Tales of Middle-earth Commander
First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
Vigilance, lifelink When Aragorn enters, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
Partner with Frodo, Adventurous Hobbit (When this creature enters, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Activated abilities of Foods you control cost {1} less to activate.
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
When this Equipment enters, create a Food token, then create a 1/1 white Halfling creature token and attach this Equipment to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip {2}
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Flying, ward {3} When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
First strike Whenever this creature or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card.
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Enchant creature When this Aura enters, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you.
When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Gain control of each noncommander creature with mana value 3 or less.
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down. {T}, Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.
Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on this creature. When this creature leaves the battlefield, target opponent loses life equal to its power.
Whenever a nontoken creature an opponent controls dies, exile it. {2}{B}, Put a creature card exiled with Shelob into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli. Whenever Gimli deals combat damage to a player, create a Treasure token.
Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Trample Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) When you cycle this card, destroy up to X target artifacts.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
Creatures you control have reach. Sacrifice this enchantment: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
Devour Food 3 (As this creature enters, you may sacrifice any number of Foods. It enters with three times that many +1/+1 counters on it.) Creatures with power less than this creature's power can't block it.
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Haldir enters with X +1/+1 counters on it. Vigilance {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
Reach Legolas can't be blocked by creatures with power 2 or less. Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas. Whenever Legolas deals combat damage to a player, draw a card.
Trample Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
Trample, haste Whenever this creature attacks, attacking creatures get +1/+1 until end of turn. If a Food entered under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it. {T}: Add one mana of any color.
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle this card, create two Treasure tokens.
Affinity for Foods (This spell costs {1} less to cast for each Food you control.) Trample This creature enters with twice X +1/+1 counters on it. {2}, Sacrifice a Food: This creature gains indestructible until end of turn.
If you would gain life, you gain that much life plus 1 instead. {2}{W}{B}{G}, {T}, Exile Bilbo: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
Whenever Boromir enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
Double strike Éomer enters with a +1/+1 counter on it for each other Human you control. When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
When this creature enters, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
Deathtouch, haste {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.
Partner with Merry, Warden of Isengard (When this creature enters, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste. Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying.
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—{3}{U}{R}, Exile X cards from your graveyard.
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Trample, ward {2} When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.
This artifact can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact. {2}, {T}: Draw a card. The player to your right gains control of this artifact.
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5}
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color.
{T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
Vigilance, lifelink When Aragorn enters, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
Partner with Frodo, Adventurous Hobbit (When this creature enters, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Activated abilities of Foods you control cost {1} less to activate.
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
When this Equipment enters, create a Food token, then create a 1/1 white Halfling creature token and attach this Equipment to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip {2}
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Flying, ward {3} When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
First strike Whenever this creature or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card.
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Enchant creature When this Aura enters, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you.
When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Gain control of each noncommander creature with mana value 3 or less.
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down. {T}, Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.
Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on this creature. When this creature leaves the battlefield, target opponent loses life equal to its power.
Whenever a nontoken creature an opponent controls dies, exile it. {2}{B}, Put a creature card exiled with Shelob into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli. Whenever Gimli deals combat damage to a player, create a Treasure token.
Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Trample Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) When you cycle this card, destroy up to X target artifacts.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
Creatures you control have reach. Sacrifice this enchantment: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
Devour Food 3 (As this creature enters, you may sacrifice any number of Foods. It enters with three times that many +1/+1 counters on it.) Creatures with power less than this creature's power can't block it.
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Haldir enters with X +1/+1 counters on it. Vigilance {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
Reach Legolas can't be blocked by creatures with power 2 or less. Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas. Whenever Legolas deals combat damage to a player, draw a card.
Trample Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
Trample, haste Whenever this creature attacks, attacking creatures get +1/+1 until end of turn. If a Food entered under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it. {T}: Add one mana of any color.
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle this card, create two Treasure tokens.
Affinity for Foods (This spell costs {1} less to cast for each Food you control.) Trample This creature enters with twice X +1/+1 counters on it. {2}, Sacrifice a Food: This creature gains indestructible until end of turn.
If you would gain life, you gain that much life plus 1 instead. {2}{W}{B}{G}, {T}, Exile Bilbo: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
Whenever Boromir enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
Double strike Éomer enters with a +1/+1 counter on it for each other Human you control. When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
When this creature enters, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
Deathtouch, haste {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Partner with Merry, Warden of Isengard (When this creature enters, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste. Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—{3}{U}{R}, Exile X cards from your graveyard.
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Trample, ward {2} When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.
This artifact can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact. {2}, {T}: Draw a card. The player to your right gains control of this artifact.
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5}
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color.
{T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Commander creatures you control get +2/+2 and have indestructible.
Revolt — At the beginning of your end step, if a permanent left the battlefield under your control this turn, put a unity counter on this enchantment. Creatures you control get +1/+1 for each unity counter on this enchantment.
Whenever you gain life, you may pay {2}. If you do, draw a card. {3}{W}: Create a 1/1 white Soldier creature token with lifelink.
Flying As long as this creature is in your graveyard, each Human creature you control enters with an additional +1/+1 counter on it.
Destroy all creatures with power greater than target creature's power.
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Destroy all creatures. You gain 1 life for each creature destroyed this way.
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback {7}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.) Creatures you control get +1/+1. When this enchantment enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times this enchantment was kicked.
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
Exile target creature. Its controller gains life equal to its power.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.
Create a 1/1 white Human creature token for each creature you control. Flashback {8}{W}{W}. This spell costs {X} less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Draw four cards. Cycling {1} ({1}, Discard this card: Draw a card.)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
Target player draws two cards. Flashback—{1}{U}, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback {6}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Target player shuffles their graveyard into their library. Draw a card.
Choose three. You may choose the same mode more than once. • Counter target spell unless its controller pays {3}. • Return target creature to its owner's hand. • Draw a card.
Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Draw a card.
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Destroy all creatures. They can't be regenerated. Draw a card for each creature destroyed this way. Cycling {3}{B}{B} ({3}{B}{B}, Discard this card: Draw a card.) When you cycle this card, all creatures get -2/-2 until end of turn.
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Destroy target nonartifact creature.
All creatures get -4/-4 until end of turn.
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
When this creature enters, each player sacrifices a creature of their choice.
You draw two cards and you lose 2 life.
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its mana value.
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Whenever you gain life, target opponent loses that much life.
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
When this enchantment enters, you become the monarch. At the beginning of your upkeep, this enchantment deals 2 damage to any target. If you're the monarch, it deals 7 damage instead.
Earthquake deals X damage to each creature without flying and each player.
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Whenever this creature attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash {2}{R}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
{1}, Sacrifice this creature: Choose one — • This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent.
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, this creature deals 2 damage to that player.
{T}: Draw two cards. Target opponent gains control of this creature. Activate only during your turn.
{R}: This creature gets +1/+0 until end of turn. Whenever this creature enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
Flying When this creature enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Enchant creature Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.) Whenever enchanted creature attacks, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
As an additional cost to cast this spell, discard a card. Draw two cards.
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
{T}: Untap target Forest.
Creatures you control have hexproof. {1}{G}: Regenerate target creature. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Flying {T}: Add one mana of any color.
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
{T}: Add {G}.
{G}, {T}: You may put a creature card from your hand onto the battlefield.
When this creature enters, draw a card.
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn. {5}{G}{G}: Elves you control get +2/+2 and gain deathtouch until end of turn.
Whenever another creature enters, you gain 1 life.
When this creature enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Flying When this creature enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {1}{G}, {T}: Create a Food token. {T}, Sacrifice a Food: Add one mana of any color.
Flash (You may cast this spell any time you could cast an instant.) Reach When this creature enters, creatures target player controls get +2/+2 until end of turn. Untap them.
Draw three cards.
Permanents you control gain hexproof and indestructible until end of turn.
Flying, deathtouch When this creature enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
| Card | Number | Rarity | Price |
|---|---|---|---|
Éowyn, Shieldmaiden | 1 | Mythic | $0.36 |
Frodo, Adventurous Hobbit | 2 | Mythic | $0.29 |
Galadriel, Elven-Queen | 3 | Mythic | $0.28 |
Sauron, Lord of the Rings | 4 | Mythic | $0.69 |
Aragorn, King of Gondor | 5 | Mythic | $0.52 |
Gandalf, Westward Voyager | 6 | Mythic | $0.28 |
Sam, Loyal Attendant | 7 | Mythic | $0.37 |
Saruman, the White Hand | 8 | Mythic | $0.53 |
Beregond of the Guard | 9 | Rare | $0.26 |
Champions of Minas Tirith | 10 | Rare | $0.36 |
Field-Tested Frying Pan | 11 | Rare | $0.35 |
The Gaffer | 12 | Rare | $10.76 |
Gilraen, Dúnedain Protector | 13 | Rare | $0.91 |
Grey Host Reinforcements | 14 | Rare | $0.25 |
Gwaihir, Greatest of the Eagles | 15 | Rare | $0.42 |
Lossarnach Captain | 16 | Rare | $0.37 |
Of Herbs and Stewed Rabbit | 17 | Rare | $0.59 |
Archivist of Gondor | 18 | Rare | $0.26 |
Corsairs of Umbar | 19 | Rare | $0.32 |
Denethor, Stone Seer | 20 | Rare | $0.26 |
Fealty to the Realm | 21 | Rare | $0.22 |
Monstrosity of the Lake | 22 | Rare | $0.43 |
Raise the Palisade | 23 | Rare | $17.38 |
Subjugate the Hobbits | 24 | Rare | $0.26 |
Trap the Trespassers | 25 | Rare | $0.21 |
Gollum, Obsessed Stalker | 26 | Rare | $0.35 |
Lobelia, Defender of Bag End | 27 | Rare | $0.26 |
Rapacious Guest | 28 | Rare | $0.48 |
Shelob, Dread Weaver | 29 | Rare | $1.92 |
Call for Aid | 30 | Rare | $0.32 |
Cavern-Hoard Dragon | 31 | Rare | $17.76 |
Gimli of the Glittering Caves | 32 | Rare | $2.64 |
Orcish Siegemaster | 33 | Rare | $0.38 |
Rampaging War Mammoth | 34 | Rare | $0.29 |
Arwen, Weaver of Hope | 35 | Rare | $7.16 |
Assemble the Entmoot | 36 | Rare | $0.34 |
Feasting Hobbit | 37 | Rare | $0.41 |
Galadhrim Ambush | 38 | Rare | $7.02 |
Haldir, Lórien Lieutenant | 39 | Rare | $0.40 |
Legolas Greenleaf | 40 | Rare | $0.30 |
Mirkwood Elk | 41 | Rare | $0.22 |
Motivated Pony | 42 | Rare | $0.28 |
Prize Pig | 43 | Rare | $0.36 |
Travel Through Caradhras | 44 | Rare | $0.23 |
Windswift Slice | 45 | Rare | $0.45 |
The Balrog of Moria | 46 | Rare | $1.20 |
Banquet Guests | 47 | Rare | $0.66 |
Bilbo, Birthday Celebrant | 48 | Rare | $0.27 |
Boromir, Gondor's Hope | 49 | Rare | $0.26 |
Círdan the Shipwright | 50 | Rare | $0.33 |
Elrond of the White Council | 51 | Rare | $0.22 |
Éomer, King of Rohan | 52 | Rare | $0.41 |
Erestor of the Council | 53 | Rare | $0.23 |
Faramir, Steward of Gondor | 54 | Rare | $0.28 |
Farmer Cotton | 55 | Rare | $1.29 |
Forth Eorlingas! | 56 | Rare | $4.02 |
Gríma, Saruman's Footman | 57 | Rare | $3.77 |
In the Darkness Bind Them | 58 | Rare | $0.99 |
Lidless Gaze | 59 | Rare | $0.21 |
Lord of the Nazgûl | 60 | Rare | $4.08 |
Merry, Warden of Isengard | 61 | Rare | $0.38 |
Mirkwood Trapper | 62 | Rare | $0.15 |
Moria Scavenger | 63 | Rare | $0.36 |
Oath of Eorl | 64 | Rare | $0.28 |
Pippin, Warden of Isengard | 65 | Rare | $0.41 |
Radagast, Wizard of Wilds | 66 | Rare | $0.25 |
Riders of Rohan | 67 | Rare | $0.31 |
Sail into the West | 68 | Rare | $0.26 |
Song of Eärendil | 69 | Rare | $0.31 |
Summons of Saruman | 70 | Rare | $0.36 |
Taunt from the Rampart | 71 | Rare | $8.60 |
Too Greedily, Too Deep | 72 | Rare | $0.35 |
Treebeard, Gracious Host | 73 | Rare | $5.85 |
Wake the Dragon | 74 | Rare | $0.32 |
Crown of Gondor | 75 | Rare | $0.37 |
Hithlain Rope | 76 | Rare | $0.42 |
Lothlórien Blade | 77 | Rare | $0.38 |
Model of Unity | 78 | Rare | $0.24 |
Relic of Sauron | 79 | Rare | $14.29 |
The Black Gate | 80 | Rare | $14.97 |
Éowyn, Shieldmaiden | 81 | Mythic | $0.20 |
Frodo, Adventurous Hobbit | 82 | Mythic | $0.25 |
Galadriel, Elven-Queen | 83 | Mythic | $0.20 |
Sauron, Lord of the Rings | 84 | Mythic | $0.23 |
Aragorn, King of Gondor | 85 | Mythic | $2.02 |
Éowyn, Shieldmaiden | 86 | Mythic | $1.35 |
Frodo, Adventurous Hobbit | 87 | Mythic | $1.83 |
Galadriel, Elven-Queen | 88 | Mythic | $0.62 |
Gandalf, Westward Voyager | 89 | Mythic | $0.51 |
Sam, Loyal Attendant | 90 | Mythic | $2.83 |
Saruman, the White Hand | 91 | Mythic | $4.13 |
Sauron, Lord of the Rings | 92 | Mythic | $2.92 |
Beregond of the Guard | 93 | Rare | $0.91 |
Champions of Minas Tirith | 94 | Rare | $1.83 |
Field-Tested Frying Pan | 95 | Rare | $1.11 |
The Gaffer | 96 | Rare | $11.32 |
Gilraen, Dúnedain Protector | 97 | Rare | $2.82 |
Grey Host Reinforcements | 98 | Rare | $0.49 |
Gwaihir, Greatest of the Eagles | 99 | Rare | $1.75 |
Lossarnach Captain | 100 | Rare | $2.63 |
Archivist of Gondor | 101 | Rare | $0.37 |
Corsairs of Umbar | 102 | Rare | $1.19 |
Denethor, Stone Seer | 103 | Rare | $0.36 |
Fealty to the Realm | 104 | Rare | $0.49 |
Monstrosity of the Lake | 105 | Rare | $3.08 |
Raise the Palisade | 106 | Rare | $25.32 |
Subjugate the Hobbits | 107 | Rare | $0.56 |
Trap the Trespassers | 108 | Rare | $0.46 |
Gollum, Obsessed Stalker | 109 | Rare | $2.28 |
Lobelia, Defender of Bag End | 110 | Rare | $0.79 |
Rapacious Guest | 111 | Rare | $2.58 |
Shelob, Dread Weaver | 112 | Rare | $3.79 |
Call for Aid | 113 | Rare | $1.00 |
Cavern-Hoard Dragon | 114 | Rare | $27.29 |
Gimli of the Glittering Caves | 115 | Rare | $4.40 |
Orcish Siegemaster | 116 | Rare | $1.82 |
Rampaging War Mammoth | 117 | Rare | $0.54 |
Arwen, Weaver of Hope | 118 | Rare | $9.75 |
Assemble the Entmoot | 119 | Rare | $1.84 |
Feasting Hobbit | 120 | Rare | $2.29 |
Galadhrim Ambush | 121 | Rare | $13.99 |
Haldir, Lórien Lieutenant | 122 | Rare | $2.56 |
Legolas Greenleaf | 123 | Rare | $2.82 |
Mirkwood Elk | 124 | Rare | $0.36 |
Motivated Pony | 125 | Rare | $0.48 |
Prize Pig | 126 | Rare | $0.88 |
Travel Through Caradhras | 127 | Rare | $0.35 |
Windswift Slice | 128 | Rare | $3.11 |
The Balrog of Moria | 129 | Rare | $5.13 |
Banquet Guests | 130 | Rare | $0.98 |
Bilbo, Birthday Celebrant | 131 | Rare | $1.61 |
Boromir, Gondor's Hope | 132 | Rare | $0.95 |
Círdan the Shipwright | 133 | Rare | $1.63 |
Elrond of the White Council | 134 | Rare | $0.60 |
Éomer, King of Rohan | 135 | Rare | $1.48 |
Erestor of the Council | 136 | Rare | $0.44 |
Faramir, Steward of Gondor | 137 | Rare | $1.49 |
Farmer Cotton | 138 | Rare | $2.54 |
Forth Eorlingas! | 139 | Rare | $6.66 |
Gríma, Saruman's Footman | 140 | Rare | $5.86 |
Lidless Gaze | 141 | Rare | $0.50 |
Lord of the Nazgûl | 142 | Rare | $12.63 |
Merry, Warden of Isengard | 143 | Rare | $2.10 |
Mirkwood Trapper | 144 | Rare | $0.44 |
Moria Scavenger | 145 | Rare | $0.83 |
Pippin, Warden of Isengard | 146 | Rare | $3.79 |
Radagast, Wizard of Wilds | 147 | Rare | $1.06 |
Riders of Rohan | 148 | Rare | $0.88 |
Sail into the West | 149 | Rare | $0.96 |
Summons of Saruman | 150 | Rare | $1.33 |
Taunt from the Rampart | 151 | Rare | $9.26 |
Too Greedily, Too Deep | 152 | Rare | $1.52 |
Treebeard, Gracious Host | 153 | Rare | $8.46 |
Wake the Dragon | 154 | Rare | $1.44 |
Crown of Gondor | 155 | Rare | $2.02 |
Hithlain Rope | 156 | Rare | $1.58 |
Lothlórien Blade | 157 | Rare | $1.21 |
Model of Unity | 158 | Rare | $0.47 |
Relic of Sauron | 159 | Rare | $15.78 |
The Black Gate | 160 | Rare | $18.80 |
Banishing Light | 161 | Uncommon | $0.09 |
Bastion Protector | 162 | Rare | $0.67 |
Call for Unity | 163 | Rare | $0.27 |
Dawn of Hope | 164 | Rare | $0.35 |
Dearly Departed | 165 | Rare | $0.14 |
Dusk // Dawn | 166 | Rare | $0.30 |
Fell the Mighty | 167 | Rare | $0.26 |
Fiend Hunter | 168 | Uncommon | $0.24 |
Frontline Medic | 169 | Rare | $0.33 |
Fumigate | 170 | Rare | $0.37 |
Increasing Devotion | 171 | Rare | $0.34 |
Marshal's Anthem | 172 | Rare | $0.26 |
Mentor of the Meek | 173 | Rare | $0.30 |
Palace Jailer | 174 | Uncommon | $0.21 |
Path to Exile | 175 | Uncommon | $1.10 |
Selfless Squire | 176 | Rare | $0.29 |
Sunset Revelry | 177 | Uncommon | $0.25 |
Swords to Plowshares | 178 | Uncommon | $1.40 |
Unbreakable Formation | 179 | Rare | $0.68 |
Verge Rangers | 180 | Rare | $0.23 |
Village Bell-Ringer | 181 | Common | $0.34 |
Visions of Glory | 182 | Rare | $0.61 |
Weathered Wayfarer | 183 | Rare | $2.91 |
Arcane Denial | 184 | Common | $2.99 |
Boon of the Wish-Giver | 185 | Uncommon | $0.20 |
Colossal Whale | 186 | Rare | $0.16 |
Consider | 187 | Common | $1.08 |
Deep Analysis | 188 | Common | $0.21 |
Devastation Tide | 189 | Rare | $0.40 |
Fact or Fiction | 190 | Uncommon | $0.18 |
Forbidden Alchemy | 191 | Common | $0.19 |
Learn from the Past | 192 | Uncommon | $0.23 |
Mystic Confluence | 193 | Rare | $0.40 |
Opt | 194 | Common | $0.28 |
Plea for Power | 195 | Rare | $0.29 |
Preordain | 196 | Common | $1.11 |
Swan Song | 197 | Rare | $9.40 |
Crypt Incursion | 198 | Common | $0.41 |
Decree of Pain | 199 | Rare | $0.32 |
Feed the Swarm | 200 | Common | $0.62 |
Go for the Throat | 201 | Uncommon | $0.51 |
Languish | 202 | Rare | $0.36 |
Living Death | 203 | Rare | $3.07 |
Merciless Executioner | 204 | Uncommon | $0.64 |
Night's Whisper | 205 | Common | $1.26 |
Reanimate | 206 | Rare | $10.08 |
Revenge of Ravens | 207 | Uncommon | $0.90 |
Sanguine Bond | 208 | Rare | $5.85 |
Toxic Deluge | 209 | Rare | $9.71 |
Anger | 210 | Uncommon | $2.79 |
Blasphemous Act | 211 | Rare | $1.30 |
Combat Celebrant | 212 | Mythic | $0.86 |
Court of Ire | 213 | Rare | $0.35 |
Earthquake | 214 | Rare | $1.25 |
Faithless Looting | 215 | Common | $0.71 |
Flamerush Rider | 216 | Rare | $0.16 |
Frontier Warmonger | 217 | Rare | $0.22 |
Goblin Cratermaker | 218 | Uncommon | $0.30 |
Goblin Dark-Dwellers | 219 | Rare | $0.22 |
Guttersnipe | 220 | Uncommon | $0.38 |
Harsh Mentor | 221 | Rare | $0.26 |
Humble Defector | 222 | Uncommon | $0.21 |
Inferno Titan | 223 | Mythic | $0.27 |
Knollspine Dragon | 224 | Rare | $0.38 |
Scourge of the Throne | 225 | Mythic | $0.42 |
Shared Animosity | 226 | Rare | $1.71 |
Shiny Impetus | 227 | Uncommon | $0.21 |
Siege-Gang Commander | 228 | Rare | $0.29 |
Thrill of Possibility | 229 | Common | $0.24 |
Treasure Nabber | 230 | Rare | $3.45 |
Zealous Conscripts | 231 | Rare | $0.35 |
Arbor Elf | 232 | Common | $0.39 |
Asceticism | 233 | Rare | $7.94 |
Beast Within | 234 | Uncommon | $0.69 |
Birds of Paradise | 235 | Rare | $12.49 |
Cultivate | 236 | Common | $0.56 |
Elvish Archdruid | 237 | Rare | $0.47 |
Elvish Mystic | 238 | Common | $0.62 |
Elvish Piper | 239 | Rare | $2.65 |
Elvish Visionary | 240 | Common | $0.27 |
Elvish Warmaster | 241 | Rare | $6.06 |
Essence Warden | 242 | Common | $3.69 |
Farhaven Elf | 243 | Common | $0.35 |
Farseek | 244 | Common | $0.81 |
Genesis Wave | 245 | Rare | $0.35 |
Gilded Goose | 246 | Rare | $0.76 |
Great Oak Guardian | 247 | Uncommon | $0.23 |
Harmonize | 248 | Uncommon | $0.26 |
Heroic Intervention | 249 | Rare | $12.26 |
Hornet Queen | 250 | Rare | $0.30 |