Modern Horizons 2
This land enters tapped. Indestructible {T}: Add {U} or {B}.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
This land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts. Modular 1
This land enters tapped. Indestructible {T}: Add {W} or {U}.
This land enters tapped. Indestructible {T}: Add {R} or {W}.
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
This land enters tapped. Indestructible {T}: Add {U} or {R}.
This land enters tapped. Indestructible {T}: Add {R} or {G}.
This land enters tapped. Indestructible {T}: Add {G} or {U}.
This land enters tapped. Indestructible {T}: Add {G} or {W}.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Each land is a Forest in addition to its other land types.
Flying, protection from artifacts
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Sacrifice this enchantment: Destroy target artifact or enchantment.
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Counter target spell.
Flying When this creature enters, return two target lands you control to their owner's hand.
Sacrifice this enchantment: Return target creature to its owner's hand.
Return all permanents to their owners' hands.
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Flying Echo {2}{B} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, destroy target nonartifact, nonblack creature.
At the beginning of each player's upkeep, that player sacrifices an artifact, creature, or land of their choice.
{B}, Pay 2 life: Draw a card.
Each player chooses a creature type. Each player returns all creature cards of a type chosen this way from their graveyard to the battlefield.
Flying Discard a card: Add {B}.
Whenever you win a coin flip, put a luck counter on this enchantment. At the beginning of your upkeep, if this enchantment has ten or more luck counters on it, you win the game.
Flame Rift deals 4 damage to each player.
Sacrifice a creature: This enchantment deals 1 damage to any target.
{X}{X}{1}: Destroy target noncreature artifact with mana value X.
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.
Whenever you cast an enchantment spell, draw a card.
Create a 4/4 green Beast creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
This creature gets +1/+1 for each other Squirrel on the battlefield.
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
When this creature dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. {2}, Sacrifice this creature: Draw a card.
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Other enchantments you control have shroud. (They can't be the targets of spells or abilities.) {1}, Sacrifice this enchantment: Search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Destroy target permanent.
Activated abilities of creatures can't be activated.
Echo {4} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) Sacrifice an artifact: Put a +1/+1 counter on target creature.
{T}, Mill a card: Add {C}. (To mill a card, put the top card of your library into your graveyard.)
This artifact enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Discard a card: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Sacrifice a land: You gain 2 life.
{2}, {T}: Add {B} for each Swamp you control.
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
{T}: Add {C}. {1}{U}, {T}: Return target Wizard you control to its owner's hand.
Dakkon enters with a number of loyalty counters on him equal to the number of lands you control. [+1]: Surveil 2. [−3]: Exile target creature. [−6]: You may put an artifact card from your hand or graveyard onto the battlefield.
Protection from permanents with corruption counters on them [+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. [−3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. [−7]: Gain control of each permanent with a corruption counter on it.
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard.
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
Counter target spell.
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Menace When this creature enters, target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Evoke—Exile a black card from your hand.
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach. When Tourach enters, if it was kicked, target opponent discards two cards at random.
Double strike When this creature enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers. Evoke—Exile a red card from your hand.
When this creature enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.
Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash {1}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Flash Reach When this creature enters, up to one target player puts all the cards from their graveyard on the bottom of their library in a random order. Evoke—Exile a green card from your hand.
This spell costs {3} less to cast for each other spell cast this turn. Trample, haste Trample over planeswalkers (This creature can deal excess combat damage to the controller of the planeswalker it's attacking.) Thrasta has hexproof as long as it entered this turn.
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target permanent.
Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
{2}, {T}: Add {B} for each Swamp you control.
{T}: Add {C}. {1}: This land becomes a 2/2 Assembly-Worker artifact creature until end of turn. It's still a land. {T}: Target Assembly-Worker creature gets +1/+1 until end of turn.
You gain hexproof until your next turn. You gain 2 life. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Whenever a creature attacks you or a planeswalker you control, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.
Flash When this enchantment enters, draw a card. Creatures lose all abilities. At the beginning of the end step, sacrifice this enchantment.
{3}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Each opponent mills fourteen cards. Cycling {1}{U} ({1}{U}, Discard this card: Draw a card.) When you cycle this card, each opponent mills four cards.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Flying This creature enters with a +1/+1 counter on it for each instant and sorcery card exiled with it. Whenever an instant or sorcery card leaves your graveyard, put a +1/+1 counter on this creature.
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Trample When this creature becomes the target of a spell or ability, sacrifice it.
Target noncreature artifact you control becomes a 0/0 artifact creature. Put four +1/+1 counters on each artifact that became a creature this way. Overload {4}{U}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.
Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Flying, haste Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Target player sacrifices a creature of their choice.
When this creature enters, create a number of 1/1 green Squirrel creature tokens equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Enchant creature Enchanted creature gets -4/-4. Basic landcycling {1}{B} ({1}{B}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Discard a card, then draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This creature enters with a +1/+1 counter on it for each time it was kicked. When this creature enters, it deals damage equal to its power to target creature.
Trample Suspend 4—{1}{R} (Rather than cast this card from your hand, you may pay {1}{R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
This spell costs {1} less to cast for each land your opponents control that could produce {C}. Flying When this creature enters, destroy target nonbasic land an opponent controls.
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)
Green creatures you control get +1/+1. Whenever a green creature you control enters, scry 1.
When this creature enters, return target card from your graveyard to your hand. Eternalize {5}{G}{G} ({5}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Human Shaman with no mana cost. Eternalize only as a sorcery.)
Choose two — • Target player creates two tapped 1/1 green Squirrel creature tokens. • Counter target loyalty ability of a planeswalker. • Exile target card from a graveyard. • Target player gains 3 life.
First strike When this creature enters, put a +1/+1 counter on each other artifact creature you control. Modular 2 (This creature enters with two +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Reach, lifelink Outlast {G/W} ({G/W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each other creature you control without a +1/+1 counter on it has outlast {G/W}.
Creature tokens you control have flying. {2}{G}{U}, {T}, Sacrifice a token: Create a 4/4 green Beast creature token. Activate only as a sorcery.
Dakkon enters with a number of loyalty counters on him equal to the number of lands you control. [+1]: Surveil 2. [−3]: Exile target creature. [−6]: You may put an artifact card from your hand or graveyard onto the battlefield.
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
Hexproof from monocolored Whenever you cast a multicolored spell, create a 4/4 red and white Golem artifact creature token.
Protection from permanents with corruption counters on them [+1]: Each opponent loses 2 life and you gain 2 life. Put a corruption counter on up to one other target creature or planeswalker. [−3]: Gain control of target creature or planeswalker until end of turn. Untap it and put a corruption counter on it. It gains haste until end of turn. [−7]: Gain control of each permanent with a corruption counter on it.
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. [+1]: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. [−2]: You may sacrifice a creature. When you do, destroy target creature or planeswalker. [−5]: Each opponent loses life equal to the number of creature cards in your graveyard.
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever another nontoken creature you control enters, investigate. {T}, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.
You can't cast more than one spell each turn. Whenever you cast a spell, draw a card.
{T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Delirium — When this creature enters, choose one. If there are four or more card types among cards in your graveyard, choose both instead. • This creature deals 4 damage to any target. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.
Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Whenever you sacrifice an artifact or creature, put a +1/+1 counter on this creature. {1}{B}{G}, Sacrifice an artifact or creature: You gain 1 life and draw a card.
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Imprint — As this Vehicle enters, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.
Living weapon Indestructible Equipped creature gets +5/+5 and has first strike, trample, indestructible, haste, and "Whenever this creature deals combat damage to a creature, exile that creature." Equip {7}
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Target permanent gains hexproof and indestructible until end of turn. If it's an artifact creature, it gets +2/+2 until end of turn.
Flying {W}: This creature gets +0/+1 until end of turn.
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Converge — Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.
Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.
Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Flying Discard a card: Switch this creature's power and toughness until end of turn.
Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.
Return two target creatures to their owners' hands. Wizardcycling {2} ({2}, Discard this card: Search your library for a Wizard card, reveal it, put it into your hand, then shuffle.)
Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Kicker {1} (You may pay an additional {1} as you cast this spell.) When this creature enters, if it was kicked, target land becomes an Island for as long as this creature remains on the battlefield. This creature gets +1/+1 as long as an opponent controls an Island.
As an additional cost to cast this spell, sacrifice a creature or discard a card. Destroy target creature or planeswalker.
Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach. When Tourach enters, if it was kicked, target opponent discards two cards at random.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
{R}: This creature gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Exile the top card of your library. During your next turn, you may play that card. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Suspend 3—{R}{R} Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve isn't legendary if it's a token. Aeve enters with a +1/+1 counter on it for each other Ooze you control.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Suspend 4—{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
Sacrifice a token: This creature gets +2/+2 until end of turn.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.
Other Squirrels you control get +1/+1.
When Titania enters, return target land card from your graveyard to the battlefield. Whenever a land you control is put into a graveyard from the battlefield, create a 5/3 green Elemental creature token.
As long as you've discarded a card this turn, you may pay {B/R} to cast this spell. When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
{T}: Choose a card name that hasn't been chosen from among Disenchant, Braingeyser, Terror, Shivan Dragon, Regrowth, and Black Lotus. Create a copy of the card with the chosen name. You may cast the copy. (You still pay its costs.)
Each spell you cast that's red or green costs {1} less to cast.
Flying, lifelink At the beginning of your upkeep, sacrifice Piru unless you pay {R}{W}{B}. When Piru dies, it deals 7 damage to each nonlegendary creature.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target creature. Madness {B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever this creature attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.
{2}, {T}, Sacrifice this artifact: Draw three cards, then put two cards from your hand on top of your library in any order.
{T}, Discard your hand, Sacrifice this creature: Add three mana of any one color. Activate only as an instant.
{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
This creature enters with a +1/+1 counter on it. {1}, Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Flying {T}: Add one mana of any color.
Domain — This spell costs {2} less to cast for each basic land type among lands you control. Flying Each creature you control has vigilance if it's white, hexproof if it's blue, lifelink if it's black, first strike if it's red, and trample if it's green.
Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}.
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
{T}, Discard a card: Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {4}, {T}, Sacrifice this artifact: Return target creature card from your graveyard to your hand.
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Each land is a Forest in addition to its other land types.
When this enchantment enters, untap all creatures, then those creatures phase out until this enchantment leaves the battlefield. Put a time counter on this enchantment for each creature that phased out this way. Vanishing (At the beginning of your upkeep, remove a time counter from this enchantment. When the last is removed, sacrifice it.)
Suspend 2—{1}{W} (Rather than cast this card from your hand, pay {1}{W} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)
Protection from black and from red When this creature enters, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
Flying Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.) Eternalize {2}{W}{W} ({2}{W}{W}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Dragon with no mana cost. Eternalize only as a sorcery.)
Suspend 3—{1}{U}{U} (Rather than cast this card from your hand, pay {1}{U}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search target opponent's library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}, {T}: Tap target land.
Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Necrogoyf's power is equal to the number of creature cards in all graveyards. At the beginning of each player's upkeep, that player discards a card. Madness {1}{B}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Suspend 2—{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.
Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.
This creature can't block. Delirium — This spell has cascade as long as there are four or more card types among cards in your graveyard. (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. {T}, Sacrifice an artifact: Choose one — • Exile the top card of your library. Until the end of your next turn, you may play that card. • Target creature gets +2/+0 until end of turn.
Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card's mana value to any target. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
Suspend 3—{R}{R} Shuffle all permanents you own into your library, then reveal that many cards from the top of your library. Put all non-Aura permanent cards revealed this way onto the battlefield, then do the same for Aura cards, then put the rest on the bottom of your library in a random order.
Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.) Aeve isn't legendary if it's a token. Aeve enters with a +1/+1 counter on it for each other Ooze you control.
At the beginning of your upkeep, you may sacrifice a token. If you do, put an acorn counter on this artifact. Squirrels you control get +1/+1 for each acorn counter on this artifact. {G}, {T}: Create a 1/1 green Squirrel creature token.
Suspend 4—{G} Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
{T}: Add X mana of any one color, where X is the number of enchantments you control.
As long as you've discarded a card this turn, you may pay {B/R} to cast this spell. When Asmoranomardicadaistinaculdacar enters, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle. Sacrifice two Foods: Target creature deals 6 damage to itself.
Whenever Carth enters or a planeswalker you control dies, look at the top seven cards of your library. You may reveal a planeswalker card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Planeswalkers' loyalty abilities you activate cost an additional [+1] to activate.
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) At the beginning of your upkeep, if this card is in your graveyard, you may pay 1 life. If you do, return it to your hand.
Flying, lifelink At the beginning of your upkeep, sacrifice Piru unless you pay {R}{W}{B}. When Piru dies, it deals 7 damage to each nonlegendary creature.
Domain — Territorial Kavu's power and toughness are each equal to the number of basic land types among lands you control. Whenever this creature attacks, choose one — • Discard a card. If you do, draw a card. • Exile up to one target card from a graveyard.
Flying Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
If you would create a Clue, Food, or Treasure token, instead create one of each.
{T}, Discard your hand, Sacrifice this creature: Add three mana of any one color. Activate only as an instant.
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1 for each artifact and/or enchantment you control. Equip {2}
Suspend 3—{1} (Rather than cast this card from your hand, pay {1} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) {T}: Add {C}{C}.
Whenever a player casts a spell, if no colored mana was spent to cast it, counter that spell.
Modular 1 If a modular triggered ability would put one or more +1/+1 counters on a creature you control, that many plus one +1/+1 counters are put on it instead. {R}: Destroy target artifact you control. {W}: Zabaz gains flying until end of turn.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Each land is a Forest in addition to its other land types.
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
As this creature enters, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.
Flying Whenever Yusri attacks, choose a number between 1 and 5. Flip that many coins. For each flip you win, draw a card. For each flip you lose, Yusri deals 2 damage to you. If you won five flips this way, you may cast spells from your hand this turn without paying their mana costs.
Flying
Flying
When Timeless Witness enters the battlefield, return target card from your graveyard to your hand.
| Card | Number | Rarity | Price |
|---|---|---|---|
Mistvault Bridge | 249 | Common | $0.43 |
Misty Rainforest | 250 | Rare | $30.07 |
Power Depot | 251 | Uncommon | $0.41 |
Razortide Bridge | 252 | Common | $0.29 |
Rustvale Bridge | 253 | Common | $0.34 |
Scalding Tarn | 254 | Rare | $30.18 |
Silverbluff Bridge | 255 | Common | $0.30 |
Slagwoods Bridge | 256 | Common | $0.37 |
Tanglepool Bridge | 257 | Common | $0.25 |
Thornglint Bridge | 258 | Common | $0.30 |
Urza's Saga | 259 | Rare | $38.08 |
Verdant Catacombs | 260 | Rare | $26.98 |
Yavimaya, Cradle of Growth | 261 | Rare | $12.98 |
Angelic Curator | 262 | Uncommon | $0.25 |
Karmic Guide | 263 | Rare | $1.27 |
Seal of Cleansing | 264 | Uncommon | $0.22 |
Solitary Confinement | 265 | Rare | $0.46 |
Soul Snare | 266 | Uncommon | $0.13 |
Counterspell | 267 | Uncommon | $2.72 |
Sea Drake | 268 | Uncommon | $0.06 |
Seal of Removal | 269 | Uncommon | $0.22 |
Upheaval | 270 | Rare | $0.29 |
Wonder | 271 | Rare | $1.77 |
Bone Shredder | 272 | Uncommon | $0.09 |
Braids, Cabal Minion | 273 | Rare | $0.73 |
Greed | 274 | Uncommon | $0.35 |
Patriarch's Bidding | 275 | Rare | $4.76 |
Skirge Familiar | 276 | Uncommon | $0.30 |
Chance Encounter | 277 | Rare | $0.27 |
Flame Rift | 278 | Uncommon | $0.24 |
Goblin Bombardment | 279 | Rare | $3.94 |
Gorilla Shaman | 280 | Uncommon | $0.31 |
Imperial Recruiter | 281 | Mythic | $13.76 |
Mogg Salvage | 282 | Uncommon | $0.29 |
Enchantress's Presence | 283 | Rare | $1.49 |
Hunting Pack | 284 | Uncommon | $0.08 |
Quirion Ranger | 285 | Uncommon | $3.01 |
Squirrel Mob | 286 | Rare | $0.51 |
Titania, Protector of Argoth | 287 | Mythic | $0.95 |
Yavimaya Elder | 288 | Uncommon | $0.15 |
Chainer, Nightmare Adept | 289 | Rare | $0.81 |
Fire // Ice | 290 | Rare | $0.26 |
Mirari's Wake | 291 | Mythic | $6.30 |
Shardless Agent | 292 | Rare | $0.32 |
Sterling Grove | 293 | Rare | $4.77 |
Vindicate | 294 | Rare | $0.71 |
Cursed Totem | 295 | Rare | $1.21 |
Extruder | 296 | Uncommon | $0.16 |
Millikin | 297 | Uncommon | $0.25 |
Nevinyrral's Disk | 298 | Rare | $0.46 |
Patchwork Gnomes | 299 | Uncommon | $0.11 |
Zuran Orb | 300 | Uncommon | $4.15 |
Cabal Coffers | 301 | Mythic | $28.99 |
Mishra's Factory | 302 | Uncommon | $0.21 |
Riptide Laboratory | 303 | Rare | $0.51 |
Dakkon, Shadow Slayer | 304 | Mythic | $1.03 |
Geyadrone Dihada | 305 | Mythic | $2.07 |
Grist, the Hunger Tide | 306 | Mythic | $5.22 |
Solitude | 307 | Mythic | $38.67 |
Counterspell | 308 | Rare | $5.99 |
Subtlety | 309 | Mythic | $11.31 |
Svyelun of Sea and Sky | 310 | Mythic | $3.56 |
Grief | 311 | Mythic | $4.76 |
Tourach, Dread Cantor | 312 | Mythic | $1.60 |
Fury | 313 | Mythic | $5.66 |
Imperial Recruiter | 314 | Mythic | $15.65 |
Ragavan, Nimble Pilferer | 315 | Mythic | $47.21 |
Chatterfang, Squirrel General | 316 | Mythic | $15.29 |
Endurance | 317 | Mythic | $10.64 |
Thrasta, Tempest's Roar | 318 | Mythic | $2.96 |
Titania, Protector of Argoth | 319 | Mythic | $4.53 |
Mirari's Wake | 320 | Mythic | $11.77 |
Shardless Agent | 321 | Rare | $1.39 |
Vindicate | 322 | Rare | $2.10 |
Scion of Draco | 323 | Mythic | $8.87 |
Sword of Hearth and Home | 324 | Mythic | $25.45 |
Cabal Coffers | 325 | Mythic | $34.68 |
Mishra's Factory | 326 | Rare | $0.65 |
Blossoming Calm | 327 | Uncommon | $0.12 |
Esper Sentinel | 328 | Rare | $50.95 |
Late to Dinner | 329 | Common | $0.17 |
Lens Flare | 330 | Common | $0.07 |
Nykthos Paragon | 331 | Rare | $0.63 |
Search the Premises | 332 | Rare | $0.20 |
Serra's Emissary | 333 | Mythic | $6.30 |
Dress Down | 334 | Rare | $0.44 |
Floodhound | 335 | Common | $0.04 |
Fractured Sanity | 336 | Rare | $2.34 |
Murktide Regent | 337 | Mythic | $7.75 |
Mystic Redaction | 338 | Uncommon | $0.14 |
Phantasmal Dreadmaw | 339 | Common | $0.07 |
Rise and Shine | 340 | Rare | $0.26 |
Thought Monitor | 341 | Rare | $1.07 |
Archon of Cruelty | 342 | Mythic | $5.93 |
Kitchen Imp | 343 | Common | $0.16 |
Magus of the Bridge | 344 | Rare | $0.10 |
Persist | 345 | Rare | $2.34 |
Sudden Edict | 346 | Uncommon | $0.17 |
Underworld Hermit | 347 | Uncommon | $0.13 |
World-Weary | 348 | Common | $0.05 |
Faithless Salvaging | 349 | Common | $0.11 |
Flametongue Yearling | 350 | Uncommon | $0.12 |
Gargadon | 351 | Common | $0.05 |
Harmonic Prodigy | 352 | Rare | $11.85 |
Obsidian Charmaw | 353 | Rare | $0.95 |
Abundant Harvest | 354 | Common | $0.10 |
Ignoble Hierarch | 355 | Rare | $1.97 |
Jade Avenger | 356 | Common | $0.09 |
Sylvan Anthem | 357 | Rare | $1.41 |
Timeless Witness | 358 | Uncommon | $0.32 |
Verdant Command | 359 | Rare | $0.43 |
Arcbound Shikari | 360 | Uncommon | $0.18 |
Arcus Acolyte | 361 | Uncommon | $0.10 |
Combine Chrysalis | 362 | Uncommon | $0.12 |
Dakkon, Shadow Slayer | 363 | Mythic | $0.72 |
Ethersworn Sphinx | 364 | Uncommon | $0.15 |
Garth One-Eye | 365 | Mythic | $0.41 |
General Ferrous Rokiric | 366 | Rare | $0.34 |
Geyadrone Dihada | 367 | Mythic | $0.77 |
Grist, the Hunger Tide | 368 | Mythic | $1.60 |
Lazotep Chancellor | 369 | Uncommon | $0.11 |
Lonis, Cryptozoologist | 370 | Rare | $0.27 |
Moderation | 371 | Rare | $0.15 |
Priest of Fell Rites | 372 | Rare | $0.45 |
Prophetic Titan | 373 | Uncommon | $0.05 |
Rakdos Headliner | 374 | Uncommon | $0.06 |
Ravenous Squirrel | 375 | Uncommon | $0.16 |
Road // Ruin | 376 | Uncommon | $0.08 |
Sythis, Harvest's Hand | 377 | Rare | $3.73 |
Dermotaxi | 378 | Rare | $0.17 |
Kaldra Compleat | 379 | Mythic | $7.39 |
Urza's Saga | 380 | Rare | $35.32 |
Blacksmith's Skill | 381 | Common | $0.25 |
Marble Gargoyle | 382 | Common | $0.02 |
Out of Time | 383 | Rare | $0.28 |
Prismatic Ending | 384 | Uncommon | $0.39 |
Resurgent Belief | 385 | Rare | $0.99 |
Sanctifier en-Vec | 386 | Rare | $0.69 |
Soul Snare | 387 | Uncommon | $0.09 |
Timeless Dragon | 388 | Rare | $0.36 |
Aeromoeba | 389 | Common | $0.05 |
Inevitable Betrayal | 390 | Rare | $0.68 |
Rishadan Dockhand | 391 | Rare | $0.26 |
Step Through | 392 | Common | $0.24 |
Svyelun of Sea and Sky | 393 | Mythic | $1.43 |
Tide Shaper | 394 | Uncommon | $0.27 |
Bone Shards | 395 | Common | $0.24 |
Damn | 396 | Rare | $2.84 |
Dauthi Voidwalker | 397 | Rare | $8.83 |
Necrogoyf | 398 | Rare | $0.39 |
Nested Shambler | 399 | Common | $0.15 |
Persist | 400 | Rare | $3.62 |
Profane Tutor | 401 | Rare | $3.55 |
Tourach, Dread Cantor | 402 | Mythic | $1.49 |
Vile Entomber | 403 | Uncommon | $0.34 |
Blazing Rootwalla | 404 | Uncommon | $0.25 |
Calibrated Blast | 405 | Rare | $0.18 |
Galvanic Relay | 406 | Common | $0.10 |
Glimpse of Tomorrow | 407 | Rare | $0.34 |
Mine Collapse | 408 | Common | $0.09 |
Aeve, Progenitor Ooze | 409 | Rare | $0.24 |
Chatterfang, Squirrel General | 410 | Mythic | $6.39 |
Chatterstorm | 411 | Common | $0.12 |
Gaea's Will | 412 | Rare | $0.26 |
Glimmer Bairn | 413 | Common | $0.06 |
Ignoble Hierarch | 414 | Rare | $3.95 |
Squirrel Sovereign | 415 | Uncommon | $0.18 |
Titania, Protector of Argoth | 416 | Mythic | $3.19 |
Asmoranomardicadaistinaculdacar | 417 | Rare | $0.42 |
Carth the Lion | 418 | Rare | $0.20 |
Chainer, Nightmare Adept | 419 | Rare | $0.75 |
Garth One-Eye | 420 | Mythic | $0.55 |
Goblin Anarchomancer | 421 | Common | $0.34 |
Piru, the Volatile | 422 | Rare | $0.24 |
Shardless Agent | 423 | Rare | $0.65 |
Terminal Agony | 424 | Common | $0.05 |
Territorial Kavu | 425 | Rare | $0.69 |
Brainstone | 426 | Uncommon | $0.15 |
Diamond Lion | 427 | Rare | $0.25 |
Liquimetal Torque | 428 | Uncommon | $3.83 |
Monoskelion | 429 | Uncommon | $0.08 |
Ornithopter of Paradise | 430 | Common | $0.42 |
Scion of Draco | 431 | Mythic | $4.81 |
Sol Talisman | 432 | Rare | $1.11 |
Sword of Hearth and Home | 433 | Mythic | $17.91 |
The Underworld Cookbook | 434 | Uncommon | $0.38 |
Void Mirror | 435 | Rare | $0.81 |
Arid Mesa | 436 | Rare | $32.99 |
Marsh Flats | 437 | Rare | $30.31 |
Misty Rainforest | 438 | Rare | $34.79 |
Scalding Tarn | 439 | Rare | $38.61 |
Verdant Catacombs | 440 | Rare | $28.66 |
Yavimaya, Cradle of Growth | 441 | Rare | $18.10 |
Out of Time | 442 | Rare | $0.23 |
Resurgent Belief | 443 | Rare | $1.04 |
Sanctifier en-Vec | 444 | Rare | $0.53 |
Timeless Dragon | 445 | Rare | $0.29 |
Inevitable Betrayal | 446 | Rare | $0.75 |
Rishadan Dockhand | 447 | Rare | $0.18 |
Suspend | 448 | Rare | $1.68 |
Damn | 449 | Rare | $2.83 |
Dauthi Voidwalker | 450 | Rare | $6.60 |
Necrogoyf | 451 | Rare | $0.32 |
Profane Tutor | 452 | Rare | $5.11 |
Unmarked Grave | 453 | Rare | $3.63 |
Bloodbraid Marauder | 454 | Rare | $0.22 |
Breya's Apprentice | 455 | Rare | $0.31 |
Calibrated Blast | 456 | Rare | $0.13 |
Chef's Kiss | 457 | Rare | $0.41 |
Glimpse of Tomorrow | 458 | Rare | $0.23 |
Aeve, Progenitor Ooze | 459 | Rare | $0.27 |
Chitterspitter | 460 | Rare | $1.06 |
Gaea's Will | 461 | Rare | $0.18 |
Sanctum Weaver | 462 | Rare | $6.52 |
Asmoranomardicadaistinaculdacar | 463 | Rare | $0.72 |
Carth the Lion | 464 | Rare | $0.30 |
Master of Death | 465 | Rare | $0.39 |
Piru, the Volatile | 466 | Rare | $0.38 |
Territorial Kavu | 467 | Rare | $0.41 |
Yusri, Fortune's Flame | 468 | Rare | $0.32 |
Academy Manufactor | 469 | Rare | $7.51 |
Diamond Lion | 470 | Rare | $0.21 |
Nettlecyst | 471 | Rare | $4.30 |
Sol Talisman | 472 | Rare | $1.22 |
Void Mirror | 473 | Rare | $0.32 |
Zabaz, the Glimmerwasp | 474 | Rare | $0.41 |
Arid Mesa | 475 | Rare | $29.38 |
Marsh Flats | 476 | Rare | $28.02 |
Misty Rainforest | 477 | Rare | $29.73 |
Scalding Tarn | 478 | Rare | $30.81 |
Verdant Catacombs | 479 | Rare | $27.73 |
Yavimaya, Cradle of Growth | 480 | Rare | $16.80 |
Plains | 481 | Common | $0.12 |
Plains | 482 | Common | $0.08 |
Island | 483 | Common | $0.10 |
Island | 484 | Common | $0.09 |
Swamp | 485 | Common | $0.11 |
Swamp | 486 | Common | $0.13 |
Mountain | 487 | Common | $0.12 |
Mountain | 488 | Common | $0.10 |
Forest | 489 | Common | $0.09 |
Forest | 490 | Common | $0.14 |
Sanctum Prelate | 491 | Mythic | $0.66 |
Yusri, Fortune's Flame | 492 | Rare | $0.40 |
Bird | 1 | N/A | |
Crab | 2 | N/A | |
Phyrexian Germ | 3 | N/A | |
Timeless Dragon | 4 | N/A | |
Timeless Witness | 5 | $0.36 | |
Zombie | 6 | N/A |