Tales of Middle-earth Commander
Kicker {2}{G} Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
When this creature enters, create two Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.") Basic landcycling {1}{G} ({1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
This creature has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.) {T}: Add one mana of any color.
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Whenever another creature you control enters, you gain 1 life.
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
This creature enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. {2}{G}, Remove a +1/+1 counter from this creature: Search your library for a land card, reveal it, put it into your hand, then shuffle.
When this creature enters, you may destroy target artifact or enchantment.
Undaunted (This spell costs {1} less to cast for each opponent.) Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Trample When this creature enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Exile target nonland permanent. You lose 3 life.
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
Draw a card. You may put a land card from your hand onto the battlefield.
When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
Destroy target creature or enchantment.
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Whenever this creature attacks or blocks, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Sacrifice two Foods: Draw a card.
This spell can't be countered. Destroy all creatures.
{T}: Add one mana of any color in your commander's color identity.
This artifact doesn't untap during your untap step. {T}: Add {C}{C}{C}. {3}: Untap this artifact.
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip {1}
As this artifact enters, choose a creature type. Creature spells you cast of the chosen type cost {1} less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
{T}: Add {C}. You gain 1 life.
{T}: Add {C}{C}.
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
You have no maximum hand size. {T}: Add {C}.
{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Whenever you gain life, you may pay {X}, where X is less than or equal to the amount of life you gained. If you do, draw X cards.
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
This artifact enters tapped. {T}: Add {C}{C}.
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
{T}: Add {C}. Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
{T}: Add {C}. {T}: Add {G} or {W}. This land deals 1 damage to you.
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
{T}: Add one mana of any color in your commander's color identity.
This land enters tapped. {T}: Add {U}, {B}, or {R}.
{T}: Add {C}. {1}{U}{R}, {T}: Draw a card, then discard a card.
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
{T}: Add one mana of any color that a land an opponent controls could produce.
{T}: Add {C}. {2}, {T}, Sacrifice this land: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.
{T}: Add {C}. {G/U}, {T}: Add {G}{G}, {G}{U}, or {U}{U}.
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
As this land enters, you may reveal an Island or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {R}.
As this land enters, you may reveal a Mountain or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {W}.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {W}.
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
This land enters tapped. {T}: Add {U}. Cycling {U} ({U}, Discard this card: Draw a card.)
({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.
As this land enters, you may reveal a Swamp or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {U}.
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
This land enters tapped. {T}: Add {W}, {B}, or {G}.
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
({T}: Add {B} or {R}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
{T}: Add {C}. {4}, {T}, Sacrifice this land: You become the monarch.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
As this land enters, you may reveal a Forest or Island card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {U}.
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
This land enters tapped. {T}: Add {G} or {U}.
This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Creatures with power greater than the number of cards in your hand can't attack.
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Noncreature spells cost {1} more to cast.
{T}: Add {C}{C}. This land deals 2 damage to you.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
{2}, {T}: Add {B} for each Swamp you control.
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{T}: Add {C}. {1}, {T}: Untap target land.
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{T}: Add {U}. {U}, {T}: Untap target legendary permanent.
{T}: Add {C}. {4}{S}, {T}, Sacrifice this land: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
{T}: Add {U}. {1}: Return Oboro to its owner's hand.
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
{T}: Add one mana of any type that a land you control could produce.
{T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.
Each land is a Swamp in addition to its other land types.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
Each land is a Forest in addition to its other land types.
This spell costs {X} less to cast, where X is the greatest power among creatures you control. {T}: Add {G}{G}. You gain 2 life. Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.
Whenever a nonartifact permanent you control enters, you may return another permanent you control that shares a permanent type with it to its owner's hand.
Creatures with power greater than the number of cards in your hand can't attack.
Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.
Whenever you activate an ability, if it isn't a mana ability, you may pay {2}. If you do, copy that ability. You may choose new targets for the copy.
Equipped creature gets +1/+1 and has trample and lifelink. {1}: Permanents your opponents control lose hexproof and indestructible until end of turn. Equip {2}
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Noncreature spells cost {1} more to cast.
{T}: Add {C}{C}. This land deals 2 damage to you.
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Boseiju enters tapped. {T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can't be countered.
{2}, {T}: Add {B} for each Swamp you control.
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
{T}: Add {C}. {1}, {T}: Untap target land.
If this card is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. {T}: Add {C}. If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
{T}: Add {C}. {T}: Each player gains control of all creatures they own.
{T}, Pay 1 life: Add {G} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
{T}: Add {W}. {T}: Return target legendary creature to its owner's hand.
{T}: Add {C}. {1}{W}, {T}: Prevent all combat damage that would be dealt by target attacking creature this turn.
{T}: Add {U}. {U}, {T}: Untap target legendary permanent.
{T}: Add {C}. {4}{S}, {T}, Sacrifice this land: It deals 4 damage to target creature. ({S} can be paid with one mana from a snow source.)
{T}: Add {U}. {1}: Return Oboro to its owner's hand.
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
{T}: Add one mana of any type that a land you control could produce.
{T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.
Each land is a Swamp in addition to its other land types.
{T}: Add {C}. {T}, Sacrifice this land: Destroy target nonbasic land.
Each land is a Forest in addition to its other land types.
{T}: Add {C}{C}.
{T}: Add {C}{C}.
{T}: Add {C}{C}.
Whenever Beregond or another Human you control enters, creatures you control get +1/+1 and gain vigilance until end of turn.
When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
When this Equipment enters, create a Food token, then create a 1/1 white Halfling creature token and attach this Equipment to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip {2}
At the beginning of each end step, if you gained 3 or more life this turn, draw a card.
{2}, {T}: Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Flying, ward {3} When this creature enters, exile target player's graveyard. Put a number of +1/+1 counters on this creature equal to the number of creature cards exiled this way.
Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this token attacks, target attacking creature gains flying until end of turn."
First strike Whenever this creature or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Put a +1/+1 counter on up to one target creature. Create a Food token. II — Draw a card. Create a Food token. III — Create a 1/1 white Halfling creature token for each Food you control.
When your commander deals combat damage to a player, if there is no monarch, you become the monarch. At the beginning of the monarch's end step, that player draws a card.
{2}{U}: Target Goblin, Orc, or Pirate can't be blocked this turn. Whenever this creature deals combat damage to a player, amass Orcs 3. (Put three +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
When Denethor enters, scry 2. {3}{R}, {T}, Sacrifice Denethor: Target player becomes the monarch. Denethor deals 3 damage to any target.
Enchant creature When this Aura enters, you become the monarch. The monarch controls enchanted creature. Enchanted creature attacks each combat if able and can't attack you.
When Monstrosity of the Lake enters, you may pay {5}. If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling {2} ({2}, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
Choose a creature type. Return all creatures that aren't of the chosen type to their owners' hands.
Gain control of each noncommander creature with mana value 3 or less.
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down. {T}, Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.
Menace Whenever one or more creatures you control deal combat damage to a player, create a Food token. Whenever you sacrifice a Food, put a +1/+1 counter on this creature. When this creature leaves the battlefield, target opponent loses life equal to its power.
Whenever a nontoken creature an opponent controls dies, exile it. {2}{B}, Put a creature card exiled with Shelob into its owner's graveyard: Put two +1/+1 counters on Shelob. Draw a card. {X}{1}{B}: Put target creature card with mana value X exiled with Shelob onto the battlefield tapped under your control.
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
This spell costs {X} less to cast, where X is the greatest number of artifacts an opponent controls. Flying, trample, haste Whenever this creature deals combat damage to a player, you create a Treasure token for each artifact that player controls.
Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli. Whenever Gimli deals combat damage to a player, create a Treasure token.
Trample Other Orcs and Goblins you control have trample. Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest power among creatures you control.
Trample Cycling {X}{2}{R} ({X}{2}{R}, Discard this card: Draw a card.) When you cycle this card, destroy up to X target artifacts.
Each other creature you control enters with a number of additional +1/+1 counters on it equal to Arwen's toughness.
Creatures you control have reach. Sacrifice this enchantment: Create three tapped X/X green Treefolk creature tokens, where X is the amount of life you gained this turn. Put a reach counter on each of them.
Devour Food 3 (As this creature enters, you may sacrifice any number of Foods. It enters with three times that many +1/+1 counters on it.) Creatures with power less than this creature's power can't block it.
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
Haldir enters with X +1/+1 counters on it. Vigilance {5}{G}: Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
Reach Legolas can't be blocked by creatures with power 2 or less. Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas. Whenever Legolas deals combat damage to a player, draw a card.
Trample Whenever this creature enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
Trample, haste Whenever this creature attacks, attacking creatures get +1/+1 until end of turn. If a Food entered under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it. {T}: Add one mana of any color.
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
Vigilance, lifelink When Aragorn enters, you become the monarch. Whenever Aragorn attacks, up to one target creature can't block this turn. If you're the monarch, creatures can't block this turn.
Trample, haste When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls. Cycling {3}{R} ({3}{R}, Discard this card: Draw a card.) When you cycle this card, create two Treasure tokens.
Affinity for Foods (This spell costs {1} less to cast for each Food you control.) Trample This creature enters with twice X +1/+1 counters on it. {2}, Sacrifice a Food: This creature gains indestructible until end of turn.
If you would gain life, you gain that much life plus 1 instead. {2}{W}{B}{G}, {T}, Exile Bilbo: Search your library for any number of creature cards, put them onto the battlefield, then shuffle. Activate only if you have 111 or more life.
Whenever Boromir enters or attacks, look at the top six cards of your library. You may reveal a Human or artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Vigilance Secret council — Whenever Círdan enters or attacks, each player secretly votes for a player, then those votes are revealed. Each player draws a card for each vote they received. Each player who received no votes may put a permanent card from their hand onto the battlefield.
Secret council — When Elrond enters, each player secretly votes for fellowship or aid, then those votes are revealed. For each fellowship vote, the voter chooses a creature they control. You gain control of each creature chosen this way, and they gain "This creature can't attack its owner." Then for each aid vote, put a +1/+1 counter on each creature you control.
Double strike Éomer enters with a +1/+1 counter on it for each other Human you control. When Éomer enters, target player becomes the monarch. Éomer deals damage equal to its power to any target.
First strike At the beginning of combat on your turn, if another Human entered the battlefield under your control this turn, create two 2/2 red Human Knight creature tokens with trample and haste. Then if you control six or more Humans, draw a card.
Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card.
Whenever a legendary creature you control with mana value 4 or greater enters, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens.
When this creature enters, create X 1/1 white Halfling creature tokens and X Food tokens. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
Gríma can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells. Flashback {2}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
Deathtouch, haste {T}, Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Create two 1/1 white Human Soldier creature tokens. II — Create two 2/2 red Human Knight creature tokens with trample and haste. III — Put an indestructible counter on up to one target Human. You become the monarch.
Partner with Merry, Warden of Isengard (When this creature enters, target player may put Merry into their hand from their library, then shuffle.) {1}, {T}: Create a Food token. {T}, Sacrifice four Foods: Other creatures you control get +3/+3 and gain haste until end of turn. Activate only as a sorcery.
Ward {1} Beasts and Birds you control have ward {1}. Whenever you cast a spell with mana value 5 or greater, choose one — • Create a 3/3 green Beast creature token. • Create a 2/2 blue Bird creature token with flying.
When this creature enters, create two 2/2 red Human Knight creature tokens with trample and haste. Dash {4}{R}{W} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
Partner with Frodo, Adventurous Hobbit (When this creature enters, target player may put Frodo into their hand from their library, then shuffle.) At the beginning of combat on your turn, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Activated abilities of Foods you control cost {1} less to activate.
Whenever you cast a noncreature spell, amass Orcs X, where X is that spell's mana value. (Put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Goblins and Orcs you control have ward {2}.
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Scry 2, then draw two cards. II — Create a Treasure token and a 2/2 blue Bird creature token with flying. III — Put a flying counter on each creature you control without flying.
Amass Orcs X. Mill X cards. You may cast an instant or sorcery spell with mana value X or less from among them without paying its mana cost. (To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) Flashback—{3}{U}{R}, Exile X cards from your graveyard.
Goad all creatures your opponents control. Until your next turn, those creatures can't block. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
Trample, ward {2} When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this token deals combat damage to a player, gain control of target artifact that player controls." Flashback {6}{B}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Equipped creature gets +1/+1 for each creature you control. When a legendary creature you control enters, if there is no monarch, you become the monarch. Equip {4}. This ability costs {3} less to activate if you're the monarch.
This artifact can't be sacrificed. {1}, {T}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of this artifact. {2}, {T}: Draw a card. The player to your right gains control of this artifact.
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf {2} Equip {5}
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. {T}: Add one mana of any color.
{T}: Add two mana in any combination of {U}, {B}, and/or {R}. {3}, {T}: Draw two cards, then discard a card.
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {B}. {1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.
When this enchantment enters, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
Create a token that's a copy of target creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
| Card | Number | Rarity | Price |
|---|---|---|---|
Inscription of Abundance | 251 | Rare | $0.33 |
Lignify | 252 | Common | $0.31 |
Orchard Strider | 253 | Common | $0.20 |
Overwhelming Stampede | 254 | Rare | $1.92 |
Paradise Druid | 255 | Uncommon | $0.28 |
Prosperous Innkeeper | 256 | Uncommon | $0.32 |
Rampant Growth | 257 | Common | $0.40 |
Realm Seekers | 258 | Rare | $0.28 |
Reclamation Sage | 259 | Uncommon | $0.27 |
Seeds of Renewal | 260 | Rare | $0.20 |
Sylvan Offering | 261 | Rare | $0.29 |
Tireless Provisioner | 262 | Uncommon | $9.29 |
Wood Elves | 263 | Common | $0.26 |
Woodfall Primus | 264 | Rare | $0.38 |
Anguished Unmaking | 265 | Rare | $2.33 |
Extract from Darkness | 266 | Uncommon | $0.35 |
Growth Spiral | 267 | Common | $0.34 |
Hostage Taker | 268 | Rare | $0.25 |
Mortify | 269 | Uncommon | $0.30 |
Notion Thief | 270 | Rare | $3.59 |
Savvy Hunter | 271 | Uncommon | $0.26 |
Supreme Verdict | 272 | Rare | $1.83 |
Arcane Signet | 273 | Common | $0.70 |
Basalt Monolith | 274 | Uncommon | $3.60 |
Chromatic Lantern | 275 | Rare | $2.03 |
Commander's Sphere | 276 | Common | $0.36 |
Door of Destinies | 277 | Rare | $9.30 |
Everflowing Chalice | 278 | Uncommon | $0.33 |
Heirloom Blade | 279 | Uncommon | $0.25 |
Herald's Horn | 280 | Uncommon | $5.02 |
Lightning Greaves | 281 | Uncommon | $4.61 |
Mind Stone | 282 | Uncommon | $0.33 |
Pristine Talisman | 283 | Common | $0.38 |
Sol Ring | 284 | Uncommon | $2.41 |
Talisman of Conviction | 285 | Uncommon | $0.39 |
Talisman of Progress | 286 | Uncommon | $0.47 |
Thought Vessel | 287 | Common | $3.14 |
Trading Post | 288 | Rare | $0.38 |
Vanquisher's Banner | 289 | Rare | $4.19 |
Wayfarer's Bauble | 290 | Common | $0.73 |
Well of Lost Dreams | 291 | Rare | $2.33 |
Whispersilk Cloak | 292 | Uncommon | $2.34 |
Worn Powerstone | 293 | Uncommon | $0.62 |
Access Tunnel | 294 | Uncommon | $0.47 |
Ash Barrens | 295 | Uncommon | $0.23 |
Battlefield Forge | 296 | Rare | $0.34 |
Brushland | 297 | Rare | $0.90 |
Canopy Vista | 298 | Rare | $0.30 |
Choked Estuary | 299 | Rare | $0.37 |
Clifftop Retreat | 300 | Rare | $0.42 |
Command Tower | 301 | Common | $0.36 |
Crumbling Necropolis | 302 | Uncommon | $0.88 |
Desolate Lighthouse | 303 | Rare | $0.25 |
Dragonskull Summit | 304 | Rare | $1.33 |
Drowned Catacomb | 305 | Rare | $2.49 |
Evolving Wilds | 306 | Common | $0.27 |
Exotic Orchard | 307 | Rare | $0.32 |
Field of Ruin | 308 | Uncommon | $0.33 |
Flooded Grove | 309 | Rare | $0.34 |
Foreboding Ruins | 310 | Rare | $0.37 |
Fortified Village | 311 | Rare | $0.34 |
Frostboil Snarl | 312 | Rare | $0.38 |
Furycalm Snarl | 313 | Rare | $0.31 |
Ghost Quarter | 314 | Uncommon | $1.04 |
Glacial Fortress | 315 | Rare | $0.44 |
Graypelt Refuge | 316 | Uncommon | $0.19 |
Hinterland Harbor | 317 | Rare | $0.40 |
Isolated Chapel | 318 | Rare | $0.51 |
Lonely Sandbar | 319 | Uncommon | $0.29 |
Murmuring Bosk | 320 | Rare | $0.39 |
Necroblossom Snarl | 321 | Rare | $0.60 |
Path of Ancestry | 322 | Common | $0.34 |
Port Town | 323 | Rare | $0.32 |
Prairie Stream | 324 | Rare | $0.33 |
Rejuvenating Springs | 325 | Rare | $8.17 |
Rogue's Passage | 326 | Uncommon | $0.60 |
Sandsteppe Citadel | 327 | Uncommon | $0.36 |
Scattered Groves | 328 | Rare | $0.22 |
Scoured Barrens | 329 | Common | $0.24 |
Secluded Courtyard | 330 | Uncommon | $0.36 |
Shineshadow Snarl | 331 | Rare | $0.36 |
Smoldering Marsh | 332 | Rare | $0.40 |
Sulfur Falls | 333 | Rare | $0.41 |
Sulfurous Springs | 334 | Rare | $2.71 |
Sunken Hollow | 335 | Rare | $0.40 |
Sunpetal Grove | 336 | Rare | $1.16 |
Terramorphic Expanse | 337 | Common | $0.23 |
Thornwood Falls | 338 | Common | $0.23 |
Throne of the High City | 339 | Rare | $0.26 |
Tranquil Cove | 340 | Common | $0.17 |
Tranquil Thicket | 341 | Uncommon | $0.24 |
Underground River | 342 | Rare | $1.49 |
Vineglimmer Snarl | 343 | Rare | $0.28 |
Wind-Scarred Crag | 344 | Common | $0.18 |
Windbrisk Heights | 345 | Rare | $0.30 |
Woodland Cemetery | 346 | Rare | $0.89 |
Woodland Stream | 347 | Common | $0.28 |
The Great Henge | 348 | Mythic | $84.18 |
Cloudstone Curio | 349 | Mythic | $8.61 |
Ensnaring Bridge | 350 | Mythic | $10.70 |
The Ozolith | 351 | Mythic | $67.41 |
Rings of Brighthearth | 352 | Mythic | $11.59 |
Shadowspear | 353 | Mythic | $70.58 |
Sword of Hearth and Home | 354 | Mythic | $21.87 |
Sword of the Animist | 355 | Mythic | $12.98 |
Thorn of Amethyst | 356 | Mythic | $1.41 |
Ancient Tomb | 357 | Mythic | $127.83 |
Bojuka Bog | 358 | Mythic | $27.30 |
Boseiju, Who Shelters All | 359 | Mythic | $13.70 |
Cabal Coffers | 360 | Mythic | $42.23 |
Castle Ardenvale | 361 | Mythic | $6.00 |
Cavern of Souls | 362 | Mythic | $63.79 |
Deserted Temple | 363 | Mythic | $7.99 |
Gemstone Caverns | 364 | Mythic | $55.85 |
Homeward Path | 365 | Mythic | $12.85 |
Horizon Canopy | 366 | Mythic | $7.90 |
Karakas | 367 | Mythic | $12.84 |
Kor Haven | 368 | Mythic | $15.03 |
Minamo, School at Water's Edge | 369 | Mythic | $52.94 |
Mouth of Ronom | 370 | Mythic | $2.48 |
Oboro, Palace in the Clouds | 371 | Mythic | $13.87 |
Pillar of the Paruns | 372 | Mythic | $5.08 |
Reflecting Pool | 373 | Mythic | $21.27 |
Shinka, the Bloodsoaked Keep | 374 | Mythic | $20.37 |
Urborg, Tomb of Yawgmoth | 375 | Mythic | $101.55 |
Wasteland | 376 | Mythic | $23.69 |
Yavimaya, Cradle of Growth | 377 | Mythic | $40.65 |
The Great Henge | 378 | Mythic | $167.59 |
Cloudstone Curio | 379 | Mythic | $21.19 |
Ensnaring Bridge | 380 | Mythic | $27.09 |
The Ozolith | 381 | Mythic | $106.25 |
Rings of Brighthearth | 382 | Mythic | $34.44 |
Shadowspear | 383 | Mythic | $131.47 |
Sword of Hearth and Home | 384 | Mythic | $42.67 |
Sword of the Animist | 385 | Mythic | $28.77 |
Thorn of Amethyst | 386 | Mythic | $10.81 |
Ancient Tomb | 387 | Mythic | $277.39 |
Bojuka Bog | 388 | Mythic | $66.97 |
Boseiju, Who Shelters All | 389 | Mythic | $36.56 |
Cabal Coffers | 390 | Mythic | $100.56 |
Castle Ardenvale | 391 | Mythic | $22.25 |
Cavern of Souls | 392 | Mythic | $214.09 |
Deserted Temple | 393 | Mythic | $47.02 |
Gemstone Caverns | 394 | Mythic | $189.92 |
Homeward Path | 395 | Mythic | $35.99 |
Horizon Canopy | 396 | Mythic | $19.65 |
Karakas | 397 | Mythic | $27.21 |
Kor Haven | 398 | Mythic | $28.20 |
Minamo, School at Water's Edge | 399 | Mythic | $93.89 |
Mouth of Ronom | 400 | Mythic | $10.07 |
Oboro, Palace in the Clouds | 401 | Mythic | $25.88 |
Pillar of the Paruns | 402 | Mythic | $19.19 |
Reflecting Pool | 403 | Mythic | $62.49 |
Shinka, the Bloodsoaked Keep | 404 | Mythic | $37.22 |
Urborg, Tomb of Yawgmoth | 405 | Mythic | $225.80 |
Wasteland | 406 | Mythic | $53.61 |
Yavimaya, Cradle of Growth | 407 | Mythic | $116.95 |
Sol Ring | 408 | Mythic | $1,272.55 |
Sol Ring | 409 | Mythic | $396.20 |
Sol Ring | 410 | Mythic | $329.43 |
Beregond of the Guard | 411 | Rare | $0.71 |
Champions of Minas Tirith | 412 | Rare | $2.24 |
Field-Tested Frying Pan | 413 | Rare | $1.17 |
The Gaffer | 414 | Rare | $13.05 |
Gilraen, Dúnedain Protector | 415 | Rare | $1.59 |
Grey Host Reinforcements | 416 | Rare | $0.65 |
Gwaihir, Greatest of the Eagles | 417 | Rare | $2.29 |
Lossarnach Captain | 418 | Rare | $2.39 |
Of Herbs and Stewed Rabbit | 419 | Rare | $3.30 |
Archivist of Gondor | 420 | Rare | $0.47 |
Corsairs of Umbar | 421 | Rare | $1.52 |
Denethor, Stone Seer | 422 | Rare | $0.41 |
Fealty to the Realm | 423 | Rare | $0.52 |
Monstrosity of the Lake | 424 | Rare | $2.22 |
Raise the Palisade | 425 | Rare | $22.20 |
Subjugate the Hobbits | 426 | Rare | $0.74 |
Trap the Trespassers | 427 | Rare | $0.65 |
Gollum, Obsessed Stalker | 428 | Rare | $2.90 |
Lobelia, Defender of Bag End | 429 | Rare | $0.92 |
Rapacious Guest | 430 | Rare | $2.91 |
Shelob, Dread Weaver | 431 | Rare | $5.23 |
Call for Aid | 432 | Rare | $0.90 |
Cavern-Hoard Dragon | 433 | Rare | $37.46 |
Gimli of the Glittering Caves | 434 | Rare | $7.18 |
Orcish Siegemaster | 435 | Rare | $3.62 |
Rampaging War Mammoth | 436 | Rare | $1.17 |
Arwen, Weaver of Hope | 437 | Rare | $12.53 |
Assemble the Entmoot | 438 | Rare | $1.03 |
Feasting Hobbit | 439 | Rare | $3.29 |
Galadhrim Ambush | 440 | Rare | $13.89 |
Haldir, Lórien Lieutenant | 441 | Rare | $2.49 |
Legolas Greenleaf | 442 | Rare | $2.47 |
Mirkwood Elk | 443 | Rare | $0.54 |
Motivated Pony | 444 | Rare | $0.52 |
Prize Pig | 445 | Rare | $0.98 |
Travel Through Caradhras | 446 | Rare | $0.57 |
Windswift Slice | 447 | Rare | $3.20 |
Aragorn, King of Gondor | 448 | Mythic | $12.22 |
The Balrog of Moria | 449 | Rare | $6.10 |
Banquet Guests | 450 | Rare | $1.24 |
Bilbo, Birthday Celebrant | 451 | Rare | $1.83 |
Boromir, Gondor's Hope | 452 | Rare | $0.83 |
Círdan the Shipwright | 453 | Rare | $1.76 |
Elrond of the White Council | 454 | Rare | $0.91 |
Éomer, King of Rohan | 455 | Rare | $1.57 |
Éowyn, Shieldmaiden | 456 | Mythic | $10.80 |
Erestor of the Council | 457 | Rare | $0.47 |
Faramir, Steward of Gondor | 458 | Rare | $1.49 |
Farmer Cotton | 459 | Rare | $4.68 |
Forth Eorlingas! | 460 | Rare | $13.03 |
Frodo, Adventurous Hobbit | 461 | Mythic | $12.65 |
Galadriel, Elven-Queen | 462 | Mythic | $4.65 |
Gandalf, Westward Voyager | 463 | Mythic | $3.33 |
Gríma, Saruman's Footman | 464 | Rare | $5.09 |
In the Darkness Bind Them | 465 | Rare | $5.77 |
Lidless Gaze | 466 | Rare | $0.48 |
Lord of the Nazgûl | 467 | Rare | $21.84 |
Merry, Warden of Isengard | 468 | Rare | $2.12 |
Mirkwood Trapper | 469 | Rare | $0.38 |
Moria Scavenger | 470 | Rare | $1.09 |
Oath of Eorl | 471 | Rare | $1.13 |
Pippin, Warden of Isengard | 472 | Rare | $4.42 |
Radagast, Wizard of Wilds | 473 | Rare | $0.95 |
Riders of Rohan | 474 | Rare | $0.73 |
Sail into the West | 475 | Rare | $1.08 |
Sam, Loyal Attendant | 476 | Mythic | $18.11 |
Saruman, the White Hand | 477 | Mythic | $19.10 |
Sauron, Lord of the Rings | 478 | Mythic | $11.34 |
Song of Eärendil | 479 | Rare | $1.61 |
Summons of Saruman | 480 | Rare | $1.09 |
Taunt from the Rampart | 481 | Rare | $8.27 |
Too Greedily, Too Deep | 482 | Rare | $1.22 |
Treebeard, Gracious Host | 483 | Rare | $7.02 |
Wake the Dragon | 484 | Rare | $1.49 |
Crown of Gondor | 485 | Rare | $3.51 |
Hithlain Rope | 486 | Rare | $1.14 |
Lothlórien Blade | 487 | Rare | $1.34 |
Model of Unity | 488 | Rare | $0.56 |
Relic of Sauron | 489 | Rare | $20.82 |
The Black Gate | 490 | Rare | $17.21 |
Andúril, Narsil Reforged | 491 | Rare | $8.61 |
Aragorn, Hornburg Hero | 492 | Mythic | $2.06 |
Legolas's Quick Reflexes | 493 | Rare | $26.96 |
Gimli's Reckless Might | 494 | Rare | $3.59 |
Isengard Unleashed | 495 | Rare | $2.19 |
Rohirrim Chargers | 496 | Rare | $0.36 |
Arboreal Alliance | 497 | Rare | $0.47 |
Galadriel, Light of Valinor | 498 | Mythic | $21.22 |
Rally the Galadhrim | 499 | Rare | $0.49 |
Galadriel's Dismissal | 500 | Rare | $27.97 |