permanent.)
Lifelink
Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.
Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.
Whenever a land you control enters, this token gets +1/+0 until end of turn.
Whenever a land you control enters, this token gets +1/+0 until end of turn.
This token is all colors.
{2}, {T}, Sacrifice this token: You gain 3 life.
{T}, Sacrifice this token: Add one mana of any color.
Whenever a creature dies, target opponent loses 1 life and you gain 1 life.
(This token can be used to represent a token that's a copy of a permanent.)
Lifelink
Whenever you cast a noncreature spell, this token deals 1 damage to each opponent.
{T}, Sacrifice this token: Add one mana of any color.
| Card | Number | Rarity | Price |
|---|---|---|---|
Lightning, Army of One | 498 | Mythic | $17.58 |
Locke Cole | 499 | Uncommon | $1.13 |
Noctis, Prince of Lucis | 500 | Rare | $3.20 |
Omega, Heartless Evolution | 501 | Uncommon | $0.58 |
Rinoa Heartilly | 502 | Uncommon | $1.63 |
Rufus Shinra | 503 | Uncommon | $1.13 |
Rydia, Summoner of Mist | 504 | Uncommon | $2.99 |
Sephiroth, Planet's Heir | 505 | Mythic | $10.01 |
Serah Farron // Crystallized Serah | 506 | Rare | $3.89 |
Shantotto, Tactician Magician | 507 | Uncommon | $1.85 |
Sin, Spira's Punishment | 508 | Rare | $1.12 |
Squall, SeeD Mercenary | 509 | Rare | $2.40 |
Tellah, Great Sage | 510 | Rare | $0.91 |
Terra, Magical Adept // Esper Terra | 511 | Mythic | $13.27 |
Tidus, Blitzball Star | 512 | Uncommon | $1.66 |
Ultimecia, Time Sorceress // Ultimecia, Omnipotent | 513 | Uncommon | $2.34 |
Vivi Ornitier | 514 | Mythic | $45.59 |
The Wandering Minstrel | 515 | Rare | $1.16 |
Xande, Dark Mage | 516 | Rare | $0.89 |
Yuna, Hope of Spira | 517 | Mythic | $9.80 |
Zidane, Tantalus Thief | 518 | Uncommon | $0.70 |
Aerith Gainsborough | 519 | Rare | $46.19 |
Cloud, Midgar Mercenary | 520 | Mythic | $269.29 |
Dion, Bahamut's Dominant // Bahamut, Warden of Light | 521 | Rare | $15.34 |
Gogo, Master of Mimicry | 522 | Mythic | $50.44 |
Jill, Shiva's Dominant // Shiva, Warden of Ice | 523 | Rare | $21.43 |
Ardyn, the Usurper | 524 | Rare | $13.20 |
Cecil, Dark Knight // Cecil, Redeemed Paladin | 525 | Rare | $19.91 |
Fang, Fearless l'Cie // Vanille, Cheerful l'Cie | 526 | Uncommon | $4.38 |
Ragnarok, Divine Deliverance // Vanille, Cheerful l'Cie | 526b | Uncommon | N/A |
Sephiroth, Fabled SOLDIER // Sephiroth, One-Winged Angel | 527 | Mythic | $482.14 |
Vincent Valentine // Galian Beast | 528 | Rare | $33.38 |
Zenos yae Galvus // Shinryu, Transcendent Rival | 529 | Rare | $18.40 |
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno | 530 | Mythic | $74.54 |
Firion, Wild Rose Warrior | 531 | Rare | $11.66 |
Prompto Argentum | 532 | Uncommon | $1.83 |
Raubahn, Bull of Ala Mhigo | 533 | Rare | $6.22 |
Seifer Almasy | 534 | Rare | $8.10 |
Vaan, Street Thief | 535 | Rare | $8.09 |
Tifa Lockhart | 536 | Rare | $69.39 |
Vanille, Cheerful l'Cie | 537 | Uncommon | $4.96 |
Balthier and Fran | 538 | Rare | $16.89 |
Emet-Selch, Unsundered // Hades, Sorcerer of Eld | 539 | Mythic | $57.68 |
Golbez, Crystal Collector | 540 | Rare | $35.72 |
Hope Estheim | 541 | Rare | $24.54 |
Joshua, Phoenix's Dominant // Phoenix, Warden of Fire | 542 | Rare | $18.28 |
Kefka, Court Mage // Kefka, Ruler of Ruin | 543 | Mythic | $116.04 |
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied | 544 | Rare | $29.52 |
Lightning, Army of One | 545 | Mythic | $132.96 |
Noctis, Prince of Lucis | 546 | Rare | $31.63 |
Squall, SeeD Mercenary | 547 | Rare | $45.44 |
The Wandering Minstrel | 548 | Rare | $18.05 |
Yuna, Hope of Spira | 549 | Mythic | $158.04 |
Zidane, Tantalus Thief | 550 | Uncommon | $3.10 |
Traveling Chocobo | 551 | Mythic | $6,175.00 |
Traveling Chocobo | 551a | Mythic | $1,852.20 |
Traveling Chocobo | 551b | Mythic | $1,768.02 |
Traveling Chocobo | 551c | Mythic | $1,969.52 |
Traveling Chocobo | 551d | Mythic | $1,962.72 |
Traveling Chocobo | 551f | Mythic | N/A |
Cloud, Planet's Champion | 552 | Mythic | $2.85 |
Sephiroth, Planet's Heir | 553 | Mythic | $0.83 |
Beatrix, Loyal General | 554 | Rare | $0.70 |
Rosa, Resolute White Mage | 555 | Rare | $3.24 |
Ultimecia, Temporal Threat | 556 | Rare | $0.55 |
Deadly Embrace | 557 | Rare | $0.30 |
Seymour Flux | 558 | Rare | $0.29 |
Judgment Bolt | 559 | Rare | $0.27 |
Lightning, Security Sergeant | 560 | Rare | $0.41 |
Xande, Dark Mage | 561 | Rare | $0.26 |
Magitek Scythe | 562 | Rare | $0.30 |
Ultima Weapon | 563 | Rare | $5.33 |
Plains | 572 | Common | $0.71 |
Island | 573 | Common | $1.17 |
Swamp | 574 | Common | $2.12 |
Mountain | 575 | Common | $0.83 |
Forest | 576 | Common | $1.26 |
Y'shtola Rhul | 577 | Mythic | $22.12 |
Phoenix Down | 578 | Uncommon | $3.45 |
White Auracite | 579 | Common | $2.83 |
Zack Fair | 580 | Uncommon | $8.34 |
Astrologian's Planisphere | 581 | Rare | $5.34 |
Sage's Nouliths | 582 | Common | $1.82 |
Circle of Power | 583 | Uncommon | $4.40 |
Barret Wallace | 584 | Uncommon | $3.27 |
Laughing Mad | 585 | Common | $4.95 |
Copy | 1 | N/A | |
Hero | 2 | N/A | |
Hero | 3 | N/A | |
Hero | 4 | N/A | |
Hero | 5 | N/A | |
Hero | 6 | N/A | |
Hero | 7 | N/A | |
Hero | 8 | N/A | |
Hero | 9 | N/A | |
Knight | 10 | N/A | |
Moogle | 11 | N/A | |
Robot Warrior | 12 | N/A | |
Horror | 13 | N/A | |
Wizard | 14 | N/A | |
Wizard | 15 | N/A | |
Bird | 16 | N/A | |
Bird | 17 | N/A | |
Frog | 18 | N/A | |
Angelo | 19 | N/A | |
Darkstar | 20 | N/A | |
Elemental | 21 | N/A | |
Food | 22 | N/A | |
Treasure | 23 | N/A | |
Sephiroth, One-Winged Angel Emblem | 24 | N/A | |
Copy | 25 | N/A | |
Hero | 26 | N/A | |
Hero | 27 | N/A | |
Hero | 28 | N/A | |
Hero | 29 | N/A | |
Hero | 30 | N/A | |
Hero | 31 | N/A | |
Hero | 32 | N/A | |
Hero | 33 | N/A | |
Moogle | 34 | N/A | |
Wizard | 35 | N/A | |
Treasure | 36 | N/A | |
Ability Punchcard | 37 | N/A | |
Ability Punchcard | 38 | N/A |