March of the Machine Commander
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}
Whenever this creature or another nontoken Phyrexian you control enters, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. Golems you control have indestructible.
Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. {1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Flying At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.
This Vehicle can't be blocked except by Vehicles. Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Crew 2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Flying Whenever this creature deals combat damage to a player, create a token that's a copy of target artifact that player controls.
Deathtouch Whenever this creature enters or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike
Whenever an artifact you control enters, this creature deals 1 damage to target opponent. {T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance Whenever this creature attacks, the next spell you cast this turn has convoke.
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. {T}: Add {C}{C}.
Creature spells you cast from your hand have blitz {3}. (If you cast a spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Whenever chaos ensues, return target creature card from your graveyard to your hand.
When you planeswalk to Enigma Ridges, each player who controls fewer lands than the player who controls the most lands searches their library for a number of basic land cards less than or equal to the difference, reveals them, puts them into their hand, then shuffles. Whenever chaos ensues, draw a card, then you may put a land card from your hand onto the battlefield.
Artifact spells cost {1} less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.
Whenever a player taps a land for mana, that player adds one mana of any type that land produced. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Chaos ensues on that plane. Then put all cards revealed this way on the bottom of your planar deck in any order.
At the beginning of combat on your turn, until end of turn, each noncreature, non-Vehicle artifact you control becomes a 5/3 Vehicle in addition to its other types and gains trample, haste, and crew 2. Whenever chaos ensues, return target noncreature artifact card from your graveyard to your hand.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Then draw a card if you have the city's blessing. Whenever chaos ensues, you may put a permanent card from your hand onto the battlefield tapped.
When you planeswalk to The Great Aerie and at the beginning of your upkeep, bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.) Whenever chaos ensues, choose up to one target creature you control and up to one target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.
When you planeswalk to Inys Haen and at the beginning of your upkeep, mill three cards. When you planeswalk away from Inys Haen, each player returns all land cards from their graveyard to the battlefield tapped. Whenever chaos ensues, return target nonland card from your graveyard to your hand.
When you planeswalk to Ketria and at the beginning of your upkeep, put your choice of a vigilance, menace, or trample counter on target creature you control. Whenever chaos ensues, exile cards from the top of your library until you exile a nonland permanent card. Put that card onto the battlefield or into your hand.
When you planeswalk to Littjara and at the beginning of your upkeep, create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.) Whenever chaos ensues, choose a creature type. Put a +1/+1 counter on each creature you control of that type.
Each creature with mana value 2 or less gets +2/+2. Whenever chaos ensues, create a 1/1 green Insect creature token with flying named Butterfly.
Each creature card in your graveyard has embalm. Its embalm cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types with no mana cost. Embalm only as a sorcery.) Whenever chaos ensues, you may discard a card. If you do, draw a card.
Whenever a historic creature you control attacks, it gets +2/+2 until end of turn. (Artifacts, legendaries, and Sagas are historic.) Whenever chaos ensues, reveal cards from the top of your library until you reveal a historic card. Put that card into your hand and the rest on the bottom of your library in a random order.
When you planeswalk to Norn's Seedcore, chaos ensues. Whenever chaos ensues, reveal cards from the top of your planar deck until you reveal a plane card. Planeswalk to it, except don't planeswalk away from any plane. Put the rest of the revealed cards on the bottom of your planar deck in any order.
Nontoken creatures are enchantments in addition to their other types. Constellation — Whenever an enchantment you control enters, you gain 1 life. Whenever chaos ensues, choose a color. Add an amount of mana of that color equal to your devotion to that color.
When one or more creatures you control deal combat damage to a player, if there is no monarch, you become the monarch. Whenever chaos ensues, create a 1/1 black Assassin creature token with deathtouch and haste.
When you planeswalk to The Pit, each player creates their choice of a 3/3 white Angel creature token with flying or a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you." Whenever chaos ensues, each player sacrifices a nonartifact creature of their choice.
When you planeswalk to Riptide Island and at the beginning of your upkeep, create two 1/1 colorless Sliver creature tokens. Whenever chaos ensues, Slivers you control gain haste and get +X/+X until end of turn, where X is the number of Slivers you control.
Instant and sorcery spells players cast have demonstrate. (Whenever a player casts an instant or sorcery spell, they may copy it. If they do, they choose an opponent to also copy it. Players may choose new targets for their copies.) Whenever chaos ensues, return up to one target instant or sorcery card from a graveyard to its owner's hand.
Whenever you roll the planar die, put a +1/+1 counter on up to one target creature. Whenever chaos ensues, creatures you control gain flying until end of turn.
Modified creatures you control have trample and "Whenever this creature deals combat damage to a player or planeswalker, draw a card." (Equipment, Auras you control, and counters are modifications.) Whenever chaos ensues, distribute three +1/+1 counters among one, two, or three target creatures you control.
At the beginning of your end step, if you planeswalked to Unyaro this turn, untap all creatures. They phase out until a player planeswalks. (Treat them and anything attached to them as though they didn't exist.) Whenever chaos ensues, create two 2/2 white and blue Knight creature tokens with vigilance.
Whenever your team attacks with exactly two creatures, those creatures gain double strike until end of turn. Whenever chaos ensues, untap up to two target creatures your team controls. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Prevent all damage that would be dealt to creatures and planeswalkers you control. Whenever chaos ensues, create three tapped Treasure tokens. They each deal 1 damage to each creature and each planeswalker.
When you planeswalk to The Wilds and at the beginning of your upkeep, create a Food token. Whenever chaos ensues, target player sacrifices a creature of their choice. If they do, you create a Food token. You create two Food tokens instead if the sacrificed creature's toughness was 4 or greater.
Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Enchant planeswalker Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life.
Enchant planeswalker Enchanted planeswalker has "[−8]: Put all creature cards from all graveyards onto the battlefield under your control." Whenever a creature deals damage to enchanted planeswalker, destroy that creature.
Enchant planeswalker Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
Enchant planeswalker Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Enchant planeswalker Enchanted planeswalker has "[−12]: You get an emblem with 'You may activate loyalty abilities of planeswalkers you control on any player's turn any time you could cast an instant.'" Whenever you draw a card, put a loyalty counter on enchanted planeswalker.
Flying, trample Skip your draw step. Whenever you play a land or cast a spell, you draw a card and you lose 1 life.
Enchant planeswalker Enchanted planeswalker has "[−8]: Put all creature cards from all graveyards onto the battlefield under your control." Whenever a creature deals damage to enchanted planeswalker, destroy that creature.
Enchant planeswalker Enchanted planeswalker has "[+1]: Up to one target creature gets +2/+0 and gains first strike and trample until end of turn." Whenever you activate a loyalty ability of enchanted planeswalker, copy that ability. You may choose new targets for the copy.
Enchant planeswalker Enchanted planeswalker has "[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order." Whenever a nontoken creature you control enters, put a loyalty counter on enchanted planeswalker.
Search your library for up to X battle cards with different names, put them onto the battlefield, then shuffle.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
Flying, ward {2} Whenever Elenda and Azor attacks, you may pay {X}{W}{U}{B}. If you do, draw X cards. At the beginning of each end step, you may pay 4 life. If you do, create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the number of cards you've drawn this turn.
Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
Flying Whenever you cast a historic spell, return target nonland permanent card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step. If it would leave the battlefield, exile it instead of putting it anywhere else. (Artifacts, legendaries, and Sagas are historic.)
Whenever you cast your first spell during each of your turns, exile the top card of target opponent's library and create a Treasure token. Then you may cast the exiled card without paying its mana cost if it's a spell with mana value less than the number of artifacts you control. If you don't cast it this way, you may cast it this turn.
Whenever Saint Traft and Rem Karolus becomes tapped, create a 1/1 red Human creature token if this is the first time this ability has resolved this turn. If it's the second time, create a 1/1 blue Spirit creature token with flying. If it's the third time, create a 4/4 white Angel creature token with flying. Whenever you cast a spell that has convoke, untap Saint Traft and Rem Karolus.
Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip {1}
Whenever this creature or another nontoken Phyrexian you control enters, create X 3/3 colorless Phyrexian Golem artifact creature tokens, where X is the number of opponents you have. Golems you control have indestructible.
Exile target nonland permanent. Its controller incubates X, where X is its mana value. (They create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
When this creature enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts. {1}, {T}, Sacrifice another artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Flying Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
Flying At the beginning of combat on your turn, populate. (Create a token that's a copy of a creature token you control.) Whenever a creature token you control enters, put a +1/+1 counter on this creature.
Create X 1/1 white Spirit creature tokens with flying. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
This artifact enters tapped. {T}: Add {W}. {T}: The next spell you cast this turn has convoke.
This Vehicle can't be blocked except by Vehicles. Whenever this Vehicle deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead. Crew 2
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Other Knights you control have horsemanship.
Target player draws four cards. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Flying Whenever this creature deals combat damage to a player, create a token that's a copy of target artifact that player controls.
Deathtouch Whenever this creature enters or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Menace Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Dash {3}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Double strike
Whenever an artifact you control enters, this creature deals 1 damage to target opponent. {T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Backup 1, backup 1, backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn. Each backup ability triggers separately.) Trample Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Trample At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control. (Choose a creature with the least toughness among creatures you control and put X +1/+1 counters on it.)
Parley — Whenever this creature attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance Whenever this creature attacks, the next spell you cast this turn has convoke.
Whenever this creature becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, create X 1/1 red Elemental creature tokens with "Whenever this token becomes tapped, it deals 1 damage to target player."
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one. {T}: Add {C}{C}.
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
Artifact creatures you control have trample. At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance, haste Whenever you cast another spell that has convoke, scry 2, then draw a card.
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari is in the command zone or on the battlefield, draw a card, then discard a card. Flying, first strike Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library. Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.
Whenever a creature enters, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
Each creature assigns combat damage equal to its toughness rather than its power. Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Creatures with power 7 or greater can't attack or block. Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent of their choice.)
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As that creature enters, you may sacrifice any number of creatures. It enters with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
All creatures get +2/+2. Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.
When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.)
Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Whenever chaos ensues, target creature can't be blocked this turn.
When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card.
When you encounter Planewide Disaster, destroy all creatures. (Then planeswalk away from this phenomenon.)
When you encounter Reality Shaping, starting with you, each player may put a permanent card from their hand onto the battlefield. (Then planeswalk away from this phenomenon.)
If an effect would create one or more tokens, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead. Whenever chaos ensues, until end of turn, whenever you tap a land for mana, add one mana of any type that land produced.
All creatures get +1/+1 and have haste. Whenever chaos ensues, untap all creatures that attacked this turn. If it's a main phase, there is an additional combat phase after this phase, followed by an additional main phase.
When you encounter Spatial Merging, reveal cards from the top of your planar deck until you reveal two plane cards. Simultaneously planeswalk to both of them. Put all other cards revealed this way on the bottom of your planar deck in any order.
Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it. Whenever chaos ensues, each creature you control gains "{T}: This creature deals 1 damage to target player or planeswalker" until end of turn.
If a source would deal damage to a permanent or player, it deals double that damage instead. Whenever chaos ensues, Stronghold Furnace deals 1 damage to any target.
All lands have "{T}: Add one mana of any color." Whenever chaos ensues, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature spells cost {2} less to cast. Whenever chaos ensues, reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
Whenever a creature deals combat damage to a player, its controller may draw a card. Whenever chaos ensues, you have no maximum hand size for the rest of the game.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
When Alharu enters, put a +1/+1 counter on each of up to two other target creatures. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying. Partner (You can have two commanders if both have partner.)
Flying When this creature enters, exile target player's graveyard.
Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying When this creature enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
Flying When this creature enters, exile up to two target artifacts and/or enchantments. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
Create two 1/1 white Bird creature tokens with flying. Flashback—Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control have first strike.
Vigilance When this creature enters, each player chooses an artifact, a creature, an enchantment, and a planeswalker from among the nonland permanents they control, then sacrifices the rest.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.) Whenever one or more +1/+1 counters are put on this creature, exile up to one other target nonland permanent until this creature leaves the battlefield.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Exile target attacking or blocking creature.
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
[+1]: Create three 1/1 white Soldier creature tokens. [−3]: Destroy all creatures with power 4 or greater. [−7]: You get an emblem with "Creatures you control get +2/+2 and have flying."
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Destroy all creatures with power greater than target creature's power.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Flying This creature gets +1/+1 for each other creature you control with a +1/+1 counter on it. {3}{W}: Put a +1/+1 counter on target creature.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token. Golems you control get +1/+1.
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip {2}{W}{W}
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Destroy all creatures, then create an X/X colorless Phyrexian Horror artifact creature token, where X is the number of creatures destroyed this way.
Each player puts a vow counter on a creature they control and sacrifices the rest. Each of those creatures can't attack you or planeswalkers you control for as long as it has a vow counter on it.
Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Create X 1/1 white Warrior creature tokens.
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
Flying Whenever a land an opponent controls enters, you may gain 3 life.
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
When this creature enters, draw a card.
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Exile target creature. Its controller gains life equal to its power.
When this enchantment enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.) {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn.
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, put a +1/+1 counter on each creature that convoked it.
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Choose a creature type. Draw a card for each permanent you control of that type.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
Flying {1}{W}{B}, {T}: Destroy target creature or enchantment. {2}{U}: Untap this creature.
Whenever this creature becomes tapped, you may draw a card.
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Affinity for tokens (This spell costs {1} less to cast for each token you control.) Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
Master of Etherium's power and toughness are each equal to the number of artifacts you control. Other artifact creatures you control get +1/+1.
Choose one — • Create two 3/3 colorless Golem artifact creature tokens. • Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on this creature and create a 1/1 blue Tentacle creature token.
Choose one — • Return all creature tokens to their owners' hands. • Return all nontoken creatures to their owners' hands.
Draw X cards, then discard a card.
Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it's a creature card, it can be turned face up any time for its mana cost.)
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Draw three cards.
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Choose one or both — • Create a token that's a copy of target artifact. • Create a token that's a copy of target creature, except it's an artifact in addition to its other types.
Flying Whenever an artifact creature you control deals combat damage to a player, you may create a 1/1 blue Thopter artifact creature token with flying.
Flying As long as you control four or more artifacts, this creature has hexproof. (It can't be the target of spells or abilities your opponents control.) Tap two untapped artifacts you control: Draw a card.
Counter target spell. Create X Treasure tokens, where X is that spell's mana value. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Target player draws X cards.
Syr Elenora's power is equal to the number of cards in your hand. When Syr Elenora enters, draw a card. Spells your opponents cast that target Syr Elenora cost {2} more to cast.
Creatures you control with power or toughness 1 or less can't be blocked.
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.
Metalcraft — Whenever this creature attacks, if you control three or more artifacts, creatures your opponents control lose all abilities and have base power and toughness 1/1 until end of turn.
When this creature enters, create two 1/1 colorless Thopter artifact creature tokens with flying. Tap two untapped artifacts you control: Target creature can't be blocked this turn.
Artifact creatures you control have flying. At the beginning of combat on your turn, you may have target noncreature artifact you control become a 0/0 artifact creature. If you do, put four +1/+1 counters on it.
You draw three cards and you lose 3 life.
Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target nonartifact, nonblack creature.
When this creature enters, you draw a card and you lose 1 life. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Destroy target nonartifact creature.
| Card | Number | Rarity | Price |
|---|---|---|---|
Bright-Palm, Soul Awakener | 1 | Mythic | $0.39 |
Brimaz, Blight of Oreskos | 2 | Mythic | $0.41 |
Gimbal, Gremlin Prodigy | 3 | Mythic | $0.35 |
Kasla, the Broken Halo | 4 | Mythic | $0.34 |
Sidar Jabari of Zhalfir | 5 | Mythic | $0.45 |
Elenda and Azor | 6 | Mythic | $0.46 |
Moira and Teshar | 7 | Mythic | $0.27 |
Rashmi and Ragavan | 8 | Mythic | $0.38 |
Saint Traft and Rem Karolus | 9 | Mythic | $0.28 |
Shalai and Hallar | 10 | Mythic | $5.62 |
Chivalric Alliance | 11 | Rare | $12.91 |
Conjurer's Mantle | 12 | Rare | $1.31 |
Darksteel Splicer | 13 | Rare | $1.96 |
Excise the Imperfect | 14 | Rare | $0.47 |
Filigree Vector | 15 | Rare | $14.65 |
Guardian Scalelord | 16 | Rare | $5.52 |
Nesting Dovehawk | 17 | Rare | $25.07 |
Path of the Ghosthunter | 18 | Rare | $0.26 |
Vulpine Harvester | 19 | Rare | $0.28 |
Wand of the Worldsoul | 20 | Rare | $3.94 |
Deluxe Dragster | 21 | Rare | $1.64 |
Herald of Hoofbeats | 22 | Rare | $5.67 |
Path of the Enigma | 23 | Rare | $0.18 |
Schema Thief | 24 | Rare | $0.37 |
Blight Titan | 25 | Rare | $0.32 |
Exsanguinator Cavalry | 26 | Rare | $3.05 |
Locthwain Lancer | 27 | Rare | $0.31 |
Path of the Schemer | 28 | Rare | $0.24 |
Dance with Calamity | 29 | Rare | $2.82 |
Death-Greeter's Champion | 30 | Rare | $0.41 |
Hedron Detonator | 31 | Rare | $9.44 |
Mirror-Style Master | 32 | Rare | $0.35 |
Pain Distributor | 33 | Rare | $7.03 |
Path of the Pyromancer | 34 | Rare | $2.65 |
Uncivil Unrest | 35 | Rare | $19.09 |
Conclave Sledge-Captain | 36 | Rare | $2.88 |
Emergent Woodwurm | 37 | Rare | $3.40 |
Path of the Animist | 38 | Rare | $0.33 |
Sandsteppe War Riders | 39 | Rare | $0.13 |
Cutthroat Negotiator | 40 | Rare | $0.43 |
Flockchaser Phantom | 41 | Rare | $0.21 |
Mistmeadow Vanisher | 42 | Rare | $0.24 |
Vodalian Wave-Knight | 43 | Rare | $7.80 |
Wildfire Awakener | 44 | Rare | $3.55 |
Bitterthorn, Nissa's Animus | 45 | Rare | $22.22 |
Ichor Elixir | 46 | Rare | $0.20 |
The Caldaia | 47 | Common | $1.17 |
Enigma Ridges | 48 | Common | $0.57 |
Esper | 49 | Common | $1.14 |
The Fertile Lands of Saulvinia | 50 | Common | $0.60 |
Ghirapur | 51 | Common | $1.19 |
The Golden City of Orazca | 52 | Common | $0.81 |
The Great Aerie | 53 | Common | $0.88 |
Inys Haen | 54 | Common | $1.56 |
Ketria | 55 | Common | $1.00 |
Littjara | 56 | Common | $1.90 |
Megaflora Jungle | 57 | Common | $0.85 |
Naktamun | 58 | Common | $1.07 |
New Argive | 59 | Common | $1.36 |
Norn's Seedcore | 60 | Common | $0.94 |
Nyx | 61 | Common | $2.17 |
Paliano | 62 | Common | $1.54 |
The Pit | 63 | Common | $0.91 |
Riptide Island | 64 | Common | $4.10 |
Strixhaven | 65 | Common | $0.81 |
Ten Wizards Mountain | 66 | Common | $1.05 |
Towashi | 67 | Common | $0.98 |
Unyaro | 68 | Common | $1.94 |
Valor's Reach | 69 | Common | $0.63 |
The Western Cloud | 70 | Common | $0.66 |
The Wilds | 71 | Common | $0.84 |
Elspeth's Talent | 72 | Rare | $0.34 |
Firemane Commando | 73 | Rare | $8.48 |
Teferi's Talent | 74 | Rare | $0.34 |
Infernal Sovereign | 75 | Mythic | $0.70 |
Liliana's Talent | 76 | Rare | $0.38 |
Rowan's Talent | 77 | Rare | $0.29 |
Vivien's Talent | 78 | Rare | $0.18 |
Begin the Invasion | 79 | Mythic | $0.25 |
Elspeth's Talent | 80 | Rare | $0.39 |
Firemane Commando | 81 | Rare | $6.92 |
Teferi's Talent | 82 | Rare | $0.39 |
Infernal Sovereign | 83 | Mythic | $0.53 |
Liliana's Talent | 84 | Rare | $0.49 |
Rowan's Talent | 85 | Rare | $0.28 |
Vivien's Talent | 86 | Rare | $0.18 |
Begin the Invasion | 87 | Mythic | $0.27 |
Bright-Palm, Soul Awakener | 88 | Mythic | $0.57 |
Brimaz, Blight of Oreskos | 89 | Mythic | $2.11 |
Elenda and Azor | 90 | Mythic | $1.08 |
Gimbal, Gremlin Prodigy | 91 | Mythic | $0.33 |
Kasla, the Broken Halo | 92 | Mythic | $0.58 |
Moira and Teshar | 93 | Mythic | $0.36 |
Rashmi and Ragavan | 94 | Mythic | $0.92 |
Saint Traft and Rem Karolus | 95 | Mythic | $0.29 |
Shalai and Hallar | 96 | Mythic | $8.61 |
Sidar Jabari of Zhalfir | 97 | Mythic | $2.20 |
Chivalric Alliance | 98 | Rare | $12.39 |
Conjurer's Mantle | 99 | Rare | $1.36 |
Darksteel Splicer | 100 | Rare | $1.91 |
Excise the Imperfect | 101 | Rare | $0.62 |
Filigree Vector | 102 | Rare | $13.61 |
Guardian Scalelord | 103 | Rare | $5.17 |
Nesting Dovehawk | 104 | Rare | $19.95 |
Path of the Ghosthunter | 105 | Rare | $0.19 |
Vulpine Harvester | 106 | Rare | $0.36 |
Wand of the Worldsoul | 107 | Rare | $2.26 |
Deluxe Dragster | 108 | Rare | $1.62 |
Herald of Hoofbeats | 109 | Rare | $5.11 |
Path of the Enigma | 110 | Rare | $0.15 |
Schema Thief | 111 | Rare | $0.38 |
Blight Titan | 112 | Rare | $0.35 |
Exsanguinator Cavalry | 113 | Rare | $3.20 |
Locthwain Lancer | 114 | Rare | $0.30 |
Path of the Schemer | 115 | Rare | $0.22 |
Dance with Calamity | 116 | Rare | $2.72 |
Death-Greeter's Champion | 117 | Rare | $0.30 |
Hedron Detonator | 118 | Rare | $8.34 |
Mirror-Style Master | 119 | Rare | $0.33 |
Pain Distributor | 120 | Rare | $7.14 |
Path of the Pyromancer | 121 | Rare | $2.39 |
Uncivil Unrest | 122 | Rare | $18.40 |
Conclave Sledge-Captain | 123 | Rare | $1.56 |
Emergent Woodwurm | 124 | Rare | $2.86 |
Path of the Animist | 125 | Rare | $0.33 |
Sandsteppe War Riders | 126 | Rare | $0.23 |
Cutthroat Negotiator | 127 | Rare | $0.43 |
Flockchaser Phantom | 128 | Rare | $0.22 |
Mistmeadow Vanisher | 129 | Rare | $0.39 |
Vodalian Wave-Knight | 130 | Rare | $8.45 |
Wildfire Awakener | 131 | Rare | $2.42 |
Bitterthorn, Nissa's Animus | 132 | Rare | $19.71 |
Ichor Elixir | 133 | Rare | $0.23 |
Bright-Palm, Soul Awakener | 134 | Mythic | $0.21 |
Brimaz, Blight of Oreskos | 135 | Mythic | $0.35 |
Gimbal, Gremlin Prodigy | 136 | Mythic | $0.21 |
Kasla, the Broken Halo | 137 | Mythic | $0.23 |
Sidar Jabari of Zhalfir | 138 | Mythic | $0.23 |
The Aether Flues | 139 | Common | $0.41 |
Bloodhill Bastion | 140 | Common | $0.33 |
Chaotic Aether | 141 | Common | $0.35 |
Gavony | 142 | Common | $0.30 |
Glimmervoid Basin | 143 | Common | $0.45 |
The Great Forest | 144 | Common | $0.36 |
Grove of the Dreampods | 145 | Common | $0.32 |
Hedron Fields of Agadeem | 146 | Common | $0.33 |
Isle of Vesuva | 147 | Common | $0.41 |
Jund | 148 | Common | $0.33 |
Kharasha Foothills | 149 | Common | $0.35 |
Krosa | 150 | Common | $0.47 |
Mutual Epiphany | 151 | Common | $0.35 |
Orochi Colony | 152 | Common | $0.37 |
Panopticon | 153 | Common | $0.40 |
Planewide Disaster | 154 | Common | $0.35 |
Reality Shaping | 155 | Common | $0.25 |
Selesnya Loft Gardens | 156 | Common | $0.43 |
Sokenzan | 157 | Common | $0.41 |
Spatial Merging | 158 | Common | $0.40 |
Stensia | 159 | Common | $0.31 |
Stronghold Furnace | 160 | Common | $0.38 |
Truga Jungle | 161 | Common | $0.29 |
Turri Island | 162 | Common | $0.31 |
Undercity Reaches | 163 | Common | $0.35 |
Abzan Battle Priest | 164 | Uncommon | $1.32 |
Abzan Falconer | 165 | Uncommon | $0.22 |
Acclaimed Contender | 166 | Rare | $0.31 |
Adeline, Resplendent Cathar | 167 | Rare | $2.54 |
Alharu, Solemn Ritualist | 168 | Uncommon | $0.08 |
Angel of Finality | 169 | Rare | $0.24 |
Angel of Salvation | 170 | Rare | $0.21 |
Angel of the Ruins | 171 | Rare | $0.16 |
Austere Command | 172 | Rare | $1.34 |
Banisher Priest | 173 | Uncommon | $0.10 |
Battle Screech | 174 | Uncommon | $0.16 |
Blade Splicer | 175 | Rare | $0.23 |
Cataclysmic Gearhulk | 176 | Mythic | $0.28 |
Chant of Vitu-Ghazi | 177 | Uncommon | $0.22 |
Conclave Tribunal | 178 | Uncommon | $0.16 |
Constable of the Realm | 179 | Uncommon | $0.11 |
Devouring Light | 180 | Uncommon | $0.10 |
Elite Scaleguard | 181 | Uncommon | $0.09 |
Elspeth, Sun's Champion | 182 | Mythic | $1.52 |
Emeria Angel | 183 | Rare | $0.74 |
Ephemeral Shields | 184 | Common | $0.15 |
Fell the Mighty | 185 | Rare | $0.29 |
Flight of Equenauts | 186 | Uncommon | $0.19 |
Generous Gift | 187 | Uncommon | $1.04 |
Hero of Bladehold | 188 | Mythic | $1.43 |
High Sentinels of Arashin | 189 | Rare | $0.21 |
Hour of Reckoning | 190 | Rare | $0.24 |
Keeper of the Accord | 191 | Rare | $0.76 |
Knight Exemplar | 192 | Rare | $2.65 |
Knight of the White Orchid | 193 | Rare | $4.12 |
Master Splicer | 194 | Uncommon | $0.23 |
Maul of the Skyclaves | 195 | Rare | $0.29 |
Mentor of the Meek | 196 | Rare | $0.32 |
Mikaeus, the Lunarch | 197 | Mythic | $0.58 |
Path to Exile | 198 | Uncommon | $1.53 |
Phyrexian Rebirth | 199 | Rare | $0.30 |
Promise of Loyalty | 200 | Rare | $0.32 |
Restoration Angel | 201 | Rare | $0.33 |
Return to Dust | 202 | Uncommon | $0.26 |
Secure the Wastes | 203 | Rare | $3.39 |
Semester's End | 204 | Rare | $1.75 |
Seraph of the Masses | 205 | Uncommon | $0.18 |
Shattered Angel | 206 | Uncommon | $0.89 |
Silverwing Squadron | 207 | Rare | $0.35 |
Spirited Companion | 208 | Common | $0.35 |
Sunscorch Regent | 209 | Rare | $0.48 |
Suture Priest | 210 | Common | $5.76 |
Swords to Plowshares | 211 | Uncommon | $1.22 |
Together Forever | 212 | Rare | $0.26 |
Unbreakable Formation | 213 | Rare | $1.07 |
Valiant Knight | 214 | Rare | $0.42 |
Venerated Loxodon | 215 | Rare | $0.21 |
Village Bell-Ringer | 216 | Common | $0.32 |
Worthy Knight | 217 | Rare | $0.38 |
Chasm Skulker | 218 | Rare | $0.76 |
Cloud of Faeries | 219 | Common | $0.41 |
Distant Melody | 220 | Common | $2.77 |
Echo Storm | 221 | Rare | $0.25 |
Ethersworn Adjudicator | 222 | Mythic | $0.43 |
Fallowsage | 223 | Uncommon | $0.26 |
Imprisoned in the Moon | 224 | Rare | $0.39 |
Junk Winder | 225 | Uncommon | $0.23 |
Master of Etherium | 226 | Rare | $0.60 |
Masterful Replication | 227 | Rare | $0.58 |
Nadir Kraken | 228 | Rare | $0.38 |
Perplexing Test | 229 | Rare | $0.33 |
Pull from Tomorrow | 230 | Rare | $0.36 |
Reality Shift | 231 | Uncommon | $0.46 |
Reverse Engineer | 232 | Uncommon | $0.11 |
Rise and Shine | 233 | Rare | $0.33 |
Saheeli's Artistry | 234 | Rare | $0.24 |
Sharding Sphinx | 235 | Rare | $0.36 |
Shimmer Dragon | 236 | Rare | $0.37 |
Spell Swindle | 237 | Rare | $1.96 |
Stroke of Genius | 238 | Rare | $0.38 |
Syr Elenora, the Discerning | 239 | Uncommon | $0.09 |
Tetsuko Umezawa, Fugitive | 240 | Uncommon | $0.26 |
Thopter Spy Network | 241 | Rare | $2.01 |
Thoughtcast | 242 | Common | $3.15 |
Vedalken Humiliator | 243 | Rare | $0.33 |
Whirler Rogue | 244 | Uncommon | $0.10 |
Workshop Elders | 245 | Rare | $0.22 |
Ambition's Cost | 246 | Uncommon | $0.34 |
Bone Shredder | 247 | Uncommon | $0.09 |
First-Sphere Gargantua | 248 | Common | $0.07 |
Foulmire Knight // Profane Insight | 249 | Uncommon | $0.23 |
Go for the Throat | 250 | Uncommon | $0.56 |