Streets of New Capenna
Affinity for Citizens (This spell costs {1} less to cast for each Citizen you control.) Flying
When this creature enters, put a +1/+1 counter on target creature.
Whenever this creature attacks, this creature and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Scry 1.
{4}{G/U}: This creature has base power and toughness 5/5 until end of turn.
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Exile target nonland permanent. Its controller creates a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
Alliance — Whenever another creature enters under your control, put a +1/+1 counter on Celebrity Fencer.
When this Equipment enters, create a 1/1 green and white Citizen creature token, then attach this Equipment to it. Equipped creature gets +1/+1 and has "{W}, {T}, Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) During your turn, this creature gets +2/+0.
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying.
Lifelink When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
When this creature enters, you may search your library for any number of cards named Gathering Throng, reveal them, put them into your hand, then shuffle.
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Enchant creature Enchanted creature can't attack or block and has "{7}: Hold for Ransom's controller sacrifices it and draws a card. Activate only as a sorcery."
Double strike Whenever this creature becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Flying When this creature enters, you gain 1 life and draw a card.
Destroy target attacking creature.
This spell costs {2} less to cast if it targets a red creature. Knockout Blow deals 4 damage to target attacking or blocking creature and you gain 2 life.
This spell costs {2} less to cast if it targets a red creature. Destroy target tapped creature. You gain 2 life.
When this creature enters, create a 1/1 blue Wizard creature token with "{1}, Sacrifice this token: Counter target noncreature spell unless its controller pays {1}."
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control. Crew 2
Return up to three target creature cards with total mana value 3 or less from your graveyard to the battlefield.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Enchant creature Enchanted creature gets +1/+1. You may cast this card from your graveyard by paying {2}{W} rather than paying its mana cost.
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Target creature gets +2/+7 until end of turn. Untap it.
Target creature gets +2/+2 until end of turn. If it has a counter on it, it also gains flying and lifelink until end of turn.
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Flying, lifelink {3}{W}: You and target opponent each draw a card.
Flying When this creature enters, you gain 1 life for each other creature you control.
Flying When Speakeasy Server enters, you gain 1 life for each creature you control.
Flash Flying This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Flying Whenever this creature enters or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
Defender As long as there are two or more counters among creatures you control, this creature can attack as though it didn't have defender.
When this creature dies, put a shield counter on target creature you control. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Draw two cards, then look at the top card of each player's library.
Draw three cards, then look at the top card of each player's library.
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
Counter target spell with mana value 4 or greater.
Flying When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn. Draw X cards.
{1}{U}, Exile this card from your graveyard: Create a 1/1 blue Fish creature token with "This token can't be blocked." Activate only as a sorcery.
Flash (You may cast this spell any time you could cast an instant.) Flying Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
{3}: This creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Counter target spell unless its controller pays {2}.
Flying {1}{W/B}: This creature gains lifelink until end of turn.
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
This spell costs {2} less to cast if it targets a green permanent. Return target nonland permanent an opponent controls to its owner's hand. Draw a card.
Flash When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Flash When Psionic Snoop enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
When this creature enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw a card.
Enchant creature All creatures attack enchanted creature's controller each combat if able. When enchanted creature dies, draw two cards.
Trample, ward {2} At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
The owner of target nonland permanent puts it on their choice of the top or bottom of their library.
Enchant creature As long as enchanted creature is attacking alone, it can't be blocked. Enchanted creature has "Whenever this creature deals combat damage to a player, it connives." (Its controller draws a card, then discards a card. If they discarded a nonland card, they put a +1/+1 counter on this creature.)
{3}{U}: This creature can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
{3}{U}: Sewer Crocodile can't be blocked this turn. This ability costs {3} less to activate if there are five or more mana values among cards in your graveyard.
Enchant creature When this Aura enters, tap enchanted creature and you create a 1/1 blue Fish creature token with "This token can't be blocked." Enchanted creature doesn't untap during its controller's untap step.
Put a +1/+1 counter on target creature. It phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, up to one other target creature gains flying until end of turn.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)
Flying If damage would be dealt to you, prevent that damage and mill twice that many cards.
Deathtouch Whenever another nontoken creature you control dies, this creature connives. When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
When this creature enters, target opponent discards a card.
This creature enters tapped.
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.
Pay 1 life: This creature gets +1/+0 until end of turn. Activate only once each turn.
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Target creature gets -3/-3 until end of turn. Target player mills three cards. You gain 3 life.
Scry 2, then draw two cards. You lose 2 life.
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Mill two cards, then you may return a creature card from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
As an additional cost to cast this spell, sacrifice a creature, discard a card, or pay 4 life. When this creature enters, each opponent sacrifices a creature of their choice, discards a card, and loses 4 life.
Choose one — • Target opponent reveals their hand. You may choose a creature, enchantment, or planeswalker card from it. That player discards that card. • Target opponent sacrifices an enchantment of their choice.
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature dies, create a tapped 2/2 black Rogue creature token. Blitz {3}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield.
This spell has flash as long as there are five or more mana values among cards in your graveyard. Return target creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) Search your library for a card, put it into your hand, then shuffle.
Choose two target creatures controlled by the same player. That player sacrifices one of them of their choice.
Choose two target creatures controlled by the same player. That player sacrifices one of them.
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell.) Create a 4/3 black Ogre Warrior creature token.
{4}{U/R}, Exile this card from your graveyard: Draw two cards, then discard a card.
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Flying, deathtouch
Destroy target creature.
When this creature enters, creatures your opponents control get -1/-1 until end of turn. Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Menace (This creature can't be blocked except by two or more creatures.) When Revel Ruiner enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
For each color, return up to one target creature card of that color from your graveyard to your hand.
Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.
Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.
Flying Whenever you gain life during your turn, put a +1/+1 counter on this creature. Whenever you lose life during your turn, put a +1/+1 counter on this creature.
Flying Whenever you gain life during your turn, put a +1/+1 counter on Vampire Scrivener. Whenever you lose life during your turn, put a +1/+1 counter on Vampire Scrivener.
This spell costs {3} less to cast if it targets a white creature. Target creature gets -4/-4 until end of turn.
Target creature gets +4/+3 until end of turn.
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.)
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
When this creature enters, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When Exhibition Magician enters, choose one — • Create a 1/1 green and white Citizen creature token. • Create a Treasure token.
{T}: Add {R}. Put a stash counter on this artifact. {T}, Sacrifice this artifact: Add X mana of any one color, where X is the number of stash counters on this artifact.
First strike Menace (This creature can't be blocked except by two or more creatures.) {T}, Sacrifice this creature: Add one mana of any color.
Trample Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +2/+0. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Light 'Em Up deals 2 damage to target creature or planeswalker.
Menace (This creature can't be blocked except by two or more creatures.) Whenever this creature attacks, target creature gets +1/+0 until end of turn. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Whenever this creature attacks, target creature an opponent controls can't block this turn. Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Whenever this creature attacks, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Blitz {3}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
{1}, {T}: This creature deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
Choose one — • Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
Choose one — • Damage can't be prevented this turn. Ready to Rumble deals 5 damage to target creature or planeswalker. • Destroy target artifact.
{1}{B/G}: This creature gains deathtouch until end of turn.
{B/G}: Riveteers Initiate gains deathtouch until end of turn.
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell.) Exile the top two cards of your library. You may play those cards this turn.
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Alliance — Whenever another creature enters under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Enchant creature Enchanted creature has menace and "Whenever this creature deals combat damage to a player, create a Treasure token." (It can't be blocked except by two or more creatures. The token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.") When enchanted creature dies, draw a card.
Strangle deals 3 damage to target creature or planeswalker.
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
This spell costs {2} less to cast if it targets a blue permanent. This spell can't be countered. Torch Breath deals X damage to target creature or planeswalker.
When this creature dies, exile the top two cards of your library. Until your next end step, you may play one of those cards.
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Reach (This creature can block creatures with flying.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Alliance — Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Lands you control have "{T}: Create a Treasure token."
This spell costs {2} less to cast if it targets a black permanent. Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
Destroy target artifact, enchantment, or creature with flying.
{2}{R/W}: This creature gains double strike until end of turn.
When this creature enters, put two +1/+1 counters on target creature. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Sacrifice a Treasure: This Vehicle becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Whenever this creature attacks, untap target creature or land.
When this creature enters, choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard. • You gain 4 life.
When this artifact enters, create a 1/1 green and white Citizen creature token. {T}, Sacrifice this artifact: Add one mana of any color. {W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Draw three cards.
Alliance — Whenever another creature you control enters, target creature other than this creature gets +1/+1 and gains trample until end of turn.
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Target creature gets +2/+2 until end of turn. If you control four or more creatures, that creature gets +4/+4 until end of turn instead.
Whenever this creature attacks or blocks, it gets +X/+X until end of turn, where X is the greatest power and/or toughness among other creatures you control.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
{T}: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Reach Whenever High-Rise Sawjack blocks a creature with flying, High-Rise Sawjack gets +3/+0 until end of turn.
Vigilance, trample When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Target creature gets +X/+X until end of turn. Create a 1/1 green and white Citizen creature token.
Flash Enchant creature Enchanted creature gets +2/+1. When enchanted creature dies, create two Treasure tokens.
Flash Enchant creature Enchanted creature gets +2/+2. When enchanted creature dies, create two Treasure tokens.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) This creature has trample as long as it has a shield counter on it.
This creature must be blocked if able. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Alliance — Whenever another creature you control enters, you gain 1 life.
Alliance — Whenever another creature enters under your control, you gain 1 life.
Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Reach, trample When this creature enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.
Alliance — Whenever another creature you control enters, this creature gains deathtouch until end of turn. If this is the second time this ability has resolved this turn, all creatures you control gain deathtouch until end of turn.
[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token.
This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever this creature attacks, target creature you control has base power and toughness 4/4 until end of turn.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create two 1/1 green and white Citizen creature tokens.
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control. {T}: Create a Treasure token.
Whenever you sacrifice another creature, put a +1/+1 counter on this creature. {B}{R}, Sacrifice another creature: This creature gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Vigilance When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
Choose one — • Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
Flying When this creature enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Flying When Celestial Regulator enters, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
Equipped creature gets +2/+1 and has trample. Equip Citizen {1} Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Whenever this creature attacks, you may tap another untapped Citizen you control. If you do, this creature gets +1/+0 and gains lifelink until end of turn.
Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn.
Haste {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.
When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
Haste This creature has indestructible as long as it entered this turn.
Other Citizens you control get +1/+0. Whenever this creature attacks, create a 1/1 green and white Citizen creature token.
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Flash Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Create two 1/1 blue Fish creature tokens with "This token can't be blocked." Then for each kind of counter among creatures you control, put a counter of that kind on either of those tokens.
Flying, trample Falco Spara enters with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
As an additional cost to cast this spell, sacrifice a nonland permanent. Each opponent chooses a permanent they control that shares a card type with the sacrificed permanent and sacrifices it. Draw a card.
Trample, lifelink, haste
Whenever you sacrifice one or more other creatures, this creature deals 2 damage to each opponent. This ability triggers only once each turn.
Whenever you sacrifice one or more other creatures, Forge Boss deals 2 damage to each opponent. This ability triggers only once each turn.
When this creature enters, it deals 2 damage to each opponent and you scry 2. {2}, Exile this card from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
When Glamorous Outlaw enters, it deals 2 damage to each opponent and you gain 2 life. Scry 2. {1}, Exile Glamorous Outlaw from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until Glamorous Outlaw is cast from exile. You may cast Glamorous Outlaw for as long as it remains exiled.
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Incandescent Aria deals 3 damage to each nontoken creature.
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
{R}{G}: This creature gets +1/+1 until end of turn. If mana from a Treasure was spent to activate this ability, put a +1/+1 counter on this creature instead.
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Deathtouch, haste Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile this card from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Vigilance Menace (This creature can't be blocked except by two or more creatures.) {1}, Exile Masked Bandits from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
Whenever you attack, double target creature's power until end of turn.
Whenever you attack, double target creature's power until end of turn.
Flying When this creature enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life.
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.
Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.
Flying, trample Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Vigilance Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
When this creature enters, create a 1/1 green and white Citizen creature token. {2}, Exile this card from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
| Card | Number | Rarity | Price |
|---|---|---|---|
Angelic Observer | 1 | Uncommon | $0.05 |
Backup Agent | 2 | Common | $0.04 |
Ballroom Brawlers | 3 | Uncommon | $0.04 |
Boon of Safety | 4 | Common | $0.24 |
Brokers Initiate | 5 | Common | $0.05 |
Buy Your Silence | 6 | Common | $0.07 |
A-Buy Your Silence | A-6 | Common | N/A |
Celebrity Fencer | 7 | Common | $0.14 |
A-Celebrity Fencer | A-7 | Common | N/A |
Citizen's Crowbar | 8 | Uncommon | $0.25 |
Dapper Shieldmate | 9 | Common | $0.04 |
Depopulate | 10 | Rare | $0.26 |
Elspeth Resplendent | 11 | Mythic | $4.23 |
Extraction Specialist | 12 | Rare | $0.25 |
Gathering Throng | 13 | Common | $0.04 |
Giada, Font of Hope | 14 | Rare | $0.97 |
Halo Fountain | 15 | Mythic | $5.41 |
Hold for Ransom | 16 | Common | $0.04 |
Illuminator Virtuoso | 17 | Uncommon | $0.07 |
Inspiring Overseer | 18 | Common | $0.33 |
Kill Shot | 19 | Common | $0.06 |
Knockout Blow | 20 | Uncommon | $0.10 |
A-Knockout Blow | A-20 | Uncommon | N/A |
Mage's Attendant | 21 | Uncommon | $0.16 |
Mysterious Limousine | 22 | Rare | $0.19 |
Patch Up | 23 | Uncommon | $0.08 |
Rabble Rousing | 24 | Rare | $1.65 |
Raffine's Guidance | 25 | Common | $0.04 |
Raffine's Informant | 26 | Common | $0.18 |
Refuse to Yield | 27 | Uncommon | $0.10 |
Revelation of Power | 28 | Common | $0.07 |
Rumor Gatherer | 29 | Uncommon | $0.37 |
Sanctuary Warden | 30 | Mythic | $0.66 |
Sky Crier | 31 | Common | $0.04 |
Speakeasy Server | 32 | Common | $0.06 |
A-Speakeasy Server | A-32 | Common | N/A |
Swooping Protector | 33 | Uncommon | $0.06 |
All-Seeing Arbiter | 34 | Mythic | $0.30 |
Backstreet Bruiser | 35 | Common | $0.02 |
Brokers Veteran | 36 | Common | $0.05 |
Case the Joint | 37 | Common | $0.05 |
A-Case the Joint | A-37 | Common | N/A |
Cut Your Losses | 38 | Rare | $1.34 |
Disdainful Stroke | 39 | Common | $0.07 |
Echo Inspector | 40 | Common | $0.04 |
Errant, Street Artist | 41 | Rare | $0.26 |
Even the Score | 42 | Mythic | $0.47 |
Expendable Lackey | 43 | Common | $0.03 |
Faerie Vandal | 44 | Uncommon | $0.13 |
Hypnotic Grifter | 45 | Uncommon | $0.03 |
Ledger Shredder | 46 | Rare | $7.37 |
A Little Chat | 47 | Uncommon | $0.06 |
Majestic Metamorphosis | 48 | Common | $0.07 |
Make Disappear | 49 | Common | $0.14 |
Obscura Initiate | 50 | Common | $0.07 |
An Offer You Can't Refuse | 51 | Uncommon | $3.53 |
Out of the Way | 52 | Uncommon | $0.07 |
Psionic Snoop | 53 | Common | $0.05 |
A-Psionic Snoop | A-53 | Common | N/A |
Psychic Pickpocket | 54 | Uncommon | $0.09 |
Public Enemy | 55 | Uncommon | $0.24 |
A-Public Enemy | A-55 | Uncommon | N/A |
Reservoir Kraken | 56 | Rare | $0.34 |
Rooftop Nuisance | 57 | Common | $0.02 |
Run Out of Town | 58 | Common | $0.04 |
Security Bypass | 59 | Common | $0.27 |
Sewer Crocodile | 60 | Common | $0.06 |
A-Sewer Crocodile | A-60 | Common | N/A |
Sleep with the Fishes | 61 | Uncommon | $0.06 |
Slip Out the Back | 62 | Uncommon | $3.05 |
Undercover Operative | 63 | Rare | $0.35 |
Wingshield Agent | 64 | Uncommon | $0.03 |
Wiretapping | 65 | Rare | $0.11 |
Witness Protection | 66 | Common | $0.18 |
Angel of Suffering | 67 | Mythic | $3.84 |
Body Launderer | 68 | Mythic | $0.61 |
Cemetery Tampering | 69 | Rare | $0.32 |
Corrupt Court Official | 70 | Common | $0.08 |
Crooked Custodian | 71 | Common | $0.04 |
Cut of the Profits | 72 | Rare | $0.16 |
Cutthroat Contender | 73 | Common | $0.03 |
Deal Gone Bad | 74 | Common | $0.05 |
A-Deal Gone Bad | A-74 | Common | N/A |
Demon's Due | 75 | Common | $0.05 |
A-Demon's Due | A-75 | Common | N/A |
Dig Up the Body | 76 | Common | $0.07 |
Dusk Mangler | 77 | Uncommon | $0.20 |
Extract the Truth | 78 | Common | $0.14 |
Fake Your Own Death | 79 | Common | $0.15 |
Girder Goons | 80 | Common | $0.02 |
Graveyard Shift | 81 | Uncommon | $0.09 |
A-Graveyard Shift | A-81 | Uncommon | N/A |
Grisly Sigil | 82 | Uncommon | $0.07 |
Illicit Shipment | 83 | Uncommon | $0.18 |
Incriminate | 84 | Common | $0.04 |
A-Incriminate | A-84 | Common | N/A |
Join the Maestros | 85 | Common | $0.02 |
Maestros Initiate | 86 | Common | $0.03 |
Midnight Assassin | 87 | Common | $0.10 |
A-Midnight Assassin | A-87 | Common | N/A |
Murder | 88 | Common | $0.06 |
Night Clubber | 89 | Uncommon | $0.10 |
Raffine's Silencer | 90 | Uncommon | $0.03 |
Revel Ruiner | 91 | Common | $0.02 |
A-Revel Ruiner | A-91 | Common | N/A |
Rogues' Gallery | 92 | Uncommon | $0.06 |
Sanguine Spy | 93 | Rare | $0.23 |
Shadow of Mortality | 94 | Rare | $0.69 |
Shakedown Heavy | 95 | Rare | $0.37 |
Tavern Swindler | 96 | Uncommon | $0.09 |
Tenacious Underdog | 97 | Rare | $0.22 |
Vampire Scrivener | 98 | Uncommon | $0.14 |
A-Vampire Scrivener | A-98 | Uncommon | N/A |
Whack | 99 | Uncommon | $0.05 |
Antagonize | 100 | Common | $0.05 |
Arcane Bombardment | 101 | Mythic | $3.71 |
Big Score | 102 | Common | $1.16 |
Call In a Professional | 103 | Uncommon | $0.06 |
Daring Escape | 104 | Common | $0.05 |
Devilish Valet | 105 | Rare | $0.33 |
Exhibition Magician | 106 | Common | $0.05 |
A-Exhibition Magician | A-106 | Common | N/A |
Glittering Stockpile | 107 | Uncommon | $0.23 |
Goldhound | 108 | Common | $0.08 |
Hoard Hauler | 109 | Rare | $0.37 |
Involuntary Employment | 110 | Uncommon | $0.13 |
Jackhammer | 111 | Common | $0.04 |
A-Jackhammer | A-111 | Common | N/A |
Jaxis, the Troublemaker | 112 | Rare | $1.52 |
Light 'Em Up | 113 | Common | $0.02 |
Mayhem Patrol | 114 | Common | $0.04 |
Plasma Jockey | 115 | Common | $0.04 |
Professional Face-Breaker | 116 | Rare | $6.10 |
Pugnacious Pugilist | 117 | Uncommon | $0.12 |
Pyre-Sledge Arsonist | 118 | Uncommon | $0.05 |
A-Pyre-Sledge Arsonist | A-118 | Uncommon | N/A |
Ready to Rumble | 119 | Common | $0.02 |
A-Ready to Rumble | A-119 | Common | N/A |
Riveteers Initiate | 120 | Common | $0.03 |
A-Riveteers Initiate | A-120 | Common | N/A |
Riveteers Requisitioner | 121 | Uncommon | $0.11 |
Rob the Archives | 122 | Uncommon | $0.22 |
Sizzling Soloist | 123 | Uncommon | $0.03 |
A-Sizzling Soloist | A-123 | Uncommon | N/A |
Sticky Fingers | 124 | Common | $0.21 |
Strangle | 125 | Common | $0.16 |
Structural Assault | 126 | Rare | $0.18 |
Torch Breath | 127 | Uncommon | $0.07 |
Unlucky Witness | 128 | Uncommon | $0.11 |
Urabrask, Heretic Praetor | 129 | Mythic | $2.25 |
Widespread Thieving | 130 | Rare | $0.16 |
Witty Roastmaster | 131 | Common | $1.59 |
Wrecking Crew | 132 | Common | $0.02 |
Attended Socialite | 133 | Common | $0.06 |
Bootleggers' Stash | 134 | Mythic | $0.66 |
Bouncer's Beatdown | 135 | Uncommon | $0.08 |
Broken Wings | 136 | Common | $0.07 |
Cabaretti Initiate | 137 | Common | $0.08 |
Caldaia Strongarm | 138 | Common | $0.03 |
Capenna Express | 139 | Common | $0.05 |
A-Capenna Express | A-139 | Common | N/A |
Civic Gardener | 140 | Common | $0.07 |
Cleanup Crew | 141 | Uncommon | $0.07 |
Courier's Briefcase | 142 | Uncommon | $0.05 |
Elegant Entourage | 143 | Uncommon | $0.12 |
Evolving Door | 144 | Rare | $0.19 |
Fight Rigging | 145 | Rare | $0.28 |
For the Family | 146 | Common | $0.06 |
Freelance Muscle | 147 | Uncommon | $0.06 |
Gala Greeters | 148 | Rare | $1.84 |
Glittermonger | 149 | Common | $0.11 |
A-Glittermonger | A-149 | Common | N/A |
High-Rise Sawjack | 150 | Common | $0.03 |
A-High-Rise Sawjack | A-150 | Common | N/A |
Jewel Thief | 151 | Common | $0.20 |
Luxurious Libation | 152 | Uncommon | $0.05 |
Most Wanted | 153 | Common | $0.06 |
A-Most Wanted | A-153 | Common | N/A |
Prizefight | 154 | Common | $0.13 |
Rhox Pummeler | 155 | Common | $0.03 |
Riveteers Decoy | 156 | Uncommon | $0.08 |
Social Climber | 157 | Common | $0.04 |
A-Social Climber | A-157 | Common | N/A |
Take to the Streets | 158 | Uncommon | $0.04 |
Titan of Industry | 159 | Mythic | $2.33 |
Topiary Stomper | 160 | Rare | $0.55 |
Venom Connoisseur | 161 | Uncommon | $0.10 |
Vivien on the Hunt | 162 | Mythic | $0.51 |
Voice of the Vermin | 163 | Uncommon | $0.04 |
Warm Welcome | 164 | Common | $0.06 |
A-Warm Welcome | A-164 | Common | N/A |
Workshop Warchief | 165 | Rare | $0.17 |
Aven Heartstabber | 166 | Rare | $0.26 |
Black Market Tycoon | 167 | Rare | $0.28 |
Body Dropper | 168 | Common | $0.07 |
Brazen Upstart | 169 | Uncommon | $0.07 |
Brokers Ascendancy | 170 | Rare | $1.38 |
Brokers Charm | 171 | Uncommon | $0.23 |
Cabaretti Ascendancy | 172 | Rare | $0.21 |
Cabaretti Charm | 173 | Uncommon | $0.19 |
A-Cabaretti Charm | A-173 | Uncommon | N/A |
Celestial Regulator | 174 | Common | $0.09 |
A-Celestial Regulator | A-174 | Common | N/A |
Ceremonial Groundbreaker | 175 | Uncommon | $0.12 |
Civil Servant | 176 | Common | $0.11 |
A-Civil Servant | A-176 | Common | N/A |
Cormela, Glamour Thief | 177 | Uncommon | $0.48 |
Corpse Appraiser | 178 | Uncommon | $0.03 |
Corpse Explosion | 179 | Rare | $0.14 |
Crew Captain | 180 | Uncommon | $0.03 |
Darling of the Masses | 181 | Uncommon | $0.06 |
Disciplined Duelist | 182 | Uncommon | $0.04 |
Endless Detour | 183 | Rare | $0.11 |
Evelyn, the Covetous | 184 | Rare | $0.20 |
Exotic Pets | 185 | Uncommon | $0.11 |
Falco Spara, Pactweaver | 186 | Mythic | $3.79 |
Fatal Grudge | 187 | Uncommon | $0.10 |
Fleetfoot Dancer | 188 | Rare | $0.15 |
Forge Boss | 189 | Uncommon | $0.11 |
A-Forge Boss | A-189 | Uncommon | N/A |
Glamorous Outlaw | 190 | Common | $0.07 |
A-Glamorous Outlaw | A-190 | Common | N/A |
Hostile Takeover | 191 | Rare | $0.18 |
Incandescent Aria | 192 | Rare | $0.16 |
Jetmir, Nexus of Revels | 193 | Mythic | $7.53 |
Jetmir's Fixer | 194 | Common | $0.12 |
Jinnie Fay, Jetmir's Second | 195 | Rare | $0.57 |
Lagrella, the Magpie | 196 | Uncommon | $0.10 |
Lord Xander, the Collector | 197 | Mythic | $1.16 |
Maestros Ascendancy | 198 | Rare | $0.15 |
Maestros Charm | 199 | Uncommon | $0.17 |
Maestros Diabolist | 200 | Rare | $0.13 |
Masked Bandits | 201 | Common | $0.08 |
A-Masked Bandits | A-201 | Common | N/A |
Meeting of the Five | 202 | Mythic | $0.30 |
Metropolis Angel | 203 | Uncommon | $0.07 |
A-Metropolis Angel | A-203 | Uncommon | N/A |
Mr. Orfeo, the Boulder | 204 | Uncommon | $0.19 |
A-Mr. Orfeo, the Boulder | A-204 | Uncommon | N/A |
Nimble Larcenist | 205 | Uncommon | $0.10 |
Ob Nixilis, the Adversary | 206 | Mythic | $1.08 |
Obscura Ascendancy | 207 | Rare | $0.10 |
Obscura Charm | 208 | Uncommon | $0.14 |
Obscura Interceptor | 209 | Rare | $0.12 |
Ognis, the Dragon's Lash | 210 | Rare | $0.41 |
Park Heights Pegasus | 211 | Rare | $0.19 |
Queza, Augur of Agonies | 212 | Uncommon | $0.32 |
A-Queza, Augur of Agonies | A-212 | Uncommon | N/A |
Raffine, Scheming Seer | 213 | Mythic | $2.80 |
Rakish Revelers | 214 | Common | $0.05 |