Tarkir: Dragonstorm
When you cast this spell, exile up to one target permanent that's one or more colors. Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors. [+2]: You gain 3 life and draw a card. [0]: Add {C}{C}{C}. [−11]: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
Flash First strike Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
When this creature enters, exile up to two target cards from a single graveyard. {W}, {T}: Tap target creature.
During your turn, this creature has first strike. {4}{W}: Creatures you control get +1/+1 until end of turn.
Flying Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
Choose one — • Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker. • Destroy target enchantment.
Vigilance Mobilize 3 (Whenever this creature attacks, create three tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Flying Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)
If one or more tokens would be created under your control, twice that many of those tokens are created instead. [+1]: Create a 1/1 white Soldier creature token. [0]: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. [−3]: Destroy target creature an opponent controls with mana value 3 or greater.
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Whenever a creature you control dies while this card is in your graveyard, you may pay {1}{W}. If you do, return this card from your graveyard to your hand.
Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.
When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {1}: Add {R}, {W}, or {B}. Activate only once each turn.
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Osseous Exhale deals 5 damage to target attacking or blocking creature. If a Dragon was beheld, you gain 2 life.
Flurry — Whenever you cast your second spell each turn, put a +1/+1 counter on this creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
This spell costs {2} less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to two target creatures you control each get +2/+2 until end of turn. • Destroy target creature with power 4 or greater.
Target creature gets +3/+0 until end of turn. Draw a card.
When you cast this spell, if you've cast another spell this turn, copy this spell. (The copy becomes a token.) Flying, lifelink
This spell costs {1} less to cast for each creature you control. When this creature enters, draw a card.
At the beginning of your upkeep, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Put a +1/+1 counter on each of those creatures.
Flying Whenever this creature attacks, another target creature you control gains flying until end of turn. Attacking tokens you control have flying.
Flash This spell costs {1} less to cast for each attacking creature. When this enchantment enters, exile target artifact or creature an opponent controls until this enchantment leaves the battlefield.
Equipped creature gets +3/+0. Whenever equipped creature attacks, draw a card if you control three or more attacking creatures. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
When this enchantment enters, create two 2/2 white Soldier creature tokens. When a Dragon you control enters, return this enchantment to its owner's hand.
Flying Whenever this creature deals combat damage to a player, you may search your library for a card named Tempest Hawk, reveal it, put it into your hand, then shuffle. A deck can have any number of cards named Tempest Hawk.
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand. Flurry — Whenever you cast your second spell each turn, tap target creature an opponent controls.
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
Renew — {3}{U}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.
Ward {2} Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you cast a Turtle spell, untap this creature.
Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Renew — {2}{U}, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it. Activate only as a sorcery.
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Counter target spell unless its controller pays {2}. If a Dragon was beheld, counter that spell unless its controller pays {4} instead.
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Untapped Dragons you control have hexproof.
{2}, {T}: Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put it into your hand, then shuffle.
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) {T}: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
This spell costs {2} less to cast if you've cast another spell this turn. Draw three cards, then discard a card.
Flash Enchant creature Enchanted creature gets -5/-0 and loses all abilities.
Flying The second spell you cast each turn costs {1} less to cast.
Flash When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
When this creature enters, return target creature an opponent controls to its owner's hand.
When this creature enters, you may exile a creature card from your graveyard. When you do, return target instant or sorcery card from your graveyard to your hand.
You may have this creature enter as a copy of any creature on the battlefield. Renew — {2}{U}, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{5}: Untap this creature."
Choose one — • The owner of target nonland permanent puts it on their choice of the top or bottom of their library. • Counter target noncreature spell.
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.
When this creature enters, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
Vigilance During your turn, this creature has base power and toughness 5/2. {5}{U}{U}: This creature can't be blocked this turn.
This spell costs {1} less to cast for each creature you control with power 4 or greater. Counter target spell unless its controller pays {X}.
At the beginning of your upkeep, mill three cards. Then if your library has no cards in it, exile this enchantment and put five cards from your graveyard on top of your library in any order.
Flurry — Whenever you cast your second spell each turn, copy it, then exile the spell you cast with four time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Defender {1}: Add {G}, {U}, or {R}. Activate only once each turn.
Draw a card. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Return target creature to its owner's hand. Harmonize {5}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Vigilance This creature can't be blocked. Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
Flying Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
Enchant creature Enchanted creature gets +1/+1 and has flying. {2}{U}: Return this Aura to its owner's hand.
Draw three cards. Then discard two cards unless you discard a creature card. Harmonize {4}{U} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
{1}: Add {W}, {B}, or {G}. Activate only once each turn. {2}{B}: Return this card from your graveyard to your hand.
When this creature dies, create a 2/2 black Zombie Druid creature token. Renew — {B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.
Target opponent reveals their hand. You choose a nonland card from it and exile that card. Put a +1/+1 counter on up to one target creature you control.
Lifelink Renew — {1}{B}, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Deathtouch Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
As an additional cost to cast this spell, behold a Dragon or pay {1}. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Target creature gets -3/-3 until end of turn.
When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) When a Dragon you control enters, return this enchantment to its owner's hand.
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Flying Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
This spell costs {2} more to cast if it targets a Dragon. Destroy target creature.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4. You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Lifelink When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
{X}{B}, {T}, Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)
Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Trample Decayed (This creature can't block. When it attacks, sacrifice it at end of combat.) Renew — {X}{B}{B}, Exile this card from your graveyard: Put a decayed counter on each of X target creatures. Activate only as a sorcery.
Destroy target creature. Create two 1/1 red Warrior creature tokens. They gain haste until end of turn. Sacrifice them at the beginning of the next end step.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Creature spells you cast cost {2} less to cast. Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
{T}, Sacrifice a creature you control with mana value X other than Sidisi: Return target creature card with mana value X plus 1 from your graveyard to the battlefield. Activate only as a sorcery.
Flying Whenever this creature attacks, you lose 1 life and this creature endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Target opponent exiles a creature they control and their graveyard.
{2}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Flash {1}, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Choose one — • Creatures target opponent controls get -1/-1 until end of turn. • Return up to two target creature cards from your graveyard to your hand.
As an additional cost to cast this spell, sacrifice a creature. Exile target creature or planeswalker.
Menace (This creature can't be blocked except by two or more creatures.) Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand. When a Dragon you control enters, return this enchantment to its owner's hand.
Channeled Dragonfire deals 2 damage to any target. Harmonize {5}{R}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Equipped creature gets +1/+1 and has trample and haste. Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.) Equip {1}{R}
Haste Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
You may cast Dragon spells without paying their mana costs.
When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card. Flurry — Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
Flash Enchant creature When this Aura enters, enchanted creature gains first strike until end of turn. Enchanted creature gets +2/+0.
Haste At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.) {2}{R}: This creature gets +2/+0 until end of turn.
When this creature enters, if you cast it, add {W}{U}{B}{R}{G}.
Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn. {1}: Add {U}, {R}, or {W}. Activate only once each turn.
Flying When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Molten Exhale deals 4 damage to target creature or planeswalker.
Narset's Rebuke deals 5 damage to target creature. Add {U}{R}{W}. If that creature would die this turn, exile it instead.
Choose one or both — • Overwhelming Surge deals 3 damage to target creature. • Destroy target noncreature artifact.
Whenever this creature becomes tapped, you may discard a card. If you do, draw a card.
At the beginning of each combat, if you've cast two or more spells this turn, this enchantment becomes a 3/3 Monk creature with haste in addition to its other types until end of turn. {1}{R}, Discard your hand, Sacrifice this enchantment: Draw two cards.
When Sarkhan enters, you may behold a Dragon. If you do, create a Treasure token. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.) Whenever a Dragon you control enters, put a +1/+1 counter on Sarkhan. Until end of turn, Sarkhan becomes a Dragon in addition to its other types and gains flying.
Choose one — • Exile the top two cards of your library. Until the end of your next turn, you may play those cards. • Up to two target creatures each get +2/+1 until end of turn.
Menace (This creature can't be blocked except by two or more creatures.) Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Reach Whenever another creature you control enters, this creature deals 1 damage to target opponent.
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Flying Other Dragons you control get +1/+1. Storm (When you cast this spell, copy it for each spell cast before it this turn. Copies become tokens.)
Reach When this creature enters, target creature can't block this turn.
{T}: Add {R}. {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
Haste When Tersa Lightshatter enters, discard up to two cards, then draw that many cards. Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
Twin Bolt deals 2 damage divided as you choose among one or two targets.
When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn.
Creatures you control get +1/+0. Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
Target creature gets +3/+0 and gains haste until end of turn. Harmonize {4}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) This creature's power is equal to the number of creatures you control.
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
Trample Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
Trample Renew — {1}{G}, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.
Haste When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
Vigilance, reach, deathtouch
{T}, Tap an untapped creature you control: Add one mana of any color. {3}{W}{U}{B}{R}{G}, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
Reach When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. When a Dragon you control enters, return this enchantment to its owner's hand.
Creatures with power less than this creature's power can't block it. As long as you control a creature with a counter on it, this creature gets +1/+2.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile up to one target card from a graveyard. Draw a card.
Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
Defender {2}{G}: This creature can attack this turn as though it didn't have defender.
When this creature enters, you may mill cards equal to the number of lands you control. Renew — {1}{G}, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle. Harmonize {X}{G}{G}{G}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)
As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.) Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) {T}: Add an amount of {G} equal to this creature's power.
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
When this creature enters, put a +1/+1 counter on target creature. Renew — {3}{G}, Exile this card from your graveyard: Put a +1/+1 counter on target creature, then double the number of +1/+1 counters on that creature. Activate only as a sorcery.
Reach Renew — {4}{G}, Exile this card from your graveyard: Put two +1/+1 counters and a reach counter on target creature. Activate only as a sorcery.
Choose one — • Target creature gets +3/+3 until end of turn. • Destroy target creature with flying.
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Deathtouch {1}: Add {B}, {G}, or {U}. Activate only once each turn.
This spell can't be countered. Trample Whenever a creature you control or a creature spell you control becomes the target of a spell or ability an opponent controls, draw a card.
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Vigilance {1}, Sacrifice this creature: Destroy target artifact or enchantment.
At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Creatures you control get +1/+1 and have deathtouch. When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
Flying When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
Return target card from your graveyard to your hand.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target nonland permanent. II — Mill three cards. III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
As this enchantment enters, choose Abzan or Mardu. • Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control. • Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of their choice.
Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Attacking tokens you control have deathtouch.
Dragons you control have indestructible. At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
Vigilance Menace (This creature can't be blocked except by two or more creatures.) This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
Vigilance, trample, ward {1} At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
Flash When this creature enters, choose one — • You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) • Destroy target enchantment. • Counter target creature spell.
Trample Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
First strike When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Choose one — • Create two 1/1 red Goblin creature tokens. • Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
As this enchantment enters, choose Jeskai or Temur. • Jeskai — Whenever one or more creatures you control deal combat damage to a player, draw a card. • Temur — Creatures you control get +1/+0 and have trample and haste.
Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature. Harmonize {4}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
As this enchantment enters, choose Temur or Sultai. • Temur — Whenever you cast an instant or sorcery spell, target player mills four cards. • Sultai — You may play lands from your graveyard.
When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
{1}, Sacrifice a token: Draw a card.
As this enchantment enters, choose Sultai or Abzan. • Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn. • Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
This creature enters with two +1/+1 counters on it. Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
This spell can't be countered. Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
Double strike Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
Flying, haste Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.
Flying, vigilance, trample This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Exile target permanent with mana value 3 or greater.
Flying Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
Indestructible Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
Lifelink When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
Create a 5/5 green Elephant creature token. Harmonize {5}{G}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Deathtouch, haste When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield. Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
Deathtouch Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
Flying, vigilance When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
Flying If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. III — Whenever you cast a noncreature spell this turn, target creature you control gains double strike until end of turn.
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
When this creature enters or dies, put a +1/+1 counter on target creature you control.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create three 1/1 white Spirit creature tokens. II — Distribute three +1/+1 counters among one, two, or three target creatures you control. III — Creatures you control gain trample and lifelink until end of turn.
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 5/5 green Elephant creature token. III — Double the power and toughness of each creature you control until end of turn.
Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
Flying, vigilance When Shiko enters, exile target nonland card with mana value 3 or less from your graveyard. Copy it, then you may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Trample When this creature enters, each opponent loses 2 life and you gain 2 life.
Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)
Flying When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
Menace (This creature can't be blocked except by two or more creatures.) Whenever one or more counters are put on a creature you control, if it's the first time counters have been put on that creature this turn, put a +1/+1 counter on that creature.
During your turn, spells you cast cost {1} less to cast for each creature you control with power 4 or greater.
When this creature enters, draw a card, then discard a card.
Flying, lifelink Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for {1}.) Whenever you cast a spell, you lose life equal to its mana value.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You draw two cards and you lose 2 life. II, III — Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
Flying, protection from white and from black When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
As this enchantment enters, choose Mardu or Jeskai. • Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. • Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) During your end step, Warrior tokens you control have "This token can't be sacrificed."
When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle. {1}{W}{B}{G}, {T}, Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
Flying, vigilance Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Equipped creature gets +2/+2 and has hexproof from monocolored. Equip {4}. This ability costs {1} less to activate for each color of the creature it targets.
Each Dragon you control enters with an additional +1/+1 counter on it. {T}: Add one mana of any color.
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
Reach {2}, {T}: Put target card from a graveyard on the bottom of its owner's library.
When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle. {1}{U}{R}{W}, {T}, Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle. {2}{R}{W}{B}, {T}, Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)
{T}: Add one mana of any color. Activate only if you control a Dragon.
When this artifact enters, search your library for a basic Swamp, Forest, or Island card, reveal it, put it into your hand, then shuffle. {2}{B}{G}{U}, {T}, Sacrifice this artifact: Create two 2/2 black Zombie Druid creature tokens. Activate only as a sorcery.
When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle. {3}{G}{U}{R}, {T}, Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.
When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {R}.
| Card | Number | Rarity | Price |
|---|---|---|---|
Ugin, Eye of the Storms | 1 | Mythic | $41.33 |
Anafenza, Unyielding Lineage | 2 | Rare | $0.27 |
Arashin Sunshield | 3 | Common | $0.04 |
Bearer of Glory | 4 | Common | $0.03 |
Clarion Conqueror | 5 | Rare | $3.75 |
Coordinated Maneuver | 6 | Common | $0.12 |
Dalkovan Packbeasts | 7 | Uncommon | $0.24 |
Descendant of Storms | 8 | Uncommon | $0.18 |
Dragonback Lancer | 9 | Common | $0.15 |
Duty Beyond Death | 10 | Uncommon | $0.32 |
Elspeth, Storm Slayer | 11 | Mythic | $40.04 |
Fortress Kin-Guard | 12 | Common | $0.14 |
Furious Forebear | 13 | Uncommon | $0.05 |
Lightfoot Technique | 14 | Common | $0.11 |
Loxodon Battle Priest | 15 | Uncommon | $0.06 |
Mardu Devotee | 16 | Common | $0.20 |
Osseous Exhale | 17 | Common | $0.10 |
Poised Practitioner | 18 | Common | $0.03 |
Rally the Monastery | 19 | Uncommon | $0.14 |
Rebellious Strike | 20 | Common | $0.12 |
Riling Dawnbreaker // Signaling Roar | 21 | Common | $0.08 |
Sage of the Skies | 22 | Rare | $0.37 |
Salt Road Packbeast | 23 | Common | $0.18 |
Smile at Death | 24 | Mythic | $3.16 |
Starry-Eyed Skyrider | 25 | Uncommon | $0.29 |
Static Snare | 26 | Uncommon | $0.06 |
Stormbeacon Blade | 27 | Uncommon | $0.15 |
Stormplain Detainment | 28 | Common | $0.06 |
Sunpearl Kirin | 29 | Uncommon | $0.22 |
Teeming Dragonstorm | 30 | Uncommon | $0.13 |
Tempest Hawk | 31 | Common | $0.74 |
United Battlefront | 32 | Rare | $0.31 |
Voice of Victory | 33 | Rare | $19.57 |
Wayspeaker Bodyguard | 34 | Uncommon | $0.09 |
Aegis Sculptor | 35 | Uncommon | $0.07 |
Agent of Kotis | 36 | Common | $0.05 |
Ambling Stormshell | 37 | Rare | $0.20 |
Bewildering Blizzard | 38 | Uncommon | $0.06 |
Constrictor Sage | 39 | Uncommon | $0.10 |
Dirgur Island Dragon // Skimming Strike | 40 | Common | $0.15 |
Dispelling Exhale | 41 | Common | $0.19 |
Dragonologist | 42 | Rare | $1.24 |
Dragonstorm Forecaster | 43 | Uncommon | $0.09 |
Essence Anchor | 44 | Uncommon | $0.19 |
Focus the Mind | 45 | Common | $0.22 |
Fresh Start | 46 | Uncommon | $0.22 |
Highspire Bell-Ringer | 47 | Common | $0.13 |
Humbling Elder | 48 | Common | $0.11 |
Iceridge Serpent | 49 | Common | $0.07 |
Kishla Trawlers | 50 | Uncommon | $0.08 |
Marang River Regent // Coil and Catch | 51 | Rare | N/A |
Naga Fleshcrafter | 52 | Rare | $0.34 |
Ringing Strike Mastery | 53 | Common | $0.07 |
Riverwalk Technique | 54 | Common | $0.06 |
Roiling Dragonstorm | 55 | Uncommon | $0.24 |
Sibsig Appraiser | 56 | Common | $0.05 |
Snowmelt Stag | 57 | Common | $0.07 |
Spectral Denial | 58 | Uncommon | $0.24 |
Stillness in Motion | 59 | Rare | $0.16 |
Taigam, Master Opportunist | 60 | Mythic | $0.98 |
Temur Devotee | 61 | Common | $0.05 |
Unending Whisper | 62 | Common | $0.11 |
Ureni's Rebuff | 63 | Uncommon | $0.06 |
Veteran Ice Climber | 64 | Uncommon | $0.18 |
Wingblade Disciple | 65 | Uncommon | $0.09 |
Wingspan Stride | 66 | Common | $0.14 |
Winternight Stories | 67 | Rare | $3.96 |
Abzan Devotee | 68 | Common | $0.09 |
Adorned Crocodile | 69 | Common | $0.06 |
Aggressive Negotiations | 70 | Common | $0.06 |
Alchemist's Assistant | 71 | Uncommon | $0.13 |
Alesha's Legacy | 72 | Common | $0.19 |
Avenger of the Fallen | 73 | Rare | $0.46 |
Caustic Exhale | 74 | Common | $0.08 |
Corroding Dragonstorm | 75 | Uncommon | $0.21 |
Cruel Truths | 76 | Common | $0.16 |
Delta Bloodflies | 77 | Common | $0.06 |
Desperate Measures | 78 | Uncommon | $0.20 |
Dragon's Prey | 79 | Common | $0.07 |
Feral Deathgorger // Dusk Sight | 80 | Common | $0.14 |
Gurmag Rakshasa | 81 | Uncommon | $0.07 |
Hundred-Battle Veteran | 82 | Uncommon | $0.09 |
Kin-Tree Nurturer | 83 | Common | $0.07 |
Krumar Initiate | 84 | Uncommon | $0.10 |
Nightblade Brigade | 85 | Common | $0.17 |
Qarsi Revenant | 86 | Rare | $2.07 |
Rot-Curse Rakshasa | 87 | Mythic | $2.10 |
Salt Road Skirmish | 88 | Uncommon | $0.07 |
Sandskitter Outrider | 89 | Common | $0.07 |
Scavenger Regent // Exude Toxin | 90 | Rare | N/A |
The Sibsig Ceremony | 91 | Rare | $0.27 |
Sidisi, Regent of the Mire | 92 | Rare | $0.30 |
Sinkhole Surveyor | 93 | Rare | $0.26 |
Strategic Betrayal | 94 | Uncommon | $0.49 |
Unburied Earthcarver | 95 | Common | $0.03 |
Unrooted Ancestor | 96 | Uncommon | $0.11 |
Venerated Stormsinger | 97 | Uncommon | $0.32 |
Wail of War | 98 | Uncommon | $0.09 |
Worthy Cost | 99 | Common | $0.19 |
Yathan Tombguard | 100 | Uncommon | $0.22 |
Breaching Dragonstorm | 101 | Uncommon | $0.24 |
Channeled Dragonfire | 102 | Uncommon | $0.18 |
Cori-Steel Cutter | 103 | Rare | $4.58 |
Devoted Duelist | 104 | Common | $0.08 |
Dracogenesis | 105 | Mythic | $10.58 |
Equilibrium Adept | 106 | Uncommon | $0.09 |
Fire-Rim Form | 107 | Common | $0.07 |
Fleeting Effigy | 108 | Uncommon | $0.14 |
Iridescent Tiger | 109 | Uncommon | $0.08 |
Jeskai Devotee | 110 | Common | $0.05 |
Magmatic Hellkite | 111 | Rare | $0.42 |
Meticulous Artisan | 112 | Common | $0.08 |
Molten Exhale | 113 | Common | $0.09 |
Narset's Rebuke | 114 | Common | $0.05 |
Overwhelming Surge | 115 | Uncommon | $0.17 |
Rescue Leopard | 116 | Common | $0.09 |
Reverberating Summons | 117 | Uncommon | $0.07 |
Sarkhan, Dragon Ascendant | 118 | Rare | $0.41 |
Seize Opportunity | 119 | Common | $0.16 |
Shock Brigade | 120 | Common | $0.20 |
Shocking Sharpshooter | 121 | Uncommon | $0.31 |
Stadium Headliner | 122 | Rare | $0.89 |
Stormscale Scion | 123 | Mythic | N/A |
Stormshriek Feral // Flush Out | 124 | Common | $0.13 |
Summit Intimidator | 125 | Common | $0.03 |
Sunset Strikemaster | 126 | Uncommon | $0.23 |
Tersa Lightshatter | 127 | Rare | $0.38 |
Twin Bolt | 128 | Common | $0.04 |
Underfoot Underdogs | 129 | Common | $0.13 |
Unsparing Boltcaster | 130 | Uncommon | $0.05 |
War Effort | 131 | Uncommon | $0.19 |
Wild Ride | 132 | Common | $0.25 |
Zurgo's Vanguard | 133 | Uncommon | $0.24 |
Ainok Wayfarer | 134 | Common | $0.17 |
Attuned Hunter | 135 | Uncommon | $0.07 |
Bloomvine Regent // Claim Territory | 136 | Rare | N/A |
Champion of Dusan | 137 | Common | $0.15 |
Craterhoof Behemoth | 138 | Mythic | $19.46 |
Dragon Sniper | 139 | Uncommon | $0.73 |
Dragonbroods' Relic | 140 | Uncommon | $0.13 |
Dusyut Earthcarver | 141 | Common | $0.02 |
Encroaching Dragonstorm | 142 | Uncommon | $0.22 |
Formation Breaker | 143 | Uncommon | $0.08 |
Herd Heirloom | 144 | Rare | $4.01 |
Heritage Reclamation | 145 | Common | $0.28 |
Inspirited Vanguard | 146 | Uncommon | $0.06 |
Knockout Maneuver | 147 | Uncommon | $0.09 |
Krotiq Nestguard | 148 | Common | $0.03 |
Lasyd Prowler | 149 | Rare | $0.26 |
Nature's Rhythm | 150 | Rare | $8.60 |
Piercing Exhale | 151 | Common | $0.21 |
Rainveil Rejuvenator | 152 | Uncommon | $0.16 |
Rite of Renewal | 153 | Uncommon | $0.08 |
Roamer's Routine | 154 | Common | $0.12 |
Sage of the Fang | 155 | Uncommon | $0.18 |
Sagu Pummeler | 156 | Common | $0.03 |
Sagu Wildling // Roost Seek | 157 | Common | $0.17 |
Sarkhan's Resolve | 158 | Common | $0.11 |
Snakeskin Veil | 159 | Common | $0.26 |
Sultai Devotee | 160 | Common | $0.05 |
Surrak, Elusive Hunter | 161 | Rare | $0.48 |
Synchronized Charge | 162 | Uncommon | $0.20 |
Trade Route Envoy | 163 | Common | $0.07 |
Traveling Botanist | 164 | Uncommon | $0.14 |
Undergrowth Leopard | 165 | Common | $0.15 |
Warden of the Grove | 166 | Rare | $1.81 |
All-Out Assault | 167 | Mythic | $3.45 |
Armament Dragon | 168 | Uncommon | $0.15 |
Auroral Procession | 169 | Uncommon | $0.33 |
Awaken the Honored Dead | 170 | Rare | $0.63 |
Barrensteppe Siege | 171 | Rare | $0.37 |
Betor, Kin to All | 172 | Mythic | $10.37 |
Bone-Cairn Butcher | 173 | Uncommon | $0.28 |
Call the Spirit Dragons | 174 | Mythic | $3.56 |
Cori Mountain Stalwart | 175 | Uncommon | $0.18 |
Death Begets Life | 176 | Mythic | $0.56 |
Defibrillating Current | 177 | Uncommon | $0.07 |
Disruptive Stormbrood // Petty Revenge | 178 | Uncommon | $0.15 |
Dragonback Assault | 179 | Mythic | $2.14 |
Dragonclaw Strike | 180 | Uncommon | $0.26 |
Effortless Master | 181 | Uncommon | $0.09 |
Eshki Dragonclaw | 182 | Rare | $0.30 |
Fangkeeper's Familiar | 183 | Rare | $0.21 |
Felothar, Dawn of the Abzan | 184 | Rare | $0.22 |
Flamehold Grappler | 185 | Rare | $0.21 |
Frontline Rush | 186 | Uncommon | $0.22 |
Frostcliff Siege | 187 | Rare | $3.42 |
Glacial Dragonhunt | 188 | Uncommon | $0.25 |
Glacierwood Siege | 189 | Rare | $0.39 |
Gurmag Nightwatch | 190 | Common | $0.07 |
Hardened Tactician | 191 | Uncommon | $0.20 |
Hollowmurk Siege | 192 | Rare | $1.44 |
Host of the Hereafter | 193 | Uncommon | $0.22 |
Inevitable Defeat | 194 | Rare | $0.38 |
Jeskai Brushmaster | 195 | Uncommon | $0.20 |
Jeskai Revelation | 196 | Mythic | $2.32 |
Jeskai Shrinekeeper | 197 | Uncommon | $0.26 |
Karakyk Guardian | 198 | Uncommon | $0.13 |
Kheru Goldkeeper | 199 | Uncommon | $0.30 |
Kin-Tree Severance | 200 | Uncommon | $0.22 |
Kishla Skimmer | 201 | Uncommon | $0.23 |
Kotis, the Fangkeeper | 202 | Rare | $0.35 |
Lie in Wait | 203 | Uncommon | $0.15 |
Lotuslight Dancers | 204 | Rare | $0.28 |
Mammoth Bellow | 205 | Uncommon | $0.07 |
Mardu Siegebreaker | 206 | Rare | $0.54 |
Marshal of the Lost | 207 | Uncommon | $0.16 |
Monastery Messenger | 208 | Common | $0.04 |
Narset, Jeskai Waymaster | 209 | Rare | $0.28 |
Neriv, Heart of the Storm | 210 | Mythic | $2.50 |
New Way Forward | 211 | Rare | $0.28 |
Perennation | 212 | Mythic | $0.45 |
Purging Stormbrood // Absorb Essence | 213 | Uncommon | $0.16 |
Rakshasa's Bargain | 214 | Uncommon | $0.20 |
Rediscover the Way | 215 | Rare | $0.29 |
Reigning Victor | 216 | Common | $0.16 |
Reputable Merchant | 217 | Common | $0.03 |
Revival of the Ancestors | 218 | Rare | $0.23 |
Riverwheel Sweep | 219 | Uncommon | $0.06 |
Roar of Endless Song | 220 | Rare | $0.21 |
Runescale Stormbrood // Chilling Screech | 221 | Uncommon | $0.14 |
Severance Priest | 222 | Rare | $0.13 |
Shiko, Paragon of the Way | 223 | Mythic | $1.49 |
Skirmish Rhino | 224 | Uncommon | $0.17 |
Songcrafter Mage | 225 | Rare | $0.23 |
Sonic Shrieker | 226 | Uncommon | $0.21 |
Stalwart Successor | 227 | Uncommon | $0.16 |
Temur Battlecrier | 228 | Rare | $1.92 |
Temur Tawnyback | 229 | Common | $0.06 |
Teval, Arbiter of Virtue | 230 | Mythic | $0.41 |
Thunder of Unity | 231 | Rare | $0.23 |
Twinmaw Stormbrood // Charring Bite | 232 | Uncommon | $0.23 |
Ureni, the Song Unending | 233 | Mythic | $2.82 |
Whirlwing Stormbrood // Dynamic Soar | 234 | Uncommon | $0.16 |
Windcrag Siege | 235 | Rare | $3.44 |
Yathan Roadwatcher | 236 | Rare | $0.18 |
Zurgo, Thunder's Decree | 237 | Rare | $0.33 |
Abzan Monument | 238 | Uncommon | $0.11 |
Boulderborn Dragon | 239 | Common | $0.13 |
Dragonfire Blade | 240 | Rare | $1.50 |
Dragonstorm Globe | 241 | Common | $0.28 |
Embermouth Sentinel | 242 | Common | $0.12 |
Jade-Cast Sentinel | 243 | Common | $0.10 |
Jeskai Monument | 244 | Uncommon | $0.11 |
Mardu Monument | 245 | Uncommon | $0.14 |
Mox Jasper | 246 | Mythic | $11.89 |
Sultai Monument | 247 | Uncommon | $0.06 |
Temur Monument | 248 | Uncommon | $0.08 |
Watcher of the Wayside | 249 | Common | $0.17 |
Bloodfell Caves | 250 | Common | $0.15 |