Streets of New Capenna
When Rakish Revelers enters, create a 1/1 green and white Citizen creature token. {1}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
Choose one — • Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
As this creature enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
You may pay {R}{G} rather than pay this spell's mana cost. Spend only mana produced by Treasures to cast it this way.
Flying When this creature enters, you gain 3 life. {2}, Exile this card from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Flying When Shattered Seraph enters, you gain 3 life. {1}, Exile Shattered Seraph from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until Shattered Seraph is cast from exile. You may cast Shattered Seraph for as long as it remains exiled.
When this creature enters, mill two cards. (Put the top two cards of your library into your graveyard.) As long as there are five or more mana values among cards in your graveyard, this creature gets +1/+1 and has lifelink.
When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
When this creature enters, target creature an opponent controls can't attack or block until your next turn. {2}, Exile this card from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
When Spara's Adjudicators enters, target creature an opponent controls can't attack or block until your next turn. {1}, Exile Spara's Adjudicators from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until Spara's Adjudicators is cast from exile. You may cast Spara's Adjudicators for as long as it remains exiled.
When this enchantment enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token.
When Stimulus Package enters, create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this artifact: Add one mana of any color.") Sacrifice a Treasure: Create a 1/1 green and white Citizen creature token. Scry 1.
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2.
Flying, ward {2} As long as there are five or more mana values among cards in your graveyard, Syndicate Infiltrator gets +2/+2.
Draw two cards. Then discard a card unless there are five or more mana values among cards in your graveyard.
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
This spell can't be countered. Destroy target nonland permanent.
Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Trample Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. Blitz {2}{B}{R}{G}
Equipped creature has "{1}: This creature deals 1 damage to target creature that's blocking it." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
When you cast this spell, copy it. (The copy becomes a token.) Equipped creature has double strike as long as two or more Equipment are attached to it. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this creature enters, scry 1.
Haste Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
{2}, Exile this card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker {1} Equip {3}
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {5}, {T}, Sacrifice this artifact: It deals 4 damage to target creature.
{1}, {T}, Sacrifice Ominous Parcel: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {5}, {T}, Sacrifice Ominous Parcel: It deals 4 damage to target creature.
Flying {3}: This creature gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
Flying {3}: Paragon of Modernity gets +1/+1 until end of turn. If exactly three colors of mana were spent to activate this ability, put a +1/+1 counter on it instead.
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+1. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
At the beginning of combat on your turn, if you control two or more multicolored permanents, this creature gains double strike until end of turn.
Defender {3}, {T}: Target creature can't be blocked this turn.
{T}: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.
When this land enters, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
When this land enters, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
When this land enters, sacrifice it. When you do, search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
When this land enters, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice this land: Draw a card.
({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Draw a card.
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice this land: Draw a card.
This land enters tapped. {T}: Add {U} or {B}. {2}{U}{B}, {T}, Sacrifice this land: Draw a card.
({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
({T}: Add {W}.)
({T}: Add {W}.)
({T}: Add {U}.)
({T}: Add {U}.)
({T}: Add {B}.)
({T}: Add {B}.)
({T}: Add {R}.)
({T}: Add {R}.)
({T}: Add {G}.)
({T}: Add {G}.)
[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying.
[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token.
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life.
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Flying Whenever this creature enters or attacks, draw two cards, then discard a card. Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
If your life total is less than your starting life total, this spell costs {X} less to cast, where X is the difference.
Lands you control have "{T}: Create a Treasure token."
Reach, trample When this creature enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.
({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Vigilance When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
Haste {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.
When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
Haste This creature has indestructible as long as it entered this turn.
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Flash Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Flying, trample Falco Spara enters with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
Trample, lifelink, haste
When this creature enters, it deals 2 damage to each opponent and you scry 2. {2}, Exile this card from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Incandescent Aria deals 3 damage to each nontoken creature.
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Deathtouch, haste Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile this card from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Whenever you attack, double target creature's power until end of turn.
Flying When this creature enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.
Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
When this creature enters, create a 1/1 green and white Citizen creature token. {2}, Exile this card from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
Choose one — • Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Flying When this creature enters, you gain 3 life. {2}, Exile this card from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
When this creature enters, target creature an opponent controls can't attack or block until your next turn. {2}, Exile this card from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
This spell can't be countered. Destroy target nonland permanent.
Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Trample Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. Blitz {2}{B}{R}{G}
[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying.
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token.
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life.
As this creature enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
This land enters tapped. {T}: Add {G} or {W}. {2}{G}{W}, {T}, Sacrifice this land: Draw a card.
({T}: Add {R}, {G}, or {W}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice this land: Draw a card.
({T}: Add {W}, {U}, or {B}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {W} or {U}. {2}{W}{U}, {T}, Sacrifice this land: Draw a card.
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
This land enters tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice this land: Draw a card.
This land enters tapped. {T}: Add {U} or {B}. {2}{U}{B}, {T}, Sacrifice this land: Draw a card.
({T}: Add {U}, {B}, or {R}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
({T}: Add {B}, {R}, or {G}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
Vigilance When this creature dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
Choose one — • Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls. • Destroy target enchantment. • Draw two cards.
At the beginning of your upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it on the bottom of your library.
Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
Haste {1}, {T}: Add {U}{B}{R}. Spend this mana only to cast instant and/or sorcery spells. When Cormela dies, return up to one target instant or sorcery card from your graveyard to your hand.
When this creature enters, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of those cards into your hand and the rest into your graveyard.
Haste This creature has indestructible as long as it entered this turn.
Double strike This creature enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
The owner of target spell, nonland permanent, or card in a graveyard puts it on their choice of the top or bottom of their library.
Flash Whenever Evelyn or another Vampire you control enters, exile the top card of each player's library with a collection counter on it. Once each turn, you may play a card from exile with a collection counter on it if it was exiled by an ability you controlled, and you may spend mana as though it were mana of any color to cast it.
Flying, trample Falco Spara enters with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.
Trample, lifelink, haste
When this creature enters, it deals 2 damage to each opponent and you scry 2. {2}, Exile this card from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Up to one target creature has base power and toughness 1/1 until end of turn. Up to one other target creature has base power and toughness 4/4 until end of turn. Then Hostile Takeover deals 3 damage to each creature.
Incandescent Aria deals 3 damage to each nontoken creature.
Creatures you control get +1/+0 and have vigilance as long as you control three or more creatures. Creatures you control also get +1/+0 and have trample as long as you control six or more creatures. Creatures you control also get +1/+0 and have double strike as long as you control nine or more creatures.
If you would create one or more tokens, you may instead create that many 2/2 green Cat creature tokens with haste or that many 3/1 green Dog creature tokens with vigilance.
When Lagrella enters, exile any number of other target creatures controlled by different players until Lagrella leaves the battlefield. When an exiled card enters under your control this way, put two +1/+1 counters on it.
When Lord Xander enters, target opponent discards half the cards in their hand, rounded down. Whenever Lord Xander attacks, defending player mills half their library, rounded down. When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.
Once during each of your turns, you may cast an instant or sorcery spell from your graveyard by sacrificing a creature in addition to paying its other costs. If a spell cast this way would be put into your graveyard, exile it instead.
Choose one — • Look at the top five cards of your library. Put one of those cards into your hand and the rest into your graveyard. • Each opponent loses 3 life and you gain 3 life. • Maestros Charm deals 5 damage to target creature or planeswalker.
Deathtouch, haste Whenever this creature attacks, if you don't control a Devil token, create a tapped and attacking 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
Vigilance Menace (This creature can't be blocked except by two or more creatures.) {2}, Exile this card from your hand: Target land gains "{T}: Add {B}, {R}, or {G}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Whenever you attack, double target creature's power until end of turn.
Flying When this creature enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on this enchantment, put a soul counter on this enchantment, then create a 2/2 white Spirit creature token with flying. As long as there are five or more soul counters on this enchantment, Spirits you control get +3/+3.
Choose one — • Return target multicolored permanent card with mana value 3 or less from your graveyard to the battlefield tapped. • Counter target instant or sorcery spell. • Destroy target creature or planeswalker with mana value 3 or less.
Flash Lifelink When this creature enters, it connives. When it connives this way, return up to one target spell to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Haste Whenever a creature you control with haste attacks, create a tapped Treasure token.
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Flying, ward {1} Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
When this creature enters, create a 1/1 green and white Citizen creature token. {2}, Exile this card from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
Rigo enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) Whenever you attack a player or planeswalker with one or more creatures with power 1 or less, draw a card.
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
Choose one — • Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. • Exile the top three cards of your library. Until your next end step, you may play those cards. • Exile target player's graveyard.
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Flying When this creature enters, you gain 3 life. {2}, Exile this card from your hand: Target land gains "{T}: Add {W}, {U}, or {B}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
When this creature enters, destroy up to three other target nonland permanents. For each of those permanents, its controller creates a 3/3 white Angel creature token with flying.
When this creature enters, target creature an opponent controls can't attack or block until your next turn. {2}, Exile this card from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until this card is cast from exile. You may cast this card for as long as it remains exiled.
When Toluz enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever you discard one or more cards, exile them from your graveyard. When Toluz dies, put the cards exiled with it into their owner's hand.
Unleash the Inferno deals 7 damage to target creature or planeswalker. When it deals excess damage this way, destroy target artifact or enchantment an opponent controls with mana value less than or equal to that amount of excess damage.
This spell can't be countered. Destroy target nonland permanent.
Flying At the beginning of your end step, you may sacrifice another creature. When you do, Ziatora deals damage equal to that creature's power to any target and you create three Treasure tokens.
Trample Whenever this creature deals combat damage to a player, look at the top card of your library. You may play a land from the top of your library or cast a spell with mana value less than or equal to the damage dealt from the top of your library without paying its mana cost. If you don't, put that card into your hand. Blitz {2}{B}{R}{G}
Each player who controls a multicolored creature draws a card. Then destroy all creatures.
Lifelink When this creature enters, return target creature card with mana value 2 or less from your graveyard to the battlefield. That creature can't attack or block for as long as you control this creature.
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control. Crew 2
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you attack with one or more creatures, create that many 1/1 green and white Citizen creature tokens. Then if you control ten or more creatures, you may play the exiled card without paying its mana cost.
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
This spell costs {U}{U}{U} less to cast if an opponent has drawn four or more cards this turn. Draw X cards.
Flying Whenever a player casts their second spell each turn, this creature connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)
Trample, ward {2} At the beginning of each combat, if this creature is untapped, any opponent may tap an untapped creature they control. If they do, tap this creature and create a 1/1 blue Fish creature token with "This token can't be blocked."
You may have this creature enter as a copy of any creature on the battlefield, except it enters with a shield counter on it if you control that creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.
Flying If damage would be dealt to you, prevent that damage and mill twice that many cards.
Deathtouch Whenever another nontoken creature you control dies, this creature connives. When this creature dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.
Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell.) You draw X cards and you lose X life.
Menace, lifelink {1}, Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.
Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with this enchantment. You may cast any number of the copies without paying their mana costs.
Trample, haste Alliance — Whenever another creature you control enters, double this creature's power until end of turn.
Trample Whenever this Vehicle deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery. Blitz {1}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Destroy all artifacts, then Structural Assault deals damage to each creature equal to the number of artifacts that were put into graveyards from the battlefield this turn.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.
{1}, {T}, Sacrifice a creature: Count the colors of the sacrificed creature, then search your library for a creature card that's exactly that many colors plus one. Exile that card, then shuffle. You may cast the exiled card. Activate only as a sorcery.
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
Trample When this creature enters, you gain 3 life. When this creature dies, create a 4/4 green Rhino Warrior creature token. Blitz {4}{G}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2 and has deathtouch. When this creature dies, mill two cards, then draw a card.
At the beginning of your upkeep, this creature deals 2 damage to you for each Treasure you control. {T}: Create a Treasure token.
As an additional cost to cast this spell, exile a creature card from your graveyard. Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
Exile the top ten cards of your library. You may cast spells with exactly three colors from among them this turn. Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}. Spend this mana only to cast spells with exactly three colors.
Flying, trample Whenever this creature deals combat damage to a player, draw a card if you had two or more creatures enter the battlefield under your control this turn.
Haste Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1
Equipped creature gets +1/+1 for each counter on it. Equipped permanent isn't a planeswalker and is a creature in addition to its other types. (Loyalty abilities can still be activated.) Equip planeswalker {1} Equip {3}
{T}: Exile up to two target cards from a single graveyard. Unlicensed Hearse's power and toughness are each equal to the number of cards exiled with it. Crew 2
[+1]: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it. [−3]: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order. [−7]: Create five 3/3 white Angel creature tokens with flying.
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
Flying This creature enters with two shield counters on it. Whenever this creature enters or attacks, you may remove a counter from a creature or planeswalker you control. If you do, draw a card and create a 1/1 green and white Citizen creature token.
Flash Defender, haste {1}{U}, {T}: Copy target spell you control that wasn't cast. You may choose new targets for the copy.
Blitz—{2}{B}{B}, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) You may cast this card from your graveyard using its blitz ability.
Haste At the beginning of your upkeep, exile the top card of your library. You may play it this turn. At the beginning of each opponent's upkeep, the next time they would draw a card this turn, instead they exile the top card of their library. They may play it this turn.
[+2]: You may sacrifice a creature. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put it onto the battlefield, then shuffle. [+1]: Mill five cards, then put any number of creature cards milled this way into your hand. [−1]: Create a 4/4 green Rhino Warrior creature token.
Casualty X. The copy isn't legendary and has starting loyalty X. (As you cast this spell, you may sacrifice a creature with power X. When you do, copy this spell. The copy becomes a token.) [+1]: Each opponent loses 2 life unless they discard a card. If you control a Demon or Devil, you gain 2 life. [−2]: Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." [−7]: Target player draws seven cards and loses 7 life.
As this creature enters, you may choose a nonland permanent. Activated abilities of the chosen permanent can't be activated. This creature has all activated abilities of the chosen permanent except for loyalty abilities. You may spend mana as though it were mana of any color to activate those abilities.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Put a +1/+1 counter on this creature. • Create a tapped Treasure token. • You gain 2 life.
| Card | Number | Rarity | Price |
|---|---|---|---|
A-Rakish Revelers | A-214 | Common | N/A |
Rigo, Streetwise Mentor | 215 | Rare | $0.16 |
Riveteers Ascendancy | 216 | Rare | $0.63 |
Riveteers Charm | 217 | Uncommon | $0.10 |
Rocco, Cabaretti Caterer | 218 | Uncommon | $0.24 |
Scheming Fence | 219 | Rare | $0.20 |
Security Rhox | 220 | Uncommon | $0.05 |
A-Security Rhox | A-220 | Uncommon | N/A |
Shattered Seraph | 221 | Common | $0.06 |
A-Shattered Seraph | A-221 | Common | N/A |
Snooping Newsie | 222 | Common | $0.04 |
Soul of Emancipation | 223 | Rare | $0.14 |
Spara's Adjudicators | 224 | Common | $0.04 |
A-Spara's Adjudicators | A-224 | Common | N/A |
Stimulus Package | 225 | Uncommon | $0.10 |
A-Stimulus Package | A-225 | Uncommon | N/A |
Syndicate Infiltrator | 226 | Uncommon | $0.18 |
A-Syndicate Infiltrator | A-226 | Uncommon | N/A |
Tainted Indulgence | 227 | Uncommon | $0.36 |
Toluz, Clever Conductor | 228 | Rare | $0.17 |
Unleash the Inferno | 229 | Rare | $0.20 |
Void Rend | 230 | Rare | $0.39 |
Ziatora, the Incinerator | 231 | Mythic | $0.44 |
Ziatora's Envoy | 232 | Rare | $0.26 |
Arc Spitter | 233 | Uncommon | $0.06 |
Brass Knuckles | 234 | Uncommon | $0.20 |
Cement Shoes | 235 | Uncommon | $0.05 |
Chrome Cat | 236 | Common | $0.08 |
Getaway Car | 237 | Rare | $0.21 |
Gilded Pinions | 238 | Common | $0.13 |
Halo Scarab | 239 | Common | $0.03 |
Luxior, Giada's Gift | 240 | Mythic | $4.30 |
Ominous Parcel | 241 | Common | $0.03 |
A-Ominous Parcel | A-241 | Common | N/A |
Paragon of Modernity | 242 | Common | $0.03 |
A-Paragon of Modernity | A-242 | Common | N/A |
Quick-Draw Dagger | 243 | Common | $0.04 |
Scuttling Butler | 244 | Uncommon | $0.05 |
Suspicious Bookcase | 245 | Uncommon | $0.07 |
Unlicensed Hearse | 246 | Rare | $0.35 |
Botanical Plaza | 247 | Common | $0.07 |
Brokers Hideout | 248 | Common | $0.57 |
Cabaretti Courtyard | 249 | Common | $0.30 |
Jetmir's Garden | 250 | Rare | $17.43 |
Maestros Theater | 251 | Common | $0.58 |
Obscura Storefront | 252 | Common | $0.34 |
Racers' Ring | 253 | Common | $0.08 |
Raffine's Tower | 254 | Rare | $14.79 |
Riveteers Overlook | 255 | Common | $0.25 |
Skybridge Towers | 256 | Common | $0.06 |
Spara's Headquarters | 257 | Rare | $14.78 |
Tramway Station | 258 | Common | $0.07 |
Waterfront District | 259 | Common | $0.06 |
Xander's Lounge | 260 | Rare | $12.68 |
Ziatora's Proving Ground | 261 | Rare | $13.40 |
Plains | 262 | Common | $0.07 |
Plains | 263 | Common | $0.07 |
Island | 264 | Common | $0.08 |
Island | 265 | Common | $0.07 |
Swamp | 266 | Common | $0.10 |
Swamp | 267 | Common | $0.08 |
Mountain | 268 | Common | $0.07 |
Mountain | 269 | Common | $0.07 |
Forest | 270 | Common | $0.07 |
Forest | 271 | Common | $0.07 |
Plains | 272 | Common | $0.26 |
Plains | 273 | Common | $0.30 |
Island | 274 | Common | $0.37 |
Island | 275 | Common | $0.30 |
Swamp | 276 | Common | $0.38 |
Swamp | 277 | Common | $0.34 |
Mountain | 278 | Common | $0.27 |
Mountain | 279 | Common | $1.07 |
Forest | 280 | Common | $0.29 |
Forest | 281 | Common | $0.25 |
Elspeth Resplendent | 282 | Mythic | $5.58 |
Vivien on the Hunt | 283 | Mythic | $1.55 |
Ob Nixilis, the Adversary | 284 | Mythic | $2.44 |
Halo Fountain | 285 | Mythic | $7.41 |
All-Seeing Arbiter | 286 | Mythic | $0.39 |
Shadow of Mortality | 287 | Rare | $1.20 |
Bootleggers' Stash | 288 | Mythic | $3.26 |
Titan of Industry | 289 | Mythic | $3.57 |
Topiary Stomper | 290 | Rare | $1.52 |
Jetmir's Garden | 291 | Rare | $26.42 |
Raffine's Tower | 292 | Rare | $21.41 |
Spara's Headquarters | 293 | Rare | $22.32 |
Xander's Lounge | 294 | Rare | $18.68 |
Ziatora's Proving Ground | 295 | Rare | $19.75 |
Brazen Upstart | 296 | Uncommon | $0.06 |
Brokers Ascendancy | 297 | Rare | $1.40 |
Brokers Charm | 298 | Uncommon | $0.18 |
Cabaretti Ascendancy | 299 | Rare | $0.22 |
Cabaretti Charm | 300 | Uncommon | $0.14 |
Cormela, Glamour Thief | 301 | Uncommon | $0.18 |
Corpse Appraiser | 302 | Uncommon | $0.08 |
Crew Captain | 303 | Uncommon | $0.07 |
Disciplined Duelist | 304 | Uncommon | $0.06 |
Endless Detour | 305 | Rare | $0.16 |
Evelyn, the Covetous | 306 | Rare | $0.27 |
Falco Spara, Pactweaver | 307 | Mythic | $2.18 |
Fleetfoot Dancer | 308 | Rare | $0.20 |
Glamorous Outlaw | 309 | Common | $0.08 |
Hostile Takeover | 310 | Rare | $0.18 |
Incandescent Aria | 311 | Rare | $0.15 |
Jetmir, Nexus of Revels | 312 | Mythic | $8.08 |
Jinnie Fay, Jetmir's Second | 313 | Rare | $0.62 |
Lagrella, the Magpie | 314 | Uncommon | $0.08 |
Lord Xander, the Collector | 315 | Mythic | $1.68 |
Maestros Ascendancy | 316 | Rare | $0.19 |
Maestros Charm | 317 | Uncommon | $0.13 |
Maestros Diabolist | 318 | Rare | $0.16 |
Masked Bandits | 319 | Common | $0.06 |
Mr. Orfeo, the Boulder | 320 | Uncommon | $0.16 |
Nimble Larcenist | 321 | Uncommon | $0.07 |
Obscura Ascendancy | 322 | Rare | $0.11 |
Obscura Charm | 323 | Uncommon | $0.17 |
Obscura Interceptor | 324 | Rare | $0.15 |
Ognis, the Dragon's Lash | 325 | Rare | $0.30 |
Queza, Augur of Agonies | 326 | Uncommon | $0.20 |
Raffine, Scheming Seer | 327 | Mythic | $2.74 |
Rakish Revelers | 328 | Common | $0.08 |
Rigo, Streetwise Mentor | 329 | Rare | $0.19 |
Riveteers Ascendancy | 330 | Rare | $0.54 |
Riveteers Charm | 331 | Uncommon | $0.13 |
Rocco, Cabaretti Caterer | 332 | Uncommon | $0.16 |
Shattered Seraph | 333 | Common | $0.12 |
Soul of Emancipation | 334 | Rare | $0.14 |
Spara's Adjudicators | 335 | Common | $0.07 |
Toluz, Clever Conductor | 336 | Rare | $0.18 |
Unleash the Inferno | 337 | Rare | $0.14 |
Void Rend | 338 | Rare | $0.76 |
Ziatora, the Incinerator | 339 | Mythic | $2.85 |
Ziatora's Envoy | 340 | Rare | $0.24 |
Elspeth Resplendent | 341 | Mythic | $4.14 |
Giada, Font of Hope | 342 | Rare | $0.65 |
Sanctuary Warden | 343 | Mythic | $0.76 |
Errant, Street Artist | 344 | Rare | $0.21 |
Tenacious Underdog | 345 | Rare | $0.20 |
Urabrask, Heretic Praetor | 346 | Mythic | $1.47 |
Vivien on the Hunt | 347 | Mythic | $0.65 |
Ob Nixilis, the Adversary | 348 | Mythic | $1.88 |
Scheming Fence | 349 | Rare | $0.21 |
Botanical Plaza | 350 | Common | $0.08 |
Jetmir's Garden | 351 | Rare | $17.33 |
Racers' Ring | 352 | Common | $0.08 |
Raffine's Tower | 353 | Rare | $13.49 |
Skybridge Towers | 354 | Common | $0.10 |
Spara's Headquarters | 355 | Rare | $13.86 |
Tramway Station | 356 | Common | $0.12 |
Waterfront District | 357 | Common | $0.10 |
Xander's Lounge | 358 | Rare | $13.29 |
Ziatora's Proving Ground | 359 | Rare | $11.90 |
Urabrask, Heretic Praetor | 360 | Mythic | $0.92 |
Brazen Upstart | 361 | Uncommon | $0.29 |
Brokers Ascendancy | 362 | Rare | $7.88 |
Brokers Charm | 363 | Uncommon | $0.34 |
Cabaretti Ascendancy | 364 | Rare | $0.64 |
Cabaretti Charm | 365 | Uncommon | $0.46 |
Cormela, Glamour Thief | 366 | Uncommon | $0.85 |
Corpse Appraiser | 367 | Uncommon | $0.28 |
Crew Captain | 368 | Uncommon | $0.28 |
Disciplined Duelist | 369 | Uncommon | $0.30 |
Endless Detour | 370 | Rare | $0.53 |
Evelyn, the Covetous | 371 | Rare | $3.42 |
Falco Spara, Pactweaver | 372 | Mythic | $22.89 |
Fleetfoot Dancer | 373 | Rare | $0.47 |
Glamorous Outlaw | 374 | Common | $0.26 |
Hostile Takeover | 375 | Rare | $0.46 |
Incandescent Aria | 376 | Rare | $0.49 |
Jetmir, Nexus of Revels | 377 | Mythic | $25.02 |
Jinnie Fay, Jetmir's Second | 378 | Rare | $4.78 |
Lagrella, the Magpie | 379 | Uncommon | $0.39 |
Lord Xander, the Collector | 380 | Mythic | $21.21 |
Maestros Ascendancy | 381 | Rare | $0.52 |
Maestros Charm | 382 | Uncommon | $0.43 |
Maestros Diabolist | 383 | Rare | $0.39 |
Masked Bandits | 384 | Common | $0.34 |
Mr. Orfeo, the Boulder | 385 | Uncommon | $0.76 |
Nimble Larcenist | 386 | Uncommon | $0.29 |
Obscura Ascendancy | 387 | Rare | $0.60 |
Obscura Charm | 388 | Uncommon | $0.44 |
Obscura Interceptor | 389 | Rare | $0.61 |
Ognis, the Dragon's Lash | 390 | Rare | $1.90 |
Queza, Augur of Agonies | 391 | Uncommon | $4.78 |
Raffine, Scheming Seer | 392 | Mythic | $30.72 |
Rakish Revelers | 393 | Common | $0.25 |
Rigo, Streetwise Mentor | 394 | Rare | $0.89 |
Riveteers Ascendancy | 395 | Rare | $9.63 |
Riveteers Charm | 396 | Uncommon | $0.46 |
Rocco, Cabaretti Caterer | 397 | Uncommon | $2.89 |
Shattered Seraph | 398 | Common | $0.20 |
Soul of Emancipation | 399 | Rare | $0.45 |
Spara's Adjudicators | 400 | Common | $0.23 |
Toluz, Clever Conductor | 401 | Rare | $1.10 |
Unleash the Inferno | 402 | Rare | $0.39 |
Void Rend | 403 | Rare | $8.45 |
Ziatora, the Incinerator | 404 | Mythic | $35.31 |
Ziatora's Envoy | 405 | Rare | $0.87 |
Depopulate | 406 | Rare | $0.30 |
Extraction Specialist | 407 | Rare | $0.28 |
Mysterious Limousine | 408 | Rare | $0.14 |
Rabble Rousing | 409 | Rare | $1.40 |
Cut Your Losses | 410 | Rare | $1.95 |
Even the Score | 411 | Mythic | $0.46 |
Ledger Shredder | 412 | Rare | $7.65 |
Reservoir Kraken | 413 | Rare | $0.33 |
Undercover Operative | 414 | Rare | $0.39 |
Wiretapping | 415 | Rare | $0.15 |
Angel of Suffering | 416 | Mythic | $4.15 |
Body Launderer | 417 | Mythic | $1.30 |
Cemetery Tampering | 418 | Rare | $0.46 |
Cut of the Profits | 419 | Rare | $0.24 |
Sanguine Spy | 420 | Rare | $0.24 |
Shakedown Heavy | 421 | Rare | $0.35 |
Arcane Bombardment | 422 | Mythic | $5.88 |
Devilish Valet | 423 | Rare | $0.51 |
Hoard Hauler | 424 | Rare | $0.40 |
Jaxis, the Troublemaker | 425 | Rare | $1.15 |
Professional Face-Breaker | 426 | Rare | $6.57 |
Structural Assault | 427 | Rare | $0.21 |
Widespread Thieving | 428 | Rare | $0.19 |
Evolving Door | 429 | Rare | $0.18 |
Fight Rigging | 430 | Rare | $0.47 |
Gala Greeters | 431 | Rare | $0.84 |
Workshop Warchief | 432 | Rare | $0.23 |
Aven Heartstabber | 433 | Rare | $0.22 |
Black Market Tycoon | 434 | Rare | $0.25 |
Corpse Explosion | 435 | Rare | $0.17 |
Meeting of the Five | 436 | Mythic | $0.28 |
Park Heights Pegasus | 437 | Rare | $0.17 |
Getaway Car | 438 | Rare | $0.11 |
Luxior, Giada's Gift | 439 | Mythic | $4.60 |
Unlicensed Hearse | 440 | Rare | $0.55 |
Elspeth Resplendent | 441 | Mythic | $15.97 |
Giada, Font of Hope | 442 | Rare | $5.61 |
Sanctuary Warden | 443 | Mythic | $4.77 |
Errant, Street Artist | 444 | Rare | $0.98 |
Tenacious Underdog | 445 | Rare | $0.96 |
Urabrask, Heretic Praetor | 446 | Mythic | $6.59 |
Vivien on the Hunt | 447 | Mythic | $4.42 |
Ob Nixilis, the Adversary | 448 | Mythic | $12.97 |
Scheming Fence | 449 | Rare | $1.00 |
Gala Greeters | 450 | Rare | $0.38 |
Gala Greeters | 451 | Rare | N/A |
Gala Greeters | 452 | Rare | N/A |
Gala Greeters | 453 | Rare | N/A |
Gala Greeters | 454 | Rare | N/A |
Gala Greeters | 455 | Rare | N/A |
Gala Greeters | 456 | Rare | N/A |