Tales of Middle-earth Commander
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters, create that many tokens that are copies of it.) Other Elves you control get +1/+1.
Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may play it without paying its mana cost.)
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery {2}{U}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.) Equip {3}
Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Whenever this creature enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
Reach Delirium — When Ishkanah enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. {6}{B}: Target opponent loses 1 life for each Spider you control.
Each creature assigns combat damage equal to its toughness rather than its power.
{T}: Add {R}. {T}: Target creature loses all landwalk abilities until end of turn.
{T}: Add {B}. {T}: Target creature loses first strike or swampwalk until end of turn.
Whenever another creature enters, you may gain 1 life.
Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Whenever this creature or another permanent enters from a graveyard, draw a card. Whenever a player casts a spell from a graveyard, draw a card. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Flying, trample You can't win the game and your opponents can't lose the game.
As an additional cost to cast this spell, sacrifice a creature. Search your library for a card, put that card into your hand, then shuffle.
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color.
You may play an additional land this turn. Draw a card.
Return any number of cards with different mana values from your graveyard to your hand. Put Seasons Past on the bottom of its owner's library.
For each token you control, create a token that's a copy of that permanent.
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Tempting offer — Search your library for a land card and put it onto the battlefield. Each opponent may search their library for a land card and put it onto the battlefield. For each opponent who searches a library this way, search your library for a land card and put it onto the battlefield. Then each player who searched a library this way shuffles.
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever equipped creature attacks, put a +1/+1 counter on each creature you control. If you have the city's blessing, put two +1/+1 counters on each creature you control instead. Equip {3}
Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead. Flashback {4}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.
When this enchantment enters, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add {G}{G}{G}. • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
Create a token that's a copy of target creature you control. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) Target creature phases out. If this spell was kicked, each creature target player controls phases out instead. (Treat phased-out creatures and anything attached to them as though they don't exist until their controller's next turn.)
Replicate {U} (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
Squad {1}{G} (As an additional cost to cast this spell, you may pay {1}{G} any number of times. When this creature enters, create that many tokens that are copies of it.) Other Elves you control get +1/+1.
Each opponent exiles a creature with the greatest power among creatures that player controls. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Olórin's Searing Light deals damage to each opponent equal to the power of the creature they exiled.
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Target opponent mills nine cards, then you may cast an instant or sorcery spell from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)
Up to one target creature you control gains protection from each of your opponents until end of turn. Draw a card. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.) Fateful hour — If you have 5 or less life, you can't lose life this turn, you can't lose the game this turn, and your opponents can't win the game this turn.
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may play it without paying its mana cost.)
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery {2}{U}{R} (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.) Call Forth the Tempest deals damage to each creature your opponents control equal to the total mana value of other spells you've cast this turn.
Equipped creature has menace, deathtouch, annihilator 1, and "Whenever an opponent sacrifices a nontoken permanent, put that card onto the battlefield under your control unless that player pays 3 life." (Whenever a creature with annihilator 1 attacks, defending player sacrifices a permanent of their choice.) Equip {3}
Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Flying Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) Whenever this creature enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
Minas Morgul enters tapped. {T}: Add {B}. {3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)
Flying Whenever this creature attacks, target attacking creature gains flying until end of turn.
Lifelink
Flying
Menace
Trample, haste
Flying, deathtouch
Flying, menace Whenever this creature deals combat damage to a player, gain control of target artifact that player controls.
At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch.
| Card | Number | Rarity | Price |
|---|---|---|---|
Mists of Lórien | 501 | Rare | $0.71 |
Galadhrim Brigade | 502 | Rare | $15.48 |
Olórin's Searing Light | 503 | Rare | $2.25 |
Sorcerous Squall | 504 | Rare | $0.66 |
Rammas Echor, Ancient Shield | 505 | Rare | $11.96 |
Courageous Resolve | 506 | Rare | $0.57 |
Gandalf of the Secret Fire | 507 | Mythic | $2.01 |
Fell Beast's Shriek | 508 | Rare | $0.42 |
Call Forth the Tempest | 509 | Rare | $25.85 |
Nazgûl Battle-Mace | 510 | Rare | $15.52 |
Witch-king, Sky Scourge | 511 | Mythic | $2.50 |
Mordor on the March | 512 | Rare | $0.37 |
Fell Beast of Mordor | 513 | Rare | $0.59 |
Minas Morgul, Dark Fortress | 514 | Rare | $12.05 |
Kenrith, the Returned King | 515 | Mythic | $67.51 |
Ishkanah, Grafwidow | 516 | Mythic | $35.06 |
Doran, the Siege Tower | 517 | Rare | $19.02 |
Hammerheim | 518 | Rare | $16.28 |
Urborg | 519 | Rare | $14.18 |
Soul's Attendant | 520 | Uncommon | $8.61 |
Stonehewer Giant | 521 | Rare | $13.16 |
Worship | 522 | Rare | $5.45 |
Pact of Negation | 523 | Rare | $46.02 |
River Kelpie | 524 | Rare | $5.09 |
Abyssal Persecutor | 525 | Mythic | $28.43 |
Diabolic Intent | 526 | Mythic | $83.52 |
Elvish Harbinger | 527 | Uncommon | $5.43 |
Explore | 528 | Uncommon | $3.37 |
Seasons Past | 529 | Rare | $9.79 |
Second Harvest | 530 | Rare | $10.09 |
Sylvan Tutor | 531 | Mythic | $52.23 |
Tempt with Discovery | 532 | Uncommon | $5.38 |
Timber Protector | 533 | Rare | $26.58 |
Myriad Landscape | 534 | Uncommon | $2.44 |
Andúril, Narsil Reforged | 535 | Rare | $16.08 |
Aragorn, Hornburg Hero | 536 | Mythic | $17.51 |
Legolas's Quick Reflexes | 537 | Rare | $48.92 |
Gimli's Reckless Might | 538 | Rare | $7.20 |
Isengard Unleashed | 539 | Rare | $6.96 |
Rohirrim Chargers | 540 | Rare | $1.82 |
Arboreal Alliance | 541 | Rare | $3.68 |
Galadriel, Light of Valinor | 542 | Mythic | $71.23 |
Rally the Galadhrim | 543 | Rare | $4.22 |
Galadriel's Dismissal | 544 | Rare | $39.69 |
Mists of Lórien | 545 | Rare | $4.40 |
Galadhrim Brigade | 546 | Rare | $16.61 |
Olórin's Searing Light | 547 | Rare | $7.36 |
Sorcerous Squall | 548 | Rare | $3.97 |
Rammas Echor, Ancient Shield | 549 | Rare | $12.68 |
Courageous Resolve | 550 | Rare | $2.69 |
Gandalf of the Secret Fire | 551 | Mythic | $20.07 |
Fell Beast's Shriek | 552 | Rare | $1.23 |
Call Forth the Tempest | 553 | Rare | $29.87 |
Nazgûl Battle-Mace | 554 | Rare | $28.77 |
Witch-king, Sky Scourge | 555 | Mythic | $23.00 |
Mordor on the March | 556 | Rare | $2.80 |
Fell Beast of Mordor | 557 | Rare | $3.96 |
Minas Morgul, Dark Fortress | 558 | Rare | $20.50 |
Bird | 1 | N/A | |
Goat | 2 | N/A | |
Halfling | 3 | N/A | |
Human | 4 | N/A | |
Soldier | 5 | N/A | |
Bird | 6 | N/A | |
Wraith | 7 | N/A | |
Goblin | 8 | N/A | |
Human Knight | 9 | N/A | |
Beast | 10 | N/A | |
Elf Warrior | 11 | N/A | |
Insect | 12 | N/A | |
Treefolk | 13 | N/A | |
Dragon | 14 | N/A | |
The Monarch | 15 | N/A |